View Full Version : How are Rangers End-game?
leoneo10
01-17-2006, 02:29 AM
Yea so i have a 43 necromancer, and ive been thinking about rolling a ranger, one thing i'd like to know is how well are rangers End-game?, also will groups want me?, and i hear that arrows/poisens take ALOT of money, is that true and just about how much money?<div></div>
watchout11
01-17-2006, 05:50 AM
<div>You will probably hear a different answer from every single ranger. How are we end game? Assuming EQ2 has an end game it depends on how you define it. If you mean how well do we raid, we do just fine. there isn't much we provide to a raid besides dps and we do that part well. If you mean quests as end game i have no clue i only do the quests that have rewards i can use, which is not many. Arrows are free as long as your not fighting pierc immune mobs which typically only happens on raids. And then you can easily stock up on arrows for a raid week for under 10g. Poisons are cheap as well now that you don't lose them when you die. 50g a week maybe is what i spend on them. These are for t6 so your numbers will vary by what tier your in.</div>
King Leor
01-17-2006, 12:47 PM
<div></div><div>If your looking at end game as raids, than as a ranger you will be doing the most dmg on pretty much everything. Even on AE encounters as we have 2 awesome AE's. Arrows, you can make. you will need slashing arrows for raids though but you can buy cheap iron hunting arrows at 6 copper a piece. so thats very cheap. Poisons can be expensive based on your guildees. I myself get poisons free. the poison fairy comes and refills our guild bank almost nightly :0). Another advantage we have for raids is we dont have to avoid or eat AE's from mobs. We just stand out of thier AE range and shoot it to death. For example, tonight we were farming eyes to take more trips to our good firend the godking, and out of 120 encounters, I parsed as most DPS on 111 of them. ranging from 800 DPS to 2000 DPS. So, assuming at lvl 60 every ranger knows how to play their toon effectivly than thats what you can expect from raiding. ANd as for groups. People will love you as you wil mow most mobs down in seconds.</div><div> </div><div>LeoricLevel 60 ranger</div>
Siphar
01-17-2006, 07:26 PM
<div></div><div></div><div>We raid good via dps explained.</div><div> </div><div>We grp good via dps explained.</div><div> </div><div>We solo good via dps explained.</div><div> </div><div>But as with all classes really, you burn out and get bored after several months at max level. But i guess that depends on whether you like raiding (which isn't all the time), doing writs or going back to help lowbies level up, or do quests/heritages.</div><div> </div><div>Most people make an alt or two or craft to 60 then come to these boards and moan about loot and raiding etc, until the next expansion (KoS Feb). But hopefully with the advent of AA, there will always be something to do after KoS arrives.</div><div> </div><div>Atleast then you can do writs for guild exp and AA exp. Older quests are doable when you get AA exp reward and helping other toons in your guild is beneficial because all exp goes to further advance your char.</div><div> </div><div>I have felt for quite a while that exp for mobs should be nerf'd badly and quest exp boosted significantly. I hope SoE do something like this in the near future or they are just wasting their time designing thousands of quests no one will do. Why do a naf quest for little reward and little/no exp when they can just camp various instances and x2 grp mobs in cleffs for exp, loot and cash?</div><div> </div><div>People that have 1000+ quests done in my mind either slowly progressed through the levels and completed the game how it was supposed to be played, or they have raced to max level like 90% of the population and now have no life completing green quests for little/no reward.</div><p><span class="time_text"></span> </p><p>Message Edited by Siphar on <span class="date_text">01-17-2006</span><span class="time_text">06:29 AM</span></p>
valer
01-17-2006, 08:50 PM
<div></div><p>So far I love my ranger. So far it looks like everyone has explained the positives of rolling a ranger, but there are negatives and you should know those as well before deciding. </p><p> Poison...if you don't have an Alchemist in your guild they can be very expensive, but even if you don't have an alchemist in your guild you can build a rapport with other alchemists and if you stay a steady customer they tend to take care of you.</p><p> Master and Adept Combat Arts...they drop few and far between so the prices for them on the broker and in trade chat is usually outrageous. I think on my server many 25+ ranger adept 1 ca's go for 10+ gold. Masters...don't go there haven't seen one on broker for less than 70 gold</p><p> </p><p> New Mob run speed has hurt us just a lil bit in soloing. I can't readily get off 3 combat arts now I usually only get off 2, but then we can stun and back up a bit to nail that 3rd one.</p><p> </p><p>Other than those 2 things I don't really see any negatives, and the positives outweigh the negatives heavily. I've never had a problem finding a group, guild group or pu group. Everyone needs DPS and we do that better than anyone. </p><p> </p><p>GL with your decision.</p>
<div></div><blockquote><p></p><hr>leoneo10 wrote:one thing i'd like to know is how well are rangers End-game?<p><font color="#ffff66">Two words: "Freaking incredible." </font></p><p>also will groups want me?</p><p><font color="#ffff66">Yep. And if they don't, they're dumb. </font></p><p>And i hear that arrows/poisens take ALOT of money, is that true and just about how much money?</p><p><font color="#ffff66">There are costs, probably moreso than most other classes, but they're a fact of life and you accept them. Arrows can mostly be summoned; you really only need to purchase arrows for raiding. Poisons can be pricey if you choose to spend a lot on them, or they can be a minor investment if you want to conserve funds. YMMV, of course, and obviously you get what you pay for - buy lots of tier-appropriate Legendary damage poison and your DPS will reflect that; scrimp and pinch with cheap NPC poison and youre DPS will suffer accordingly. </font></p><p></p><hr></blockquote>
Kelleborn
01-17-2006, 11:54 PM
Speaking as one of those that has done over 1000 quests, I have xp turned, all of my experience comes from quests. I just dinged 59 this weekend. No rush to 60, gets boring at the top for a long time.I love my ranger. Wish we had some other utility besides straight dps but I work with what I got. Once you get Thorny trap there is little reason you should not be able to solo named and other heroics that you need.<div></div>
Valandur1975
01-18-2006, 12:18 AM
I have a 40 Ranger - hardly part of the endgame, as it were, but I'll throw in my two cents:1)Grouping: never have a problem finding a group (if I am in search of one). You don't bring much other than DPS to the table, and your actions in-combat are about as simple as it gets - let the arrows fly, and hit your "aggro reduction" special when you can.2)Soloing: This is where we shine, IMO. I am a dedicated soloer, who groups from time to time to break the monotony, or to finish difficult quests (either mine, or someone else who needs help with theirs). Soloing with my Ranger is a pleasure and a breeze. You can develop some fun tactics with both your melee and ranged abilities depending on your specials/situations. MOBs go down pretty quickly, and the XP rolls in at a nice pace. I have a 40 Paladin that I think of as a "second main", and he is much more tedious to grind with compared to the Ranger.3)As stated, arrows don't cost you a thing until the raiding-game begins. Just upgrade your arrow-summoning ability to adept III/Master(I took mine at level 34 - summoning 65 feyiron arrows), and then hit it when you can out of combat (10 minute recast). Poisons, well, I don't use them all that often. I know, I know, that is blasphemous to most Rangers!<span>:smileysurprised:</span> Truth is, even when I have them on me, I forget to activate them most of the time. They do offer a DPS improvement, but even w/o them, we are still DPS machines.All in all, I think, no matter what class you have, it will get stale from time to time, and you'll want to roll an alt to try something different. Heck, even with two 40 mains and a 30 alt, I will roll new chars on the IoR just to take a break from the usual scenery.<div></div>
<div></div><blockquote><hr>Valandur1975 wrote:Poisons, well, I don't use them all that often. I know, I know, that is blasphemous to most Rangers!<span>:smileysurprised:</span> Truth is, even when I have them on me, I forget to activate them most of the time. They do offer a DPS improvement, but even w/o them, we are still DPS machines.<div></div><hr></blockquote>Not blasphemous, per se - if you want to handicap your damage, that's your own choice. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But please, for the love of all that's holy, start using them regularly. Put a post-it note on your monitor, set in-game reminders to go off every hour, have your guildies bug you, whatever it takes. You're just not operating at close to 100% of your potential without 'em.
King Leor
01-18-2006, 01:12 AM
<div></div><p>AHHH!!!! not using poisons is indeed wrong..lol. While raiding anyways, if using adestes poisons, it actually makes up for anywhere between 30% - 40% of all your DMG, (based on your INT) Last night my INT was at 344 and when looking at the parses afterwards my adestes was doing 38% of all my outgoing DMG. (I love advanced combat tracker...) SO ya we are still DPS machines....... but definately not living up to potential if not using poisons.</p><p>LeoricLevel 60 ranger</p>
Valandur1975
01-18-2006, 01:25 AM
<div></div>I knew I would catch the Ranger Wrath! <span>:smileyvery-happy:</span><div></div><p>Message Edited by Valandur1975 on <span class="date_text">01-17-2006</span><span class="time_text">12:25 PM</span></p>
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