View Full Version : Rangers need a tank pet ASAP
Crychtonn
02-22-2006, 01:25 AM
<div>Title says it all.</div><div> </div><div>If rangers aren't going to be allowed to use bow skills on the run. And if using stun poison procs is no longer an effective way to keep mobs at ranged distance. Ranger must receive some type of tank pet ASAP.</div><div> </div><div>You have taken away nearly every skill that would allow a ranger to solo. Being left with four pathetic melee skills to use while solo is unacceptable. No other class looses 80% of their combat skills when face to face with a mob (and 100% of high damage skills). Rangers require some type of skill that can be used to keep mobs at a distance so they can actually <strong>use</strong> their abilities. Simplest answer is a tank pet.</div><div> </div><div>It won't overpower a ranger in groups or raids as tank pets do little damage. But it will let rangers recover the ability to solo effectively. The only other options I can think of is giving rangers roots or allowing ranged shots to work at point blank range.</div><div> </div><div>I'll even give up my damm chain armor for an effective way yo keep mobs at a distance so I can use the skills you gave me. It's annoying as hell you create a class to deal damage from range and then take away all means of accomplishing that.</div><div> </div>
<div></div><p>/signed</p><p>I have tried to compile a list of the other scouts and their positional attacks compared to our numbers, but once the stuff hit the fan, I kind of gave up on it lol. But youre right. We lose so much when the mobs get to us. And they keep increasing it..../sigh</p><p>I mean, Ive got a bird, bear, and tiger. Let them do something. For some reason I dont see a bear sitting by and watching his master be beaten to death, hes going to do something.</p><p>And yeah, Id give up chain in half heartbeat for some other alternative. If wiz's want to complain thats its such a great utility, hell, i wore VLA all my 30s and leather all my 40s cause the stats were better.</p>
Bayler_x
02-22-2006, 02:32 AM
No. Please don't turn us into a pet class; that is NOT the class I chose. It doesn't fit my vision of a ranger at all. (Yeah, I know WoW hunters have pets. I don't like them there either.)There are better ways to let us fight at-range solo and in tankless groups. Give us a root (thorny trap at all levels), or make our snares less prone to breakage, for instance. I agree we'll probably need something along these lines. But *this* ranger stalks alone; he doesn't rely on his furry animal friend.Either that, or give us a Makeshift Cannon skill, ala Captain Kirk vs. the Gorn. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Stigch
02-22-2006, 03:39 AM
<div></div><p>One of the ranger range attack ability lines should have a built in root, not a slow, a root, and a good one at that. Not one that breaks on damage, but one that lasts long enough to get your bow skills of. You get a slow combined range attack at late levels, but it should be part of the normal combat art line.</p><p>A pet wouldnt do for me, I'm not a mage</p><p> </p>
BSbon
02-22-2006, 03:45 AM
<div></div><blockquote><hr>Crychtonn wrote:<div>Title says it all.</div><div> </div><div>If rangers aren't going to be allowed to use bow skills on the run. And if using stun poison procs is no longer an effective way to keep mobs at ranged distance. Ranger must receive some type of tank pet ASAP.</div><div> </div><div><strong><font size="6">You have taken away nearly every skill that would allow a ranger to solo</font></strong>. Being left with four pathetic melee skills to use while solo is unacceptable. No other class looses 80% of their combat skills when face to face with a mob (and 100% of high damage skills). Rangers require some type of skill that can be used to keep mobs at a distance so they can actually <strong>use</strong> their abilities. Simplest answer is a tank pet.</div><div> </div><div>It won't overpower a ranger in groups or raids as tank pets do little damage. But it will let rangers recover the ability to solo effectively. The only other options I can think of is giving rangers roots or allowing ranged shots to work at point blank range.</div><div> </div><div>I'll even give up my damm chain armor for an effective way yo keep mobs at a distance so I can use the skills you gave me. It's annoying as hell you create a class to deal damage from range and then take away all means of accomplishing that.</div><div> </div><hr></blockquote><p>You can solo easily without any procs or poisons as long as you fight level <span><font color="#ff0000">Appropriate</font> mobs. see post -</span></p><p><span> <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371">http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371</a></span></p><p><span></span> </p><p><span>Bongo</span></p>
<div>I agree with the need, I don't agree with this particular solution. (No offense, I just don't like pets.) I'm not a summoner or a mage of any type; yes we're the woodland pals and all, but I don't want animals doing my bidding.</div><div> </div><div>Give me snares, roots, traps... I want my Blinding Shot Adept III! (Reduces movement rate by %, debuffs all offensive skills.) Give us some means of utilizing our ranged skills while soloing and we'll feel a little less [expletive haxx0red by Raijinn] upon. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
leafnin
02-22-2006, 07:47 AM
<div></div><div></div><p>We need someway to either stay ranged or the ability to return to range after closing to melee and Cheapshot isn't it. Snares are generally not worth using other then Culling which allows me one more attack from range if I was MAX at attacking distance. Moving while shooting is pointless. I pretty much use the same opening everytime. Culling-->Triple-->Debilt or Precise. They not only hit our DPS they pretty much hamstringed any ability of ours to stay at a distance. Soloing is dreadfully slow and boring. Yes I can handle a Yellow maybe two anything more then that and I run since snares are worthless. Oh but they added more bows!! That surely makes up for everything we lost, right?</p><p> </p><p>Falcon</p><p>60 Ranger</p><p>Kithicor</p><p>Message Edited by leafnin on <span class="date_text">02-21-2006</span><span class="time_text">06:47 PM</span></p>
Beldin_
02-22-2006, 07:53 AM
<div></div>If i want a pet i play my Conjurer .. as Ranger i think we need either point blank shots or more stuns like maybe a Brigand has.
kartikeya
02-22-2006, 07:56 AM
<div></div><blockquote><hr>bongotez wrote:<div></div><blockquote><hr>Crychtonn wrote:<div>Title says it all.</div><div> </div><div>If rangers aren't going to be allowed to use bow skills on the run. And if using stun poison procs is no longer an effective way to keep mobs at ranged distance. Ranger must receive some type of tank pet ASAP.</div><div> </div><div><strong><font size="6">You have taken away nearly every skill that would allow a ranger to solo</font></strong>. Being left with four pathetic melee skills to use while solo is unacceptable. No other class looses 80% of their combat skills when face to face with a mob (and 100% of high damage skills). Rangers require some type of skill that can be used to keep mobs at a distance so they can actually <strong>use</strong> their abilities. Simplest answer is a tank pet.</div><div> </div><div>It won't overpower a ranger in groups or raids as tank pets do little damage. But it will let rangers recover the ability to solo effectively. The only other options I can think of is giving rangers roots or allowing ranged shots to work at point blank range.</div><div> </div><div>I'll even give up my damm chain armor for an effective way yo keep mobs at a distance so I can use the skills you gave me. It's annoying as hell you create a class to deal damage from range and then take away all means of accomplishing that.</div><div> </div><hr></blockquote><p>You can solo easily without any procs or poisons as long as you fight level <span><font color="#ff0000">Appropriate</font> mobs. see post -</span></p><p><span> <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371">http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371</a></span></p><p><span></span> </p><p><span>Bongo</span></p><hr></blockquote><p>I've been fighting level appropriate mobs since the servers came up (and now they're back down =P). Guess what?</p><p>I'm getting owned. Repeatedly. I stopped counting how many times I've died after my first trip to the mender. Oh, I win more battles than I lose, but fighting solo, no arrow mobs two levels below me still puts me in the red at least 60-70% of the time. At the very best, I'm down to half life on every single fight.</p><p> </p>
TwistedFaith
02-22-2006, 07:59 AM
<blockquote><hr>bongotez wrote:<div></div><blockquote><hr>Crychtonn wrote:<div>Title says it all.</div><div> </div><div>If rangers aren't going to be allowed to use bow skills on the run. And if using stun poison procs is no longer an effective way to keep mobs at ranged distance. Ranger must receive some type of tank pet ASAP.</div><div> </div><div><strong><font size="6">You have taken away nearly every skill that would allow a ranger to solo</font></strong>. Being left with four pathetic melee skills to use while solo is unacceptable. No other class looses 80% of their combat skills when face to face with a mob (and 100% of high damage skills). Rangers require some type of skill that can be used to keep mobs at a distance so they can actually <strong>use</strong> their abilities. Simplest answer is a tank pet.</div><div> </div><div>It won't overpower a ranger in groups or raids as tank pets do little damage. But it will let rangers recover the ability to solo effectively. The only other options I can think of is giving rangers roots or allowing ranged shots to work at point blank range.</div><div> </div><div>I'll even give up my damm chain armor for an effective way yo keep mobs at a distance so I can use the skills you gave me. It's annoying as hell you create a class to deal damage from range and then take away all means of accomplishing that.</div><div> </div><hr></blockquote><p>You can solo easily without any procs or poisons as long as you fight level <span><font color="#ff0000">Appropriate</font> mobs. see post -</span></p><p><span> <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371</a></span></p><p><span></span> </p><p><span>Bongo</span></p><hr></blockquote>I'll buy that theory as soon as I see the same balancing applied to all other classes, DPS especially.
Tasye
02-22-2006, 07:59 AM
<font size="7"><u><i><b>I DON'T WANT A PET.I WANT MY RANGED DPS BACK. WE ARE CALLED <font color="#ff0000">RANGERS</font> FOR A REASON.THANKS FOR THE NERF.</b></i></u></font><div></div>
Carna
02-22-2006, 08:04 AM
<div></div><blockquote><hr>bongotez wrote:<p>You can solo easily without any procs or poisons as long as you fight level <span><font color="#ff0000">Appropriate</font> mobs. see post -</span></p><p><span> <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371">http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371</a></span></p><p><span></span> </p><p><span>Bongo</span></p><hr></blockquote><p>BS. You're solo ability compaired to every other Scout is laughable right now. It's also laughable against the bulk of classes in the game. You have no compensating factor for sucking so horribly at solo play. Your dps is reasonable but not compelling beyond any other dps class some of which bring considerable utility to the table.</p><p>No other class is forced to play solo in a style of combat to which their class is not tuned except the Ranger.</p><p>You can continue clicking your ruby heels together chanting "there's no place like home, there's no place like home" until you're blue in the face but it's not going to change the fact your solo play has been crippled, and you've no counterbalance to that class facet.</p>
USAFJeeper
02-22-2006, 08:38 AM
<div><font size="5">NO PETS.</font><font size="4"> I do not want to be a [expletive haxx0red by Raijinn] Beastlord. Thanks.</font></div>
BSbon
02-22-2006, 09:40 AM
<div></div><blockquote><hr>kartikeya wrote:<div></div><blockquote><hr>bongotez wrote:<div></div><blockquote><hr>Crychtonn wrote:<div>Title says it all.</div><div> </div><div>If rangers aren't going to be allowed to use bow skills on the run. And if using stun poison procs is no longer an effective way to keep mobs at ranged distance. Ranger must receive some type of tank pet ASAP.</div><div> </div><div><strong><font size="6">You have taken away nearly every skill that would allow a ranger to solo</font></strong>. Being left with four pathetic melee skills to use while solo is unacceptable. No other class looses 80% of their combat skills when face to face with a mob (and 100% of high damage skills). Rangers require some type of skill that can be used to keep mobs at a distance so they can actually <strong>use</strong> their abilities. Simplest answer is a tank pet.</div><div> </div><div>It won't overpower a ranger in groups or raids as tank pets do little damage. But it will let rangers recover the ability to solo effectively. The only other options I can think of is giving rangers roots or allowing ranged shots to work at point blank range.</div><div> </div><div>I'll even give up my damm chain armor for an effective way yo keep mobs at a distance so I can use the skills you gave me. It's annoying as hell you create a class to deal damage from range and then take away all means of accomplishing that.</div><div> </div><hr></blockquote><p>You can solo easily without any procs or poisons as long as you fight level <span><font color="#ff0000">Appropriate</font> mobs. see post -</span></p><p><span> <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371">http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371</a></span></p><p><span></span> </p><p><span>Bongo</span></p><hr></blockquote><p>I've been fighting level appropriate mobs since the servers came up (and now they're back down =P). Guess what?</p><p>I'm getting owned. Repeatedly. I stopped counting how many times I've died after my first trip to the mender. Oh, I win more battles than I lose, but fighting solo, no arrow mobs two levels below me still puts me in the red at least 60-70% of the time. At the very best, I'm down to half life on every single fight.</p><p> </p><hr></blockquote><p>ok. i'll have to find some no arrow mobs to try and fight but so far tonight i completed 4 writs in EF with no deaths and nothing even close to death using the same tactics i used pre proc fix.</p><p>bongo</p>
BSbon
02-22-2006, 09:43 AM
<div></div><blockquote><hr>Carnagh wrote:<div></div><blockquote><hr>bongotez wrote:<p>You can solo easily without any procs or poisons as long as you fight level <span><font color="#ff0000">Appropriate</font> mobs. see post -</span></p><p><span> <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371">http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371</a></span></p><p><span></span> </p><p><span>Bongo</span></p><hr></blockquote><p>BS. You're solo ability compaired to every other Scout is laughable right now. It's also laughable against the bulk of classes in the game. You have no compensating factor for sucking so horribly at solo play. Your dps is reasonable but not compelling beyond any other dps class some of which bring considerable utility to the table.</p><p>No other class is forced to play solo in a style of combat to which their class is not tuned except the Ranger.</p><p>You can continue clicking your ruby heels together chanting "there's no place like home, there's no place like home" until you're blue in the face but it's not going to change the fact your solo play has been crippled, and you've no counterbalance to that class facet.</p><hr></blockquote><p>ok. but i soloed the same content tonight that i did last night with no major difficulties. if you want i can post new caps of my solo encounters.</p><p>bongo</p>
kartikeya
02-22-2006, 09:46 AM
<div></div><p>That'd be great, Bongo. I think all the information we can compile on both sides can only help this situation.</p><p>I think part of the problem is that our damage is so spotty right now. Procs are incredibly random. I had a few fights that were just fine because my procs were going off fairly often. Most them though...ugh. My mender bill has skyrocketed.</p><p> </p>
BSbon
02-22-2006, 09:52 AM
<div></div><blockquote><hr>kartikeya wrote:<div></div><p>That'd be great, Bongo. I think all the information we can compile on both sides can only help this situation.</p><p>I think part of the problem is that our damage is so spotty right now. Procs are incredibly random. I had a few fights that were just fine because my procs were going off fairly often. Most them though...ugh. My mender bill has skyrocketed.</p><p> </p><hr></blockquote><p>when i first started playing EQ1 a good friend of mine gave me this piece of advice. if 2 pieces of gear are essentially the same opt for the one with the proc but dont count on it to do any damage at all. it's nice when it procs but if you count on procs to win a fight you'll be hosed 50% of the time.</p><p>bongo</p>
BSbon
02-22-2006, 09:53 AM
<div></div><blockquote><hr>valleyboy1 wrote:<blockquote><hr>bongotez wrote:<div></div><blockquote><hr>Crychtonn wrote:<div>Title says it all.</div><div> </div><div>If rangers aren't going to be allowed to use bow skills on the run. And if using stun poison procs is no longer an effective way to keep mobs at ranged distance. Ranger must receive some type of tank pet ASAP.</div><div> </div><div><strong><font size="6">You have taken away nearly every skill that would allow a ranger to solo</font></strong>. Being left with four pathetic melee skills to use while solo is unacceptable. No other class looses 80% of their combat skills when face to face with a mob (and 100% of high damage skills). Rangers require some type of skill that can be used to keep mobs at a distance so they can actually <strong>use</strong> their abilities. Simplest answer is a tank pet.</div><div> </div><div>It won't overpower a ranger in groups or raids as tank pets do little damage. But it will let rangers recover the ability to solo effectively. The only other options I can think of is giving rangers roots or allowing ranged shots to work at point blank range.</div><div> </div><div>I'll even give up my damm chain armor for an effective way yo keep mobs at a distance so I can use the skills you gave me. It's annoying as hell you create a class to deal damage from range and then take away all means of accomplishing that.</div><div> </div><hr></blockquote><p>You can solo easily without any procs or poisons as long as you fight level <span><font color="#ff0000">Appropriate</font> mobs. see post -</span></p><p><span> <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371">http://eqiiforums.station.sony.com/eq2/board/message?board.id=39&message.id=22371</a></span></p><p><span></span> </p><p><span>Bongo</span></p><hr></blockquote>I'll buy that theory as soon as I see the same balancing applied to all other classes, DPS especially.<hr></blockquote><p>expect a necro/conj nerf next. i have a 40 necro and that class is way more powerful.</p><p>bongo</p>
SenorPhrog
02-22-2006, 08:54 PM
<span><blockquote><hr>Tasye wrote:<font size="7"><u><i><b>I DON'T WANT A PET.I WANT MY RANGED DPS BACK. WE ARE CALLED <font color="#ff0000">RANGERS</font> FOR A REASON.THANKS FOR THE NERF.</b></i></u></font><div></div><hr></blockquote>Was hard not to notice you running around here yesterday....something bothering me. You claim you're a level 50 ranger yet you only registered a few weeks ago. So are you a) a n00b who just bought an account and don't know much about this game or b) too cowardly to post on your real account?Thanks for the big lettering.To the rest of the Rangers, I've heard a lot of negativity and had a very upset guildmate. I understand the proc changes and saw first hand what they did on the beta server but everything else I hope they get it worked out for you.</span><div></div>
Grimme
02-23-2006, 12:02 AM
<div></div>An excellent idea, and fits well with the character concept.
Graven55
02-23-2006, 12:51 AM
<div></div><div></div><p>How about summoning a thorny patch that significantly slows the mobs Movement (or roots) until it beats itself out of the bramble (taking damage shield or something the whole time). Give it a fair, but not huge amount of HP. That seems in flavor with the ranger without making us a "Pet Class".</p><p>I.E. beef up what we already have, and make it targeted instead of a trap, sort of like the single fight swarm of rat pets etc...</p><p>Message Edited by Graven55 on <span class="date_text">02-22-2006</span><span class="time_text">11:52 AM</span></p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.