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View Full Version : Would This Work?


Bithnar
02-16-2006, 10:05 PM
<div><div>Ok to say that our procing poison was overpowered would have been an understatement.  However to make it so we almost never proc anymore is rediculas.  I have an idea why not fox the way procs go off period for all weapons.  In other words if its listed as a 5% chance to proc off an imbuded weapon then it should proc, on average, 1 in 20 for EVERY hit that the wielder performs whether its in auto attack or from a CA.  Same things for poisons, on average, 1 in 4 chance of procing of ANY attack made, whether auto attack or multiple attack CA'a.  It should also include the extra attacks that come from our offensive stances.</div><div> </div><div>Forget the whole weapons delay issue that's what seems to be causing the proc problem.  How do you compensate for slower weapons? Easy you scale the proc damage based upon the weapons delay.  Slower weapon bigger damage from the proc.  They already do this with normal weapon damage, can anyone say "damage rating?"  They also do this somewhat with by scaling spell/proc damage based upon Intellegence</div><div> </div><div>Would this be harder to code? Possibly, but shouldn't be too hard they already have the code structure in place with the two afore mentioned examples.</div><div> </div><div><<Reposted from my post in "Bad News from Beta" thread>></div></div>