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View Full Version : Afterthought....


StealthM0
02-21-2006, 08:17 PM
<div></div><div>I forgot to mention this earlier so i will now.</div><div> </div><div>For the past few days I have ran around with no poisons on my weapons. Fighting single up or even down arrowed mobs in feerrott. I did this in anticipation of this poison proc reduction that is coming. Hopefully by doing this the past few days it will help me adjust. And I have to say there is a spell line you need to upgrade whenever possible to ad3 or master 1/2.</div><div> </div><div>I believe the one is called feral instinct (something instinct for the lower level). We have two abilities that have 5 minute timers, one increases dps by x percent (65% at adept 3) and the other increased attack speed by x (36-40 I think at adept 3). Between these two lines and no poisons, I was hitting my avg dps WITH poisons. So these lines are going to become that much more important after lu20 (today).</div><div> </div><div>I just wanted to point the lines out, if sony is nerfing poison proc perhaps we should try to get a dev to look at these lines to a) lower the recast timer or b) increase the duration.</div><div> </div><div>I will post screenies of the exact lines I am referring to tonight when I can get back in game (circa 5pm est).</div><div> </div><div>Far as poison changes I have a question...</div><div> </div><div>Poisons wont proc as much, so that means if I am running miti vs. poison debuff + high dd, low dot + stun/stifle that one of these will have a chance to proc each time, but that it will proc rarely. Now here is where this makes no sense. If I am reducing a targets miti vs poisons with one poison, then my other poisons should proc more because I debuffed the mobs poison fighting abilities. As it is now, the dd poison lines are only 25% chance (1 out of 4 rolls is what it is supposed to be now, but its higher), the debuff lines 20%, and the stun/stifle lines 15%.  Is Soe fixing poisons so they only proc when they were supposed to, or are these poisons procs actually getting changed to even lower percentages (like to tune of 5%, 3%, 1% chance to proc)?</div><p>Message Edited by StealthM0de on <span class="date_text">02-21-2006</span><span class="time_text">07:23 AM</span></p>

Dirtgirl
02-21-2006, 08:29 PM
<div></div><div></div><font color="#99ff99">I'm not sure the poison mitigation reduction ever made poison proc more often. I think they just made the other poisons less likely to be resisted as well as make the damage poisons hit harder when it did.</font><p>Message Edited by Dirtgirl on <span class="date_text">02-21-2006</span><span class="time_text">08:31 AM</span></p>

Sulas
02-21-2006, 09:47 PM
Found on the desk of the Dev Team Lead:<b>Things To Do:</b><i>Live Update #21</i>1. Reduce effects on Ranger CA 'Feral Instinct'<div></div>

StealthM0
02-21-2006, 10:40 PM
<div></div><blockquote><hr>Sulas wrote:Found on the desk of the Dev Team Lead:<b>Things To Do:</b><i>Live Update #21</i>1. Reduce effects on Ranger CA 'Feral Instinct'<div></div><hr></blockquote><p>Oh N0es!</p><p>:goes to said devz desk and shreds note:</p>