View Full Version : Ninja Nerf?
NovacaineExpre
02-03-2006, 07:44 PM
<div>Was it just me or did I not see any where on the test/live update forums about them officially making melee procs not work off bow shots? I saw the post saying that they would be fixed eventually but didnt see it in the official Live Update forums.</div><div> </div><div> </div><div> </div><div> </div>
<div></div>Nope. It was talked about at great length in the items board.
Blackin_DeMast
02-03-2006, 08:42 PM
<div></div>Funny that it was talked about a lot on the boards, ut I don't recall seeing it in the update notes. I'll look again incase I happend to miss it. But I thuroughly read the section labeled "Ranja NERFS"...
<div></div>There was nothing in the patch notes about it but it did go live.
<div></div><p>Well, i guess in theory, it was a "fix" as that dev said. He claimed it didnt make sense to shoot a sword proc out of your bow. Argument insued....yada yada yada. It nurfed us the hardest because we have so many ranged CA's that we stay in ranged and out of melee. But technically it nurfed everyone who uses a ranged weapon. Including other scouts and tanks. But again, I think we feel it the hardest.</p><p>What was REALLY funny was he took it away from us, and gave it to mages and healers lol. So healers and mages now get procs off their melee weapons while they cast, and we dont get procs off our melee when we cast. I guess if you wanted to call it a stealth nerf it would qualify, except the stealthy part as it was so thoroughly discussed. There were like 5 threads over 10 pages long about it</p><p>Then there was us asking for a quested bow that procced since everyone else now had a quested weapon that procced, and a dev said not all quests grant rewards usable by all subclasses, the rewards (for the peacock quest in particular) was based on archetype not subclass. Which is an out and out lie as scouts are the only ones that only get one reward and for us rangers it particular they are now nothing but jewerly that has a particle effect. At least other scouts get to melee with it, which is great, no complaints.....just.....why couldnt we have a bow?</p><p>The answer is, to nerf us.</p><p> </p><p>AAAAaaaaanyway, not to derail, if you want to b itch, I suggest doing it in that thread, not this one...as i just did lol</p>
NovacaineExpre
02-03-2006, 09:12 PM
<div></div><div>Imbued melee weapons proc off of spells now from mages and clerics?</div><div> </div>
huh i'll have to try that with my mage and see the numbers. but also lol im glad I didnt make my scout a ranger a week ago for the long range assult, id be ticked abit.<div></div>
<div></div><blockquote><hr>NovacaineExpress wrote:<div></div><div>Imbued melee weapons proc off of spells now from mages and clerics?</div><div> </div><hr></blockquote><p>They do for the peacock quest. The mage one casts a DD off of DD spells, and the healer one casts a heal off of heals</p><p>And i know its bad of me, but I ASSUMED lol, that seeing as how they took away all melee weapon procs on bow attacks (as they did on the peacock weap), and added a casting proc on the peacock healer and mage weaps, I would ASSUME they made the procs work on all caster healer weaps.</p><p>Kind of like a switch they could turn on and off. Proc off bows. Now off, proc off casts, now on. But Im no coder, so i dont know. Thats what makes it an assumption lol</p>
GrayStorm
02-03-2006, 11:58 PM
<div></div>We're not feeling the love SONY!!!!!
Niuan
02-04-2006, 01:50 AM
<div></div><p>we all saw this coming down the pipe... It was prophisized on the boards and confirmed by devs... You guys think this really suxxors wait till Poison changes come :smileyvery-happy: We gonna be back to being water boys!</p><p> </p>
darkjb69
02-04-2006, 02:00 AM
<div></div>Sorry guys this is all my fault. I was a guard till LU13 and when Guards were nullified I jumped ship and made a ranger... now they nerfed rangers. Perhaps I should go sabotage another class....
Blackin_DeMast
02-04-2006, 02:02 AM
<div></div>Perhaps Bruisers!!!!
GrayStorm
02-04-2006, 02:14 AM
<div></div><blockquote><hr>darkjb69 wrote:<div></div>Sorry guys this is all my fault. I was a guard till LU13 and when Guards were nullified I jumped ship and made a ranger... now they nerfed rangers. Perhaps I should go sabotage another class....<hr></blockquote>Oh OH OH I know, go roll a Necro... for tier 2 dps they are off the charts!!!
Blackin_DeMast
02-04-2006, 02:25 AM
<div></div>Yeah them too. I got a Necro and a bruiser alt and can plow through stuff easier than I can with my ranger now.:smileyvery-happy:
Gareorn
02-04-2006, 03:14 AM
<div></div><blockquote><hr>Caelum wrote:<div></div><p>Well, i guess in theory, it was a "fix" as that dev said.</p><p></p><hr></blockquote><p>That dev lied and we all knew it at the time. It wasn't a "fix", it was a nerf plain and simple. The melee descriptions all stated, "<strong>Applies [insert effect] when equipped."</strong> The rational that we'd have to shoot swords and axes from our bows to make the weapon proc was bunk. The weapons worked exactly as stated in the description. The effect was applied to your character anytime the weapon was equiped just like when you equip a sheild, leggings or vest. That's how the game was designed and that's how the game worked. If the game is changed from working the way it was designed to work, it's not a fix. It's a change.</p><p>I assumed the dev took the easy road when he stated it was a fix. If he was honest and told us up front that he thought our DPS was too high, and was making a change to adjust it down a little, he'd have to deal with all the customer complaints. Employees in large companies who deal with customers regularly often take this approach.</p><p>Now that I have that out of my system... I went out soloing last night to test the effects. And I must say, there is a noticable difference in how long it takes me to drop a mob. No biggie, I knew it was coming. Tonight is my first post-LU19 raid and we'll see how that goes. I do like many of the other changes though. Overall, I don't think LU19 is going to change my game playing experience much.</p><p>How does my character's DPS measure up with other classes now? Don't know, don't care. It's not like I'm going to get booted from any raids and I never could solo as well as many other classes anyway.</p>
NovacaineExpre
02-04-2006, 03:26 AM
<div></div><p>Well last night my guild did some SC raiding. I like doing SC so I can test my DPS threshhold and see what the tank can do, etc. cuz I dont mind pulling agro in there, I mean hey you gotta make camping nameds in Silent City fun somehow! :smileyhappy: On some of the solo mobs (Royal Prowlers for example) I was parsed out at around 1K DPS and I really wasn't in the best group set up for max DPS. I think I had an SK and maybe a bruiser for str and auto-attack buffs but nothing all that great. I was still beating out any class in raid by about 200-300 DPS. So were rangers nerfed? Yes, a little.... Are we still #1 DPS class? IMHO yes.</p><p>Best part was people saying "nerf rangers," my that hasnt gotten old in the past 5 months....</p><p> </p>
Zaviur
02-04-2006, 04:02 AM
<div>Somewhere in these boards a dev stated that it didn't make a whole lot of sence the fact that a duel hand weapon would proc when we use a range weapon. Yet there are still items in the game that like a belt that gives the user a % to dd proc. I don't understand their logic at all yet this nerf was considered at least by the dev team a "fix" as it was not working as intended.</div>
May Ham
02-04-2006, 04:16 AM
<div></div><blockquote><hr>Gareorn wrote:<div></div><blockquote><hr>Caelum wrote:<div></div><p><font size="1"><strike>Well, i guess in theory, it was a "fix" as that dev said.</strike></font></p><p></p><hr></blockquote><p><em>That dev lied and we all knew it at the time. It wasn't a "fix", it was a nerf plain and simple. The melee descriptions all stated, "<strong>Applies [insert effect] when equipped."</strong> The rational that we'd have to shoot swords and axes from our bows to make the weapon proc was bunk. The weapons worked exactly as stated in the description. The effect was applied to your character anytime the weapon was equiped just like when you equip a sheild, leggings or vest. That's how the game was designed and that's how the game worked. If the game is changed from working the way it was designed to work, it's not a fix. It's a change.</em></p><p></p><hr></blockquote>/agree...Very well explained.
<div></div><blockquote><hr>Gareorn wrote:<p>The melee descriptions all stated, "<strong>Applies [insert effect] when equipped."</strong> The rational that we'd have to shoot swords and axes from our bows to make the weapon proc was bunk. The weapons worked exactly as stated in the description. The effect was applied to your character anytime the weapon was equiped just like when you equip a sheild, leggings or vest. That's how the game was designed and that's how the game worked. If the game is changed from working the way it was designed to work, it's not a fix. It's a change.</p><p></p><hr></blockquote><p>While I don't subscribe to the cries of stealth nerfing, I agree with this - the melee procs were working the way they were designed to, or at least the way the descriptions explained that they should. They've since changed the design, and that's fine - but this wasn't "bugged" to begin with, so it doesn't qualify as a "fix," IMO.</p><p>Still, I'm not into the 'sky is falling' syndrome. I'll adapt.</p>
Longtrang
02-04-2006, 07:46 AM
<div></div><p>I don't think most of the posters here are complaining that it was changed. I believe they are complaining about how it was changed.. without even a mention in the patch notes.</p><p>Hey lets be honest, its a fairly big change not to rate a notation in the patch notes. But thats the SOP for SoE.</p><p>They do that an awful lot too. How many times have you seen them tweek something that would get people upset and not mention it in the notes.</p><p> Focus Fire anyone?</p><p> </p>
Zaviur
02-05-2006, 04:02 AM
<div></div>Seems like everytime they fix something our DPS goes down yet I haven't heard (nor have I looked up) if FT has been reduced or any of the focus items mages get have been reduced in any way shape or form.
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