View Full Version : Confusion Arrow
Blackin_DeMast
01-09-2006, 10:48 PM
<div>I can't get this to work for me properly. As most of you know a big part of our job in grouping is to avoid getting agro. Problem is that with all my procs even a simple auto bow attack at the beginign of a fight will grab agro and keep the mob on me for a while. I have been sitting back in fights for a couple of seconds to let the tank uild agro before opening up with a ranged CA. This has been working fine, but I was thinking maybe I could open with Confusion Arrow after the tank pulled the mob and then wait for him to build agro. So the fight should look like this. Tank pulls mob, as mob is approaching I fire confusion arrow and turn off auto bow attack while the CA is preparing so that I dont auto attack right after confusion arrow. Then the tank will hit the mob and get the extra agro from my confusion arrow and I could then continue with another CA.</div><div> </div><div>The problem is that my confusion arrow is getting me agro. The tank pulls and I start casting confusion arrow making sure to turn off auto bow attack while casting. Confusion arrow hits and I get agro. Mob runs after me as I hit evade to try and loose agro, but it is too late. Takes three to five seconds for tank to get agro back. </div><div> </div><div>The only thing I can think of is that one of the procs is counting as "the next attack" and generating agro. Has anyone else had the same problem? If this is working as intended, what is the purpose because we would have to turn off our offensive stance and other procs to get the benefit from this CA.</div><div> </div><div> </div><div>Note that this is only the case if the tank is one level above me or less. Tanks two levels above me don't have any problems keeping agro from me... most the time.</div>
Ranja
01-09-2006, 11:12 PM
<div></div><p>Yes this happens to me occasionally but only when my poison and Arrow Frenzy proc go off with the arrow. It is certainly a pain what I do is turn off Arrow Frenzy right before I use Confusion to make sure that does not proc as well. Poison I leave up because I dont want to have to reapply that during the fight. Also son't use Evade in those circumstances use Surveil or Improved Surviel it is a much larger aggro reduction plus it stealths you for your next stealth CA if you want.</p><p>I thikn it is jsut a matter of luck with this CA. If all your procs go off you are going to do a ton of damage and pull aggro. Turn off Arrow Frenzy to make sure that does not proc and then use Surveil line if you do pull aggro. Usually with arrow frenzy off I don't pull aggro b/c Arrow Frenzy is an extra attack that can proc posion again<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Elbryan</p><p>58 Ranger</p><p>Blind Guardians</p>
Salor Ravensworth
01-10-2006, 12:03 AM
<div></div><div></div><div><font size="2">Here is the thing about Confusion Arrow. Read what the CA says on a Master:</font></div><div><font size="2"></font> </div><div><font size="2">Inflicts 468 melee damage on target</font></div><div><font size="2">On a successful melee attack this spell will cast Blamed on target of attack.</font></div><div><font size="2">Lasts for 10 seconds.</font></div><div><font size="2"> Increase Hate Gain of target by 80%</font></div><div><font size="2">If Bow equipped in ranged</font></div><div><font size="2"></font> </div><div><font size="2">Now its weird that all our ranged CA says the it inflicts melee damage doesnt it, even Archers Frenzy inflicts melee damage so in theory, we should get hate most of the time anyways if we proc a Quick Shot off the bat whenever we use this CA. But we dont. This skill is intended to control our hate and transfer some to an auto-attack melee(Our ranged auto-attack is considered ranged) DURING a fight. Not at the very beginning when there is no hate to begin with. What you are doing is building hate onto yourself by means of this skill, the procs from your weapons, and your poisons. You could be doing 400-3000+ damage when you fire off this skill and boy the mob will hate you for it. You have to let the tank build hate first before you fire away. Even one taunt will do. Then fire CA. Learning to control our hate with this skill, Surveil, and Evade with EVERY DIFFERENT tank can be fun and challangeing because every tank builds hate differently. Or you could do what Bentgate does and turn off/on your skills, unequip melee weapons procs, and turn off poisons(he leaves poisons)(but imo, this wastes valuable seconds in high lv content).</font></div><div><font size="2"></font> </div><div><font size="2">Salor Ravensworth</font></div><div><font size="2">AB</font></div><div><font size="2">60 Ranger/60 Woodworker</font></div><div><font size="2">The Bekwen Alliance</font></div><p>Message Edited by Salor Ravensworth on <span class="date_text">01-09-2006</span><span class="time_text">02:07 PM</span></p><p>Message Edited by Salor Ravensworth on <span class="date_text">01-09-2006</span><span class="time_text">02:11 PM</span></p>
Lexan
01-10-2006, 01:43 AM
<div></div><blockquote><hr><div></div><div></div><div><font size="2">Inflicts 468 melee damage on target</font></div><div><font size="2">On a successful melee attack this spell will cast Blamed on <font color="#ff3333">target of attack</font>.</font></div><div><font size="2">Lasts for 10 seconds.</font></div><div><font size="2"> Increase Hate Gain of target by 80%</font></div><hr></blockquote><div>I am not 100% sure but i think that what the arrow is intended to do is whomever the mob is targeting ie the tank it casts the blame on him. So if the mob is currently targeting your mt then it increases his hate by 80% for 10seconds. At least thats the way i read it. </div><div> </div><div> </div>
Lexan
01-10-2006, 01:44 AM
<div>Honestly im not sure all i know is Magank is a agro beast! I think its the ogre in him!!!!</div>
Ronin
01-10-2006, 04:11 PM
It means on a successful hit, it has a chance to cast blame. Which then all dmg or taunts of any type done to the mob will have thier effect increased by 80%. Now if you think about it, tanks even mid to high 50's only gain 600-800ish per taunt, and maybe taunt value = to each dmg hit. You also have priests dishing out mean agro with heals, and casters with dmg spells, so I tend to do this, since i normally have a static group i'm always with.I hotkey that skill line in a macro. This lets me tell everyone its hate boost is inc. Then all but the fighter give a couple seconds of free taunt time to the fighter. THis build a lot of mean agro on the fighter really fast. Also note, group buffs your fighters might be able to cast are also agro increasers, so if they have the chance firing those off on way back to group is a good thing also, build extra agro from get go.Now, once we got this tatic down in group, we've managed to burn mobs down really fast. Don't have to hold back, cause tanks built so much agro he won't loose it. Hehe even our Bruiser in group, he accidently got agro once, feigned, waited till mob was nearly dead got up and mob still turned right back to him, thats how much agro one can build on a tank with this.Now, you have to make sure no healers are throwing heals also, or have dot heals up, cause they are gona grab agro really fast this way, with this skill. Heals are taunts, and the 80% or whatever level of % gain to hate is added to heals and buffs.Without a doubt, the skill works well, but only if used well. And I'd recommend not using this shot just out of the blue on raids, cause you'll throw agro around off MT and cause problems =)<div></div>
jarlaxle8
01-10-2006, 05:02 PM
<div></div><div>the general spell description reads this:</div><div> </div><div>"Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration"</div><div> </div><div>confused me at first, cause it used to be different (pre LU13: next person to hit the mob enrages it). but if i read it correct, it means that the person who is attacked by the mob gains much more hate; not all people who take action, just the one in target of the mob. and not next person to hit the mob, like it used to be.</div><div>so, when you are sure to not grab agro from the tank right away and the mob bashes on the tank, let loose. i tend to have a higher tank in grp, so i can safeley throw this one out at start when the tank needs to build some good agro. but if you tend to grab agro by shooting at start, it may be good to wait a bit before using this.</div><div> </div><div>--------------------------<a target="_self" href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204">Ryilan Nightbreeze </a>--------------------------</div><p>Message Edited by jarlaxle888 on <span class="date_text">01-10-2006</span><span class="time_text">01:04 PM</span></p>
Lexan
01-10-2006, 09:10 PM
<div>yeah for me it really seems to stick it on the tank better not draw it to someone else!</div>
Niuan
01-10-2006, 11:51 PM
<div></div><div></div><blockquote>removed cause... I'm wrong hehe</blockquote><p>Message Edited by Niuan on <span class="date_text">01-10-2006</span><span class="time_text">10:53 AM</span></p>
Fennir
01-11-2006, 01:13 AM
I usually just use it as an arrow attack on raids. The maintained 'confusion' debuff seems to fall off raid mobs within a second or two anyways, and if it doesn't, I cancel it. We have too many people trying to DPS a mob on a raid for it to be worth me calling for a stop/slowdown just because of the slim chance that the confusion debuff will stay active long enough to really affect the hate list. Most likely I'll just end up adding a ton of hate to a wizzy or a warlock.If my whole raid was on TS or vent, I might use it for its intended purpose more often, but right now it's just another bow attack for procs to me.<div></div>
Ronin
01-11-2006, 04:26 AM
Actually don't go by desciptions its miss leading, doesn't stop after one person will effect anyone the mob hits for the duration of the effect. And your correct, does work little differently then old way, which admittingly I was tired when wrote what I did last post lol. Wrote the thing in both how it works for old and new combined.Also I did a little testing and also filed a bug report as to the description for the effect placed on the mob. How its working atm.YOu use the skill, If you hit then the mob has a buff added to its buff list, and you have a buff added to your list, for maintained spells, same place poisons show up after procs. This will let you know thats its in effect on the mob, and also let you know when it wears off. Now this is the kicker, Doesn't effect just the next person, it also effects anyone that gets hit for duration of the spell effect, about 10-15seconds never timed it really for that side of it. Now, how we tested this was by rooting the mob, after it was pulled, then me hitting it with the effect, then 2 people walked up one at a time and took a hit then backed away. Easy one got the effect in their buffs window. So if the description is how its suposed to be done, its not working correctly, the buff should fade soon as the mob hits anyone.I can also say this. If you draw agro with the shot, don't attack till that buff is gone cause you will get a huge amount of agro fast.Also this is a really nice skill to use when you are in a raid in more controlled situations then normal exp groups. People on raids mostly know to wait for attacks till MT calls for it. SO your MT can pull, ranger can tag with this and the Tank will get hit and start getting good agro. But I'll also say this. Does not matter how much agro a tank can do, if a ranger wants agro, he's gona get it hehe. Cause if you pop all your skills with 2-3 poisons running plus stance procs, and bow procs, you can in turn out taunt even tanks 3-4 even 5 levels higher if all those hits are landing. I've seen it happen several times on resent raids where I wasn't playing my ranger and instead playing my Bruiser for certain body pulls in some social mob areas. Hehe still can't get through a ranger I knows head that he has to wait a bit before opening up his dps like that. But admitingly, even with a mob down to 10% hp, I've pulled agro unloading my CA's with ranger. Just tend to not get as much if you hold back a bit till agro is controlled mostly.<div></div>
jarlaxle8
01-11-2006, 12:16 PM
<div></div><div>nice work RoninDF and pretty smart move with the root and walk up test. :smileyhappy:</div><div> </div><div>but i am confused by this:</div><div></div><blockquote><hr>RoninDF wrote:... Easy one got the effect in their buffs window. ...<hr></blockquote><div>i assume you mean 'everyone got the effect in their buffs window'? well, must be, else the rest wouldn't make sense, lol.</div><div> </div><div>as for that: anyone noticed the pun on the name of the CA? i wonder if the name is really referring to 'confusing the mob' or rather confusing the rangers who use it... :smileyvery-happy:</div><div> </div><div>--------------------------<a target="_self" href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204">Ryilan Nightbreeze </a>--------------------------</div>
xandez
01-11-2006, 01:52 PM
very rarely use the confusion arrow for deaggro purposes, i just usually use it as extra attack <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />heh... just have to be careful in the beginning thats all (atleast works best for me)++Xan<div></div>
jarlaxle8
01-11-2006, 02:10 PM
<div></div><div></div><div></div><blockquote><hr>xandez wrote:very rarely use the confusion arrow for deaggro purposes, i just usually use it as extra attack <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />heh... just have to be careful in the beginning thats all (atleast works best for me)++Xan<hr></blockquote><p>it's not meant for deaggro purposes. it doesn't help you in the slightest (except if you look at it as 'helps MT keep aggro off me by building more aggro'). it's meant to help aggro gain of MT, which can be pretty useful.</p><p>as for another use, if you end up in the unlucky situation of being tank, this one followed up with high hitters at pull should work as a 'taunt' to build up some aggro. at least for a single target, or at least for the big bady in a group of mobs.</p><p>--------------------------<a href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target="_self">Ryilan Nightbreeze </a>--------------------------</p><p>Message Edited by jarlaxle888 on <span class="date_text">01-11-2006</span><span class="time_text">01:59 PM</span></p>
xandez
01-11-2006, 06:45 PM
<div></div><blockquote><hr>jarlaxle888 wrote:<div></div><div></div><p>it's not meant for deaggro purposes. it doesn't help you in the slightest (<font color="#ff6666"><b>except if you look at it as 'helps MT keep aggro off me by building more aggro'</b></font>). it's meant to help aggro gain of MT, which can be pretty useful.</p><p><font color="#ff9900">Yep, thats what i ment with my _deaggro_ statement anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></p><p>as for another use, if you end up in the unlucky situation of being tank, this one followed up with high hitters at pull should work as a 'taunt' to build up some aggro. at least for a single target, or at least for the big bady in a group of mobs.</p><font color="#ff9900">Nod, most likely more helpful in situations like that... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></font><hr></blockquote><font color="#ff9900">++Xan</font>
jarlaxle8
01-11-2006, 07:34 PM
<div></div><blockquote><hr>xandez wrote:<div></div><blockquote><hr>jarlaxle888 wrote:<div></div><div></div><p>it's not meant for deaggro purposes. it doesn't help you in the slightest (<font color="#ff6666"><b>except if you look at it as 'helps MT keep aggro off me by building more aggro'</b></font>). it's meant to help aggro gain of MT, which can be pretty useful.</p><p><font color="#ff9900">Yep, thats what i ment with my _deaggro_ statement anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></p><p>as for another use, if you end up in the unlucky situation of being tank, this one followed up with high hitters at pull should work as a 'taunt' to build up some aggro. at least for a single target, or at least for the big bady in a group of mobs.</p><p><font color="#ff9900">Nod, most likely more helpful in situations like that... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></font></p><hr></blockquote><font color="#ff9900">++Xan</font><hr></blockquote><p>hmm. well, i wouldn't say it's more helpful just for us in tank situations. the 60 or so % aggro gain for the MT at start of fights is nothing to be sneezed at, even with the short duration.</p><p>the tank may be glad to have the help, especially if another dps next to the Ranger is around. although he may not realize one of the dps machines is actuallly helping him build aggro for a change... :smileyvery-happy:</p><p>--------------------------<a href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target="_self">Ryilan Nightbreeze </a>--------------------------</p>
Ronin
01-12-2006, 12:35 AM
btw, yes i ment each persons buff window, that was hit<div></div>
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