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View Full Version : Current issues / bugs for Ranger class


Jay
11-08-2005, 10:40 PM
<DIV>I'm writing this to consolidate Raahl's thread and add a few things. Also anticipating we may have some bugs to report with tomorrow's Live Update. <STRONG>Please keep this thread focused on bug fixes or other problems, rather than wish-lists or suggestions for the class. </STRONG>(Those are useful, but belong in a different thread.) Thanks.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc33>Bugs / Problems for Rangers:</FONT></STRONG></DIV> <DIV>1. <FONT color=#ff9933>Ranged auto-attack:</FONT> Even attempting to use a ranged art like the Hidden Fire or Back Shot lines while out of range will enable ranged auto-attack. Auto-attack stays toggled on even if Combat Art doesn't successfully complete, causing rangers to ruin their initial bow pulls by firing a standard ranged attack instead of a CA once the player moves within bow range. Please make the auto-attack toggles into user preferences, so we can turn them on manually if we prefer. At the least, don't enable ranged auto-attack until the successful attempt (even if it misses) of a ranged CA. </DIV> <DIV>2. <FONT color=#ff9933>Poisons bug:</FONT> They disappear on death. Please make poisons like food, which does not vanish upon death. </DIV> <DIV>3. <FONT color=#ff9933>Poisons bug:</FONT> disappear on mentoring. Please make poisons scale or suspend while mentored.</DIV> <DIV>4. <FONT color=#ff9933>Stealth bugs:</FONT> Completing an HO with a stealth art like Surveil causes that art to "lock" and remain stuck in a queued state until user logs or zones. This is a long-standing bug that's been a problem for several months. We also have issues with group invis vs. our own stealth and with stealth stacking problems with our own arts that can cause rangers to see "you must be stealthed" error message when they're already stealthed. Can happen when still stealthed after losing group invis, or after using Hunt while stealthed from Surveil.  </DIV> <DIV>5. <FONT color=#ff9933>Arena combat: </FONT>Characters cannot reload during arena combat, and must exit the arena to replenish ammunition. This is obviously a problem for multiple classes but crippling for rangers, who depend on ranged combat more than any other class. Please include a fix for this in the implentation of quivers, or allow inventory windows to be opened during PvP arena combat. </DIV> <DIV>6. <FONT color=#ff9933>Ability stacking:</FONT> Stream of Arrows cannot be used by more than one ranger in a group or raid. If this is intentional, please tell us; if not, please fix it. </DIV> <DIV>7. <FONT color=#ff9933>CA immunity: </FONT>Certain mobs are reportedly immune to Stream of Arrows - not piercing damage, but the CA itself. Again, if this is intentional, please say so; if not, please fix it. </DIV> <DIV>8. <FONT color=#ff9933>Stealth bug: </FONT>Some rangers have reported that group spells from healers are breaking our stealth. Please look into this.</DIV> <DIV>9. <FONT color=#ff9933>Quivers and summoned arrows:</FONT> Please change quivers so we have the <STRONG>option </STRONG>to our summon arrow skills place the ammunition in the quiver first, and only place the arrows in our bags if the quiver is already full. Currently summoned arrows still just go into the first available bag slot, which means that we still have the same amount of maintenance, just more space. We do like the additional space, but a <STRONG>configurable option </STRONG>of this sort would make quivers FAR more useful. </DIV> <DIV>10. <FONT color=#ff9933>Stream of Arrows duration: </FONT>Sometimes seems that StoA ends prematurely, or almost immediately after triggering. Spell grays out and refresh timer starts, but the art never actually engages or it ends before the 30 second duration. May be related to minimum range requirement as this was not reported until after the 11/9 Live Update. </DIV> <DIV>11. <FONT color=#ff9933>Poisons bug: </FONT>Some poisons (stifle poison for example) seem to end well before their duration. I suspect that there is a limited number of times the poison can proc before it 'wears off' but it does not mention this in the description anywhere. It would be nice to either have the number of procs before it wears off stated or have that limitation removed.</DIV> <DIV> </DIV> <DIV>Please help elaborate or provide more information on the bugs listed above, and add anything here that I've forgotten. I'll keep editing this post to keep it current. Thanks again, folks.</DIV><p>Message Edited by Jay42 on <span class=date_text>11-14-2005</span> <span class=time_text>01:08 PM</span>

ChaosUndivided
11-08-2005, 11:32 PM
<P>Wow, How far we've come. I remember compiling lists back in january with the tons of bugs we had, take a look and see how far we've come:</P> <P>My 1st Bug List:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=29284#M29284" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=29284#M29284</A></P> <P>2nd One:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=36393#M36393" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=36393#M36393</A></P> <P> </P> <P>Im so glad that you posted that list it puts into perspective how far we've developed as a class. Almost perfect barring some minor bugs <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>

Jay
11-09-2005, 02:11 AM
<P>I know! I remember the bug lists of yore (though I rarely contributed to them, leaving such activities to my elders and betters) and the feeling that we were being left out in the cold with these pages of broken skills and other bugs getting totally ignored. Obviously we've really come a long way, thanks to the Devs at SOE and to a lot of persistant rangers. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </P> <P>That said, we're not out of the woods yet (is any ranger ever truly out of the woods?) and we need just a wee bit more love from the Devs. Please help by correcting, clarifying, or adding to the list in the OP. Thanks!</P>

The_Wind
11-09-2005, 07:19 AM
That heal bug Jay not only affects group heals, it is also happening to me with my Lambent imbued BP's effect.  The +70hp/tick breaks stealth as well as group heals.  <div></div>

Aringi
11-09-2005, 07:29 PM
<P>I agree it looks as thou we are getting some Dev attention with our issues and have come a long way,  a little more to go.  I would like to point out they are aware of the Poison issue as posted by Lockeye in the Brigand forum:</P> <DIV>The Befuddle and Debuff Aggro changes are meant to work together (one without the other wouldn't have worked). It used to be that debuffs in general generated so much hate that Brigands had to accept the fact they were going to steal aggro if they were playing correctly. The best way to lose it was to let them take the hit to lose aggro and keep fighting, even an improved version of Self Preservation wouldn't be sufficient without the debuff aggro changes.</DIV> <DIV> </DIV> <DIV><STRONG><U>I'm looking into getting poisons changed to not expire upon death</U></STRONG>, and check into why hate position increases won't guarantee a move to the top of the hate list for LU17.</DIV> <P></P> <DIV>===========================<BR>Jared Sweatt<BR>EverQuest II Spells and Combat Designer</DIV>

Star
11-09-2005, 08:59 PM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote: <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc33>Bugs / Problems for Rangers:</FONT></STRONG></DIV> <DIV>1. <FONT color=#ff9933>Ranged auto-attack:</FONT> Even attempting to use a ranged art like the Hidden Fire or Back Shot lines while out of range will enable ranged auto-attack. Auto-attack stays toggled on even if Combat Art doesn't successfully complete, causing rangers to ruin their initial bow pulls by firing a standard ranged attack instead of a CA once the player moves within bow range. Please make the auto-attack toggles into user preferences, so we can turn them on manually if we prefer. At the least, don't enable ranged auto-attack until the successful completion of a ranged CA. </DIV> <DIV>2. <FONT color=#ff9933>Stealth bug:</FONT> Completing an HO with a stealth art like Surveil causes that art to "lock" and remain stuck in a queued state until user logs or zones. This is a long-standing bug that's been a problem for several months.</DIV> <DIV>3. <FONT color=#ff9933>Poisons bug:</FONT> They disappear on death. Please make poisons like food, which does not vanish upon death. </DIV> <DIV>4. <FONT color=#ff9933>Poisons bug:</FONT> disappear on mentoring. Please make poisons scale or suspend while mentored. </DIV> <DIV>5. <FONT color=#ff9933>Arena combat: </FONT>Characters cannot reload during arena combat, and must exit the arena to replenish ammunition. This is obviously a problem for multiple classes but crippling for rangers, who depend on ranged combat more than any other class. Please include a fix for this in the implentation of quivers, or allow inventory windows to be opened during PvP arena combat. </DIV> <DIV>6. <FONT color=#ff9933>Stealth bug: </FONT>Some issues with group invis vs. our own stealth and with stealth stacking problems with our own arts that can cause rangers to see "you must be stealthed" error message when they're already stealthed. Can happen when still stealthed after losing group invis, or after using Hunt while stealthed from Surveil. </DIV> <DIV>7. <FONT color=#ff9933>Ability stacking:</FONT> Stream of Arrows cannot be used by more than one ranger in a group or raid. If this is intentional, please tell us; if not, please fix it. </DIV> <DIV>8. <FONT color=#ff9933>CA immunity: </FONT>Certain mobs are reportedly immune to Stream of Arrows - not piercing damage, but the CA itself. Again, if this is intentional, please say so; if not, please fix it. </DIV> <DIV>9. <FONT color=#ff9933>Stealth bug: </FONT>Some rangers have reported that group spells from healers are breaking our stealth. Please look into this. </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Wow. Nice job Jay. I'm just gonna add my experience with these.</P> <OL> <LI>Totally agree, but for different reasons. Mostly because, unless the mob has a bad AOE I tend to try to keep in melee range after burning through my ranged CAs but since some have low reuse timers I'll bounce back, hit the CA then try to run in to melee and forget to switch the Auto Attack I'm using. The best of all worlds I think would be one AutoAttack that figured out if you are in melee range or not and adjusts accordingly but baring that I'd like to be able to chose which AutoAttack my CAs trigger. I personally would switch back to Melee AA.</LI> <LI>Confirmed... I hate that bug so much.</LI> <LI>Agree Agree Agree. I go through so much Legendary poison because of that. I have yet to have one run out due to the duration.</LI> <LI>Didn't know about this bug but once again. Agree Agree Agree.</LI> <LI>No Arena combat for this ranger, but that would cripple me.</LI> <LI>Never tried to stack invis then strick from it. I usually only stack invis when making runs (like to Naggy) incase I get out of range of the grp inviser.</LI> <LI>Not 55 yet, but when I get Stream of Arrows I'm sure this will come up as I group all the time with another ranger.</LI> <LI>Same as 7.</LI> <LI>This one puzzles me because I've never had this happen at all. Might only occur in certain situations?</LI></OL>

Jay
11-10-2005, 02:00 AM
<P>Thanks for the responses so far. I do know that Lockeye is looking into the problem with poisons disappearing on death, but until that's fixed (and I didn't see it mentioned in the LU16 notes), I'll include it here b/c it's still a problem. </P> <P>Anything else I should add or clarify here? C'mon folks, help a brotha out. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </P>

Star
11-10-2005, 09:22 PM
<P>Additions:</P> <UL> <LI>Stream of Arrows + Quivers = Error message. I'm hoping the Devs are already on this one for a upcoming hotfix.</LI> <LI>Quivers and Summoned arrows. Would be nice for summoned arrows to appear in the quiver first. If not then being able to drop arrows onto the quiver in the inventory ammo slot and have them drop into it would be nice.</LI> <LI>I have noticed the red tinting that indicates in and out of range conditions updating too slowly to be usefull or not at all (I posted this under the UI forum too). I can often use red tinted icons and get the too close message on non-red icons. It's an awesome feature and does help, but it needs a little tweaking still I think. I love it though.</LI></UL>

Jay
11-10-2005, 11:39 PM
Thanks, Star. I've added the issue with summoned arrows; the Stream bug is apparently getting fixed today and the red-tint thing is really more of a UI issue than a ranger issue. (Personally, I turned that off immediately as I don't like my buttons flickering constantly.)

Jay
11-11-2005, 11:06 PM
<DIV>Edited the OP to change the last item about summoned arrows, per our discussion in the quivers thread. </DIV>

Zholain
11-11-2005, 11:22 PM
<span><blockquote><hr><font size="2">Jay42 wrote: </font><p><font size="2">Thanks for the responses so far. I do know that Lockeye is looking into the problem with poisons disappearing on death, but until that's fixed (and I didn't see it mentioned in the LU16 notes), I'll include it here b/c it's still a problem. </font></p> <p><font size="2">Anything else I should add or clarify here? C'mon folks, help a brotha out. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </font></p><hr></blockquote><font size="2">Just FYI, I think Lockeye indicated he was looking into fixing the poison issue for LU17.</font></span><div></div>

Marcuzs
11-13-2005, 08:05 PM
<DIV>Anyone else having issues with Streams of Arrows dropping early? It seems to have a random duration at the moment. I've only seen this on raids however (Since I haven't been group or soloing much lately), so it might very well be some buff from someone else in the group that is dropping it.</DIV><p>Message Edited by Marcuzs on <span class=date_text>11-13-2005</span> <span class=time_text>07:06 AM</span>

Star
11-13-2005, 11:01 PM
2. <FONT color=#ff9933>Stealth bug:</FONT> Completing an HO with a stealth art like Surveil causes that art to "lock" and remain stuck in a queued state until user logs or zones. This is a long-standing bug that's been a problem for several months. <DIV> </DIV> <DIV>Actually I can say this isn't just with HOs. I was in a grp last night doing giants and there were 0 HOs going on. My Surveil got locked some how. I still can't figure out the situation that is causing this.</DIV>

Correus
11-14-2005, 01:10 AM
"Actually I can say this isn't just with HOs. I was in a grp last night doing giants and there were 0 HOs going on. My Surveil got locked some how. I still can't figure out the situation that is causing this." ----------------------------------- Yep, same here.  A few times, both Hunt and Surveil have gotten locked for me too.  In some situations, it seems to me like it may have something to do with other people's group stealth somehow interfereing with ours... <div></div>

Jay
11-14-2005, 02:02 AM
Stream is acting weird for me too, Marcuz. Twice yesterday I engaged it and had it trigger but almost immediately end. It blanked out and began refreshing as if I'd actually cast it, but it didn't engage and run thru its normal duration. I dunno if it's a bug with the minimum range or what.

regnar1
11-14-2005, 11:52 AM
The Stream of Arrows issue that your talking about not casting on certain mobs depends on the resists of the mob.  I have been in raids where I could not land my SoA on a mob (63 Epic+) until it was debuffed a bit.  Even then took about 2-3 casts.  I usually only use SoA on mobs when Im lazy or to sustain some dps while my other spells are refreshing.  Using Stream of Arrows I only get about half of my normal DPS even if I use makeshift arrows or crafted.  However I have yet to have it end prematurely within the 30sec time frame that you were refereing to. My Two Cents, Mesheck (Atrocity) PermaFrost <div></div>

The_Wind
11-14-2005, 08:54 PM
Deal also with stream is that its a maintained ability.  If you hit your hotkey to engage it, and then accidently hit it again it WILL disengage it, causing it to be grayed out because the skill was used.  Learned the hard way a few times.  <div></div>

Star
11-14-2005, 09:01 PM
<DIV>Can you edit this in too Jay?</DIV> <DIV><FONT color=#ff9933>Poisons bug: </FONT>Some poisons (stifle poison for example) seem to end well before their duration. I suspect that there is a limited number of times the poison can proc before it 'wears off' but it does not mention this in the description anywhere. It would be nice to either have the number of procs before it wears off stated or have that limitation removed.</DIV>

Deml
11-14-2005, 10:21 PM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <DIV> </DIV> <DIV>1. <FONT color=#ff9933>Ranged auto-attack:</FONT> Even attempting to use a ranged art like the Hidden Fire or Back Shot lines while out of range will enable ranged auto-attack. Auto-attack stays toggled on even if Combat Art doesn't successfully complete, causing rangers to ruin their initial bow pulls by firing a standard ranged attack instead of a CA once the player moves within bow range. Please make the auto-attack toggles into user preferences, so we can turn them on manually if we prefer. At the least, don't enable ranged auto-attack until the successful completion of a ranged CA. </DIV></BLOCKQUOTE> <BLOCKQUOTE> <HR> </BLOCKQUOTE> <DIV>One thing on this.  Maybe have it changed so that ranged auto-attack doesn't kick on if the target is "too close" or "too far away."  Having it trigger on a successful ranged CA means that if the CA you use misses you wouldn't start shooting at all, even though that CA has been used and is now waiting on it's refresh timer.  Changing the auto-attack so that it doesn't turn on if the target is too close/far away would not break our stealth for hidden fire, or initial shots when pulling, but would still allow ranaged auto-attack to kick on when a skill completely misses the target, due to parry, levels, whatever.</DIV>

Jay
11-14-2005, 11:06 PM
<BR> <BLOCKQUOTE> <P></P> <HR> Demlar wrote: <P>One thing on this.  Maybe have it changed so that ranged auto-attack doesn't kick on if the target is "too close" or "too far away."  Having it trigger on a successful ranged CA means that <STRONG><FONT color=#ffff33>if the CA you use misses </FONT></STRONG>you wouldn't start shooting at all, even though that CA has been used and is now waiting on it's refresh timer. </P> <HR> </BLOCKQUOTE> <P>What do you mean, "misses?" That some kind of foreign language? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

drake
01-24-2006, 02:05 AM
Jay, thanks for posting this.  Sorry to dust off an older thread like this, but it seems like the best place to address such issues.I am still getting a problem where my stealth skills (like Hunt) say they are queued and the only fix I can find is to log out and back in -- which is, of course, no real fix at all, especially when grouped with others.  It is related to your number 4, I think, but I agree with other posters that it doesn't seem to only occur with HOs.  It would be nice to see a response from the Devs on these issues -- though I think some of the problems have been resolved already, the stealth bugs definitely have not.<div></div>