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View Full Version : DPS improvement last night (2/22)??


theorbell
02-23-2006, 09:38 PM
<div></div><div>Did anyone notice any changes last nite when/if their server went down?  Blackburrow went down for a while, 90 minutes for no disclosed reason.  When i came back in game, i was proccing like crazy and doing a lot more damage.  I went from doing around 275-300 dps on 62/63 heroics to consistent rounds of over 600, sometimes 8-900 dps.  2 rangers in group and we both felt like something major happened when the server went down...wasn't quite like pre LU20, but it was awesome and felt good again.</div>

brandi7920
02-23-2006, 09:47 PM
<div></div>Was there less lag when the servers came back up? I noticed a difference between the first night and the second. Granted I don't parse, it's just my impression. But I don't know if it's because we were in a group instance in KoS, so there was less lag...and also I switched to Translucent Sting of Virulence (high DoT) over Adestes' high DD. Either way, may not be the dmg of Pre LU 20..but it's ok. I still had a great time with my friends and still contributed to taking down mobs. :smileyhappy:

ken
02-23-2006, 09:48 PM
<div>I thought maybe I was crazy.  I did notice proc frequency was up more last night as well.  I had chocked it up to gaining a level and fighting yellow mobs as opposed to orange ones.</div>

Bithnar
02-23-2006, 09:49 PM
<div></div><div></div><p>WOOT! The Server must have had simpathy on us and rejected the LU#20 changes :smileyvery-happy:</p><p>Seriously, when AB went down last night I played around with my parses trying to figure out ACT :smileyhappy: and it was beddy-by time for me after I posted last night about my experiences.</p><p>But I hope this is not just a bug that needs to be fixed but instead the fix to the problem or at least the first step in a good solution.</p><p> </p><p>Edit: I will definately check this out tonight.  I'll head back to the river in front of CT and parse some more</p><p>Message Edited by Bithnar on <span class="date_text">02-23-2006</span><span class="time_text">08:54 AM</span></p>

Zeijandi
02-23-2006, 10:30 PM
stealth enhancements > stealth nerf?I'll take it, if its true.<div></div>

Sirlutt
02-23-2006, 10:33 PM
i am logging in now to do some parses and will post when i have them.<div></div>

Quillian Feetfa
02-23-2006, 10:34 PM
<div></div>I don't know...the servers haven't been up long enough for me to even log in lately!

Sirlutt
02-23-2006, 10:47 PM
so far.. 2 encounters ..  i am lvl 59 .. mobs are 57^ solo aviaks ..first one, 247 DPS, i was in the orange.switch to defensive stance.  2nd fight, 2 57^ 1st one got to orange.. i am dead. 178 DPSno change in DPS.<div></div>

Sirlutt
02-23-2006, 10:50 PM
Its only 2 fights, and 73 seconds but i have no desire to play my ranger longer than that with this kind of performance. Summary:Total Time Spent Fighting:  73 SecondsTotal Melee Damage Inflicted:  3596Overal Melee Damage Per Second:  49.2Total Weapon Swing Count:  61Avr Weapon Delay:  1.196Total Melee Hits (inc arts):  98Ripostes Count:  1Parry Count:  4Arts and Spells:Culling the Weak: 808 / used 1 times avr  808Triple Arrow: 819 / used 1 times avr  819Quick Shot: 319 / used 1 times avr  319Lunging Blade: 1199 / used 15 times avr  79.93Fatal Reminder: 1614 / used 16 times avr  100.88Shocking Thrust: 1934 / used 6 times avr  322.33Arrow Rip: 1137 / used 3 times avr  379declining periodic poison: 3037 / used 12 times avr  253.08Gleaming Strike: 230 / used 1 times avr  230Dire Blade: 1414 / used 1 times avr  1414Total Art and Spell Damage: 12511Overal Damage: 16107Overal Damage per second:  220.6--------------------------------------------------------------------------------------------------------Details of each battle:Battle  1 -  40 SecondsMelee Damage:  2353Melee Damage Per Second:  58.8Total Weapon Swing Count:  35Avr Weapon Delay:  1.142Total Melee Hits (inc arts):  64Riptose Count:  0Parry Count:  2Arts and Spells:Culling the Weak: 808 / used 1 times avr  808Triple Arrow: 819 / used 1 times avr  819Quick Shot: 319 / used 1 times avr  319Lunging Blade: 830 / used 10 times avr  83Fatal Reminder: 901 / used 9 times avr  100.11Shocking Thrust: 961 / used 3 times avr  320.33Arrow Rip: 758 / used 2 times avr  379declining periodic poison: 2245 / used 7 times avr  320.71Gleaming Strike: 230 / used 1 times avr  230Total Art and Spell Damage: 7871Overal Damage: 10224Overal Damage per second:  255.6--------------------------------------------------------------------------------------------------------Battle  2 -  33 SecondsMelee Damage:  1243Melee Damage Per Second:  37.6Total Weapon Swing Count:  26Avr Weapon Delay:  1.269Total Melee Hits (inc arts):  34Riptose Count:  1Parry Count:  2Arts and Spells:Dire Blade: 1414 / used 1 times avr  1414Fatal Reminder: 713 / used 7 times avr  101.86Shocking Thrust: 973 / used 3 times avr  324.33Arrow Rip: 379 / used 1 times avr  379declining periodic poison: 792 / used 5 times avr  158.4Lunging Blade: 369 / used 5 times avr  73.8Total Art and Spell Damage: 4640Overal Damage: 5883Overal Damage per second:  178.2--------------------------------------------------------------------------------------------------------<div></div>

Griffinhart
02-23-2006, 11:02 PM
<div></div><p>For a better reference point, wouldn't it be better to parse and compare against Pre-Expansion mobs?  There should be plenty of parse data out there to compare to.   I'm not confident that an accurate DPS comparison can be had when using different mobs from different expansions.  Plus, I definately wouldn't trust any parsed information with the current lag in the expansion zones. DPS and solo ability suffers pretty badly when there are 2 to 4 second delays between finishing the CA/Spell and it actually taking effect.</p>

Sirlutt
02-23-2006, 11:32 PM
I've done that in other threads .. i have also my parses from Kos day 1 to compare too.. i fought the same mob just now to see if in fact something had happened to raise our DPS ..it hasnt.<div></div>

Star
02-24-2006, 02:47 AM
<div></div><p>I had the same feeling but I cannot for the life of me underrstand why they would put in a stealth fix with the amount of heat they're taking. I mean, I usually look at everything with rosey colored glasses. I even looked at these changes like that 'it won't be so bad'. Now I find my self having to hold back constant urges write a scathing post about the changes.</p><p>One would think if they fixed something they would post about it.</p>

Vimy
02-24-2006, 02:53 AM
<span><blockquote><hr>jwmaynar wrote:<div></div><p>I had the same feeling but I cannot for the life of me underrstand why they would put in a stealth fix with the amount of heat they're taking. I mean, I usually look at everything with rosey colored glasses. I even looked at these changes like that 'it won't be so bad'. <font color="#ccff33">Now I find my self having to hold back constant urges write a scathing post about the changes.</font></p><p>One would think if they fixed something they would post about it.</p><hr></blockquote>Hehe, I almost did that last night after my 3rd evac from solo mobs.  I did freak out a bit in guildchat at that point.But then I went to help a guildie in Everfrost and it was all good.  The mobs were grey to me, but at least I felt useful.</span><div></div>

Bithnar
02-24-2006, 02:58 AM
<div></div><div>Well to be honest I dont think it would have been a stealth fix.  Most likely it would have been an unexpected result of them trying to fix something else :smileyvery-happy: cause like you I think they would have said something about it otherwise.</div>

kartikeya
02-24-2006, 03:19 AM
<div></div><p>I don't know, something seems different today. Maybe the Random Number Generator is feeling sorry for me, but my soloing has improved exponentially over yesterday. It's still very spotty, and I've had a few deaths, but nothing like it was.</p>

Bithnar
02-24-2006, 08:44 AM
Ok here's what I got from Wednesday night and then tonight.Wednesday:DPS 174Poison - 19%Quickstrike - 4%Gleaming Strike - 2%Thursday:DPS 177Poison - 20%Quickstrike - 5%Gleaming Strike - 1%This as a lvl 45 ranger.  Using imbued Cedar longbow, Imbued Feyiron(?) shortsword (lvl 40 non-rare), Serrated Bone Dirk, using lvl 30 summoned and store bought arrows, lvl 40 legendary poison (cant remember name).I fought in the same place both nights.  I moved back and forth along the river that flows to CT in the Feerrott (Skaters, Sayters, centobites, constructs, afflictions).  I soloed all during my parse time.  I fought single down arrow arrow to four triple arrow down groups.  All creatures were 1-3 levels below me with about 3-4 encounters equal to my level.When I tried to do any blue single arrow heroic groups I got owned big time.  About 1 in 20 tripple down arrow mobs would die outright before reaching me.  This was do to poison procing off my pullling CA's (usually culling the herd and triple fire or wounding arrow) or procing off one CA and the off the regular shot from the bow.  Most however got to me at 2/3 to 3/4 health and these are triple down arrow blue mobs.   I then proceeded to just melee them to death.  I also still notice a greater use of power now.  Before LU20 I barely used power now I use quite a bit about half to 2/3 my bar for a four mob fight.Triple fire Adept 3Hidden shot Adept 3Offencive stance Adept 3the rest are adept 1'sI may have the wrong names on some of the CA lines.<div></div>

klepp
02-24-2006, 09:13 AM
<div></div>yea no difference, the guild swashbuckler is stil making me look bad

Carna
02-24-2006, 09:22 AM
<div></div>I'm still seeing comments like <em><font color="#ffff00">When I tried to do any blue single arrow heroic groups I got owned big time. </font></em>And I just think that some people don't get it... you're meant to get owned when you solo single arrow heroic groups... which scouts do you think aren't getting owned by single arrow heroic groups? Seriously I'm curious to know which scouts you think xp on these types of mobs?

Bithnar
02-24-2006, 06:06 PM
<div></div><p>I'm still amazed at the people who look for one thing to complain about in a post and ignore the rest of the information.  Not seeing the forest for the trees.</p><p>I never killed heroic mobs before and thought I'd give it a try when I had Bravo's Dance (A very rare HO for those who dont know that increases DPS and attack speed and its a Scout HO not a ranger only just so the trolls dont go off the deep end) and my other DPS buf running just to see how far I would get.  Oh and by the way we are meant to solo even level and below down arrow groups and the way things are now that can be tricky at times.</p>

Sirlutt
02-24-2006, 06:12 PM
<div><span><blockquote><hr>Carnagh wrote:<div></div>I'm still seeing comments like <em><font color="#ffff00">When I tried to do any blue single arrow heroic groups I got owned big time. </font></em>And I just think that some people don't get it... you're meant to get owned when you solo single arrow heroic groups... which scouts do you think aren't getting owned by single arrow heroic groups? Seriously I'm curious to know which scouts you think xp on these types of mobs?<hr></blockquote>The problem at the moment is i barely solo a blue ^ solo lvl 57 mob.  I am 59.  If i get an add, ie 2 of them i am dead for sure.  A group of White single downs (3 of them) and I am dead for sure.. a group of blue single downs and i am dead aswell.and yet while lying face down in the dirt I can watch a conjurorer pull that group, kill them quickly and then pull the blue ^^ named HEROIC and solo that.  Awesome.</span></div>

Steezi
02-24-2006, 08:24 PM
<div></div>people that think ranger is proccin more!... check ur groups. i had thought the same thing happened too then noticed that i had a conj and a warlock in group... added 2 procs = almost double the frequency. plus blazing seed still procs as much as ever... figures only good one would be from a diff class!

Steezi
02-24-2006, 08:27 PM
<div></div>also... any class solos a yellow ^ with ease... even we still do. gotta learn the class better! if your a scout try slowin and maybe a lil spell called cheap shot... its nerfed but still money...

Tarryn
02-25-2006, 09:51 AM
<div></div><div></div><blockquote><hr>Steezity wrote:<div></div>also... any class solos a yellow ^ with ease... even we still do. gotta learn the class better! if your a scout try slowin and maybe a lil spell called cheap shot... its nerfed but still money...<hr></blockquote><p>FYI: Cheap shot, when used on a ^ or above mob only lasts until the mob takes damage (ie. from autoattack, DoT, or poison--things that are almost always on a mob we're fighting).  Therefore, cheap shot is practically useless on a ^ mob.  It hasn't been nerfed--that is how it's been since LU13. </p><p>About the only way to successfully solo these ^ mobs now is to kite them with bow autoattack, snare, and the occasional CA if you can get one in--and with our feeble snares, increased mob run speed, and mob ranged attacks, it's still iffy.</p><p>Message Edited by Tarryn on <span class="date_text">02-24-2006</span><span class="time_text">10:19 PM</span></p>

TerriBlades
02-25-2006, 11:04 AM
<div></div><p>Okay due to computer problems, and having to order a new one I was not able to actually see if we were as bad as everyone was saying. To be honest, I was highly concerned that we were going to be worse off then we were Pre LU13.. And just FYI, Ive played a ranger since launch, I have a few other toons, but they are all new and have never made it over 20. So Im pretty much exclusive to my ranger. With that being said. I hear alot of ppl saying that cant solo an even con mob. To test the theory, I went out to the island (cant remember the name of it) where the 60 and above drakes are. The single arrow and triple arrow ups. Im a 60 Ranger myself, equiped with legendary or better armor, mostly adept 3s with 2 masters. I didnt stray too far from the cloud pad. I was able to find a 60 up arrow solo drake. So I pulled it, just to see if it could be done. I did win, but just barely. It came right down to the wire, and I was lucky enough to have gotten a poison proc off in that fight. (but bare in mind, that an even con mob is supposed to be a tough fight that could go either way) Overall I think the class is still playable, it just requires more thought, and tatic now then before. I think our melee CAs should possible have shorter recast timers, and slightly higher damage then they do now to aid our ability to solo (not alot mind you... but maybe knock 5-10 seconds off each melee CA, and bump the damage on them from 25-50) It wont overpower the class, it wont allow us to blast through mobs, but it would make solo much easier. For the most part thats all I would ask, however, and Id like to say this in closing. If we are not in the Tier 1 DPS catagory we are supposed to be for group/raid fights, I would like to see the damage output adjusted there to bring us in line. I expect to see several parses for this data coming after this weekend.</p><p> </p><p>Nesse Le'Quick</p><p>60 Ranger</p><p>Oasis</p>

smoody
02-25-2006, 11:25 AM
<div></div><blockquote><hr>Steezity wrote:<div></div>also... any class solos a yellow ^ with ease... even we still do. gotta learn the class better! if your a scout try slowin and maybe a lil spell called cheap shot... its nerfed but still money...<hr></blockquote><p>Cheap shot only works for 1 second against a solo con single arrow up. For some reason, Sony has decided for the purposes of our stun to make solo con single up arrows act just like heroic mobs. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> You stun them and run back to ranged distance and fire and you can't get a bow art off in time in 3 out of 4 instances. The server lag makes the issue worse.  I would really like to see cheap shot work for the full duration against a solo con single up arrow mob. I can solo groups of 2 or even 3 even con solo mobs with no arrows. However, a single blue con solo up arrow mob is almost impossible. The 56 aviaks at the start of the zone in Tenebrous Tangle near the waterfall will come close to killing me every time I tangle with them.</p><p>With the exception of the up arrow mobs, I'm not having any significant issues soloing mobs beyond the lag. I have logged off twice recently in disgust due to the extremely poor game performance.</p><p>Fredethel</p>

Tarryn
02-25-2006, 11:36 AM
<div></div><div></div><blockquote><hr>smoody wrote:<div></div><blockquote>Cheap shot only works for 1 second against a solo con single arrow up.</blockquote><p>Fredethel</p><hr></blockquote><div>Last I checked, it will hold on a ^ or better for the full duration <em>if and only if</em> the mob takes no damage during that duration.  Of course, since half our melee attacks and all our damage poisons do damage over time, cheap shot appears to break very quickly.</div><div> </div><div>You can test this by aggroing a ^ mob with Surveil, and hitting it with cheap shot--without attacking the mob, and with autoattack off.  The mob will be stunned for the full duration.  Stun will break as soon as anyone hits it though.</div>

Steezi
03-01-2006, 07:42 AM
<div></div><p>cheap shot is 2 secs on anything with any arrows up.</p><p>6 secs on anything with no arrows or less. Yet another lovely bug they wont fix, as a ^ is still a solo mob, and stun should therefore be 6 seconds.</p><p> Thank god for point blank.</p><p>stylee mccutta Nek</p>