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Taubin
02-23-2006, 07:31 PM
   Can someone tell me exactly what this skill does?  How to use it, etc....  I cast it a few times last night and didn't notice anything.  Any help would be appreciated.  Thanks <span>:smileywink:</span><div></div>

BedlamX
02-23-2006, 07:34 PM
<div><span><blockquote><hr>GTaubin wrote:   Can someone tell me exactly what this skill does?  How to use it, etc....  I cast it a few times last night and didn't notice anything.  Any help would be appreciated.  Thanks <span>:smileywink:</span><div></div><hr></blockquote>I believe this AA skill gives you the opertunity to gain some coin by striking a killing blow on a mob. From what I have observed you must cast it before the encounter begins and you have 3 minutes to complete it.BedlamX</span></div>

Racmo
02-23-2006, 07:36 PM
<div>good luck with it.  The max I've gotten is around one silver and some copper. </div><div> </div><div>Tobi</div><div>45 Ranger</div>

klepp
02-23-2006, 07:45 PM
<div>lol i konw and people say this is to cover our poison costs... AHAHAHAH /catches breath AHAHAHAAHA</div>

BedlamX
02-23-2006, 07:54 PM
<div><span><blockquote><hr>klepp wrote:<div>lol i konw and people say this is to cover our poison costs... AHAHAHAH /catches breath AHAHAHAAHA</div><hr></blockquote>haha It would only take 200 mobs and 600 minutes to get 10g to cover the cost of 1 poision</span></div>

Racmo
02-23-2006, 07:56 PM
<div>Yep, and the cost for arrows while you're out farming for poison will certainly run though that pretty quick also. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Bounty was/is stupid.  Whose idea was it?  Wait, it's actually not a bad idea.  Who's idea was it to implement it the in the manner it was implemented?</div><div> </div><div>Tobi</div><div>45 Ranger</div>

The_Wind
02-23-2006, 07:59 PM
Bounty isn't a bad idea at all.  I just think the recast time on it is a bit long.  But then again, wouldn't want the wizards complaining about our money making abilities just by killing mobs. <div></div>

Guy De Alsace
02-24-2006, 01:22 AM
I'm lvl 60, maximum I've got with it is 2s 97c. Honestly thats just sticking up two fingers to Rangers as well after the nerf. Totally useless ability when you look at what other classes get. We already get corpse loot, sometimes to the tune of 10+ gold...bounty is just totally worthless in the face of that.<div></div>

Tes Mar'a
02-24-2006, 09:12 AM
I got 4sp 27cp one of the times I used it.I don't know if you have to cast it before combat, but I have trie ones where it did not go off when the mob died, and I was thinking maby it want me to get the kill before giving me anything.But as I can see then if a bard (think it's bard that gets pick pocket) uses pick pocket on the target, then you wont get anything, to it's not something that can be used on raids. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />But well it ok, necros gets a crontroll there pet for 30sec. so it feels more like it a usefull fun spell, but most just for fun<div></div>

Zephy
02-24-2006, 12:39 PM
I'd much rather have something I'd think to use.  Having it take up a hotkey space and remembering to press it every time it's up isn't even worth a couple silver each. <span>:smileysad:</span> I'd MUCH rather have a tri-illusion spell like a warden, or something where you can aim in first person and stick a temporary arrow into a tree, or your party mate... something fun or slightly useful, at least.  *sigh*<div></div>

Zaviur
02-24-2006, 01:19 PM
<div></div>I used it about 20 times tonight and earned about 8 silver so it's useless

Tarryn
02-24-2006, 02:15 PM
<div></div><p>It isn't quite <em>that</em> bad, for me.  I've been averaging about 5sp per use, with a high of about 6s50c.</p><p>Still, in all, it's much too low for its recast.  Either make it a constant buff (which might be open for exploitation *envisions traipsing the newbie zones obliterating thousands of mobs per hour*), or up its return about 10 fold.  If you averaged 50sp per use, it would be reasonably useful without being overpowering, imo.</p>

Barramundi
02-24-2006, 04:51 PM
I tried this out tonight. Solo, I got a 4sp bounty and then a 6.5sp bounty off a level 64 mob. In a group, it is very hard to get a kill shot these days, so I won't be using it. Very disappointing AA compared to some of the cool stuff some classes got.<div></div>

jeorat
02-24-2006, 07:44 PM
<div></div>><span>haha It would only take 200 mobs and 600 minutes to get 10g to cover the cost of 1 poisionPoison lasts much longer than that now, so what's the problem? <span>:smileytongue:</span></span><div></div>

Star
02-24-2006, 09:47 PM
<div></div><blockquote><hr>jeorat wrote:<div></div>><span>haha It would only take 200 mobs and 600 minutes to get 10g to cover the cost of 1 poisionPoison lasts much longer than that now, so what's the problem? <span>:smileytongue:</span></span><div></div><hr></blockquote>Actually taking the highest bounty collected that was mentioned in the thread it's more like 13 hours of getting a 6.5sp bounty every use of the ability and remebering to recast it the moment it's back up. Hmmmm, that would be nice if my poisons actually lasted for the 12 hour duration, but they have limited uses now and I usually can get maybe 2 to 3 hours (being generous) out of my legendary poisons even with the lower proc rates. The definately need to move this up a bit, but then as someone mentioned I'm sure others will complain despite the fact that we have to pay for DPS where others do not. :smileysad:

44Dragon
02-25-2006, 12:51 AM
<ol><li>the skill has something like a 4 minute timer on it.</li><li>I got 2 copper when I killed a lvl 7 snake in Antonica</li><li>I got 30 - 50 copper on my way to the docks in TS</li><li>I got silver and change while killing in Zek</li><li>I was getting a few silver for kills in Sinking Sands</li><li>There are no bonuses for dealing multiple deaths with a single skill</li></ol><p>So, while increased coin is nice.  Does this really benefit or reflect on the ranger class in some way?  Does this skill benefit a group?</p><p>It's extra change every so often if you remember to click on the skill.  Other than that I consider it just the 1 point I had to pay to reach more interesting and worthy skill sets in the AA system.  I've only seen the Templar opening skill so far, so I can't make judgements based on the other classes.</p>

Bithnar
02-25-2006, 01:11 AM
<div></div><p>I just realized something . . .</p><p>Why does an assasin do his/her job? to get a . . .</p><p> </p><p>Drum Roll please</p><p> </p><p> </p><p>A BOUNTY!!! :smileyvery-happy:</p>

Bayler_x
02-25-2006, 01:28 AM
<span><blockquote><hr><p> I've only seen the Templar opening skill so far, so I can't make judgements based on the other classes.</p><hr></blockquote>Some of the 1st-point achievements definitely seem better than others.  As I understand it:+ Brawlers get a 5% run speed increase.+ Furies get a shapechange that, depending on the form, gives them 6% spell crits, or some other nice bonuses.+ Guardians get a big bonus to their Focus skill if they're below 50% health.I agree that the rewards for bounty seem too small to be meaningful.  A 10x increase would be about right to my eye - worth pressing the button for, but not unbalancing.  But economies differ, and different players' perceptions of money can be quite different.</span><div></div>

Jay
02-25-2006, 04:15 AM
<div></div><blockquote><hr>Bayler_xev wrote:<span>Some of the 1st-point achievements definitely seem better than others.  As I understand it:+ Brawlers get a 5% run speed increase.+ Furies get a shapechange that, depending on the form, gives them 6% spell crits, or some other nice bonuses.+ Guardians get a big bonus to their Focus skill if they're below 50% health.I agree that the rewards for bounty seem too small to be meaningful.  A 10x increase would be about right to my eye - worth pressing the button for, but not unbalancing.  But economies differ, and different players' perceptions of money can be quite different.</span><div></div><hr></blockquote><p>Brawlers 1st-point achievement is even better - not just out of combat speed increase, but in-combat as well. Not that it's a huge difference, but I'd definitely rather run 5% faster than get 2cp every 4 hours or so. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Bounty is effectively worthless, a total joke. If SOE really put that in to help us cover poison costs, they're actually openly mocking us at this point. LOL!</p>

smoody
02-25-2006, 11:47 AM
<div></div><p>At the current return of 4-6s every five minutes. This AA isn't worth a hotspell bar. It's a distraction from whatever you were doing. The swashbuckler skill isn't much better except for they can control it better. Being lucky enough to get the killing blow in a 6 man group is pretty uncommon unless you are specifically holding back certain CA's until the last few seconds of the fight. Bounty is a BAD concept with it's current implementation and the coin return isn't worth the extra aggravation. The body loot from any T7 mob is worth 10x the amount of the bounty.</p><p>Fredethel</p>

strider19
02-25-2006, 11:51 AM
[Removed for Content] break our legs, throw rocks at us while we are down, now spit on us..thnx devs<div></div>

Lenar
02-25-2006, 03:19 PM
<div></div>Found this to be pretty a useless AA. With the speed we'r soloing now I'm lucky to get one kill for every use of it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

44Dragon
03-01-2006, 02:20 AM
<div><blockquote><hr>Haseid wrote:<div></div>Found this to be pretty a useless AA. With the speed we'r soloing now I'm lucky to get one kill for every use of it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote>don't have any issues with this as a solo bonus.  killing blow chance = 100%</div><div> </div><div>I did notice that over the weekend I missed a few chances at getting the "bounty" due to full group taking the kills.  The timing was just off a few times.  The sad part is that I mentioned this to the group, and they all sort of laughed at it.  We were in the Clefts (PoF), and my options were to either (as someone mentioned earlier) hold back on a big damage CA in order to have a better chance at getting the "bounty" or depend on the group to hold back towards the end of the fight letting me get a better chance at the killing damage.  I even created a macro, "oh oh oh...let me kill it pretty please!"</div><div> </div><div>I did this more for a laugh than any roleplaying, since my toon would never RP something like that.  The group thought it was funny at first, but after a few times (and I only did this if I hadn't gotten the bounty and time was running short) I could tell the chuckles were fading. </div><div> </div><div>We really shouldn't have to be altering our gameplay in order to use a CA.  I've given this skill a chance, but as I am starting to play my alts in order to find out more about the other AA's, I'm starting to like the first ranger AA less and less.  We have just been tailored (notice that there isn't a mention of nerfing in this sentence) to more of a grouping class...less solo ability and now being in a group cuts down on the ability to use our initial AA. </div>

Gareorn
03-01-2006, 03:09 AM
<div>I always forget to use it. So, I don't get anything from it.:smileytongue:</div>

Barramundi
03-07-2006, 06:28 AM
<div></div>I got this work when playing solo and got a message saying I received 2-6 sp (/sigh).I normally don't bother with this ability as it is not worth the trouble, but I tried this in a group to see if it paid better for herioc and named  mobs. I was getting the kill shot occasionally with "bounty" up. The bounty icon in the effects window would disappear, but I received no message and no coin.I am level 63 and this was happening(or not happening<span>:smileytongue:</span>) in Sanctum of Scale. Anyone else not getting the bounty when you get a kill shot in a group?<div></div><p>Message Edited by Barramundi on <span class="date_text">03-06-2006</span><span class="time_text">05:28 PM</span></p>

Caliga
03-07-2006, 07:24 AM
<div><span><blockquote><hr>Racmoor wrote:<div>good luck with it.  The max I've gotten is around one silver and some copper. </div><div> </div><div>Tobi</div><div>45 Ranger</div><hr></blockquote>I got the last hit in on an orange named and got 8 silver!  WOOT!</span></div>

Caliga
03-07-2006, 07:33 AM
<div><span><blockquote><hr>Bayler_xev wrote:<span><blockquote><hr><p> I've only seen the Templar opening skill so far, so I can't make judgements based on the other classes.</p><hr></blockquote>Some of the 1st-point achievements definitely seem better than others.  As I understand it:+ Brawlers get a 5% run speed increase.+ Furies get a shapechange that, depending on the form, gives them 6% spell crits, or some other nice bonuses.+ Guardians get a big bonus to their Focus skill if they're below 50% health.I agree that the rewards for bounty seem too small to be meaningful.  A 10x increase would be about right to my eye - worth pressing the button for, but not unbalancing.  But economies differ, and different players' perceptions of money can be quite different.</span><div></div><hr></blockquote>Well for furies and wardens, their first AA isn't helpful either.   See both classes have the wolf shapechange which is a lot of agi and sta, so they are gonna always have it up.  The AA shapechange does not stack with wolf one, and no one is gonna give up all those stats for a 6% chance at a crit.   Currently the fury one does stack while the warden one didn't.  The wardens had a fit, so SoE "fixed" the fury one in LU21.  I swear Sony hates gamers.  That's the only thing that could explain it.</span></div>

Wozicasamoll
03-07-2006, 12:28 PM
<div></div><blockquote><hr>Tes Mar'a wrote:I got 4sp 27cp one of the times I used it.I don't know if you have to cast it before combat, but I have trie ones where it did not go off when the mob died, and I was thinking maby it want me to get the kill before giving me anything.<hr></blockquote>It's possible to cast it in-combat and still get credit.. And the highest amount i've gotten yet is like 5 sp. It's not that much, but if the reuse timer could be decreased to 1 min maybe, it would be great <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

ReynardTheFox
03-07-2006, 05:18 PM
A Bounty is a coconut-filled chocolate bar you can buy in the UK. It's delicious and serves a snacky purpose.A Bounty skill in EQ2 is the product of the idiot developers that think 2 silver for killing Gorenaire is something anyone would want. It serves no purpose other than to highlight how stupid these devs are and how out of touch with their own game they are.<div></div>

TabulaRasa
03-07-2006, 05:58 PM
<div></div>I'm not sure what the prupose of this skill is.  It does seem to be a good idea for assassins as that fits with thier chosen profession.  However, if it is to cover the cost of DPS for a ranger, it falls far short.  Instead of giving me cash, I would prefer they simply adjusted this to give a stack of level appropriate arrows.<div></div>

Teksun
03-07-2006, 08:03 PM
I have gotten up to 7sp for this. My biggest problem with it is the reuse timer. I think it should be always on. An extra 4-6sp/kill while soling would be nice. In group you might get lucky often enough to make it worth while...<div></div>

Craith
03-08-2006, 03:40 PM
My highest was 9s65c on a 62 solo ^ mob. I wish it could be used only once every few hours, but yield a few gold every time we use it. Even if the coin / day would be the same, it wouldn't:<ul><li>use up time to click it</li><li>hotbar space</li><li>be simply forgotten</li></ul>And if I want someone dead and put a bounty on his head, i wouldn't offer 10 silver pieces!<div></div>

CrimsonValerian
03-08-2006, 06:03 PM
<div>Totally useless ability, but the templar one is even better you get 20% more dps for like 20 seconds on a 5 second? recast bumps you up to a whopping 15 dps, burnspear would still whup me silly at level 42.  Get more coin turning in baskets of dead flies than what that lame bounty is worth.</div>

dubbs
03-08-2006, 07:17 PM
<div></div><blockquote><hr>Jay42 wrote:<div></div><p><font color="#ffff00">Brawlers 1st-point achievement is even better - not just out of combat speed increase, but in-combat as well. Not that it's a huge difference, but I'd definitely rather run 5% faster than get 2cp every 4 hours or so. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></font></p><hr></blockquote><p>Hmm, Brawlers spend 1 point and get a 5% speed increase...</p><p>Why the heck did i have to spend 4 AA points to move 5% faster when moving through the AGI line (something I really don't need more of btw) trying to get to increased Ranged Crits?</p>

Racmo
03-08-2006, 08:07 PM
<div>only thing I can think of that increase combat run speed does is help you kite....true?</div><div> </div><div>tobi</div><div>50 ranger</div>

Star
03-08-2006, 08:39 PM
<blockquote><hr>Teksun wrote:I have gotten up to 7sp for this. My biggest problem with it is the reuse timer. I think it should be always on. An extra 4-6sp/kill while soling would be nice. In group you might get lucky often enough to make it worth while...<div></div><hr></blockquote>I agree. I used /feedback in game to suggest it be an on until cancelled buff that has some sort of chance of giving a bounty. Another issue with the skill may be that they never coded in a way to have the coin given scale with the mobs. The amount of sp given seems ok at level 20ish (when you would normally get your first AA) if memory serves. Either way though I'd like it to me always on also. I'm too busy after LU20 trying to keep my DPS up to remeber to click this skill.

ChaosUndivided
03-08-2006, 08:51 PM
<div></div>It should be a permanent on Buff that gives $$ for every kill shot, and have the $$ scale by Mob level and type (solo, heroic, epic etc)

Huntress Jellica
03-08-2006, 09:51 PM
In 2 and a half hours of grouping in Tenebrous Tangle last night, on the Breeding Grounds Island, I made a whopping 1 gold. After 2 and a half -hours-, using the skill whenever it came up, never once wasting it by missing out on a kill shot (burn the wyrms down to ~25% health use Longshank-->wait for 2% health-->Dire Blade... never missed). Hardly seems worth it, especially after using 2 or 3 charges of poison during that time. Sure it's less than the usual vial or 3 I would have gone through back in the day, but still not really worth it.The highest I got last night (and all time) was 7s 33c, but it only usually rolled in about 6s, give or take a few copper. It's a great skill, or it would be if it scaled with level and difficulty.Oh well, hearing the coins jingle is nice any way you look at it <span>:smileyhappy:</span><div></div>