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dbmoreland
02-28-2006, 12:51 AM
<p>Welcome to Danean Trackmore’s guide to Preditor (KoS) Achievement Abilities.This is my attempt to describe the Preditor (KoS) Achievement system and give you my humble opinion on which Achievement Abilities to choose and why.</p><p>For a discussion of the Ranger Tree (EoF) Achievement Abilities see this post: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=399332" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=399332</a>The very first Achievement ability we get is:BountyYou will receive a bounty for the next enemy you kill.Target – SelfCasting - InstantRecast – 5 minDuration – 3 minEffect: When target strikes a death blow this spell will cast Collect Bounty on target.This ability is almost worthless to anyone that is past level 50, because of the low amount of the reward (Bounty, a few silver pieces). For those rangers that are level 20 however, this can help start your bank account and help you save for your first spell and/or equipment upgrades. Just remember to keep casting it every time it is available.Once you have Bounty you will then get to choose from 5 different Achievement Abilities once you earn your second Achievement point. Each of these abilities starts a series (line) of 5 abilities that are based on one of your stats: STR, AGI, STA, WIS, INT. There is no “correct” line to choose. Each line has a different set of abilities that will help you play your ranger better depending on how YOU play YOUR ranger.The first ability in each line will add between 4 and 8 pts to the stat, depending on the stat, for each Achievement point you assign to this ability. You can continue to add up to 8 Achievement points to this ability in order to increase the stat. You must add at least 4 points to this ability in order to “unlock” (to be able to assign an Achievement point to) the second ability in the line.The second ability in each line will add a new Combat Art. These all vary greatly, each one requires a different type of weapon to be equipped in your primary hand and each one will vary in its usefulness to you depending on how YOU play YOUR ranger. Again there is no ONE “correct” line just as there is no ONE “correct” play style. You may add up to 8 Achievement points to this ability in order to improve the Combat Art, much the same way that upgrading your other Combat Arts from Apprentice 1 up to Master 1 improves them. You must add 4 Achievement points to this ability in order to “unlock” the next ability.The third and fourth abilities in each line continue this pattern, giving you a new ability most useful to a particular play style. Each ability can be improved up to 8 times and must be improved 4 times in order to “unlock” the next ability in the chain.The fifth and last ability in each chain is different. There is only one “rank” of this ability and it requires you to spend 1 Achievement point in order to be able to use it. It is usually the most useful ability in the line and the reason most rangers will choose that particular line. Update: In order to "unlock" the final ability you need to spend a total of 22 points in the previous 4 abilities.I will post 5 replies to this post each detailing the 5 different Achievement ability lines and giving you details on each of the 5 abilities in each line as well as which “play styles” I believe, in my humble opinion, will benefit most from each line and ability. One of the critical things to keep in mind when desiding on where to spend your Achievement Points is that you can spend a maximum of 50 points in the Preditor Tree. Update: Rangers level 70+ can spend a maximum of 70 points in the Preditor Tree. In order to complete ONE achievement tree with each ability at the minimum “unlock” level requires 23 Achievement points. Since we can only spend 50/70 points total, this means that you can complete at most two of the ability chains and therefore only have two of the "best" abilites, so choose carefully based on how YOU like to play YOUR ranger.Update: It has been confirmed that you CAN "re-train" your Achievement Ability Points if you find that your current Achievement abilities are NOT working out for you and your play style. <span>See the NPC Wynia Vethe <Achievement Counsel> in the South Qeynos mage tower in the library (as you enter the mage tower use the teleporter on your right) at the bottom of the stairs.  Cost of first "re-training" is only 1 silver, however the cost of each successive re-training increases untill #6 (and all others after that) cost 13 plat.For general information on the Achievement System please see the Achievement FAQ here:<a rel="nofollow" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=faq&message.id=27" target="_blank">http://eqiiforums.station.sony.com/...q&message.id=27</a></span>Hope this helps,More to follow,</p><p>Message Edited by dbmoreland on <span class="date_text">02-27-2006</span><span class="time_text">03:06 PM</span></p><p>Message Edited by dbmoreland on <span class="date_text">03-01-2006</span><span class="time_text">06:28 AM</span></p><p>Message Edited by dbmoreland on <span class="date_text">03-01-2006</span><span class="time_text">03:21 PM</span></p><p>Message Edited by dbmoreland on <span class="date_text">03-02-2006</span><span class="time_text">01:37 PM</span></p><p>Message Edited by dbmoreland on <span class="date_text">03-06-2006</span><span class="time_text">07:41 AM</span></p><p>Message Edited by dbmoreland on <span class="date_text">03-06-2006</span><span class="time_text">08:51 AM</span></p>

dbmoreland
02-28-2006, 12:53 AM
<p>The first Preditor (KoS) Achievement Tree line that I will describe is the Agility line. The reason I am choosing this line first is that despite what I said in my introduction I believe, again in my humble opinion, that EVERY RANGER should choose this line simply because all of the abilities will benefit you no mater WHAT play style you use.The first Preditor Agility line AA is:Archer’s AgilityIncreases the Archer’s agility by 5 for each rank.The second Preditor Agility line AA is:Point Black ShotA short-ranged bow attack that knocks down the target on a successful hitTarget EnemyPower 76Casting 1.0 secRecast 1 minRange Up to 5 metersResistability [Varies]Effects:·Inflicts xxx – yyy melee damage on target [Varies with Rank and Strength]·Applies Knockdown. Lasts for z seconds. [Varies with Rank] Stuns target Throws target back Blurs vision of target If Target is not Epic·If Bow equipped in RangedEach increase in “rank”, bought with a further achievement point, will increase the amount of damage done and make the Resistibility harder. Update: the amount of damage that this CA does is based in part on your Strength. </p><p>This Combat Art Ability is the “new” Cheap Shot, with the added benefit of doing damage. The effect does not last as long but it works against those UP ARROW mobs that Cheap Shot does not work on.I believe that every ranger should get this ability no mater what play style they use, because every ranger has a Bow, every ranger can benefit from stunning the mob and every ranger can use another Combat Art that does some damage.The third Preditor Agility line AA is:FitnessIncreases the Archer’s in-combat movement speed by x% [Varies with Rank]Just as it says this is a PERMANENT IN COMBAT movement speed increase. Again I believe that every ranger can benefit from moving faster in combat.The fourth Preditor Agility line AA is:Ranged ExpertiseIncreases the Archer’s chance to critical ranged damage.Passive SpellIncreases Ranged Crit Chance of caster by x% [Varies with Rank]This is a PERMANENT increase in your ability to get a critical hit using Ranged auto-attack. Compared to the other critical hit chance achievement abilities this has the highest percentage per point so it is the most “efficient” on a per achievement point basis. If you use Ranged auto-attack for any length of time during a fight I believe that this is a worthwhile ability to get.Finally the fifth Preditor Agility line AA is:PoiseReduces casting time on all combat arts by 35%Note that this works for ALL of our Combat Art casting timers, every single one of them. This is HUGE! For instance it turns the 1.5 second cast time of triple fire into 1.0 seconds. This will effectively increase the number of Combat Arts that you can get off in a critical situation, like during the pull when the mob is running toward you, or during Cheap Shot or Point Blank fire when you only have 6 or 4 seconds to get off as many Combat Arts as possible. EVERY RANGER should get this ability because no mater what your play style, no mater what Combat Arts you are using, having them ALL cast in 2/3 of their “normal” time is a huge advantage.</p><p>Message Edited by dbmoreland on <span class="date_text">02-28-2006</span><span class="time_text">05:56 AM</span></p><p>Message Edited by dbmoreland on <span class="date_text">03-10-2006</span><span class="time_text">12:10 PM</span></p>

dbmoreland
02-28-2006, 12:55 AM
<div></div>This is a description of the Ranger Strength Achievement ability tree. I believe that rangers that like to melee the mob face to face (what I like to call the “tanking ranger”) will benefit most from most of these achievement abilities.The first ability is:Blademaster’s StrengthIncreases the Blademaster’s strength by 4 for each rank.The second ability is:Blade Opening (Rank 1)A melee sword attack that does an additional high damage attack if the target is above 80% health.Target – EnemyPower – 57Casting – 0.5Recast – 45 secRange – Up to 5 metersResistibility – 5% EasierEffects:·    Inflicts 134 – 223 melee damage on target·    Inflicts 202 – 336 slashing damage on targeto    If at 80% Health or greater·    If Sword equipped in PrimaryThe damage and resistibility values stated above are only for the level “rank” 1 version of this Combat Art. If you have information on the level “rank” 4 and 8 versions of this spell I will include them here as well.While it is nice to have another melee (short) range Combat Art that does134+ points of damage, this ability is meant to be used to start the combat encounter. Therefore only if you find yourself starting a fight at melee (short) range will you find the additional 202+ point attack useful. Also note that you MUST be using a Sword type weapon in your Primary had in order to use this ability. This is incompatible with the other three (STA, WIS, INT) achievement second abilities, as each one requires you to be using a different weapon type in your Primary hand in order to use them. Please keep this in mind when choosing which line to invest your achievement points in.The third ability is:Intercepting BladesIncreases the Blademaster’s parry skill.Passive SpellIncreases Parry of caster by 3.4This ability is most useful for those rangers that find themselves under attack. Again if you play a “tanking ranger” or if you solo a lot then you will find this ability most useful as it grants a PERMENENT increase in your ability to parry any attack against you. I believe that each achievement point spent on this ability will grant an additional increase of 3.4. Please correct me if I am wrong.The fourth Ranger Strength achievement ability is:Precision of BladesIncreases the Blademaster’s chances at critical melee damage.Passive SpellIncreases Melee Crit Chance of caster by 1.7%I believe (please correct me if I am wrong) that this ability will grant the ranger a chance to critical hit with his melee auto-attacks. So again if you play a “tanking ranger” you will find this ability most useful. I also believe that each additional achievement point invested in this ability will increase your critical hit chance by 1.7%, yielding a final critical hit chance of 6.8% at level “rank” 4 and 13.6% at level “rank” 8Finally the fifth Ranger Strength Achievement ability is:PerfectionistThe Blademaster’s attack-based combat arts that require a reuse time of 2 minutes or greater have their reuse timers reduced and damage increased.Passive SpellAttack-based combat arts on long reuse timers have their reuse times sped up by 50% and damage increased by 10%Rangers only have two attack-based Combat Arts with a reuse timer of 2 minutes or more: Storm of Arrows (level 50 CA, 3 min recast) and Sniper’s Shot (level 58 CA, 15 min). These are the only two Combat Arts that this ability will apply to. So if you are a level 50+ Ranger that would like to have the reuse timers for these two Combat Arts reduced to 2 and 10 minutes respectively and have their damage increased by 10%, then you might consider investing in this ability. Note however that unless your play style can benefit from the other 4 abilities that are prerequisites to this final ability the 24 achievement points that you will need to spend may not be worth it to you. Please consider this in your decision.Note: This ability "speeds up recast timer", it does not "reduce recast delay". This means if it speeds up the timer by 50%, it is 150% as fast in refreshing ... which translates to a 33% reduction in recast time (15 min /1.5 = 10 Min).<div></div><p>Message Edited by dbmoreland on <span class="date_text">03-15-2006</span><span class="time_text">07:54 AM</span></p>

dbmoreland
02-28-2006, 12:56 AM
This is a description of the Rangers Stamina Achievement Ability tree. I believe that rangers that like to melee the mob face to face (what I like to call the “tanking ranger”) will benefit most from most of these achievement abilities, especially if they like to fight encounters containing groups of mobs.The first Ranger Stamina Achievement Ability is:Hunter’s StaminaIncreases the Hunter’s stamina by 6 for each rank.The second Ranger Stamina Achievement Ability is:Spinning Spear (Rank 1)A melee spear attack that strikes all enemies surrounding the Hunter.Requires Hunter’s Stamina at rank 4 to unlock.Target SelfPower 76Casting 1 secRecast 1 minEffect Radius 7.5 metersMax AOE Targets 8Resistibility 5% EasierEffects:Inflicts 157 – 261 melee damage on targets in areaIf Spear equipped in PrimaryThe damage and resistibility values stated above are only for the level “rank” 1 version of this Combat Art. If you have information on the level “rank” 4 and 8 versions of this spell please post them so that I can include them here as well.For those Rangers who would like another AoE Combat Art this is the ability for you. The only drawback is that you must use a Spear type weapon in your Primary hand. If your play style includes using a spear then this is definitely for you.The third Ranger Stamina Achievement Ability is:ConditioningIncrease the Hunter’s maximum health by 1.0%For those rangers who’s play style depends on a large health pool, again those “tanking rangers” this ability is for you. It is my belief (please correct me if I am wrong) that each range adds another 1.0% to your maximum health so that at rank 4 you have 104% of your “normal” health and at rank 8 you have 108%.The fourth Ranger Stamina Achievement Ability is:Surrounding AttacksGrants the Hunter an increased chance at attacking up to 4 enemies surrounding the Hunter with every auto-attack attempt.Target SelfCasting 2.0 secRecast 5.0 secDuration Until CancelledEffects:Caster has a 2.0% chance of having their primary weapon’s AutoAttack affect multiple targets they are facing, who are within melee rangeAgain for those rangers who like to battle groups of mobs this ability is for you. The only drawback to this one is that the 4 mobs must all be in front of you. I believe that there is an additional 2% chance for each rank so that at rank 8 there is a 16% chance to attack those additional targets.The fifth Ranger Stamina Achievement Ability is:ImpenetrableThe Hunter parries all combat attacks for a short duration. While in effect, the Hunter cannot use any other combat arts.Target SelfPower 54Casting 0.2 secRecast 2 minDuration 6.0 secCaster will Parry 100% of incoming attacksThis is the ultimate “tanking ranger” self defense. For 6 seconds the mobs cannot touch you. Unfortunately you can’t do anything either but it will give your healer the extra time they need to get that heal on you. I consider this a situational spell but again if you play a “tanking ranger” style of game then you may find this ability very useful.<div></div>

dbmoreland
02-28-2006, 12:58 AM
<div></div>This is a description of the Ranger Wisdom Achievement Ability line. This line of abilities is for the ranger that relies on stealth during his play. If you like to hide, if you want to avoid agro, if you play primarily in groups this is the line for you.The first Ranger Wisdom Achievement Ability is:Prowler’s WisdomIncreaase the Prowler’s wisdom by 8 for each rank.The second Ranger Wisdom Achievement Ability is:Placating StrikeA melee rapier attack that deals little damage, but lowers your target’s hatred towards you.Target EnemyPower 57Casting 0.5 secRecast 30.0 secRanged Up to 5 metersResistibility 5% EasierEffecgts:Inflicts 71 – 119 melee damage on targetDecreases Threat by 803If Rapier equipped in PrimaryThis is a nice Combat Art because while it decreases your threat it also does a little damage, one more melee Combat Art for your Ranger. Nice to have in a group setting where you can continue to do damage while also reducing your chance of drawing agro.  The only drawback is that you must be using a Rapier type weapon in your Primary hand.The third Ranger Wisdom Achievement Ability is:Prowler’s CunningIncreases the Prowler’s defense skill by 2.7This is a PERMENENT increase to your defensive skill. As with the other “increase” Achievement Abilities I believe this one increases your defensive skill by 2.7 for each achievement point you put into this ability. This ability will be most useful for those “tanking rangers” that plan on fighting the mob face to face.The fourth Ranger Wisdom Achievement Ability is:ObfuscationThe Prowler’s Stealth and Stalk abilities have their casting and reuse times reduced.Passive SpellReduces casting and reuse time of Stealth and Stalk abilities by 12.5%This is most useful for those rangers that depend on stealth to keep themselves out of trouble. This ability works for the rangers Stealth and Stalk/Surveil line of Combat Arts reducing the cast time of these two Combat Arts. The reuse timer is reduced by some additional percentage for each additional achievement point spent on this ability. If you have information on how much please let me know so I can add the information here.The fifth Ranger Wisdom Achievement Ability is:Smoke BombThe Prowler creates a smoke cloud, interrupting enemies and placing the prowler into stealth. Hate with all nearby enemies is reduced.Target EnemyPower 76Casting 0.5 secRecast 3 minDuration 0.1 secEffect Radius 15 metersRange Up to 15 metersResistability 5% EasierEffects:Decreases threat priority of targets in Area of Effect by 1 positionDecreases Threat by 730Interrupts targets in Area of EffectApplies Shroud on termination. Lasts for 36 seconds.Grants stealth to casterSuspends caster’s movement speed enhancementsThe ultimate grouping ranger’s “poof I’m gone” ability. In addition to effectively making the ranger disappear from the mob, it also interrupts ALL targets in the Rangers Area (Up to 15 meters). With a little practice I can see this ability being used just for its interrupt ability alone. So if you are a “grouping ranger” IMHO this is the ability for you.<div></div><p>Message Edited by dbmoreland on <span class="date_text">03-06-2006</span><span class="time_text">08:50 AM</span></p>

dbmoreland
02-28-2006, 12:59 AM
<div></div><div></div>This is a description of the Ranger Intelligence Achievement Abilities. If you like to added damage over time provided by poisons and use them often then this line of abilities is for you.The first Ranger Intelligence Achievement Ability is:Nightshade’s IntelligenceIncreases the Nightshade’s intelligence by 7 for each rank.The second Ranger Intelligence Achievement Ability is:Poison CombinationA melee dagger attack that can only be used on a poisoned target. It severely reduces the target’s poison resistance for a short duration.Target EnemyPower 38Casting 0.5 secRecast 30.0 secDuration 24 secRange up to 5 metersResistibility 5% easierEffects:Inflicts 114 –190 melee damage on targetDecreases Mitigation of target vs poison damage by 986If Dagger equipped in PrimaryYour target must be poisoned to use this abilityThis is another melee (short ranged) Combat Art that deals some damage. It also greatly reduces the poison mitigation of the mob but only if the mob is already poisoned. However since the entire Combat Art cannot be used unless the mob is poisoned I believe that it will by “reded out” until your poison lands, at which time it will become green and usable. If anyone has definite information on this please let me know. Also you must be using a Dagger in your Primary hand to use this spell so if you like fast weapons this is the ability for you.The third Ranger Intelligence Achievement Ability is:Neurotoxic CoatingApplied a toxic coating on the Nightshade’s armor. Anyone striking the Nightshade in combat suffers decreases in their combat and casting skills for a short duration.Target SelfCasting 2 secRecovery 0.5 secRecast 5.0 secDuration Until CancelledEffects:When target is damaged with a melee weapon this spell will cast Neurotoxin on target’s attacker. Lasts for 10 seconds.Decreases Ranged, Ordination, Focus, Disruption, Ministration and Subjugation of target by 5.0Decreases Crushing, Piercing and Slashing of target by 3.4This is a nice defensive ability for any rangers. Since it is effectively a permanent ability (duration until cancelled) whenever the ranger is hit by a mob with a melee weapon that mob will be debuffed to some degree. The amount will depend on how many achievement points you are willing to spend on this ability.The fourth Ranger Intelligence Achievement Ability is:Toxic ExpertiseIncreases the Nightshade’s chance at critical hits when using poisons and damage over-time components of combat arts.Passive SpellIncreases Damage Spell Crit Chance of caster by 6.5This is a good ability for those rangers that use poisons and the Combat Arts: Bleed and Impale. It significantly increases the chance of a critical hit when using these. I believe that for each achievement point that is spent on this ability the chance for a critical hit is increases by a further 6.5%, for a total of 26% after 4 points and 52% after 8 points. Please correct me if I am wrong.The fifth Ranger Intelligence Achievement Ability is:IntoxicationThe Nightshade applies an extremely intoxicating poison. The next melee attack that lands will cause a victim severe disorientation, causing damage and reducing all of their combat and casting skills.Target SelfCasting 3 secRecast 2 minDuration 2 minEffects:On a successful melee attack this spell will cast Noxious Venom on target of attack.Lasts for 48 seconds.Blurs vision of targetDecreases Ordination, Crushing and Slashing of target by 16.8Inflicts 212-353 poison damage on target instantly and every 6 secondsDecreases Disruption, Subjugation, Focus, Piercing and Ministration of target by 16.8This is the ultimate ranger poison. It is a 1 Shot Deal, it lasts 2 mins from cast, but the poison is used on the 1st successfull melee attack and then it is gone. It ALWAYS hits when the ranger makes his first successful melee attack after applying this poison and it is as potent as the best T6 poison. In addition to the poison damage it has a massive debuff effect as well. Basicly it's a single 100% super poison proc every 2 mins. If you want a free super poison that ALWAYS works once every 2 min this is the ability for you. Thank you Khalan (70 Ranger, Second Dawn, Najena) for the clarifications.<div></div><p>Message Edited by dbmoreland on <span class="date_text">03-01-2006</span><span class="time_text">08:28 AM</span></p><p>Message Edited by dbmoreland on <span class="date_text">03-06-2006</span><span class="time_text">07:54 AM</span></p>

dbmoreland
02-28-2006, 01:01 AM
<div></div>In summary EVERY RANGER, in my humble opinion, should spend at least 24 achievement points on the agility abilities tree in order to get each of the 5 abilities at the minimum required “unlock” level of Rank 4.If you depend on the “ranged attack” play style you should consider spending up to an additional 16 points in the agility achievement ability line in order to maximize these abilities.If you use the melee “tanking ranger” play style or spend most of your time soloing then you should consider investing in the strength achievement ability line.If you use the melee “tanking ranger” play style then you should also consider investing in the stamina achievement ability line, especially if you like taking on multiple targets at the same time.If you use the “stealth” play style or spend most of your time grouping then you should consider investing in the wisdom achievement ability line.Finally, if you like to use poisons then you should consider investing in the intelligence achievement ability line.Different lines for different play styles. You MAY be able to do them all eventually, but for now (given the 50 point restriction) you should invest in the one or two lines that you believe you will find the most useful the most often depending on how YOU play YOUR ranger.I hope this has helped,<div></div><p>Message Edited by dbmoreland on <span class="date_text">03-01-2006</span><span class="time_text">03:25 PM</span></p>

Lynx Lionheart
02-28-2006, 01:10 AM
<div>Excellent post!  Thank you for taking the time to do this.  This needs stickied ASAP!</div>

Prandtl
02-28-2006, 01:11 AM
<div></div><p>/applause</p><p>nice post</p>

dbmoreland
02-28-2006, 06:56 PM
bump<div></div>

Bithnar
02-28-2006, 07:14 PM
<div></div>No Bumping.  Bumping is bad. I think it can cause a Thread to get locked.  How about a sticky instead please

Teksun
02-28-2006, 07:40 PM
Yes I REALLY think this should get a sticky....THIS IS NOT A BUMP <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Kala Asuras
02-28-2006, 07:41 PM
Very handy post.  Thank you for taking the time to write up your opinions.  I had just one question I wanted to pose.  Do we know if decreasing our CA cast time will also decrease our chances to proc our poisons?  If so this is a bit of a mixed blessing.<div></div>

Lanily
02-28-2006, 08:24 PM
<div></div><p>Very good post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If I may add 2 thoughts:</p><p>Archery Critical - it only affects Archery Auto-attack and not the CAs... How much damage would you do with Archery Autoattack compared to Archery CAs? Imho maybe 10% of your damage comes from AA (autoattack), and 90% from CA (combat abilities). That means, that the 20% Critical chance you get for 8 points, will boost your DPS by a full 2% - am I reasoning right?</p><p>The other point is the All-around attack. 16% chance that your frontal Autoattack affect all mobs in front of you. In melee something like 30%-40% of your damage comes from Autoattack, the rest is only CAs who do not get this "whirlwind" effect. That means, that by the time you finish a mob in a  group of 3, the other 2 will be at 95% health already (and even less damaged if regenerating) - this sounds to me practicaly useless.</p><p>Lani</p><p> </p>

syncline
02-28-2006, 09:06 PM
<div></div>Well done post...  Good work! :smileyhappy:

dbmoreland
02-28-2006, 09:08 PM
<div></div>Archery Critical - Yes it only effects Ranged Auto-attack (not the CAs). How much benifit the 11.2% (Rank 4) or 22.4% (Rank <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> critical hit chance will be to YOU will depend on how much of your DPS is being generated by your Ranged auto-attack. If you are only generating 10% of your damage this way then yes it well be of only slight benifit to you. If on then other hand 50% of your damage is coming from Ranged Auto-attack then it will be of great benifit."All-around attack" - I agreed this ability may not have a LARGE effect on the overall combat situation but if YOU find yourself battling groups of mobs you MAY find that the added chance to hit the other mobs with your melee-auto attacks will help you deal with those multi-mob encounters better. How much of YOUR damage comes from your melee-auto attacks will effect how much benifit you get from this ability. Again it is very play-style dependent.<div></div><p>Message Edited by dbmoreland on <span class="date_text">03-01-2006</span><span class="time_text">03:27 PM</span></p>

Racmo
03-01-2006, 12:36 AM
<div>Actually I think the final Int/Poison ability does the most to increase your raw DPS overall...PROVIDED it stacks with your other poisons.</div><div> </div><div>Tobi</div><div>49 Ranger</div>

Ganrie
03-01-2006, 01:01 AM
<div></div>Wow! I think I am on my way to understanding this. Thanks.

Shinta
03-01-2006, 03:16 PM
question:do the poisons stack?? i still can't decide if i want to go agi or int<div></div>

jarlaxle8
03-01-2006, 05:01 PM
<div></div><p>very good post. :smileyhappy:</p><p>i've already started on the agi line. can't decide though what other i should go. perhaps i won't go to the last ability in another tree and take the lower abilities of 2 lines next to agi. the int and sta lines look good. too bad the last one of the wis line isn't a total wipe from agro list; would make it useful in solo situations too, not just groups.</p><p>---------------------------<a target="_self" href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204">Ryilan Nightbreeze </a>---------------------------</p>

Coaltar the Brown
03-01-2006, 05:31 PM
<div></div><p>I might be wrong but it seems to me that the poison critical effect should work with both melee & ranged attacks. That alone would make it my first choice achievement line. The passive strikeback is a useful bonus effect on the way, the CA seems limited (*dagger* equipped), but the INT boost ramps up all the poison effects.</p><p>Am I right or wrong?</p><p> </p><p>Powys</p><p>Splitpaw</p><p> </p>

Kala Asuras
03-01-2006, 06:03 PM
<div></div>As a T7 <span>Alchemist</span> I can say that at least at the end of Beta int does not effect T7 <span>poisons</span>.  It still increases T6 and lower but if that will still be the case after the tiers are revamped into the new no <span>sub-combines</span> system i do not know.  Another thing to consider is that in T7 you get much less poison <span>procs</span> from each skill rare harvested.Back on the <span>AAs</span> in Beta the 'Smoke Bomb' skill was <span>virtually</span> useless because it draw all encounters in its area of effect.  Being -1 on a previously <span>unengaged</span><span>encounters</span> hate list is still being on its hate list.  Does anyone know if this was changed?<div></div>

Cron
03-01-2006, 06:52 PM
Wonderful article. Please make this a sticky.

dbmoreland
03-01-2006, 07:09 PM
Int Achievement Line - I believe that the poison effects from the abilities in this line would stack with any "real" poisons that you are using, however I do not know for sure. The only way we will know for sure is for someone to invest in this line and let us know. So of you have gone this route please post your responce to this thread. Fortunatly if you find that a curtain set of achievement abilities is NOT working for you, you can respecify your achievement points by talking to the NPC in So Qeynos.<div></div>

Racmo
03-01-2006, 07:25 PM
<div></div><p>Thanks Dbmoreland,</p><p>  I hope you're right on the poison ability.  I think that ability alone adds more DPS than any other if it does stack.</p><p>Tobi</p><p>49 Ranger</p>

Steezi
03-01-2006, 08:08 PM
<div></div>Fairly positive that DB is correct... however once again, dont know for sure. I would be fairly upset if he wasnt.

Welt
03-01-2006, 08:08 PM
<div></div><div>/cheer</div><div> </div><div>This is exactly what I had been hunting for on the forums and agree that this should be stickied.</div><div> </div><div> </div>

Morgonn
03-01-2006, 08:22 PM
Concise and coherent...an excellent post!  This definitely needs stickied!<div></div>

dbmoreland
03-01-2006, 08:24 PM
<div></div>Why would you be upset Steezity?? If it does not work the way WE believe it does then we simply respec and go with something else, no big deal. This is a NEW mechanic. I for one do NOT expect it to work 100% the way I THINK I MIGHT work for every single ability. This has been true for our "standard" Combat Arts, why should it be different for these Achievement Abilities? Fortunatly we CAN change our mind if our original choices are not working out for us.<div></div><p>Message Edited by dbmoreland on <span class="date_text">03-01-2006</span><span class="time_text">07:27 AM</span></p>

Steezi
03-01-2006, 08:33 PM
<div></div><div></div><p>I'd be upset because it would seem to be yet another nerf... Even post lu20, different types (i.e. legendary vs. handcrafted vs store bought) of poisons are stackable. Since this is a poison CA, canceling out any legendary poison effects (or any others for that matter... but especially legendary) would be bad imo : (</p><p>*edit ; also, considering how worthless i feel the other lines (aside from agi) to be, would kinda make it so all rangers were forced to go down one path, and basically become the same character, which kinda cancels out most of what the new xpansion was about for me... But thats just me.</p><p>Message Edited by Steezity on <span class="date_text">03-01-2006</span><span class="time_text">07:35 AM</span></p>

ChaosUndivided
03-01-2006, 09:04 PM
<div></div><div>One thing to correct, Rank 5 on Int line, is a 1 Shot Deal, it lasts 2 mins from cast, but the poison is used on the 1st successfull melee attack then gone. You don't get 2mins of Super Poison.</div><div> </div><div>Basicly it's a single 100% poison proc every 2 mins.</div><div> </div><div> </div>

dbmoreland
03-01-2006, 09:12 PM
"considering how worthless I feel the other lines"...Well there you go. YOU consider the other lines worthless, OTHER players may not. You will choose the line(s) that YOU feel work best for you. Other players will choose the line(s) they feel work best for them. I know one ranger that lives and dies by sniper shot. For this reason alone he is going the full strength line just to cut that ONE CA from a 15 min recast to 7.5, effectively doubling the number of times in a night that he can cast his favorite CA. This is what is important to HIM. Does this make it a worthless line to EVERYONE, NO. Do I think that SOME lines will be more popular than others, yes. Do I think that EVERY ranger will choose exactly the same lines NO. Why, simple, we are different players. The way I like to play is different than the way YOU like to play.But I do agree with you, I would be VERY disapointed if the "poison effect ability" does not "stack" with the "real" poisons. They are after all two different mechanics. One is an ability, one is an item supplied "buff".<div></div>

Teksun
03-02-2006, 12:27 AM
I'm personally taking the WIS line as my second AA. I'm sure this may sound weird to a LOT of people - why do we need less agro after LU20?<div></div>

dbmoreland
03-02-2006, 01:11 AM
Does not sound "weird" to me at all Teksun. Having another CA that does damage while reducing threat, having more defense, cuting the cast time of your stealth CAs in half and being able to interupt EVERY mob in the area does not sound "weird" to me at all. If it fits your playstyle by all means go for it. The only favor I would ask is that as you get each of these abilites please let us know what the numbers are for each addtitional point you spend on them. I would like to have the stats for at least the rank 1, 4 and 8 levels of each ability as these are the most likely that we will be using.Thanks,<div></div>

Steezi
03-02-2006, 01:19 AM
<div></div><div>DB you asked why i would be upset, and i said i felt that other than agi and int the other lines were worthless...</div><div>I wasnt telling rangers to be upset on my behalf...</div>

Racmo
03-02-2006, 01:36 AM
<div></div><div>DB,</div><div>  I incorporated your data in the AA Tracker I've been working on.  I hope that's ok.  If it isn't let me and I'll remove it.   Having all that information let me add some other new features also. </div><div> </div><div>Only the rangers/assasing/dirges/troubadors are really up to snuff at the moment.  I'm working on the others.</div><div> </div><div><a target="_blank" href="http://www.guilduniverse.com/anathema/forumreply.aspx?tid=130104">http://www.guilduniverse.com/anathema/forumreply.aspx?tid=130104</a></div><div> </div><div>Tobi</div><div>49 Ranger</div><div> </div><div>Let me know if you guys see any problems.</div><div> </div><div> </div><div> </div><p>Message Edited by Racmoor on <span class="date_text">03-01-2006</span><span class="time_text">12:36 PM</span></p>

dbmoreland
03-02-2006, 03:59 AM
Ah my appologies Steezity, I misunderstood.No problems, thanks,<div></div>

dbmoreland
03-03-2006, 12:04 AM
No problem Racmoor, glad we can help each other.<div></div>

Laia
03-03-2006, 02:18 AM
As a "tanking" ranger, I certainly appreciate the time and effort the OP took with this thread, and have a much clearer understanding of the STR and INT lines (I've already started off on the AGI line and intend to take it all the way to the end).Thanks kindly to the OP and to the others who've added some great info.<div></div>

dbmoreland
03-06-2006, 08:42 PM
Note updated information.<div></div>

seabhac
03-06-2006, 10:24 PM
Excellent post!<div></div>

Wozicasamoll
03-07-2006, 03:04 PM
<div></div><blockquote><hr>Racmoor wrote:<div></div><div>DB,</div><div>  I incorporated your data in the AA Tracker I've been working on.  I hope that's ok.  If it isn't let me and I'll remove it.   Having all that information let me add some other new features also. </div><div> </div><div>Only the rangers/assasing/dirges/troubadors are really up to snuff at the moment.  I'm working on the others.</div><div> </div><div><a target="_blank" href="http://www.guilduniverse.com/anathema/forumreply.aspx?tid=130104">http://www.guilduniverse.com/anathema/forumreply.aspx?tid=130104</a></div><div> </div><div>Tobi</div><div>49 Ranger</div><div> </div><div>Let me know if you guys see any problems.</div><div> </div><div> </div><div> </div><p>Message Edited by Racmoor on <span class="date_text">03-01-2006</span><span class="time_text">12:36 PM</span></p><hr></blockquote><div>Great!! I've been looking for something like that.. actually thought off making one myself. But it's a great file and very usefull.</div><div> </div><div>Althought I got a question to the points system. The final ability cost 8 AA points as far as I know, but when a place a "yes" (1) command in the final ability, it only takes 1 point from my overall points used. Is that correct or do I misunderstand the AA point system?</div>

subari
03-07-2006, 05:03 PM
<div></div>Nice tool, but wrong calculation. Mastery-Spells costs 8 points not 1. Crit-Poison is also missing. But this is nothing that takes more than 5 minutes to fix.

dbmoreland
03-11-2006, 01:11 AM
Note Updated information on main post.Could I ask the moderator to please "sticky" this post.Thank you,<div></div>

brandi7920
03-11-2006, 01:53 AM
<div></div>I would really like to see this post stickied as I have found it both informative and very useful. I'll definitely want to go over this post again as I get ready to start on my second AA line - which thanks to the post.. I *think* I have finally decided on. LOL. So as a raiding ranger looks like it's going to be AGI/INT for me. Thanks so much for taking the time to plot all of this out in layman's terms. /applaud :smileyhappy:

A
03-11-2006, 04:12 AM
<div></div><p>As of now I have 5 points in agi ranged critical increase skill and I can definitly attest it affects the CA as well as the ranged auto attacks...</p><p>with +13.2% chance to crit it is very common to see an arrow in a triple shot or any other CA hit for critical damage..</p>

Gerdos
03-11-2006, 04:27 AM
<div>I have 7 points into the AGI Crit Hit.</div><div> </div><div>Each point i've put in, i've noticed a progressively increase in Critical Hits on CAs.</div><div> </div><div>I have no doubt that AGI crit hits applies to ranged CAs.  This skill is the single best AA skill rangers have.  There is nothing sweeter then seeing big orange numbers constantly.   Dont let the % number fool you, its signifant in real terms.</div><div> </div><div>The only real question is, .. do you throw 8 points into it, and lose out on a final rank for a 2nd line or cap it at 5 points and still achieve 2 full AA lines.</div><div> </div>

Kala Asuras
03-11-2006, 09:49 AM
<div></div><div><span><blockquote><hr>ChaosUndivided wrote:<div></div><div>One thing to correct, Rank 5 on Int line, is a 1 Shot Deal, it lasts 2 mins from cast, but the poison is used on the 1st successfull melee attack then gone. You don't get 2mins of Super Poison.</div><div> </div><div>Basicly it's a single 100% poison proc every 2 mins.</div><div> </div><div> </div><hr></blockquote>Chaos,The description listed here says the poison could do a max of 353 dmg every 6 seconds for 48 seconds (for a total of 2824 dmg every 2 min).  Are you saying that there is not a DoT element to this ability and it only does the initial 353 dmg?</span></div><p>Message Edited by Kala Asuras on <span class="date_text">03-10-2006</span><span class="time_text">10:53 PM</span></p>

jarlaxle8
03-13-2006, 04:40 PM
<BR> <BLOCKQUOTE> <P></P> <HR> Kala Asuras wrote:<SPAN> <DIV>Chaos,<BR>The description listed here says the poison could do a max of 353 dmg every 6 seconds for 48 seconds (for a total of 2824 dmg every 2 min).  Are you saying that there is not a DoT element to this ability and it only does the initial 353 dmg?</SPAN> <HR> </DIV></BLOCKQUOTE> <P>no, it is a DoT, just only usable once after you cast it untill reuse timer is refreshed. so you cast it, hit the mob and the DoT lands, then it's used till refresh time is over and you can apply the poison again.</P> <P>on another note, i found some good info about weapon types at the dirge forum. posted in other thread, but fits here quite well:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=37&message.id=8519#M8519" target=_blank>WEAPON TYPES</A></P><p>Message Edited by jarlaxle888 on <span class=date_text>06-12-2006</span> <span class=time_text>10:37 AM</span>

Cael
03-13-2006, 11:12 PM
<div></div><p>I wonder if in PVP (the cause for oh so many nerfs to us IMO not flame not discussion just IMO) if bounty is more effective since most of the time people carry around a lot of cash out of habit, bounty might increase the % drop off the PC you killed.</p><p> </p><p>Great great thread</p>

dbmoreland
03-15-2006, 08:56 PM
Note: Information updated in original post.<div></div>

Racmo
03-16-2006, 07:41 PM
<div></div><p>---------------</p><p>Nice tool, but wrong calculation. Mastery-Spells costs 8 points not 1. Crit-Poison is also missing. But this is nothing that takes more than 5 minutes to fix.</p><p></p><div>LGsubaRhikkha (Ranger lvl59)Keiyra (Necro lvl54)</div><p>--------------------------</p><p> </p><p>Thanks!! Just the feedback I was looking for.  I've implemented the crit-poison and fixed the summation of points.</p><p> </p><p>Tobi</p><p>53 Ranger</p>

Sulas
04-12-2006, 10:03 PM
This is still one of the most useful threads I've seen in this forum.  Some of the newer members might have missed it or might find it interesting.<div></div>

Lechac
04-14-2006, 07:02 PM
Very useful thread !I'm leveling a ranger alt, and I was wondering about the poison crit ability, does it apply to poison crits off ranged shots ? I'm considering taking the INT line after completing the AGI one.<div></div>

Dirtgirl
04-14-2006, 07:36 PM
Any and all poison procs, as well as any item proc considered a "spell" I do believe.

Kala Asuras
05-03-2006, 09:54 PM
Thanks agian DbMoreland,I wanted to look up a specific on the INT path and had to find this post on the 4th page.  Devs, could we possibly get this stickied to the top.<div></div>

Teksun
05-04-2006, 05:19 PM
Hmmm... still no sticky??? <div></div>

Beneld
05-05-2006, 04:13 PM
<DIV><FONT size=3>Well, Personally ive been looking at my AAs today i have a total of 37 right now im at Str 3 Agi 4,4,4,8,8  and int 4,1 i was going to do int 4,4,4,5 but i think now im gonna put 5 in range crit chance just to be able to get the last one in int just because for me with 105 int the last one does 290-484 dmg every 6 seconds with a huge debuff i think that plus debuffing with the begining of int line plus the spell crit chance will maximise my dmg sry i was gonna try to put commas and paragrafts out here but im a little lazy shoot im very lazy well n e way i think that is the best for me.</FONT></DIV>

rcknchr
05-05-2006, 06:22 PM
It may just be me but I see alot of my CA's criticaling since putting 8 points into the archer critical AA.

littleli
05-08-2006, 01:57 AM
<DIV>As AA as concered thus far I have gotten 37 of them I have mine set up Int 4,4,4,8 to get the max out of Spell crits and it does. And Agi 4,4,4,5 I an thinking about taking the last ability to 8 as well. I love to see crits going off and all the dmg there doing. I figure if I get one of them niec T7 Fabled bows that do some outstanding dmg and summon globs then thats alot fo dmg I am pullin off. </DIV> <DIV> </DIV> <DIV>Smeac 70 Ranger</DIV> <DIV>Bazaar</DIV>

Jowita
05-24-2006, 08:20 PM
<P>Come on, let's get this stickied already! This is by far the best AA information out there for rangers. I've come back to this thread numerous times, and every time I've learned something. Don't let it get buried again, please!</P> <P> </P> <P>Flid</P>

Gareorn
05-24-2006, 08:49 PM
<DIV>You can float threads to the top for your own view.  It's that little white box with the blue arrow to the right.  It's a very useful tool.  It'll show up in the stickied section. </DIV><p>Message Edited by Gareorn on <span class=date_text>05-24-2006</span> <span class=time_text>09:51 AM</span>

Kyriel
05-27-2006, 11:14 PM
<DIV>pff im no ranger but i think it should be stickied!!</DIV>

Nak
05-28-2006, 03:06 AM
Yeah intoxication is a worthless ability imo, I thought it'd be 2 min of poison which could be put on all mobs in aoe with a 2 minute recast. I finally stopped being lazy and got the last AA i needed to get it, had it for 6 minutes and used my free respec to get rid of it. I might be wrong but i personally think poison crits are over rated.  If it was still during t6 i'd be hot [expletive haxx0red by Raijinn] with the amount of procs you could get off poison,  but now procs just seem to infrequent, and would much rather find better ways to dps the rely on a % based off some bs formula soe developed <div></div>

Daemox
06-07-2006, 01:16 AM
wow ... was  looking for this info after taking a break what a great post <div></div>

Jowita
06-08-2006, 01:03 AM
<BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <DIV>You can float threads to the top for your own view.  It's that little white box with the blue arrow to the right.  It's a very useful tool.  It'll show up in the stickied section. </DIV> <P>Message Edited by Gareorn on <SPAN class=date_text>05-24-2006</SPAN><SPAN class=time_text>09:51 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><BR>Well, seeing as how I'm a very unselfish person who wants everyone to have access to good info without having to dig through pages and pages of irrelevant threads, I think a sticky is a much more useful solution than a little white box with a blue arrow to the right.</P> <P>Stickies FTW!</P> <P> </P> <P>Flid</P>

Gareorn
06-08-2006, 01:09 AM
<BR> <BLOCKQUOTE> <HR> Flidias wrote:<BR> <BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <DIV>You can float threads to the top for your own view.  It's that little white box with the blue arrow to the right.  It's a very useful tool.  It'll show up in the stickied section. </DIV> <P>Message Edited by Gareorn on <SPAN class=date_text>05-24-2006</SPAN><SPAN class=time_text>09:51 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><BR>Well, seeing as how I'm a very unselfish person who wants everyone to have access to good info without having to dig through pages and pages of irrelevant threads, I think a sticky is a much more useful solution than a little white box with a blue arrow to the right.</P> <P>Stickies FTW!</P> <P> </P> <P>Flid</P><BR> <HR> </BLOCKQUOTE>Wow.  That's a long way to go just to tell me I'm selfish.:smileyhappy:<BR>

Jay
06-08-2006, 01:24 AM
<P>LOL riiiiight. Cuz our Jowi is usually so mean, cruel, and heartless, right? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>You selfish, evil man you. /rawr</P>

Sulas
06-09-2006, 07:28 PM
<div></div>I've floated it for myself, but I'm surprised this still isn't stickied.<b>Hello nice <font color="#0066ff">Mod</font>, will you please stickie this thread?</b>Edit:  Thank you!<b></b><div></div><p>Message Edited by Sulas on <span class=date_text>06-09-2006</span> <span class=time_text>05:05 PM</span>

Gareorn
06-09-2006, 09:54 PM
<DIV>Frankly, I'm also surprised.  Mybe one of us could do something crude to get the mod's attention <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Promythyus
06-09-2006, 09:59 PM
<DIV><BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <DIV>Frankly, I'm also surprised.  Mybe one of us could do something crude to get the mod's attention <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>Or, you could message one of us <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

Jay
06-09-2006, 10:00 PM
<P>Just PM'd one, hopefully he'll rescue us. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>EDIT: Now THAT was service. You rule, Promy! I'll ask Arani to make your next session extra-special.</P><p>Message Edited by Jay42 on <span class=date_text>06-09-2006</span> <span class=time_text>02:01 PM</span>

boondoggle
06-09-2006, 10:03 PM
<P>Sigh!...we get no respect...I tell ya...no respect at all! (as I adjust my pristine forged plaid neck tie)</P> <P> </P> <P>STICKY PLZ!</P>

Jay
06-09-2006, 10:04 PM
It's been stickied already, Boondoggle.

Gareorn
06-09-2006, 10:15 PM
<BR> <BLOCKQUOTE> <HR> Promythyus wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <DIV>Frankly, I'm also surprised.  Mybe one of us could do something crude to get the mod's attention <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>Or, you could message one of us <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>I'm sorry, I thought Flid already did.  Be honest, it was the crude comment that got your attention, right?  J/K  Thanks.:smileyhappy:<BR>

Jowita
06-12-2006, 06:37 PM
<BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Promythyus wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Gareorn wrote:<BR> <DIV>Frankly, I'm also surprised.  Mybe one of us could do something crude to get the mod's attention <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>Or, you could message one of us <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>I'm sorry, I thought Flid already did.  Be honest, it was the crude comment that got your attention, right?  J/K  Thanks.:smileyhappy:<BR><BR> <HR> </BLOCKQUOTE> <P><BR>LOL, I must have been feeling rather unwashed and lambasted the other day...but look what it garnered for us -- a nice, purty sticky <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> And Jay even stopped in to say hello! Heh heh, I've got you on my friends list now, Jay, but I've been too shy to tap your shoulder. You're just so big and brawny and...furry. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Jowi</P> <P>P.S. Whaddabout them nice, big, purdy words? You'd think I were a Riter or sumpin. Stephen King fans FTW!</P>

Jay
06-13-2006, 06:46 PM
<P>Don't worry Flid... I'll be gentle during your first time. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> :smileysurprised:</P>

Jowita
06-13-2006, 07:10 PM
<P>LOL, thanks Jay. I was going to say hello last night, but got involved in soloing my way through the Journeyman's Boots HQ (at lvl 40). Got it done, but it twasn't easy, especially after the clock struck 2 AM. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Jowi</P>

Saihung23
07-17-2006, 07:49 PM
<P>just finished out my agility line and I definately like the faster casts...I think I will enjoy that alot...</P> <P>Now figuring out what I will put the other points into...no hurry for me though...considering it will probably take me another 5 mos. to get to 50th level in AA's...</P> <P>I am thinking strength all the way though.</P>

Jayad
07-17-2006, 10:20 PM
To me, poise is worth it just to make the Ranger class less boring. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Faster cast times feel more interactive/demanding, which is fun for me.  After getting poise, I felt less like a mage, getting more CAs under Focus, etc.  We have ridiculously long cast timers for a scout class - and no good reason for it.

Dragonsword
11-26-2006, 09:10 AM
<DIV><BR> <BLOCKQUOTE> <HR> Xney wrote:<BR> To me, poise is worth it just to make the Ranger class less boring. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Faster cast times feel more interactive/demanding, which is fun for me.  After getting poise, I felt less like a mage, getting more CAs under Focus, etc.  We have ridiculously long cast timers for a scout class - and no good reason for it.<BR> <HR> </BLOCKQUOTE><BR>Ranger and boring in the same post, I have never ever felt my ranger was boring, I think you need to work a bit on your melee skills. If you stand back and just chuck arrows at mobs your missing out on a lot of fun, I have seen a lot of Rangers doing this. I split my ca's into 2 catagories one for melee and one for ranged. Rangers are one of the most balanced toons as far as what you can do in a fight.</DIV> <DIV> </DIV> <DIV>Try using your arrows, moving in to melee, when your ranged strikes come back up move back out again. If you get to the right distance you can mix both ranged and melee without moving at all. If your grouped with a reasonable tank, they should turn it so you can strike from behind.</DIV> <DIV> </DIV> <DIV>Remember that a ranger isnt Just an Archer.</DIV>

DeathsLuck
01-31-2007, 03:06 AM
<DIV><BR> <BLOCKQUOTE> <HR> Dragonsword20 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Xney wrote:<BR> To me, poise is worth it just to make the Ranger class less boring. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Faster cast times feel more interactive/demanding, which is fun for me.  After getting poise, I felt less like a mage, getting more CAs under Focus, etc.  We have ridiculously long cast timers for a scout class - and no good reason for it.<BR> <HR> </BLOCKQUOTE><BR>Ranger and boring in the same post, I have never ever felt my ranger was boring, I think you need to work a bit on your melee skills. If you stand back and just chuck arrows at mobs your missing out on a lot of fun, I have seen a lot of Rangers doing this. I split my ca's into 2 catagories one for melee and one for ranged. Rangers are one of the most balanced toons as far as what you can do in a fight.</DIV> <DIV> </DIV> <DIV>Try using your arrows, moving in to melee, when your ranged strikes come back up move back out again. If you get to the right distance you can mix both ranged and melee without moving at all. If your grouped with a reasonable tank, they should turn it so you can strike from behind.</DIV> <DIV> </DIV> <DIV>Remember that a ranger isnt Just an Archer.</DIV><BR> <HR> </BLOCKQUOTE><BR></DIV> <DIV>Yea i've got to agree...In my case, going with the Int line, you want to be close to the action to get off that poison debuff then the poisoning and melee hit.  Not to mention i can have every arrow shot greyed out , and half my melee without breaking a sweat...  Some day i'm going to learn to use macro's, but until then...I'll just be a quick button masher.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Elding
02-13-2007, 02:27 AM
I am a bit confused (noob and all). It appears in EOF that there are 2 pages of Abilities. What you talk about in the description seems to apply to "PREDATOR" page, and the Ranger page is really hard to understand. Any comments on this 2 page system yet? Thnx for the post, it is still very useful to understand to overall concept.

Prandtl
02-13-2007, 06:58 PM
<p>In EoF there are 2 pages of AA abilities, the "Predator" and the "Ranger"    The "predator" list if from KoS and is shared with our assassin cousins.</p><p>You can place any AA points that you earn into either of the lists, but you CAN NOT transfer them from one page to the other.  Once an AA is placed in the "Ranger" list it stays there.  However; you can re-spec and change them around inside a list. You get a free re-spec, but then have to pay for any future changes.</p><p>There are several threads below about what AA combinations are best for various ranger flavors, i.e. PvP, Raiding, Solo, grouping, melee, etc.  Search through and read the old posts to get an idea of what other rangers are doing</p><p>Hope this helped</p>

Elding
02-14-2007, 02:37 AM
<p>Thanx for reply.</p><p>I will keep reading. At level 18 and have been assigning my AA to the predator page. So I will see how it plays out, and as advised reassign if it does not fit my style.</p><p>Thanks again.</p>

Suncat
04-12-2007, 01:58 PM
<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just the other day I got the AA line finished out on the predator page and got the Poise skill. I know this will be a noob type question; but I figure that the Poise skill would show up on the combat type arts? Meaning I would then have to put it in a hot bar and activate before battling? But I can not find it and am making the assumption that this is an automatic skill and once you get it is always in affect? Next question would be should I continue to max out the AA's for the pre req skill up to Poise? I am also doing the STR tree on that, since I do normally stand back, kick off a bunch of arrow CA's then run in and cut them up. Once the arrow CA's are back, move back and fire away. Rinse and repeat for best results.<img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> Guess I will spend a couple more AA's to get the STR skill also.

Dragonsword
05-08-2007, 08:12 AM
If its a passive skill it means that it is on all the time, and doesnt have to be activated.

sirmorte
08-01-2007, 10:08 AM
<p>The original poster did a great job on one set of AA trees but unfathomably left out any discussion in the Ranger AA tree. Can someone add a discussion for the Ranger tree?</p>

sirmorte
08-03-2007, 11:38 PM
<p>Nice Job on discussing some of the AA abilities.However, you left out any discussion on the pure ranger side such as the multi-shot or poison line. What do you think of these? Please elaborate.</p>

Prandtl
08-06-2007, 04:51 PM
<p>sirmorte, this thread dates from well before the EoF AA lines came out.  There are multiple threads below that discuss the ranger line. Just search for them.</p>