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View Full Version : To BlackGuard / SOE / Any Devs that are reading this - My Ranger Solution....


Brynshand
02-24-2006, 11:09 PM
Let me start off by saying that although I am fairly new to Everquest, I am not new to gaming. This whole situation has given me great insight into how the games mechanics work and through my recent experiences as a level 25 Ranger Pre amd Post update.This "nerf" was obviously meant to reign in the powers of higher level (50+) Rangers that were exceeding the boundry of what SOE expected.  Thus the timing to coinide with the release of the new expansion.  This is not unlike the fixes that were put into place by Wizards of the Coast regarding broken cards in Magic the Gathering.  The Rangers were obviously "broken" in much the same way as certain power cards in that game were.  I have no problem with tweaking a game to ensure that play is fair and balanced and would think poorly of any company that did not do this.When you tweaked the procs it was because High-Level / Group / Raid DPS was to high with KoS.  Unfortunately, this has greatly reduced the solo abilities of the lower level Rangers. I do believe your fix to the proc rate was a good and fair one.  As a 25 level Ranger going solo I was easily going through 100 poisons in a hour even though I was not fighting every creature I came across.That being said - Here are my suggestions for adjusting the Ranger to be Solo balanced again without causing the same high level imbalances:<font size="5"><b>1)</b></font>  Allow us to proc with our secondary hand again - It's my current understanding that currently they do not.  Since dual weapon speeds are usually quite low then according to your own formula the proc rate for these weapons would be quite low as well.  It simply doesn't make sense from a logical standpoint that we would only apply poison to one weapon but not the other.  And since Raiding / Grouping Rangers rarely get into melee combat this won't help them at all.<font size="5"><b>2)  </b></font>Allow our Pets to defend US as well as themselves.  This will at least allow us to handle Mobs of more that 1 creature much more effectively by occupying one of them.  It will also allow our melee combat stealth attacks to succeed more often as they are completely useless until there is only one enemy remaining.  Before the update I could take on green groups of three 18 level (no arrows) green gnolls.  It was a tough fight but I stood a decent chance of winning.  Post update I was killed EVERY TIME.  I don't even summon my pets anymore because they are completely useless.  But if they at least defended me then they would occupy one of the attackers while I fought he others, thus enabling me to take on groups larger than two.   And again - since Raiding / Grouping rangers rarely get into combat this won't help them.  Besides - If you were out walking your Dog wouldn't you expect him to help defend his master instead of watching him get killed?<font size="5"><b>3)  </b></font>Make bow damage modifiers based on AGI.  This would eliminate having to change the damage on the bow CAs.  Since AGI supposedly affects Accuracy then by extension a more accurate shot (eye, heart, groin, etc) would do more damage than an inacurate shot.   This could also be altered to increase Assasins damage and solo ability as well.  Instead of Just bow damage - give us both a buff that uses one concentration point to give additional damage based on AGI.  Assasins would get the bonus applied to melee while the Ranger gained bow damage.   It only makes sense since these classes are not "Hack and Slash".   Both classes are considered gracefull hunters - placing better blows as opposed to bigger blows and I think thier abilities should reflect this above all else.Please - NO FLAMES but feel free to post constructive comments on any of my suggestions.  I believe them to not only be fair but remain true to the spirit of of the Ranger (and Assassin).I have seen a lot of whining, finger pointing, conspiracy theorys and generally non-constructive comments posted here.This is my attempt to not only point out the problems that we are facing but to also offer some real, implementable solutions.Thank YouBryansharra 25 Ranger - Najena Server

Bithnar
02-24-2006, 11:14 PM
<div></div>Uhm . . . we dont have pets last time I checked unless you count the fun spell companions or that man-eating plant thats in my Inn room at the moment

Bithnar
02-24-2006, 11:16 PM
<div></div>The agility argument is actually a good one.  After all our Stance lines have agility modifiers to them and Agility was suppose to be our main stat.

KudLenka
02-24-2006, 11:18 PM
we do have a pet - familiar - hunting hawk at lvl 20 which can be bought of ranger trainers. it would be sweet to have a fighting pet, even a weak one could help us to place one or two more ranged hits on enemy when soloing

tweety1972
02-24-2006, 11:31 PM
<div></div><p>The fun spells are what he was refering to, and I think he is right. they should attack if the master is attacked. They wouldn't last long but in a fight the ranger doesn't last long either.</p><p>Oh and fighting in groups of 3 green to blue non^ you can stun and back up for at least 2 maybe 3 large CA's on one target with the mob beating on you. but you still have to get down to one to use any stealth attacks.</p><p>I still agree with the AGI boosters affecting our dammage but that was never the case for the entire playing history I had. (all of july 05 to present and beyond)</p><p>our dammage should be directly affected by our AGI and our avoidance should be alot higher at the lower (15 to 30) levels. After level 35 I have no idea but these are my suggestions for the lower stuff.</p><p>Oh, and no I don't expect any DEV's to read this.</p>

GoNom
02-24-2006, 11:46 PM
<div></div>Didn't even read it, but can tell you this, they don't give a [expletive haxx0red by Raijinn] bro, just quit and save yourself the ulcers.   Game is 18 months old and they still can get this right.  What makes you think they are suddenly going to wisen up?

Zholain
02-25-2006, 12:12 AM
<div></div><div></div><div><span><font size="2"><font size="3">For the most part, I really like your ideas.  These things should really help the soloing rangers.  Not to say that raiding rangers don't need some changes as well, but this would be a good start.  I've never been a fan of the idea of giving us pets, but since we apparently have exceeded their expections of what we should be able do with Cheap Shot and Thorniy Trap, perhaps it's time for them to try giving us a pet.  I'm not object to trying something new if it will make us a viable soloing class again.As far as strength and agility, if they aren't going to make agility our primary stat like it should be, perhaps change the way our offensive/devensive stances work.  Since strength increases our damage, add a strength buff to our offensive stance and maybe a bit more agility to the defensive stance.And I definitely agree that poisons should proc from both duel wield weapons.  This sure would help our assassin brethren, and they have been due an increase in damage much longer than we have.Edit:  I forgot.  It might be a good idea to edit the thread title and remove any references to BG or the devs.  According to their policy, they automatically ignore posts with such titles.  And I would really like for them to see as much constructive feedback as possible, which so far, is exacly what this thread is.</font></font></span></div><p>Message Edited by Zholain on <span class="date_text">02-24-2006</span><span class="time_text">02:12 PM</span></p><p>Message Edited by Zholain on <span class="date_text">02-24-2006</span><span class="time_text">02:26 PM</span></p>