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View Full Version : Quiver's Need a bit more... User Friendlyness


Star
11-10-2005, 08:30 PM
<DIV>So I *love* my quiver, don't get me wrong. But I've also found that it's replaced one annoying thing with another. The old annoying thing being having to constantly check my inventory screen and reload my ammo slot. The new annoying thing is having to constantly open my inventory screen to move summoned arrows from my bags into my quiver. It's compounded by the fact that while the quiver is in the ammo slot I cannot seem to just drop the arrows onto the slot and have them filter into the quiver. I actually have to open the quiver and drop them in there.</DIV> <DIV> </DIV> <DIV>It would be nice if summoned arrows would summon directly into the quiver with only overflow going into inventory bags. Barring that could we at least get the ability to just drop them into the quiver via the inventory screen without having to open the quiver?</DIV> <DIV> </DIV> <DIV>I hope I'm not the only ranger that finds the way quivers work right now a bit unweildy. And please, I'm not whining at all. This is definately a step up, it would just be nice to have some improvements on the drawing board. :smileyvery-happy:</DIV>

Aringi
11-10-2005, 08:45 PM
I found the same thing about summoned arrows not going into quiver, a little annoying.  Hopefully this can be a quick fix  :smileyvery-happy: not likely thou.  I posted it in Jay's issues topic so we can add it to the list.

Meerosh
11-10-2005, 08:53 PM
<P>STARARROW!!!  I have to tell ya this is one great person to know.  Very friendly and fast to help you out.  I really appreciated the fact that she went out of her way and made me the Pristine Imbued Ironwood Long Bow last night (Nov 9th) and enjoyed great banter while she was doing it.  I highly recommend her for all your bow making needs.  :smileyhappy:</P> <P> </P> <P>Taal Ter'Syon</P> <P>50th Ranger of Crushbone</P> <P>Proud Officer of The Mistwalkers</P>

Star
11-10-2005, 09:08 PM
<DIV>You are too kind.</DIV>

Marcuzs
11-10-2005, 09:32 PM
<P>I can't really say I find this an issue. I never open bags individually anyways so when I do my open all bags hotkey (for me its setup as CTRL +" ` ") which thankfully they made to include the quiver. So now I have all 7 bags open at once and just fill the bag as needed. However what I would like to see is a feature to allow me to choose which type of arrow the bag uses. So I would beable to choose between the makeshift fulginate or the Indium arrows that are both in the bag at the same time. Now I know for the most part the type of arrow doesn't matter for CAs but only for autoattack, but I have noticed I get less messages like " so and so has been hit by "insert skill here" but you fail to inflict damage" from Indium arrows compare to fulginate on some named mobs. I really hate seeing that message when using Sniper Shot. But overall I'm pleased.</P> <P> </P>

Lightboy
11-10-2005, 10:19 PM
Well, its clearly an improvement ... but I can't be more agree with you. As far as I see it, we only won a bag that saves us for some "I need ammo" warnings, but we have to move our summoned arrows constantly. We can't even drop them over the quiver so they fit in it. As you say, not a whining ... but I think we all expected a little more. Just a little more. Btw, some stats on quiver would be great, but ... yeah, that would be whining <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>

~Mercu
11-10-2005, 11:29 PM
<DIV>Not an issue at all for me... </DIV> <DIV>I went from reloading and opening a bag every 99 shots to having to do it every 1782 shots.</DIV> <DIV>The most important thing, running out of arrows in combat, is now a non-factor for me.</DIV> <DIV>I wouldn't call having to occasionally load your quiver during downtime even a remote inconvienence.</DIV> <DIV> </DIV> <DIV>What are we going to ask for next... poison quivers?  As soon as a poison of one type runs out the next one automatically reloads?</DIV> <DIV> </DIV> <DIV>Let's not take away all of our ogranizational concerns... </DIV> <DIV>We might miss out on the hilarity of the rare story where someone's quiver actually went dry against ^^^ and they had to open 2 bags in a frantic mess.</DIV> <DIV> </DIV> <DIV>A little sarcasm here... but seriously I don't want this change.</DIV>

Jay
11-10-2005, 11:32 PM
<P>I agree. I'd just like my summon arrow skills to fill the quiver first. If the quiver is full, put them in a normal bag. Don't make us move arrows manually from our bags into the quiver.</P> <P>I'm very happy with the change - anything to give me more room for ammo as I was carrying over 4000 rounds last night - but with some additional tweaking this could be even better. I'll add this to the issues list, thanks.</P>

Lderi
11-11-2005, 02:37 AM
<DIV>I haven't tried this with my quiver yet, but before I go hunting sometimes with my regular packs, if I have room in my bags I would take 1 summoned arrow and put it in each slot in the bag, then when I summoned throughout the day it would fill those slots with arrows that had 1 in them.</DIV>

Deml
11-11-2005, 03:32 AM
<DIV>It really just makes sense that arrows would go into the quiver.  We all know they are just specialized containers for the ammo slot.  When you summon arrows, they go into any arrow stacks that don't already have 99 of that arrow type, then it moves to the 1st open spot in your inventory.  Since the open all bags command will open quivers, it shouldn't be too much trouble to change the check for uncompleted stacks of arrows to include quivers as well.</DIV> <DIV> </DIV> <DIV>Still, very pleased with the progress on rangers.</DIV>

TaleraRis
11-11-2005, 04:23 AM
<span><blockquote><hr>Lderian wrote:<div>I haven't tried this with my quiver yet, but before I go hunting sometimes with my regular packs, if I have room in my bags I would take 1 summoned arrow and put it in each slot in the bag, then when I summoned throughout the day it would fill those slots with arrows that had 1 in them.</div><hr></blockquote>Same, but I still would like to see summoned arrows go directly to the quiver <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>

Auriak
11-11-2005, 08:01 AM
I noticed this problem right away too.  My solution was to just buy 2 quivers.  I keep the 18 slot one in my ammo slot and my 14 slot one in my first inventory slot.  This allows me to constantly spam my Backup Quiver CA whenever it is useable and at the end of the night I can restock my main quiver as needed. I forget who it was, but someone in the WorldRanger channel pointed out that you could put your Quiver in your first inventory slot and summoned arrows would automatically go there while loot and everything else will skip to your second inventory bag (Because only arrows are allowed inside quivers). <div></div>

jarlaxle8
11-11-2005, 05:15 PM
<BR> <BLOCKQUOTE> <HR> Demlar wrote:<BR> <DIV>Since the open all bags command will open quivers, it shouldn't be too much trouble to change the check for uncompleted stacks of arrows to include quivers as well. <HR> </DIV></BLOCKQUOTE> <P>i think there may be an even easier solution for the devs: make quivers count as the first inventory slot (with 'real' first one being second). that way summoned arrows will go in the quiver; anything else not, because it's only arrows which they can hold.</P> <P>maybe worth as /feedback? what do others think?</P> <P>--------------------------<BR><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target=_self>Ryilan Nightbreeze </A><BR>--------------------------<BR></P>

Cron
11-11-2005, 05:36 PM
<span><blockquote><hr>jarlaxle888 wrote: <blockquote> <hr> Demlar wrote: <div>Since the open all bags command will open quivers, it shouldn't be too much trouble to change the check for uncompleted stacks of arrows to include quivers as well. <hr> </div></blockquote> <p>i think there may be an even easier solution for the devs: make quivers count as the first inventory slot (with 'real' first one being second). that way summoned arrows will go in the quiver; anything else not, because it's only arrows which they can hold.</p> <p>maybe worth as /feedback? what do others think?</p> <p>--------------------------<a href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target="_self">Ryilan Nightbreeze </a>--------------------------</p> <div></div><hr></blockquote>Someone (maybe you?) mentioned this in channel on Wednesday and I thought it was a great idea then.  Let my arrow bag fill up with arrows.  We could control which bag filled up before by moving it to the first slot.  Making the quiver bag always first slot would be the fix most people are looking for.  Good work!</span><div></div>

Mentla
11-11-2005, 05:37 PM
I agree that's it's not a major issue, but it is a little annoying that you have to open the bag to drop arrows into it. <div></div>

~Mercu
11-11-2005, 06:40 PM
<P>After thinking about it some more, <U><STRONG>I'M STILL VERY MUCH AGAINST THIS CHANGE.</STRONG></U></P> <P>Consider this... currently we select every stack of arrows to be fired by placing it in our quiver.. Correct?  <BR>That would change...<BR><BR>Consider a situation where you don't want to mistakenly fire off your higher level arrows you receive from Rip, Tear, and Arrow Rip?  Am I in danger of firing off an arrow I didn't want to use now?  If this happened it would force rangers to open up their quivers to remove the unwated arrows, right?</P> <P>Also, if this change is made they'll need to take a closer look at how arrows are loaded into your quiver and how they are fired out.  Think of it as inventory methods FIFO, LIFO... etc.  Again the confusion could be that I think I'm firing off fulginate arrows, but Tear throws a T5 arrow in the first spot in the quiver to be fired next!</P> <P>BTW - This goes both ways.  Imagine you're in a raid where you only want to use a higher tier of arrow?  I've saved up 4 stacks of 99 Iridium that I want to use... but Backup Quiver summoned arrows to the first position of my quiver to be fired next!  </P> <P>This would also be a problem if you're trying to use slashing in the field but you're summoning piercing.</P> <P>IMO this is a bad change, that has a potential to be a mess....</P> <P>This is hardly an inconvience as it is... and the trade off is that it gives us control over what we fire.<BR></P> <P> </P> <P> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by ~Mercuic on <span class=date_text>11-11-2005</span> <span class=time_text>05:44 AM</span>

jarlaxle8
11-11-2005, 07:05 PM
<P>@cronon: nope, wasn't me. i always forgot to join rangerworld channel. finaly managed to remember on thursday :smileyvery-happy:</P> <P>@mercuic: your arguments really do have some sound points. although it wouldn't effect me as 'just-use-summoned' no-raider much. but the way it is it won't effect me much too, cause i'll just load my quiver up before a session and fire away without bothering to move arrows till i have to again.<BR>so it may be better to implement in-quiver autosummon only if toggable, or if type of arrow to be used can be chosen. those 2 things would be great.</P> <P>--------------------------<BR><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target=_self>Ryilan Nightbreeze </A><BR>--------------------------</P>

Ibixat
11-11-2005, 07:19 PM
<div></div>I won't claim it was me who said it when you heard it, but I did say that on the ranger channel the other day when quivers came out (how they should be slot 1 so that summons autofill them first, and if that doesn't happen that keeping a quiver as bag 1 would collect only arrows and not loot), but I doubt I'm the only person who said that I don't see how this would really be a problem with indium, just every so often check to make sure your indium stack isn't at 99, I tend to keep 6 stacks of indium arrows, most of tehm are not full stacks and I probably have room to summon 300 or so more before they are all full. If/When they remove our ability to use boxes as primary inventory slots I intend to grab probably 3 quivers for inventory storage, I'd use my 30 slot and 24 slot and 20 slot bags for normal inventory stuff, then use the quivers in slots 1 2 3, Quiver 1 would collect arrows from summons, Quiver 2 would hold slashing arrows and quiver 3 would hold crushign arrows, Indium being special case woudl go in a regular bag. This would allow me to quickly change containers in the ammo slot and change the damage type on the fly during combat while keeping out of ammo messages away. Any time the summmons bag fills up you just swap it with the equipped quiver... The only problem to this is getting all the rare pelts, I guess maybe using T5 leather quivers for the slash and crush would work out fine. Either way you look at it, quivers are definately better than no quivers, though and endless quiver would sure be nice =p, maybe one day we'll relearn that skill from our forefathers.. Ajenia - Kithicor Server <div></div><p>Message Edited by Ibixat on <span class=date_text>11-11-2005</span> <span class=time_text>09:19 AM</span>

Zutan
11-11-2005, 07:36 PM
I want summoned and "ripped" arrows to go to quiver and stack up appropriately.  I want to be able to drag stacks of arrows onto the quiver icon without having the quiver open and have it stackup or go into an empty slot if there is one.  Currently neither of these works. <div></div>

Lightboy
11-11-2005, 08:42 PM
<div></div>Mecuic, You could always have two quivers, one for the summoned arrows and another for uber arrows. A 16 slot bag is not too bad after all and you can change between quivers without having to be out of ammo in the middle of a fight. <div></div><p>Message Edited by Lightboy on <span class=date_text>11-11-2005</span> <span class=time_text>04:43 PM</span>

jeepo
11-11-2005, 08:56 PM
<DIV>A little trick I use is when I want my summoned arrows to go where I want them- I place 1 arrow in each slot of where I want them to go.  Use the CNTRL button and drag a single arrow to an empty spot.  When you summon the new arrows they will seek out to fill the 1 arrow slots before going anywhere else.  Once those are all filled then it will resume going back into the first bag available.  </DIV>

Mentla
11-11-2005, 09:07 PM
<span><blockquote><hr>jeepo wrote:<div>A little trick I use is when I want my summoned arrows to go where I want them- I place 1 arrow in each slot of where I want them to go.  Use the CNTRL button and drag a single arrow to an empty spot.  When you summon the new arrows they will seek out to fill the 1 arrow slots before going anywhere else.  Once those are all filled then it will resume going back into the first bag available.  </div><hr></blockquote>That's bloody genius that.  Simple but genius!</span><div></div>

~Mercu
11-11-2005, 09:08 PM
<BR> <BLOCKQUOTE> <HR> Lightboy wrote:<BR> Mecuic, <BR><BR>You could always have two quivers, one for the summoned arrows and another for uber arrows. A 16 slot bag is not too bad after all and you can change between quivers without having to be out of ammo in the middle of a fight.<BR> <P>Message Edited by Lightboy on <SPAN class=date_text>11-11-2005</SPAN> <SPAN class=time_text>04:43 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Right so that would require me to do two things....<BR>1. Play inventory games in the quiver... laying down a few arrows in each slot, taking up more room then needed just so the arrows are distributed properly.<BR>2. With an additional quiver, take up added inventory slots that I might not want for just arrows.  I use an 18 slot quiver as it is.  So between that and only occasionally reloading it with what's been summoned/ripped to my inventory... that's more then enough for each hunting trip.</P> <P>Why should I have to play these little inventory games?  Why should I have to take up inventory space with 10 arrows in a bunch of slots just to to prevent me from firing an arrow I didn't want to?  By making this change we're making it a greater hassle then just simply opening your quiver and placing what you want shot in it.  </P> <P>I understand as rangers were excited about the new changes and the quick responses to our concerns.  I am too!  But lets not get hasty and try to fix things that aren't broke.  If you think the mechanics out for what people are asking in this thread... there's many situations where you will unintentionally fire an arrow you didnt want to.</P> <P><U>What I place in my quiver/ammo slot is what I want fired.... not what I create or summon</U>.  </P>

Star
11-11-2005, 09:09 PM
<P>Even if they don't have the arrows go directly into the quiver (which is seems most people are for but...) it would be nice to be able to drag the arrows over the quiver icon and let go and have them drop into the bag. I don't like filling my bag slots with arrows... that's what I bought a quiver for, to keep the arrows out of my bags... and I am constantly behind on arrows. I use more than I can summon all the time so my quiver is never full.</P> <P>Those are good points about various types of arrows and maybe an option of putting summoned arrows into the quiver or not would be in order. I myself rarely use anything other than makeshift arrows but I can see where this would be an issue.</P>

~Mercu
11-11-2005, 09:19 PM
<P>I totally agree with being able to drag and drop stacks onto the quiver... no brainer there.</P> <P>I also know on raids I'll carry 2-3 quivers so I can have a fast exchange between slashing/piercing/crushing.</P> <P>At the same time though I'd hate to have my slashing quiver on and worry about summoning piercing arrows into an empty slot in that quiver.<BR></P> <p>Message Edited by ~Mercuic on <span class=date_text>11-11-2005</span> <span class=time_text>08:19 AM</span>

Star
11-11-2005, 09:24 PM
<BR> <BLOCKQUOTE> <HR> ~Mercuic wrote:<BR><BR> <BLOCKQUOTE>Why should I have to play these little inventory games?  Why should I have to take up inventory space with 10 arrows in a bunch of slots just to to prevent me from firing an arrow I didn't want to?  By making this change we're making it a greater hassle then just simply opening your quiver and placing what you want shot in it.  </BLOCKQUOTE> <HR> </BLOCKQUOTE><BR> <DIV>Why should I have to play the game of summon arrows -> open all bags (and there by covering a majority of me screen) -> drag arrows to quiver -> close all bags (and recover from my screen being covered)?</DIV> <DIV> </DIV> <DIV>I think Marcuz had the best of all sollutions which adresses my concern and your's, Mercuic. That is... summon arrows into the quiver *and* allow an option somewhere where you choose a perfered arrow type to use. That way even if you start filling slots in you quiver of indium arrows with makeshift you'll still shoot induim till you're out. And if you happen to use your last indium in the middle of a fight it would switch to using makeshift (not need to stop and reload).</DIV>

Deml
11-11-2005, 09:43 PM
They could just change our makeshift line to pull the same type of arrows that the tear line does, so they all stack together and get arrows that aren't grey to you.  If they both pulled the same type of arrow then it wouldn't be an issue at all.

Lightboy
11-11-2005, 09:57 PM
<span><blockquote><hr>Demlar wrote:They could just change our makeshift line to pull the same type of arrows that the tear line does, so they all stack together and get arrows that aren't grey to you.  If they both pulled the same type of arrow then it wouldn't be an issue at all. <div></div><hr></blockquote>Well, it still will be an issue with legendary arrows (yeah, they exist out there ... somewhere) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> However, I would do it more like if the quiver will just  be a reference for the shot. That means: just one type of arrow in every slot, that will tell the bow wich arrow to look in the inventory to be shooted and quivers of 1-4 slots *Shrug*</span><div></div>

~Mercu
11-11-2005, 10:05 PM
<BR> <BLOCKQUOTE> <HR> jwmaynar wrote:<BR><BR> <BLOCKQUOTE> <HR> ~Mercuic wrote:<BR><BR> <BLOCKQUOTE>Why should I have to play these little inventory games?  Why should I have to take up inventory space with 10 arrows in a bunch of slots just to to prevent me from firing an arrow I didn't want to?  By making this change we're making it a greater hassle then just simply opening your quiver and placing what you want shot in it. </BLOCKQUOTE> <HR> </BLOCKQUOTE><BR> <DIV>Why should I have to play the game of summon arrows -> open all bags (and there by covering a majority of me screen) -> drag arrows to quiver -> close all bags (and recover from my screen being covered)?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0099>right... and on hunting trip this happens how many times?  Let's not overexagerate how many times you'd have to do this.  Once?  Twice? Maybe 3 with a decent size quiver.  And no way is this ever necessary during combat.  </FONT></DIV> <DIV><FONT color=#ff0099></FONT> </DIV> <DIV><FONT color=#ff0099>Not only that but a benefit is that it doesn't take up as much of your total inventory slots as having to lay 1 arrow in a bunch of spaces just to organize your inventory.  </FONT></DIV> <DIV><FONT color=#ff0099></FONT> </DIV> <DIV><FONT color=#ff0099>There shouldn't be a situation for us to fire arrows we didn't mean to, other then simply misloading the wrong type.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I think Marcuz had the best of all sollutions which adresses my concern and your's, Mercuic. That is... summon arrows into the quiver *and* allow an option somewhere where you choose a perfered arrow type to use. That way even if you start filling slots in you quiver of indium arrows with makeshift you'll still shoot induim till you're out. And if you happen to use your last indium in the middle of a fight it would switch to using makeshift (not need to stop and reload).</DIV> <P><FONT color=#ff0099>Either that or having the option of simply disabling this change.</FONT></P> <P><FONT color=#ff0099>The other problem is that summoning with an adept 1 or even adept3 in fast group situations will not keep up with usage.... so you will <U>still have to open up your quiver</U> to place more from your inventory or carry an extra quiver.  If summoned/ripped arrows of different tiers are being placed in the same quiver... even prioritized you could still inadvertantly misfire the wrong one.</FONT></P> <P> </P> <P></P> <HR> </BLOCKQUOTE><FONT color=#ff0099>Having the ability to disable this change has been the only fair compromise I've seen.<BR></FONT>

Jay
11-11-2005, 10:48 PM
<P>I still think it makes more sense for more players to have summoned arrows go into your quiver. The maintenance to prevent or undo that is far less than the maintenance to keep filling the quiver, for me. I only have a few stacks of different arrow types and I keep those in a separate bag anyway. I know you're saying that this would be inconvenient for you, and you're welcome to your opinion of course, but more people will spend more time moving arrows <STRONG>into </STRONG>their quivers than would spend <STRONG>removing </STRONG>arrows from their quivers if summons went directly there.</P> <P>Obviously having a configurable option would be best for everyone, so that the majority of the rangers that aren't 45+ and raiding regularly could summon arrows directly to their quivers, but those people that wanted 'manual' control over the content of their quivers could disable that mechanism.</P>

Star
11-11-2005, 11:01 PM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <P>I still think it makes more sense for more players to have summoned arrows go into your quiver. The maintenance to prevent or undo that is far less than the maintenance to keep filling the quiver, for me. I only have a few stacks of different arrow types and I keep those in a separate bag anyway. I know you're saying that this would be inconvenient for you, and you're welcome to your opinion of course, but more people will spend more time moving arrows <STRONG>into </STRONG>their quivers than would spend <STRONG>removing </STRONG>arrows from their quivers if summons went directly there.</P> <HR> </BLOCKQUOTE>/agree Jay<BR>

Te
11-12-2005, 10:34 AM
<P>Tbh I would prefer that you could hottbutton arrows from inventory and be able to click that to equip whatever arrows you linked to the hottbutton. Like its possible without quiver.</P> <P> </P> <P>Making makeshift going directly into quiver would be a problem for me personally since sometimes I want to use another kind of arrows than the makeshift ones.</P> <P> </P> <P>But oh well thats my wishes. Its ok as it is now I dont want to ask for too much cuz then devs will get tired of me<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

~Mercu
11-12-2005, 09:54 PM
<BR> <BLOCKQUOTE> <HR> Tevf wrote:<BR> <P>Making makeshift going directly into quiver would be a problem for me personally since sometimes I want to use another kind of arrows than the makeshift ones.</P> <P> </P> <P>But oh well thats my wishes. Its ok as it is now I dont want to ask for too much cuz then devs will get tired of me<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Well let's hope the devs really consider the mechanics of alternate arrow usuage before they cower to knee jerk demands.</DIV>

Te
11-12-2005, 10:28 PM
<P>I see the validaty of the opinions posted in this thread, but as I posted on top of my reply that if they made it possible to hottbutton arrow equip for quivers as well as without quiver it would solve the problem for us all.</P> <P> </P> <P>Test removing your quiver once and hottbutton different arrows and click em and youll see what arrows and what kinds goes into ammo slot, this shouldnt be too hard to apply for quivers too.</P>

Falcu
11-14-2005, 01:47 PM
Where can i get a quiver ?

Dasanhgul
11-14-2005, 02:04 PM
<BR> <BLOCKQUOTE> <HR> Falcula wrote:<BR> Where can i get a quiver ?<BR> <HR> </BLOCKQUOTE><BR>Tailors make them... check the broker, quite a few for sale. <DIV> </DIV> <DIV> </DIV>