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View Full Version : Ranger Stats (agi, str, etc)


strider19
03-01-2006, 03:16 AM
Can we get an official definition of each stat in this thread?  I know in game you can scroll over but it's too vague and often inaccurate.  I want to know exactly what the stats do for us and which is most important for a ranger (and why).  People say AGI but I really doubt this is true, as I have twice as much agi as most other scouts yet my attack mitigation and other stats are far below (note i also have better gear than those I speak of in terms of mitigation health power and resists).<div></div>

Fennir
03-01-2006, 03:21 AM
STR is our main stat.  Don't let anyone tell you different.  It makes our melee attacks hit harder, our CAs hit harder, and our bowshots hit harder.  Key.AGI gives you more power and higher avoidance.  I rarely run out of power though, and it takes a lot of AGI to raise your avoidance a meaningful amount.  We also buff AGI so it's not worth looking for it on gear (it's usualyl on most scout gear anyways).INT affects proc damage and sub-T6 poison damage.  This used to be important when 50%+ of our damage was based on procs, but not as much anymore.  I wouldn't focus on this.STA gives us more HP.WIS gives us more resists.<div></div>

klepp
03-01-2006, 03:27 AM
<div></div>i disagree.. i feel agi is our main stat... especially now since we're power [Removed for Content].   Str is for assassins.. and melee types.  Prove to me it effects bow damage =p  Especially since by definition, right inthe game if you move your mouseover.. it specifically says Melee..

purebree
03-01-2006, 03:28 AM
<div></div>You can see what each stat does pretty easily. examina a CA, pull of a piece of str gear, examine CA again. same with int and examining your poison.EDIT:example lvl 60 Amazing shotnaked 34 str, 561 damageequiped 213 str 677 damage<div></div><p>Message Edited by purebreeze on <span class="date_text">02-28-2006</span><span class="time_text">02:35 PM</span></p>

Fennir
03-01-2006, 03:31 AM
<div><span><blockquote><hr>klepp wrote:<div></div>Prove to me it effects bow damage =p  Especially since by definition, right inthe game if you move your mouseover.. it specifically says Melee..<hr></blockquote>Easy.Inspect yourself and read the buffed damage on your bow (it will be in green and only shows up if you inspect yourself and hover over your bow).  Then change your STR and re-inspect.  Your bow's buffed damage will change.Focus on AGI all you want, but you'll most likely be gimping your own dmg.</span></div>

Roark
03-01-2006, 03:31 AM
Mouse over your ranged CAs and take note of the dmg values. Now change your strength by both increasing and decreasing via gear and buffs. Note how much the damage values changed on your bow CAs with the change in strenght. The same can be done with INT and poisons to see the effects.

strider19
03-01-2006, 03:34 AM
Ah so str is most important, thnx for the replies, too bad i invested so much into agi.<div></div>

Jay
03-01-2006, 04:10 AM
<div></div>Ditto Tobias (as usual) - STR is most important to maximize damage. I never choose to increase AGI if I don't have to, that's what made the APs so unfortunate - I wanted the abilities in the AGI tree, but I really don't need any more AGI. It's all over our gear, it's the only stat we can self-buff (I'm jealous of rogues for that), and it just isn't very useful at all. If I were wearing light armor and using a 1H+shield, I might increase AGI, but I wear chain and dual-wield... with occasional bow use if I'm feeling nostalgic. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Fennir
03-01-2006, 04:14 AM
I put 4 points into AGI AA because the skills in the line are too good to pass up.I'll probably max out the STR line after AGI though.<div></div>

smoody
03-01-2006, 05:08 AM
<div></div><div>Which is the best stat for a ranger will be somewhat dependent on your play style. Someone who primarily raids and/or does high end dungeons and instances, is most likely going to say STR is king since it increases our auto-attack and CA damage. However, someone who primarily solos or plays in small groups will have a different perspective. Neither is invalid, it simply depends on the individual's situation and preferences.</div><div> </div><div>Personally, I never increase AGI if there is another choice. Since I usually play in full groups/raids, I do not need agility. Power isn't a problem for me, the only time I ever run out is when a power drain in involved and then it is simply irrelevant how much power you have, it still gets drained to zero very quickly. However, I do need all of the DPS I can find so I tend to focus on STR and INT, since these two stats have a direct correlation to my damage output.</div><div> </div><div>Fredethel</div>

Steezi
03-01-2006, 06:21 AM
<div></div><p>Str is the main stat, however Tobias, A few corrections....</p><p>Int is NOT proc dmg. It is only poison dmg (maybe imbue?) . Our offensive stance's proc is based off str, an arguement that i lost to another ranger when trying out the old gear switch trick.</p><p>Agi.. dont worry so much about agi, as it just comes. Its like Wis for a templar, almost every piece of gear u will get will have agi onnit. Small sacrifices in STR for large gains in agi i find to be worth it however.... (ie ill lose 4 str to gain 15-20 agi np)</p><p>Pretty much i would say stack str, str, str and agi until you hit t6, then stack str, str, str and int.</p>

Dark_Moons_Rising
03-02-2006, 12:27 PM
<div></div><p>Uhm bad news guys,, they hit agility again</p><p>I have 280+ agility,, and ( i hope your not drinking or standing up ) 26.5 avoidance</p><p>Yes, im in full cobalt armour</p><p>Ledoakain Mistrunner</p><p>57 ranger</p><p>Butcherblock</p><p> </p>

Fennir
03-02-2006, 06:45 PM
<div><span><blockquote><hr>Steezity wrote:<div></div><p>Int is NOT proc dmg. It is only poison dmg (maybe imbue?) . Our offensive stance's proc is based off str, an arguement that i lost to another ranger when trying out the old gear switch trick.</p><hr></blockquote>Quick shot is the only proc INT doesn't affect, because it counts as a combat art.  I assumed this was understood.Sub-T7 poisons and all weapon procs are all affected by INT.</span></div>

Teksun
03-02-2006, 07:32 PM
I was also under the impression that after 200 the STR bonus was minimal. I'm not saying it's not important but I still think a 300 (unbuffed) STR and a 150 AGI is NOT the best way to go...<div></div>

Fennir
03-02-2006, 07:35 PM
It used to be that way a while back.  With DoF they changed the cap to: base + 7x level which works out to about 440 cap at level 60 and ~510 or so at level 70.And to be honest it's very hard to focus on STR and not AGI.  Most gear that has STR also has AGI.  My STR unbuffed is 316, while AGI sits at 286, which I find more than respectable.Put on Dance of Trees and my AGI goes up to 352.<div></div>

Generic123
03-02-2006, 08:50 PM
<div></div><p><font color="#ffffff"><font size="2">Agi gives you a bigger power pool, but unless you run out in the course of a single fight or a couple quick fights that doesn’t matter. <span> </span>How much power you use over the course of a night what matters is how much power you recover and this is not a function of Agi it’s a function of Drink quality and power regain buffs.<span>  </span>How much damage you get from a given amount of power is also important.<span>  </span>Str, int, and CA quality make a big difference in here in addition to increasing your total damage.<span>  </span></font></font></p><p><font size="2" color="#ffffff">Something else to consider is that the hit points you get from increasing your Sta almost always increase your survivability more then the avoidance you get from Agi. <span> </span>I.E. 1% avoidance reduces the damage you take from physical attacks by an average of 1%. <span> </span>The amount of Agi it takes to raise your avoidance by 1% will almost always give you 1.5% more hit points if you put it into Sta instead.</font></p>

ChaosUndivided
03-02-2006, 09:14 PM
<div></div><p>Rangers almost never run out of power, especially at higher levels, so Agi is semi Useless.</p><p> </p><p>In addition the difference between 200 Agility and 400 Agility is MAYBE 5% avoidance, which is insiginificant imho.</p><p>Plus we get a lot of agi from our self buff.</p><p> </p><p>Strength For the win Folks.</p>

Luag
03-02-2006, 09:25 PM
<div></div>that str and int are best for dps was true, but now that my CA's say ranged damage instead of melee damage it appears this is no longer the case, I've tried swapping str gear in and out and I'm not seeing a damage change

Gareorn
03-02-2006, 09:47 PM
<div>Although it's true we never run out of power solo or in groups, it's not true that we never run out of power.  I spent all my specs on str, and on raids, I'm always the first to go OOP.  As a matter of fact, my biggest complaint is not all of the incremental nerfs we've been taking over the past year.  My biggest complaint is that our power pool is determined by a stat (agi) that has no other effective use.  Our primary stat is str and that is what should determine our power pool.  Or at least part of it.  My alt is an SK and his power pool is affected by dual stats (str and int).  I know that bards also have dual stat power pools.  I think there are others too.</div><div> </div><div>At a minimum, a Ranger's power pool should be determined by both agi and str.  I'm sick and tired of running out of power before the mob is down to 50%.  It's actually more efficient to take a death and get rezzed to refresh the power pool than it is to plink away at the mob outside of the AOE.</div><div> </div><div>I don't think int plays that big a part any more due to the decreased proc frequency.  I banked most of my int gear and replaced it with mitigation and more str.  No real noticable difference in the DPS, but that extra mitigation really helps now that the mobs beat on me.</div>

Star
03-02-2006, 10:02 PM
<div></div><font color="#ff0000"></font><blockquote><p></p><hr><p>Fennir wrote:STR is our main stat.  Don't let anyone tell you different.  It makes our melee attacks hit harder, our CAs hit harder, and our bowshots hit harder.  Key.AGI gives you more power and higher avoidance.  I rarely run out of power though, and it takes a lot of AGI to raise your avoidance a meaningful amount.  We also buff AGI so it's not worth looking for it on gear (it's usualyl on most scout gear anyways).INT affects proc damage and sub-T6 poison damage.  This used to be important when 50%+ of our damage was based on procs, but not as much anymore.  I wouldn't focus on this.</p><p><font color="#ff0000">To clarify our offensive stance proc is effected by STR not INT.</font>STA gives us more HP.WIS gives us more resists.</p><div></div><hr></blockquote>

Ranja
03-02-2006, 10:05 PM
<div></div><blockquote><hr>klepp wrote:<div></div>i disagree.. i feel agi is our main stat... especially now since we're power [Removed for Content].   Str is for assassins.. and melee types.  Prove to me it effects bow damage =p  Especially since by definition, right inthe game if you move your mouseover.. it specifically says Melee..<hr></blockquote><p>Do you have your proof from all of the above rangers that jumped all over you<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> . I hope you are going to do more str gear now - now that you have your proof<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>For the record, I do mostly strength as well. Unbuffed I am at 350 str 280 agi at level 61. For kicks I alwasys inspect other scouts I group with and find that mostlyy their agility is much higher than their strength. I think most scouts, Like Klepp, do not know that strength is what we want. I also agree with Jay, that I love the ability tree of the Agi AA but I would rather have that in the strength tree.</p><p>Elbryan61 Ranger</p>

Fennir
03-02-2006, 10:10 PM
<div><span><blockquote><hr>blckbuster wrote:<div></div>that str and int are best for dps was true, but now that my CA's say ranged damage instead of melee damage it appears this is no longer the case, I've tried swapping str gear in and out and I'm not seeing a damage change<hr></blockquote>Then you're doing something wrong.I just tested Culling the Weak with my STR hex doll.  The damage lowered when I removed the hex doll.STR affects almost all of our damage.  Period.</span></div>

Steezi
03-03-2006, 09:21 AM
<div></div><div></div><p>*(just a full on edit)</p><p>listen to him. He's the world's first Analysist/Therapist... (Analrapist)</p><p>(its funnier if i could type a hard a...)</p><p>Message Edited by Steezity on <span class="date_text">03-02-2006</span><span class="time_text">08:23 PM</span></p>

Luag
03-07-2006, 04:45 AM
<div></div><p>after looking again you are certainly right, I'm not sure what I was looking at</p><p> </p><p>thank you</p>