View Full Version : Lol I can't even do white SOLO Mobs. This game is done.
Superwize
02-22-2006, 09:26 AM
SOE, I give you 1 Week. This is a joke, every other developer would get FIREDif he would write software like you do.<div></div>
xfres
02-22-2006, 09:34 AM
<div></div><p>Newbies are upset everywhere! Give us our rangers back!</p><p> </p><p>ROARRRRR</p>
Trollb
02-22-2006, 05:30 PM
<div></div><p>"SOE, I give you 1 Week. This is a joke, every other developer would get FIREDif he would write software like you do."</p><p>You guys are raising my joy to the extreme; now you know what its like to be like every other non-bard scout!</p>
klepp
02-22-2006, 05:55 PM
<div></div><p>yea trollboy, sure do... debuffs and utility.. we buff runspeed and do dps! well not dps anymore anyhow.... and oh, all other scouts can buff rusnpeed too...</p><p>i give it a week as well or im done.. insane</p>
Varroon
02-22-2006, 06:53 PM
<div></div>I'll give them 3 weeks or so to make Rangers T1 DPS again. I don't want to outdamage every class big time, but I also don't like the fact that Bards are outdamaging me on my parse. For God's sake SoE, get a BRAIN!
Niuan
02-22-2006, 07:04 PM
<div></div><blockquote><hr>Superwizerd wrote:SOE, I give you 1 Week. This is a joke, every other developer would get FIREDif he would write software like you do.<div></div><hr></blockquote><p>I give them till the end of today... If there is not a plan laid out, comments, feedback from devs by the time work is out for me. EQ2 is done for me. Hello WoW.</p><p>Devs... Put the crack pipe down!!</p>
klepp
02-22-2006, 07:05 PM
<div></div>hopefully todays patch will fix us or some [expletive haxx0red by Raijinn]...
Nimana
02-22-2006, 07:22 PM
<div>I really don't want to sound like a fanboi (never understood why some people are so eager to defend every decision SOE makes), but I would like to advise everybody to calm down and post constructively. I guess we all more or less miss our prior dps, but let's just face it: Our time as undisputed dps kings are over. Most of us knew a "nerf" was coming and I think we all understand why SOE had to tone our dps down. That being said, I would like people to present parses to ensure that we WILL be T1 dps; not behind sorcerors, but on par with them! (I really dislike the idea of any class being the "best" at their primary role in every circumstance, be it tanking, healing or dishing out damage).</div><div>Presenting parses and well thought suggestions for improvements is the best way to make devs listening. After all, it is in SOE's interest that classes are percived as well balanced, and that all players are able to enjoy their chosen class!</div><div> </div><div> </div>
tweety1972
02-22-2006, 07:27 PM
<div></div><div></div><p>hey guys, if you leave.........................can I have your stuff <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>We may be broken but it will not be long before we are fixed (at least I hope the nerf bat doesn't go elswere instead) but those that quit over a class being imbalanced were never going to stay anyway.</p><p>Message Edited by tweety1972 on <span class="date_text">02-22-2006</span><span class="time_text">08:34 AM</span></p>
Varroon
02-22-2006, 07:27 PM
<div><blockquote><hr>Nimanael wrote:<div>I really don't want to sound like a fanboi (never understood why some people are so eager to defend every decision SOE makes), but I would like to advise everybody to calm down and post constructively. I guess we all more or less miss our prior dps, but let's just face it: Our time as undisputed dps kings are over. Most of us knew a "nerf" was coming and I think we all understand why SOE had to tone our dps down. That being said, I would like people to present parses to ensure that we WILL be T1 dps; not behind sorcerors, but on par with them! (I really dislike the idea of any class being the "best" at their primary role in every circumstance, be it tanking, healing or dishing out damage).</div><div>Presenting parses and well thought suggestions for improvements is the best way to make devs listening. After all, it is in SOE's interest that classes are percived as well balanced, and that all players are able to enjoy their chosen class!</div><div><hr></div></blockquote>I don't think anyone on this board is really suggesting we outpower every class. No one wants that. I'm 100% for class balancing, but when our class is ALL about DPS and that gets taken away from us..what are we supposed to do? I suggest to everyone the same that Nimanael says. Post your CONSTRUCTIVE criticism and parses. Do not FLAME SoE whatsoever. We will win this fight. We HAVE to stand together as a class, and not back down until we are improved as a class again.</div>
Ai064
02-22-2006, 07:31 PM
<div></div><p>This is what ticks me off. I never cared to be 50% higher dps than the next highest dps class. I enjoyed out ability to solo as a ranger. With this HUGE nerf that is drastically changed for the worse. Leave my DPS where it is and give me a pet to tank with, better roots, or ability to fire my bow point blank range. If a wizard can cast a spell point blank, I want to be able to fire a bow. They both have a chance of getting interrupted which is fine. I'd play my ranger nekked for the ability to nuke in melee range.</p><p> </p><p>It's not all about the fall from top dps placeholder. </p>
Niuan
02-22-2006, 07:42 PM
<div></div><blockquote><hr>Nimanael wrote:<div>I really don't want to sound like a fanboi (never understood why some people are so eager to defend every decision SOE makes), but I would like to advise everybody to calm down and post constructively. I guess we all more or less miss our prior dps, but let's just face it: Our time as undisputed dps kings are over. Most of us knew a "nerf" was coming and I think we all understand why SOE had to tone our dps down. That being said, I would like people to present parses to ensure that we WILL be T1 dps; not behind sorcerors, but on par with them! (I really dislike the idea of any class being the "best" at their primary role in every circumstance, be it tanking, healing or dishing out damage).</div><div>Presenting parses and well thought suggestions for improvements is the best way to make devs listening. After all, it is in SOE's interest that classes are percived as well balanced, and that all players are able to enjoy their chosen class!</div><div> </div><div> </div><hr></blockquote><p>calm was a week ago when he heard of what they were mucking with. That was calm. They disreguard our comments... Plus post pretty much that we are high and thier testers are UBER rangers adds insult to injury. I am no longer calm.</p><p>Sony can careless if they screw over the player base... I can give countless examples of that... Its all about the PvP $$.</p>
Vacan
02-22-2006, 07:47 PM
<div></div><div></div><p>It was obvious in testing that we were going to be nerfed to hard. I can't believe they would put this in without something done to make us solo better. If they nerf our dps it nerfs soloing the most!</p><p>I'll give them a month and then I'm gone. This is very generous if you ask me since if they'd have tested this nerf correctly they would have know how bad the effects would have been. I was already feeling the effects from the other nerfs they did before this one. I was dying a lot soloing as it was since we have crap for defenses and health.</p><p>Part of the problem for me is the new lag that makes it impossible to get off my melee CA's correctly. I have a high end PC to and have just doubled the memory and install a new video card.</p><p>Message Edited by Vacan on <span class="date_text">02-22-2006</span><span class="time_text">06:52 AM</span></p>
Vacan
02-22-2006, 07:58 PM
<div></div><div>__________________________________________________ __________________________________________________ ___</div><div> </div><div><div>I really don't want to sound like a fanboi (never understood why some people are so eager to defend every decision SOE makes), but I would like to advise everybody to calm down and post constructively. I guess we all more or less miss our prior dps, but let's just face it: Our time as undisputed dps kings are over. Most of us knew a "nerf" was coming and I think we all understand why SOE had to tone our dps down. That being said, I would like people to present parses to ensure that we WILL be T1 dps; not behind sorcerors, but on par with them! (I really dislike the idea of any class being the "best" at their primary role in every circumstance, be it tanking, healing or dishing out damage).</div><div>Presenting parses and well thought suggestions for improvements is the best way to make devs listening. After all, it is in SOE's interest that classes are percived as well balanced, and that all players are able to enjoy their chosen class!</div><div>__________________________________________________ __________________________________________________ ___</div><div> </div><div>I'm sorry but we SHOULD NOT have to point this out by making parses. This is something that they should have done when they made the changes and they should have done all of this testing with the standard Ranger equipment not ubber stuff.</div><div> </div><div>I can't believe that they would do this just as the expansion came out also. Putting us at a disadvantage to other classes. I'm sorry but this is just to dumb! I've got to stop talking about it or I'l quit now even though I just bought the expansion. I don't care if I'm the highest DPS class and never did. I want to be able to function equal to the other T1 DPS classes and solo equal level mobs. I also have said before and will say again that if we are going to do equal damage to other T1 DPS classes we need to have the cost of poisons and arrows eliminated unless we can do the DPS without them!!!!!!</div></div><p>Message Edited by Vacan on <span class="date_text">02-22-2006</span><span class="time_text">07:01 AM</span></p>
Nimana
02-22-2006, 08:16 PM
<div></div><p>I completely agree, Vacan, we should NOT have to point out balance issues by making parses. Balancing is SOE's job, and in a perfect world our contributions would not be needed. However, as it stands, proving our claims seems a better strategy than just making them. And adressing issues (preferably suggesting fixes) will benefit our class more than threatening to quit or criticizing SOE...</p><p> </p><p>Verbal harassment and talk about how much better other game developers are, will probably only lead to threads being locked.</p>
Vacan
02-22-2006, 10:44 PM
<div><p>Tweety1972 said:</p><p>hey guys, if you leave.........................can I have your stuff <img width="16" border="0" src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" height="16"></p><p>We may be broken but it will not be long before we are fixed (at least I hope the nerf bat doesn't go elswere instead) but those that quit over a class being imbalanced were never going to stay anyway.</p><p>__________________________________________________ __________________________________________________</p><p>Right they are fast to nerf and slow to fix from my exp. Look at the other classes that are broken. Your dreaming f you think there will be a fast fix.</p><p>And you wouldn't want my stuff because it is stuff anyone can get because I solo and you can't get good stuff if you solo! You also know that once I equip and attune my stuff you can't use it right??</p></div>
Rahmn
02-22-2006, 10:50 PM
<div></div><p>If a few of you guys leave it might clear up some of the lag from the server merger:smileyvery-happy:</p><p> </p>
Tressle
02-22-2006, 10:52 PM
<div></div>VANGUARD Saga of Heroes is due out this year. Just wait for that..it's from the orig creators of EQ1 who left because of this very thing. The game will be vastly superior in every way imho. See, You have to make up your mind before the game rols out how you are going to balance the classes and impliment..not give and take away from each class all the time. They are constantly changing the expectations and performance of their gamers/classes..not levelsetting them. IM jumping ship when Vanguard comes out..will be much more challenging and the charachter development will be great for years as it will be for core gamers. That's my 2cents. I like eq2, it's just a huge nerfed game thats all.....wayyyy too easy and everyone is the same just dressed differently. That's not going to satisfy you very long.
Jagdwol
02-22-2006, 11:00 PM
<div></div><blockquote><hr>Trollboy wrote:<div></div><p>"SOE, I give you 1 Week. This is a joke, every other developer would get FIREDif he would write software like you do."</p><p>You guys are raising my joy to the extreme; now you know what its like to be like every other non-bard scout!</p><hr></blockquote>Gee I never had problems with my assassin and soloing mobs. I guess that blows your little myth out the water.
Moncreat
02-22-2006, 11:15 PM
<div></div><p>I read many things that people and developers had to say about the proc rate of poisons and the difference with slow weapons and such. I have never really used a slower weapon to make procs happen more. </p><p>Last night I just experimented for a short time with the normal set up that I had used previously before the patch. I had my usual poison on and all the same equipment that I normally use when soloing. (imbued rings now proc and not very often, so those stats were down a bit)</p><p>I killed 25 solo mobs that were 2 - 3 levels below me. I know 25 is not a truely acurate test but just to see how the changes had affected my toon. I would start out with one bowshot, maybe I would get in 2 if I could position myself far enough away and then fight them toe to toe. The battles were not short but were not too terribly long. I would manage to go through my toe to toe battle CA's probably about 4 - 5 times (not being able to stun run around to the back of them and backstab them like I use to be able to do) During these 25 battles I checked to see how many times my poison had procced and it procced a total of 20 times in the 25 battles.</p><p>Now as I said 25 battles is not an extensive test for the proc rate of poisons but with what has been said in all the posts that I have read, and with what Blackguard has said in his posts and telling us about his "one" ranger that they tested on the beta server I am not sure they got everything worked out and maybe over did it a bit. With my poison having a 25 percent chance to proc on each succesful hit(or individual CA...hit says to me that any normal battle hit, it should have a chance to proc also) it seems to me that it did quite a bit less than that. Again this was on just 25 battles that I looked at this data.</p><p>25% chance means to me that 1 out of 4 succesful hits should proc poison. Lets say I only did 10 CA's during each battle. ( I did more than that though, but lets just say 10 successful CA's during each battle) That would be a total of 250 chances for my poison to proc. During those battles it procced 20 times. Even at that very low estimate of the number of CA's I did during each battle that is only an 8% proc rate. </p><p>That is just some data from me, I would like to hear some more from others. I am sure that this was not the post to put it on and I am sure I will copy and paste this in a thread by itself soon, but just wanted to let you know my exp and am looking forward to hear about others.</p><p>By the way I am a level 60 ranger.</p>
Daxtyr_AnnonTuri
02-22-2006, 11:34 PM
<div></div><p>Look what i found on FoH web .......NOT the ranger forum >>>>>>></p><p> </p><p> </p><p>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>></p><div>It's definitely an unfortunate situation, and the Rangers have my apologies for this turning out the way that it did. We've talked about it some on our boards already --After the combat changes last year, by the time people got experienced playing them at 60, Rangers ended up doing more dps than we had planned. Due largely to poisons, they rose into the #1 dps position by a measurable but not huge margin, a bit outside of what we expected anyone to hit in normal EQ2 combat.They were a lot more powerful than we had expected, but not game-breakingly so. We knew we'd have to address it, but we assumed that it would be sane to do so in the existing mechanics with some scaling in the way the next tier of upgrades worked.As we moved gear/arts/achievements/poisons/etc to beta for KoS (60-70), Rangers shot off all of the DPS charts beyond anything we could correct in data as we'd hoped.The highest logged fights (vs blue through orange) were just over 4,000 dps, with a single Ranger now providing a sustainable 8-10x more damage than the #2 slot and about 50x the lowest slot. That's when we realized there was obviously a bigger systemic problem than we had thought. A game can't be made to scale at that rate for one alpha class. With that kind of damage differential, there would literally need to be "Ranger content" and "everyone else content."That led us to look into what exactly happened, and we traced it back to two bugs whose multiplying effect wasn't readily apparent before KoS.1) A bug with normalized procrates. Just like in EQ, EQ2's proc rates are slightly normalized to the speed of the weapon. Use a slower weapon, get more frequent procs. Use a faster weapon, get less frequent procs, making the proc rate a little less sensitive to weapon speed. Bows are slow weapons - This is important.The main bug was that proc rates from combat arts were assuming that you were using your abilities at the slower speed of your ranged weapon, not the fast speed of your combat art, causing fast combat arts to proc at the normalized/increased rate. The fix is to make them normalize to the rate of the combat art. Drop a high end frontloaded DD poison on your arrows, you're multiplying damage.2) Compounding that bug, a secondary bug was causing abilities that fired two or three attacks to have a chance to proc two or three times, again, at that same accelerated procrate.After these changes, Rangers are still top tier damage. They're just not the highest damage in the game, and they're likely not soloing yellow con group encounters.That's not to say they're perfect as is - we're monitoring dps from live servers daily. Rangers will be remaining top tier. If it looks like they dip out of it at all, we'll correct it, but we have to do so in a system that doesn't have these unintentional dps multipliers occurring.Sometimes in the name of not nerfing something that people have grown accustomed to, it's safe to treat the symptoms just in data, like we had hoped to do. In this particular case, I'm afraid it couldn't work out that way.Hope that makes sense,- Scott<i>edit: That was a lot more than I thought I'd just typed, just looking in this little text box.</i></div><!-- / message --><!-- sig --><div>_____________________Scott HartsmanSenior Producer, EverQuest II</div><div> </div><div><>>>>>>>>>>>>>><<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>></div><div> </div><div>scott is or should get fired.</div><div> </div>
Kalem
02-22-2006, 11:53 PM
<div></div><p>I don't play a ranger but I feel for you guys. I really hope they turn this around so that you can be at the same damage level as the other tier one folks, and also able to solo again.</p><p>What I've noticed in the past is that they nerf one class big time, so that the fix they make to them shortly thereafter doesn't seem like such a harsh nerf. Sort of a count your blessings you're not as bad as you were.</p>
Moncreat
02-22-2006, 11:57 PM
<div></div><p>Wow I really would like to know how they got a ranger to do close to 4000 dps considering at 60 I only have one CA that does 4000+ damage and it has a 15 minute reuse timer. hmmm DPS I think that still means Damage per second. The highest poison proc that I have found is Adeste Disruption and it has a dd up front of 451 but only a dot tick of 74.</p><p> </p><p>Now I am sure that some of these rangers that have all masters or adept 3's might come close to that but I have no idea how? </p><p> </p><p>I am very interested in seeing some of those logs to see just how that ranger is getting that high of a DPS.</p>
Carna
02-23-2006, 12:00 AM
<div></div><blockquote><hr>Jagdwolfe wrote:<div></div><blockquote><hr>Trollboy wrote:<div></div><p>"SOE, I give you 1 Week. This is a joke, every other developer would get FIREDif he would write software like you do."</p><p>You guys are raising my joy to the extreme; now you know what its like to be like every other non-bard scout!</p><hr></blockquote>Gee I never had problems with my assassin and soloing mobs. I guess that blows your little myth out the water.<hr></blockquote><p>I don't have any problems with my Brigand or Swashbuckler either... I have one hell of a problem with my baby Ranger though.... I'd second that I've no idea what Trollboy is talking about.</p>
Jaslath
02-23-2006, 12:07 AM
It was due to a bug Moncreathe with the new AA abilities. And yet they keep pulling that number out in order to justify what they have done. It's sad really.<div></div>
Bithnar
02-23-2006, 12:09 AM
<div></div><div></div><p>You know what? I am sick of the Dev's and others throwing around this "4000" DPS number with nothing to back it up.</p><p>By that I mean I want to see the parse of that fight! Since it seems thats what they use to "balance" the new proc change at least show us how you achieved this number (mobs fought, gear used, AA's, ect, burst or sustained).</p><p>Also, it seems that I read somewhere that the new AA's are what brought this to light, could it have been that the AA was messed up and needed to be looked at?</p><p> </p><p><<hehe was typing while the previous poster posted>></p><p>Message Edited by Bithnar on <span class="date_text">02-22-2006</span><span class="time_text">11:10 AM</span></p>
Moncreat
02-23-2006, 12:19 AM
<div></div>Thank you for pointing that out Jaslath, I could not even fathom myself doing anywhere near that on my level 60 ranger and if that was what I was suppose to be close to than I really was going to feel bad.
Listad12
02-23-2006, 03:09 AM
<div>Wow. And I thought the SK's cry/whine too much. Not until I read these threads.</div>
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