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IAmTacoSal
12-25-2005, 11:26 AM
Is it just that the higher your AGI is the faster it regenerates or are there other factors? <div></div>

Siphar
12-25-2005, 12:31 PM
<P>AGI affects scout power pool (total power) but not regen..</P> <P>Only 4 things affect power (mana) regen: -</P> <P>- Equipment with FT (flowing thought) on them like Prismatic, GEB boots etc.</P> <P>- Drink</P> <P>- Natural </P> <P>- Trait "+" Character selected</P>

IAmTacoSal
12-25-2005, 01:53 PM
<div></div><span><blockquote><hr>Siphar wrote:<p>AGI affects scout power pool (total power) but not regen..</p> <p>Only 4 things affect power (mana) regen: -</p> <p>- Equipment with FT (flowing thought) on them like Prismatic, GEB boots etc.</p> <p>- Drink</p> <p>- Natural </p> <p>- Trait "+" Character selected</p> <div></div><hr></blockquote>By natural do you mean your base unmodified amount? If so does anything affect this (such as my character level?) P.S. While I'm asking this I figure I'll ask one more newbie question... Does str increase your damage with a bow or only melee... if it doesn't what does increase ranged damage?</span><div></div><p>Message Edited by IAmTacoSalad on <span class=date_text>12-25-2005</span> <span class=time_text>03:56 AM</span>

hieronym
12-25-2005, 03:56 PM
<DIV>str increases your auto melee, auto ranged, CA  melee and ranged CA damage</DIV><p>Message Edited by hieronymus on <span class=date_text>12-25-2005</span> <span class=time_text>02:59 AM</span>

IAmTacoSal
12-25-2005, 04:08 PM
<span><blockquote><hr>hieronymus wrote:<div></div> <div>str increases your auto melee, auto ranged, CA  melee and ranged CA damage</div><p>Message Edited by hieronymus on <span class="date_text">12-25-2005</span> <span class="time_text">02:59 AM</span></p><hr></blockquote><span>Hmm... thanks what stat should I be focusing for group/raid play? STR AGI or STA?</span></span><div></div>

Vifarc
12-25-2005, 06:45 PM
<span>You forgot some totems.<blockquote><hr>Siphar wrote:<p>AGI affects scout power pool (total power) but not regen..</p> <p>Only 4 things affect power (mana) regen: -</p> <p>- Equipment with FT (flowing thought) on them like Prismatic, GEB boots etc.</p> <p>- Drink</p> <p>- Natural </p> <p>- Trait "+" Character selected</p> <div></div><hr></blockquote></span><div></div>

Siphar
12-25-2005, 07:49 PM
<DIV>Siphar wrote:<BR> <P>AGI affects scout power pool (total power) but not regen..</P> <P>Only 5!! things affect power (mana) regen: -</P> <P>- Equipment with FT (flowing thought) on them like Prismatic, GEB boots etc.</P> <P>- Drink ... depends on the tier, lvl and quality of drink, which can also add a particular modifier such as +333 power (to max) etc.</P> <P>- Natural ... is constant throughout - used to be a set % of your total power pool. But it changes with every LU it seems lol.</P> <P>- Trait "+" Character selected... This is usually +5 regen to hp, to power or +2% to total power pool or to total HP. </P> <P>- Totems and Potions !!! ... again tier and lvl dependent affecting duration and quality.</P> <P>STR affects melee (auto attack) and bow damage yes. My Ranger has around 280 STR and 280 AGI self buffed.</P> <P>As a scout in particular a Ranger- STR and AGI are your two main attributes you need to raise. STR = damage and being DPS class this a major priority and AGI affects total power pool and avoidance %, very useful for soloing and using melee. Trait wise i always selected STR and total HP. 55+ we don't worry about power too much because if you burn out of power using CA bow or melee attacks, you can just use "Stream of Arrows" for a fast paced 30 sec bow attack, combines with Manastone 1 + 2 and hearts/shards from necro/conjuror. I have never ran our of power basically during any length of fight so focus as much on STR as you can.</P> <P>Across the board - WIS = Ability to withstand spell damage and INT = Boost damage from spells cast eg. Paladin. STA = will boost 'hit point' or HP value.</P> <P>-- 60 ranger -- 55 Pally --</P></DIV><p>Message Edited by Siphar on <span class=date_text>12-25-2005</span> <span class=time_text>07:00 AM</span>

IAmTacoSal
12-26-2005, 05:51 AM
<span><blockquote><hr>Siphar wrote:<div></div> <div></div> <div></div> <div>Siphar wrote: <p>AGI affects scout power pool (total power) but not regen..</p> <p>Only 5!! things affect power (mana) regen: -</p> <p>- Equipment with FT (flowing thought) on them like Prismatic, GEB boots etc.</p> <p>- Drink ... depends on the tier, lvl and quality of drink, which can also add a particular modifier such as +333 power (to max) etc.</p> <p>- Natural ... is constant throughout - used to be a set % of your total power pool. But it changes with every LU it seems lol.</p> <p>- Trait "+" Character selected... This is usually +5 regen to hp, to power or +2% to total power pool or to total HP. </p> <p>- Totems and Potions !!! ... again tier and lvl dependent affecting duration and quality.</p> <p>STR affects melee (auto attack) and bow damage yes. My Ranger has around 280 STR and 280 AGI self buffed.</p> <p>As a scout in particular a Ranger- STR and AGI are your two main attributes you need to raise. STR = damage and being DPS class this a major priority and AGI affects total power pool and avoidance %, very useful for soloing and using melee. Trait wise i always selected STR and total HP. 55+ we don't worry about power too much because if you burn out of power using CA bow or melee attacks, you can just use "Stream of Arrows" for a fast paced 30 sec bow attack, combines with Manastone 1 + 2 and hearts/shards from necro/conjuror. I have never ran our of power basically during any length of fight so focus as much on STR as you can.</p> <p>Across the board - WIS = Ability to withstand spell damage and INT = Boost damage from spells cast eg. Paladin. STA = will boost 'hit point' or HP value.</p> <p>-- 60 ranger -- 55 Pally --</p></div><p>Message Edited by Siphar on <span class="date_text">12-25-2005</span> <span class="time_text">07:00 AM</span></p><hr></blockquote>Alright, do you know what effects the "natural" regeneration rate though?</span><div></div>

Siphar
12-26-2005, 06:21 AM
<DIV>You cannot change Natural regen of power- hence the word 'natural'. You can however boost your regen using my list: -</DIV> <DIV> <P>- Equipment with FT (flowing thought) on them like Prismatic, GEB boots, Manastone etc...</P> <P>- Drink ... depends on the tier, lvl and quality of drink, which can also add a particular modifier such as +333 power (to max) etc.</P> <P>- Trait "+" Character selected... This is usually +5 regen to hp, to power or +2% to total power pool or to total HP. </P> <P>- Totems and Potions !!! ... again tier and lvl dependent affecting duration and quality.</P> <P>Enjoy - </P></DIV><p>Message Edited by Siphar on <span class=date_text>12-25-2005</span> <span class=time_text>05:22 PM</span>

IAmTacoSal
12-26-2005, 08:09 AM
<span><blockquote><hr>Siphar wrote:<div></div> <div>You cannot change Natural regen of power- hence the word 'natural'. You can however boost your regen using my list: -</div> <div> <p>- Equipment with FT (flowing thought) on them like Prismatic, GEB boots, Manastone etc...</p> <p>- Drink ... depends on the tier, lvl and quality of drink, which can also add a particular modifier such as +333 power (to max) etc.</p> <p>- Trait "+" Character selected... This is usually +5 regen to hp, to power or +2% to total power pool or to total HP. </p> <p>- Totems and Potions !!! ... again tier and lvl dependent affecting duration and quality.</p> <p>Enjoy - </p></div><p>Message Edited by Siphar on <span class="date_text">12-25-2005</span> <span class="time_text">05:22 PM</span></p><hr></blockquote>You seem to be misunderstanding my question... Allow me to clarify... So what you are saying is that at lvl 60 my "natural" regeneration will be the same as when I was level 1? </span><div></div>

Siphar
12-27-2005, 10:19 AM
<P>Answered several times:</P> <P>- Natural - used to be a set % of your total power pool -</P> <P>So as you gain a larger power pool >> your natural regen raises.</P>

Siphar
12-27-2005, 10:24 AM
<P>Example: Say Natural power regen is 4% of your total power and you have 100 power at Level 10. Then your natural power regen is +4 per tick (every 6 secs)</P> <P>Now you gain several levels and you total power is now 200. 4% of 200 = +8 power per tick (every 6 secs).</P> <DIV>Enjoy - </DIV>

IAmTacoSal
12-27-2005, 10:36 AM
<span><blockquote><hr>Siphar wrote: <p>Answered several times:</p> <p>- Natural - used to be a set % of your total power pool -</p> <p>So as you gain a larger power pool >> your natural regen raises.</p> <hr></blockquote>Not to be rude but you only answered it once before and you didn't clarify "</span>- <i>Natural ... is constant throughout -<b> used to be a set %</b> of your total power pool. But it changes with every LU it seems lol.</i>" Anyway thank you for the help... so agility will indirectly improve my regenration rate then by buffing the total pool? <div></div>

Siphar
12-27-2005, 02:59 PM
<DIV>"so agility will indirectly improve my regenration rate then by buffing the total pool?"<BR></DIV> <DIV>You cannot increase the % but the amount of power you gain per tick (6 secs) can by increased yes by boosting your overall maximum power pool number - it is as far as i know a set %. So if 4% (per tick) for example its always 4% at whatever level. </DIV> <DIV> </DIV> <DIV>- Buffs from players also buff max power as well as other items and factors stated above.</DIV> <DIV> </DIV> <DIV>The AGi at lvl 60 per power was like +1 AGI added something like 1.6 power. So not so significant but it all adds up.</DIV> <DIV> </DIV> <DIV>Most lvl 60 people want power regen items like GEB boots and prismatic weapons which offer very good rates of regen (+5/tick and +14/tick respectively and all stack - so 5+14 = +19 power/tick extra on top of all other power regen). Eq2 has food and drink though which vastly increase your regen out of combat (food for hp and drink for power). Your equipment and everything else generally affects in-combat regen which is where it is most important- especially for long raid battles.</DIV><p>Message Edited by Siphar on <span class=date_text>12-27-2005</span> <span class=time_text>02:11 AM</span>

IAmTacoSal
12-27-2005, 03:13 PM
<span><blockquote><hr>Siphar wrote:<div></div> <div></div> <div>"so agility will indirectly improve my regenration rate then by buffing the total pool?"</div> <div>You cannot increase the % but the amount of power you gain per tick (6 secs) can by increased yes by boosting your overall maximum power pool number - it is as far as i know a set %. So if 4% (per tick) for example its always 4% at whatever level. </div> <div> </div> <div>- Buffs from players also buff max power as well as other items and factors stated above.</div> <div> </div> <div>The AGi at lvl 60 per power was like +1 AGI added something like 1.6 power. So not so significant but it all adds up.</div> <div> </div> <div>Most lvl 60 people want power regen items like GEB boots and prismatic weapons which offer very good rates of regen (+5/tick and +14/tick respectively and all stack - so 5+14 = +19 power/tick extra on top of all other power regen). Eq2 has food and drink though which vastly increase your regen out of combat (food for hp and drink for power). Your equipment and everything else generally affects in-combat regen which is where it is most important- especially for long raid battles.</div><p>Message Edited by Siphar on <span class="date_text">12-27-2005</span> <span class="time_text">02:11 AM</span></p><hr></blockquote>Alrighty thanks for all the help Siphar. <span>:smileywink:</span></span><div></div>

Jay
12-27-2005, 09:34 PM
<DIV>Generally speaking, you won't have to obsess much over your in-combat power regen rate. We don't burn through it too fast unless you're doing a lot of hardcore soloing. </DIV>

Siphar
12-27-2005, 10:22 PM
<DIV>As a Ranger yes we dont have many power problems. melee'ing isn't very efficient for your dps imo but getting the range to "mid" is what is important. There is a happy medium between Range and melee where you can use most of your melee CA and range CA maximising your overall dps.</DIV> <DIV> </DIV> <DIV>Stream of arrows 55+ is also very handy for some good dps and power saving.</DIV> <DIV> </DIV> <DIV>Enjoy -</DIV>

Siphar
12-27-2005, 10:23 PM
<P>Forget to hint for a peacock BOW (prismatic2) and not another duel wield- </P> <P>BOW </P> <P>BOW</P> <P>BOW....  :smileywink:</P>

Amistead
01-03-2006, 02:16 AM
<P>There are some misconceptions floating here that need to be cleared up.</P> <P>If you are concerned about IN COMBAT power regen...</P> <P>1. Drinks have no effect upon in combat power regen.  Some of them do increase your initial power pool, but NOT the rate at which you regen power.</P> <P>2.  There are several in game item effects which increase in combat power regen. Look for prismatic glow, flowing thought, battlement of the mind, and flow of fyr'urn.</P> <P>3.  The total size of your power pool does NOT affect the rate at which you naturally regen power in combat.  This is level dependent.  If you are level 60 with a 3000 power pool, and you compare your natural regen to another level 60 with a 6000 power pool, your natural regen will be the same.  </P>

Korpo
01-03-2006, 12:37 PM
^ AgreeIf I remember correctly, your IN combat NATURAL regen is level/10, so a level 43 gets 4 power per tick, a level 59 gets 5 power per tick, a level 60 gets 6 power per tick, practically nothing. Items with flowing thought, battlement, etc. will increase the total amount you regen, as will the various items you can get and spells players can cast on you. Your maximum in combat power regen is 1.5 * level, so a level 40 can get up to 60 power per tick regen. A level 60 can get up to 90. Items, however, can only regen up to 0.75 * level per tick, so a 60 can only get 45/tick from items.Confused yet?<div></div>