View Full Version : what is Trick Arrow?
MysticoN
01-16-2006, 09:29 AM
Hello all.. i dont understand this "spell"is it a "taunt" CA? and what is Blame?
MysticoN
01-16-2006, 09:51 AM
ok i found out that it give the next player that attack high amout of agro.. but still dont know what blame is:/im sooo noob:p hehe
D3CLI
01-16-2006, 01:25 PM
This line puts a buff on the target of your target that increases their hate gain by a percentage for the duration. To clarify that, let's say that I use the version I have (confusion arrow) on Mob X. Mob X has Tank Z targeted. So Tank Z gets a buff that causes his aggro to be increased by 80% for the next 10 seconds. That's my understanding of it anyway.<div></div>
Saihung23
01-16-2006, 07:48 PM
<div></div><blockquote><hr>MysticoN wrote:ok i found out that it give the next player that attack high amout of agro.. but still dont know what blame is:/im sooo noob:p hehe<hr></blockquote><p>No worries Mysticon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>This is how I have always interpreted what trick arrow is doing/how it works. I am not sure if it differs from the reply above, however, this method has never given me any grief.</p><p>Trick arrow is for a ranger in a group who works closely with the tank on pulls. When you hit, say, a bear with Trick Arrow...that bear will gain immense agro for the next person to either melee hit him or cast a ca on him (finger wigglers never seemed to draw agro when they cast a spell early though, but I tell them to wait anyway). </p><p>So, to simply sum it up as I use(d) this myself:</p><p>step 1) Tell the tank that he is a great tank and you would like to help him...not that he needs help being the uber tank that he is. </p><p> step 2)Tell the tank that if you trick arrow pull the mob, he can then hit it with a melee or melee CA and not have to worry about taunting as much.</p><p>step 3) find a mob, hit it with trick arrow and run the mob to your tank buddy so he can whack it</p><p>step 4) ****at this point mob has massive hate towards the tank**** Kill said mob...still paying attention to using your debuffs, cant be too careful. After all, the tank is letting you pull now <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>You just have to be carefull about your tanks ego...they can take all of those big mean hits in battle, but some tanks have a particularly vulnerable ego when it comes to pulling a mob. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>peace Health and Happiness</p><p>Saihung</p>
May Ham
01-16-2006, 08:15 PM
<div></div><div>Pulling with Trick Arrow is a dangerous idea, and not needed at all ( for the fact poster above stated, you dont want to take a chance anyone gets aggro except the tank). Just use it AFTER the tank starts hitting mob. This way, tank gets the xtra aggro. And....if you are gonna pull for a tank, pull with one of your debuffers..<blockquote><hr>D3CLINE wrote:This line puts a buff on the target of your target that increases their hate gain by a percentage for the duration. To clarify that, let's say that I use the version I have (confusion arrow) on Mob X. Mob X has Tank Z targeted. So Tank Z gets a buff that causes his aggro to be increased by 80% for the next 10 seconds. That's my understanding of it anyway.<div></div><hr></blockquote>^^^^^This is correct. ^^^^^</div>
I've always thought that it would be nice if the trick arrow was also not a line of sight arrow. If your going to pull with it, might as well have the benefit of miracle arrow. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Sirlutt
01-16-2006, 08:23 PM
yes i dont use this to pull... i use either Magical Arrow followed by a hate suppressor, or Surveil to pull. surveil is great. Stand the tank out front, put the troops in behind./ Ranger goes up, Surveil, mob agro's the tank.i use Surveil to make a mob attack a pally friend when i think he is chatting too other people and not helping me get Xp enough .. lol<div></div>
Tobann
01-16-2006, 09:26 PM
Yeah be carefull with Trick arrow. If you hit the mob and the trick arrow triggers a proc,you will have double aggro and it will be hard to shed. I wait till the tank hits the mob once or twice, then hit it with trick. Seems to lock aggro on the MT pretty well.Buaf 45 Ranger Faydark<div></div>
D3CLI
01-17-2006, 01:26 PM
<div></div><div><span><blockquote><hr>Saihung23 wrote:<div></div>Trick arrow is for a ranger in a group who works closely with the tank on pulls. When you hit, say, a bear with Trick Arrow...that bear will gain immense agro for the next person to either melee hit him or cast a ca on him (finger wigglers never seemed to draw agro when they cast a spell early though, but I tell them to wait anyway).<hr></blockquote>This line of spells used to work this way, but was changed in the combat revamp. Perhaps it proved to confusing or just limited the usefulness of the spell. Now it is no longer simply the next person to hit the mob gains a lot of aggro, but puts an effect on the mobs current target to increase hate gain. IMO the spell is MUCH more useful the way it is now than it was previously. Previously the only way that I really saw it to be useful is in the manner that Saihung described during pulling, but you had to be very careful that the next person to hit it was the tank (or whatever person you wanted to have agro). Now, it can be used at any time, but IMO proves most useful when used in cordination with your tank. I'm not sure if the duration chages throughout the line off the top of my head, but I believe that the version I have currently only lasts 10 seconds. Using this spell is fairly easy now:Make sure your tank understands what it does (increases hate gain for limited time by x percentage)Make sure the mobs implied target is the tank (or whoever you want to have agro)Use the CA and then tell them so they know to use their taunts/high-agro abilities during the 10 seconds so that it has the maximum effect</span></div>
Mentla
01-17-2006, 07:44 PM
Lordy am I glad I clicked this thread! I thought it was a way for the Ranger to get agro! I always avoided using it! <span>:smileysurprised:</span><div></div>
Gareorn
01-17-2006, 09:53 PM
<div></div><blockquote><hr>Mentla wrote:Lordy am I glad I clicked this thread! I thought it was a way for the Ranger to get agro! I always avoided using it! <span>:smileysurprised:</span><div></div><hr></blockquote>It also works well for holding aggro if you are tanking with a caster as a partner. It's one of the most useful CA's we have. Practice with it, you'll love it. It works best in a macro that tells the group you are using it. Trick Arrow followed immediatly by a group heal equals dead healer. I'm one of those who learned the hard way.:smileysurprised:
Yeah the way it reads at the top now is:Ranged attack that enrages the target, causing the next person *it attacks* to generate much more hate for a short duration.So yeah as said above as long as the next person to get hit by the mob is the tank, all is well, lol.<div></div>
<div></div><blockquote><hr>Gareorn wrote:<div></div>It also works well for holding aggro if you are tanking with a caster as a partner. It's one of the most useful CA's we have. Practice with it, you'll love it. It works best in a macro that tells the group you are using it. Trick Arrow followed immediatly by a group heal equals dead healer. I'm one of those who learned the hard way.:smileysurprised:<hr></blockquote><p>No no no, that's just "mysterious buggy aggro, no idea why they suddenly splatting the priest... " /shrug</p><p>It's not like they can tell Trick Arrow from any other bow shot, you know. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Oh, and those adds you pulled while backing up to maintain bow range? Cleverly explained away by "need these for a quest." Plus it's more efficient to have the ranger help pulling during combat rather than wasting downtime between mobs... right? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Gareorn
01-18-2006, 02:33 AM
<div></div><blockquote><hr>Jay42 wrote:<div></div><blockquote><hr>Gareorn wrote:<div></div>It also works well for holding aggro if you are tanking with a caster as a partner. It's one of the most useful CA's we have. Practice with it, you'll love it. It works best in a macro that tells the group you are using it. Trick Arrow followed immediatly by a group heal equals dead healer. I'm one of those who learned the hard way.:smileysurprised:<hr></blockquote><p>No no no, that's just "mysterious buggy aggro, no idea why they suddenly splatting the priest... " /shrug</p><p>It's not like they can tell Trick Arrow from any other bow shot, you know. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Oh, and those adds you pulled while backing up to maintain bow range? Cleverly explained away by "need these for a quest." Plus it's more efficient to have the ranger help pulling during combat rather than wasting downtime between mobs... right? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><hr></blockquote>LOL! I kept my mouth shut and made a mental note to myself. You know everyone was thinking "dang tank can't hold aggro.":smileyvery-happy:
Mentla
01-18-2006, 09:12 PM
<span><blockquote><hr>Zhek wrote:Yeah the way it reads at the top now is:Ranged attack that enrages the target, causing the next person *it attacks* to generate much more hate for a short duration.So yeah as said above as long as the next person to get hit by the mob is the tank, all is well, lol.<div></div><hr></blockquote>Do we have a 100% certainty on this, e.g. it was in some release notes? Is it the next person to attack the mob gets the agro or the next person ATTACKED by the mob?</span><div></div>
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