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View Full Version : One of most exciting classes just lulled me to sleep


Ayo
02-25-2006, 01:13 PM
I just realized how flat and vanilla my 36 ranger feels now.  Cheap shot is ruined I proc poison once every 6 to 10 shots.  When I read about the Proc changes I was disappointed but was most of our CAs and abilities nerfed?  Seems like everything is not as effective. I have been a network administrator for about 8 years now.  I know this may not apply but I do know that when trying to fix a problem on a server. YOU DON'T CHANGE MULTIPLE THINGS AT ONCE.  You only change one at a time and then test to see if that one change made an improvment to the problem, made it worse or didn't effect it at all.  Why would a huge company not know this simple little bit of knowledge?   I really would like some feedback from someone who actually works for SOE.  I know this is somewhat of a rant but I just want this question answered.  Not by a Warlock or a Necro but by someone that has a answer with some base behind it.  I figure even if I do get an answer from SOE they will tell me that we didn't change more than one thing to the ranger! They will also probably say rangers are still Tier 1 DPS.   They do need to realize that everyone on this board plays the class quite a bit.  This means we are very attuned to our characters and know when we have been nerfed heavily.  My point is that we are not idiots and are not hallucinating.  We play the class and know we have been made nearly useless.  This reminds me of when I go into my sons room after asking him to clean it and finding crap everywhere.  I ask him, I thought I asked you to clean your room. He says I did clean it!! I say but theres crap all over the floor.  He says nope I cleaned it.   Sony your are my son in this scenario!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

TaleraRis
02-25-2006, 09:41 PM
And as a programmer-in-training, if you change one little line of code, you could end up changing quite a bit more somewhere else. Give them time, and give them good, solid reports on what is still needing to be fixed.<div></div>

illum
02-26-2006, 01:08 PM
<div>as a dev with over 20 years experience coding just about everything under the sun, i've noticed</div><ul><li>most devs dont unit test as well as they think they do</li><li>while creating innovative code, most of it is sloppy and not throughly thought out, thus all the issues</li><li>are arrogant</li><li>while classified as engineers / scientists, lack the methodology that basic scientists use, and this can (usually does) lead to horrible code</li></ul><p>while the above may or may not be the case for the SOE dev team, they definately look like they're standing around with their zippers down for LU20.</p>

Carna
02-26-2006, 01:20 PM
<div></div><p>As an experienced dev I'll echo, don't make multiple changes to a complex system at the same time. Unless your unit tests are of a finer grain than anybody actually writes outside genuine engineering environments they wont save you from the resulting confusion.... you're pretty much garenteed to fail if you roll out changes in the manner SOE did.</p>

Steezi
02-26-2006, 03:55 PM
<div></div><div>Doesnt it make u think that maybes soe should play their game instead of making people pay to test it, and then not listen to them anyway?</div>