View Full Version : Kiting Question
valer
12-21-2005, 02:11 AM
<DIV>Hiya Folks,</DIV> <DIV> </DIV> <DIV>I've been kiting heroic mobs lately, but I've had one problem thats a pain in the @$$. I'll be kiting, say a giant in TS, and all the sudden he'll disengage and run back to his spot full health. Therefore wasting my time and being a pain in my @SS, anyone else notice this or find a way to keep em comin after you?</DIV> <DIV> </DIV> <DIV>Thanks in advance for any input.</DIV><p>Message Edited by valerik on <span class=date_text>12-20-2005</span> <span class=time_text>01:13 PM</span>
illum
12-21-2005, 02:36 AM
You're running a route that's too large. Keep the route you run between your starting point and the starting point of the mob, and you should be good <p>Message Edited by illumin on <span class=date_text>12-20-2005</span> <span class=time_text>01:37 PM</span>
g0thiC_iCe_cReaM
12-21-2005, 03:05 AM
<P>yeah there's a distance limit on encounters for them to stay active...</P> <P>i havea question for you tho, you're kiting mobs? is this with ranged auto attack or with CAs? from what i can see only 1 CA line (sniping shot) will let you use it while moving, but you have to be behind the target to begin with...or is it you are stunning, running back firing a bow CA then rinsing and repeating...</P> <P>i only ask b/c i'm currently re-learning my ranger since LU 13, he's not my main and i pretty much gave up on him before LU 13 b/c rangers were pretty much unsoloable to me (partly b/c i was clueless on how to play one), i have to say i'm starting to really get into him and enjoy playing him now that i can solo with him <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>
Crychtonn
12-21-2005, 03:51 AM
<P>Upgrading your Snare line and using it well can give you the time to create space to fire your bow CA's. It takes some time to learn to do it well but just because you can't fire CA's on the run doesn't mean you can't use them while kiting.</P> <P> </P>
g0thiC_iCe_cReaM
12-21-2005, 03:53 AM
ah, ok i thought the durration of the snare was static...w00t, i've been trying to do that with the app1 hehe...i'm only 2% successful with it too heheh...thanx for the advice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
illum
12-21-2005, 04:05 AM
<DIV><EM>quote: "i have a question for you tho, you're kiting mobs?"</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM></EM> </DIV> <DIV>what i posted was just some tips...I usually managed to kill most mobs before they get close enough for me to have to move *flex* *grunt* who's buff? :smileyvery-happy: now if I can only beat up some low green solos...</DIV>
Crychtonn
12-21-2005, 04:41 AM
<P>The snare duration is static but the % decrease in mob run speed increases when you upgrade the skill. The higher the upgrade the slower the mob runs but the duration stays the same.</P> <P> </P>
g0thiC_iCe_cReaM
12-21-2005, 04:44 AM
<P>ah ok...</P> <P>how bout cheap shot, does the duration of that increase with upgrade?</P> <P>(there are no scout/ranger upgrades on the broker on toxx usually...)</P>
Mentla
12-21-2005, 08:27 PM
Upgrades to Cheap Shot just effects level of mobs it can be used on I think? As to kiting, you're struggling to use any bow CAs on the move. We get one at around 40 that can be used while moving (and it's a beauty, get it straight up to Adp III!!!), outside of that you just use your speed de-buffs (snares) and let your poisens do the work with your auto attack. If you get enough distance in by all means fire off a CA, but you're better off loosing a Leg Shot or whatever it's called to keep them slow. Other classes can do something similar by rooting mobs and DoTing them, but that doesn't cost them any money. We have to spend good coin on poisens. Can cost a fortune to do something other classes can do for free. Oh, and they don't have to keep running around backwards. And can do it in small spaces. Crying shame we're overpowered... <div></div>
valer
12-21-2005, 09:55 PM
<BR> <BLOCKQUOTE> <HR> g0thiCiCecReaM wrote:<BR> <P>i havea question for you tho, you're kiting mobs? is this with ranged auto attack or with CAs? from what i can see only 1 CA line (sniping shot) will let you use it while moving, but you have to be behind the target to begin with...or is it you are stunning, running back firing a bow CA then rinsing and repeating...</P> <P>i only ask b/c i'm currently re-learning my ranger since LU 13, he's not my main and i pretty much gave up on him before LU 13 b/c rangers were pretty much unsoloable to me (partly b/c i was clueless on how to play one), i have to say i'm starting to really get into him and enjoy playing him now that i can solo with him <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P>Hey there,</P> <P>Sorry I couldn't get back to sooner but I posted how I've been able to solo heroics by bow kiting on the ranger tactics thread check it out. I haven't tried kiting/soloing heroics since the mob runspeed change, and I'm pretty sure I'm screwed when it comes to kiting. I guess I'm gonna have to try my tactics and if they don't work as well anymore I'll have to come up with something else.<BR></P>
stgninja
01-03-2006, 11:43 PM
<BR> <BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> Mentla wrote:<BR>Upgrades to Cheap Shot just effects level of mobs it can be used on I think?<BR><BR>As to kiting, you're struggling to use any bow CAs on the move. We get one at around 40 that can be used while moving (and it's a beauty, get it straight up to Adp III!!!), outside of that you just use your speed de-buffs (snares) and let your poisens do the work with your auto attack. If you get enough distance in by all means fire off a CA, but you're better off loosing a Leg Shot or whatever it's called to keep them slow. <BR><BR>Other classes can do something similar by rooting mobs and DoTing them, but that doesn't cost them any money. We have to spend good coin on poisens. Can cost a fortune to do something other classes can do for free. Oh, and they don't have to keep running around backwards. And can do it in small spaces.<BR><BR>Crying shame we're overpowered...<BR> <BR> <HR> </BLOCKQUOTE><BR><BR> <P>Umm DoTs break roots. Casters also need mana to do ANY damage, when they are OOM they are screwed while you guys can just use auto attack. Rangers don't need poisens to do damage like casters need mana, they choose to use poisens. </P> <P>BTW if you going to talk about casters why not just say it?</P></BLOCKQUOTE> <p>Message Edited by stgninja on <span class=date_text>01-03-2006</span> <span class=time_text>10:55 AM</span>
Frobus
01-04-2006, 12:21 AM
Like a couple posters said you need to run them around closer to their starting point. And to add to the kiting discussion, don't forget that you can use a lot of your melee skills from extended ranges on the move. That way you can hit him with some HOs and some extra damage. <div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.