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dbmoreland
02-25-2006, 02:06 AM
Check out the description of the last ablility on the Int AA tree...IntoxicationThe Nightshade applies an extremely intoxicating poison. The next melee attack that lands will cause a victim severe disorientation, causing damage and reducing all of their combat and casting skills.Requires Toxic Expertise at rank 4 to unlock.Max rank 1Cost per rank 8Target SelfCasting 3 secRecast 2 minDuration 2 minEffects:On a successful melee attack this spell will cast Noxious Venom on target of attack.Lasts for 48 seconds.Blurs vision of targetDecreases Ordination, Crushing and Slashing of target by 16.8Inflicts 212-353 poison damage on target instantly and every 6 secondsDecreases Disruption, Subjugation, Focus, Piercing and Ministration of target by 16.8Now correct me if I am wrong but this sounds like effectively a PERMANENT poison with a 100% chance to "proc" that adds 35-59 pts to our DPS and debuffs the mob to boot. And if it goes off on EVERY successful melee attack as the description indicates it might then with fast (1.2 sec delay) weapons it could add 176-394 pts to our DPS.Some rangers were wondering what to do about our DPS, will here is one possible answer. Admitedly it costs the full 24 AA pts of a given AA tree but...Hope this helps,<div></div>

Bithnar
02-25-2006, 02:10 AM
<div></div><blockquote><hr>dbmoreland wrote:Check out the description of the last ablility on the Int AA tree...IntoxicationThe Nightshade applies an extremely intoxicating poison. <font color="#ffff00">The next melee attack that lands</font> will cause a victim severe disorientation, causing damage and reducing all of their combat and casting skills.Requires Toxic Expertise at rank 4 to unlock.Max rank 1Cost per rank 8Target SelfCasting 3 secRecast 2 minDuration 2 minEffects:On a successful melee attack this spell will cast Noxious Venom on target of attack.Lasts for 48 seconds.Blurs vision of targetDecreases Ordination, Crushing and Slashing of target by 16.8Inflicts 212-353 poison damage on target instantly and every 6 secondsDecreases Disruption, Subjugation, Focus, Piercing and Ministration of target by 16.8Now correct me if I am wrong but this sounds like effectively a PERMANENT poison with a 100% chance to "proc" that adds 35-59 pts to our DPS and debuffs the mob to boot. And if it goes off on EVERY successful melee attack as the description indicates it might then with fast (1.2 sec delay) weapons it could add 176-394 pts to our DPS.Some rangers were wondering what to do about our DPS, will here is one possible answer. Admitedly it costs the full 24 AA pts of a given AA tree but...Hope this helps,<div></div><hr></blockquote>I would say thats a single shot only proc.

dbmoreland
02-25-2006, 02:19 AM
Agreed there is some ambiguity. The discription says "the next melee attack", the effect says "on A successful melee attack".Did anyone get to use this ability in Beta and knows for sure how this AA worked there???I don't suppose any rangers have 24 AA pts and spent them on this tree and know for sure how this works on live today???Either way, worse cast we are talking about an effective permanent average increase in DPS of around 42 pts. Not all that bad.<div></div>

Avendelf
02-25-2006, 02:23 AM
<div></div>Is the key word melee attack?  Ive noticed procs saying "successful attack" and "succesful melee attack" now.  Does the bow count as melee? Or is the difference in wording so "successful attack" affects casters also?

Jay
02-25-2006, 04:09 AM
<div></div><div>In my experience, "melee" is a word that's often synonymous with "physical." So in that sense, bow attacks are melee attacks. Obviously we most often use "melee" to refer to close-quarters combat with hand-to-hand weapons, not ranged weapons like bows. The result is often confusing. I'm not really sure what it means here.</div><div> </div><div>Ruminating here... I'm a technical writer by day, ranger by night. Tech writing is all about clarity, efficiency, ease of comprehension. Being concise is key. So I admire that when I see it. I used to play Magic the Gathering once in a while, and while I never got way into it, one of the things I *really* admired about Wizards of the Coast was the writing they employed on those cards. MtG has been described as "like chess with thousands of pieces," so you can imagine the complexity and often extremely nuanced situations that can occur with certain pieces in certain situations. Almost EVERY time we got confused or had questions about a ruling, a very close reading of the single paragraphs on the card descriptions would clear it up - the writing was just amazingly concise and efficient, especially given the very small physical space they had to work with. Absolutely crystalline. As a writer, I loved that feeling of "Aha!" when the second or third reading would illuminate the apparent contradiction and all the pieces would click into place.</div><div> </div><div>Unfortunately, EQ2 is worlds away from that level of brilliant clarity. Even terms like "melee" get used differently in various contexts, and so much is NEVER explained that any real understanding is difficult to come by. We as players are forced to establish the parameters via our own trial and error, so our "knowledge" is 75% guesswork, 50% of the time. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>

Bayler_x
02-25-2006, 04:52 AM
My assumption is that the first description line for any given item or spell is a human-written one; but that the "effects" section is a computerized translation from SOE's effect-script.  It's confusing because it's an English approximation of a definition intended for the computer.  (Notice that it's often confusing which battle participant it thinks of as "target" in cases like damage shields and Trick Shot.)I wouldn't count on more than one proc.  If it were for every hit, then at least we'd know where the 4000DPS figure came from.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Steezi
02-25-2006, 07:46 AM
<div></div><p>First melee shot includes bow, and is NOT single target only.... our procs were reduced to first hit of ca's, and every hit off an ae still procs... because i ae is still one shot.... it is NOT first arrow.</p><p> </p>