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Sephr
11-07-2005, 09:12 PM
I must take my refuge at the rangers, as I've come to see one cannot be an assassin as a good wood elf. But during my change to predator, I choose Camoflauge as a special trait. It's was a folly descision wasen't it? It has no benefits over sneak, and will not progress? <div></div>

Jay
11-07-2005, 09:19 PM
<P>Hey, we don't mind being second best. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P> <P>Sorry, I'm not really sure what "Camouflage" is, can you explain a bit further? Keep in mind most of the higher-level folks haven't seen what the pre-20 game looks like since the combat update, so there are skills there that I haven't even heard of. Either way, I'm sure whatever choice you made wasn't game-breaking or even much of a setback.</P>

Dasanhgul
11-07-2005, 09:22 PM
<P>Its a racial trait you pickout, which allows you to stay stealthed in one spot (but you cant move at all).</P> <P>Don't worry mate, you have always <STRONG>/respec</STRONG></P> <P>:smileyhappy:</P> <P> </P>

Jay
11-07-2005, 09:25 PM
<P>Oh! I've seen an identical ability on my dark elf inquisitor. Yeah, it's just a racial trait, doesn't harm anything. Personally when picking the traits (whether you /respec or not), I always go for the permanent enhancements - stuff like +4 to AGI or bonuses to Mental resistance. Only when all the good ones are used up did I start picking things like Ultravision or increased Tracking.</P> <P>But yeah, this was a very minor pick, the /respec will allow you to correct it, but I wouldn't use it just yet. Wait for a while so you can revisit some other choices after having a chance to try them out.</P>

Sephr
11-07-2005, 09:25 PM
Camoflauge in its description is very much like sneak....but has a 3 minute uptime and 14 min +- downtime (camoflauge 2, I could choose it as a benefit when I became level 10...a predator). Amongst those choices were agility benefits, or accuracy....this and that, able to pick any of my liking. When I picked camoflauge option, I initially believed it to be a choice of Predator itself...an advanced version of sneak. <div></div>

Sephr
11-07-2005, 09:27 PM
At what time do you think I should correct this with /respec....and what racial wood elf benefits would benefit ranger most of all? <div></div>

Jay
11-07-2005, 09:34 PM
<P>The AGI boost should be a priority, but you can pick that next time you get a racial tradition. Any other stat or resist boost is good, given that they all have at least some use to us rangers. (Ironically, Intelligence boosts your poison damage... go figure.) Just anything permanent; IMO you want to avoid the ones that say "augmentation, placed upon you..." etc. Those mean "another ability to put on your hotbar." Generally I haven't found those to be very worthwhile, but they probably got updated in the revamp. I just want something that improves my character, not a new spell-like ability that I have to cast in certain situations.</P> <P>You could really /respec any time you want, but you'll only probably get one of them (I think?) so you want to make it count. I advised waiting b/c you'll probably have choices down the road that you'll end up wanting to revisit, so doing the respec later would enable you to tweak a variety of things. That said, I created my toon in January and have /respec'd at least 3 times in my 54 levels, so who knows. Don't lose a lot of sleep over it either way, though - this is a minor thing and will not make or break your character in the slightest. </P>

Sephr
11-07-2005, 10:17 PM
what kind of different styles of play will I find in ranger? Is there anything I need to invest in to reach that, wichever I seek. <div></div>

Star
11-07-2005, 11:15 PM
Gasp, I disagree with Jay. Up your Str, it will allow you to do more damage. Agi is nice but it's the one stat that increases the most on it's own as you level (or seems to) I would vote Str over Agi if you have the choice and then Agi over anything else if Str is not an option. If you can list the Wood Elf traditions I can try to tell you what I picked. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Sephr
11-07-2005, 11:29 PM
doesnt agility affect power to ranged classes? <div></div>

Star
11-07-2005, 11:48 PM
Yeah it does, but as a DPS based class my personal theory is that the more damage I can do faster the better. I rarely rarely find myself running out of power outside of raid situations. In a well balanced group we can take things down way faster than I could hope to drain my power pool. I don't solo very much anymore so I dunno about that. I can say that agi also increases your avoidance and being avoidance based agi would be helpful for soloing, but as I don't really solo it's not key for me. Your stat balance really applies to your play style. Do what fits best for you. :smileyvery-happy:

Sephr
11-08-2005, 01:33 AM
so strength does increase the damage for arrows, can I get more confirmations? Because it's a tad confusing to see it happen like that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />..compared to other mmo's <div></div>

Crychtonn
11-08-2005, 02:23 AM
<P>Strength increases all your damage skills, both melee and ranged.  I definitely recomment you choose + Str every chance you can when you reach a training stage.  Agi does increase a rangers power pool but we get many self buff to increase Agi and none to buff Str.</P> <P> </P>

Gaelrond
11-08-2005, 05:00 AM
<P>FWIW I think they have disabled the /respec command again...  seems like I tried it about 10 days or so after they last offered it and got an error that said I "could not /respec at this time".  So unless someone has done it since...</P> <P>As has been said, choosing Camouflage is not the end of the world.  I wound up picking it at L50, cuz it was the least sucky of my remaining choices.</P>

Dasanhgul
11-08-2005, 01:13 PM
<BR> <BLOCKQUOTE> <HR> Gaelrond wrote:<BR> <P>FWIW I think they have disabled the /respec command again...  seems like I tried it about 10 days or so after they last offered it and got an error that said I "could not /respec at this time".  So unless someone has done it since...</P> <P><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>Are you sure you havent used it yet since LU 13 ? My necro used his last nite and was able to respec just fine... Im pretty sure my Ranger also has one saved up for emergencies.</DIV> <DIV> </DIV>

Cron
11-08-2005, 05:10 PM
<span><blockquote><hr>jwmaynar wrote:Yeah it does, but as a DPS based class my personal theory is that the more damage I can do faster the better. I rarely rarely find myself running out of power outside of raid situations. In a well balanced group we can take things down way faster than I could hope to drain my power pool. I don't solo very much anymore so I dunno about that. I can say that agi also increases your avoidance and being avoidance based agi would be helpful for soloing, but as I don't really solo it's not key for me. Your stat balance really applies to your play style. Do what fits best for you. :smileyvery-happy: <div></div><hr></blockquote>And with LU 13, apparently Int affects Poison damage like a spell, so maybe we should be looking into Int as well.  My poison procs all over the place, think if I could get it's damage up by a good piece of Int gear.. w00t.</span><div></div>

coltla
11-08-2005, 07:39 PM
STR Defiantly effects damage on CAs that use Melee damage. IE not spells. (It may effect those, but I don't know.) You can test this by highlighting a CA, remember the numbers then cancel a STR ring, or remove an STR hex doll. I plan on using two legendary STR hex dolls, and I have a Ruby imbued STR ring. I have an AGI ring as well, and probably won't dump my legendary AGI doll from the previous level in case it comes up as being needed. However, in the groups I've been with power is less of an issue, (with drinks and totems I've been waiting on everyone else) so we might as well drop the mob fast.

Jay
11-09-2005, 02:39 AM
<BR> <BLOCKQUOTE> <HR> jwmaynar wrote:<BR>Gasp, I disagree with Jay. Up your Str, it will allow you to do more damage. Agi is nice but it's the one stat that increases the most on it's own as you level (or seems to) I would vote Str over Agi if you have the choice and then Agi over anything else if Str is not an option. If you can list the Wood Elf traditions I can try to tell you what I picked. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <BR> <HR> </BLOCKQUOTE> <DIV>You'd disagree with me if I'd said "increasing your AGI is always a higher priority than increasing your STR." But I didn't. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I said that the +4 AGI racial trait should be a priority; to my knowledge, wood elves don't get a +4 STR racial trait. If they do, pick that one too. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

~Mercu
11-09-2005, 02:56 AM
or ye could be a dwarf like me an' then ye'd huv all the racial strength traits.

Star
11-09-2005, 02:58 AM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <BR> <DIV>You'd disagree with me if I'd said "increasing your AGI is always a higher priority than increasing your STR." But I didn't. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I said that the +4 AGI racial trait should be a priority; to my knowledge, wood elves don't get a +4 STR racial trait. If they do, pick that one too. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Doh! Jay wins. Yes, the racial trait for +4 agi is a good one. Hehehe... I ran out of goot traits actually and broke down and got the +5 to Fleching.</DIV>

Lysanthir Ahmquissar
11-10-2005, 04:17 PM
<P>Is there actually a list or racial traits anywhere as i've been looking for one for ages?</P> <P> </P>

Dasanhgul
11-10-2005, 06:45 PM
<P>Found this on Allakhazam, unsure if its up to date or not...</P> <P><A href="http://eq2.allakhazam.com/db/guides.html?guide=308" target=_blank>http://eq2.allakhazam.com/db/guides.html?guide=308</A></P> <P>Below is a list of all the known racial traits that each race gets. One racial trait may be selected at levels 18, 26, 34 and 44.<BR></P> <DIV><U>Barbarians</U></DIV> <DIV>Blood of Halas +5 Cold Resist Brew master Boosts Provisioner skills<BR>Cold Retribution Special cold damage<BR>Halasian Staple Summon Lager (No Rent)<BR>Herbology Boosts Alchemist skills<BR>Remembrance of Halas +3 Defense<BR>Strength of the North +3 STR<BR>Strong Jawed +3 Crushing resist<BR>Teachings of Tundra Jack +3 Tracking skill<BR>War Wounds +2 STA, +3 Health Regen<BR></DIV> <DIV><U>Dark Elf</U></DIV> <DIV>Elven Reflexes +3 AGI<BR>Embrace of Hate Rune that absorbs magic damage.<BR>Fueled by Hate +3 Power Regen, +2 Magic resist<BR>Innoruuks?s Cauldron +3% Power<BR>Sinister Cunning +3 INT<BR>Shadow Shroud Hide (can not move)<BR>Strength of Will +5 Mental resist<BR>Poison Crafter Boosts Alchemist skills<BR>Pursuit of the Arcane Boosts Sage skills<BR></DIV> <DIV><U>Dwarf</U></DIV> <DIV>Brell?s Blessing +3% Health<BR>Butcherblock Body +2 STR, +3 Health Regen<BR>Endurance +3 STA<BR>Fortitude of Kaladim +3 Defense<BR>Hearty Constitution +5 Disease resist<BR>Master of the Trumpy Tonic Boosts Provisioner skills<BR>Spell Shrug +3 Magic resist<BR>Stormhammer Special divine damage<BR>Spell Shrug +3 Magic resist<BR>Vital Provisions Summon Ale (No Rent)<BR>Weapon Forger Boosts Weaponsmith skills<BR></DIV> <DIV><U>Erudite</U></DIV> <DIV>Chemist Boosts Alchemist skills<BR>Ethereal Absorption +2 INT, +3 Power Regen<BR>Erud?s Teachings +2 INT, +3% Power<BR>Infusion Reactive magic damage<BR>Knowledge of the Ether +3 Magic resist<BR>Path of Learning +3 INT<BR>Scholarly Pursuit Boosts Sage skills<BR>Summon Wisp Summons a light source<BR>Trained Mind +5 Mental resist<BR>Ward of Glyphs Rune that absorbs magic damage<BR></DIV> <DIV><U>Gnome</U></DIV> <DIV>Ak?Anon Innovation +3 INT<BR>Chemical Calculations Boosts Alchemist skills<BR>Confusing Babble Decrease Hate<BR>Flash of Insight +3% Power<BR>Gnomish Innovation Special heat damage<BR>Sniffle Stopper +5 Disease resist<BR>Forge Invention Boosts Weaponsmith skills<BR>Lost in the Crowd Hide (can not move)<BR>Power Surge +2 AGI, +3 Power Regen<BR>Singed Eyebrows +5 Heat resist<BR></DIV> <DIV><U>Half Elf</U></DIV> <DIV>Ayr?Dal Assult Special slash damage<BR>Ayr?Dal Adornment Boosts Jeweler skills<BR>Camouflage Hide (can not move)<BR>Dual Breed +2 STA, +3% Power<BR>Elven Reflexes +3 AGI<BR>Gift of the Faydark Boosts Woodworking skills<BR>Perseverance +3 STA<BR>Sinister Cunning +3 INT<BR>Tend Wounds +2 STR, +3 Health Regen<BR>Tenet of Takish?Hiz +3 Magic resist<BR></DIV> <DIV><U>Halfling</U></DIV> <DIV>Always Prepared Summon Food (No Rent)<BR>Distracting Hoax Decrease Hate<BR>Halfling Grand Tactics Hide (can not move)<BR>Jumjum Regimen +3% Health<BR>Light on the Feet +3 Avoidance<BR>Lunch Time +2 AGI, +3% Health Regen<BR>Mischief Maker Special mental damage<BR>Niami?s Tutelage Boosts Provisioner skills<BR>Pants Patcher Boosts Tailor skills<BR>Protection of the Lucky Cabbage Rune that absorbs melee damage<BR></DIV> <DIV><U>High Elf</U></DIV> <DIV>Apperception +3 INT<BR>Elven Reflexes +3 AGI<BR>Esoteric Study Boost Scribe skills<BR>Firiona?s Zeal Special divine damage<BR>Gift of Tunare +3 WIS<BR>Gilding of Felwithe Boosts Jeweler skills<BR>Graceful Movements +3 Avoidance<BR>Harmonious Mind +2 WIS, +3 Power Regen<BR>Strength of the Koada?Dal +3% Power<BR>Tenet of Takish?Hiz +3 Magic resist<BR></DIV> <DIV><U>Human</U></DIV> <DIV>Clothier Boosts Tailor skills<BR>Determination +3% Power<BR>Domination Special divine damage<BR>Environmental Adaptability: Cold +3 Cold resist<BR>Environmental Adaptability: Heat +3 Heat resist<BR>Leadership +3 Defense<BR>Metallurgy Boosts Armorer skills<BR>Perseverance +3 STA<BR>Physical Adaptability +3 Defense<BR>Tend Wounds +2 STR, +3 Health Regen<BR></DIV> <DIV><U>Iksar</U></DIV> <DIV>Dark Medicine Boosts Alchemist skills<BR>Defensive Coloration Hide (can not move)<BR>Greenmist Salvation +5 Disease resist<BR>Honed Body +3 AGI<BR>Natural Regeneration +2 AGI, +2 STR, +3 Health Regen<BR>Legacy of the Shissar +3% Power<BR>Proficient Swimmer Enduring Breath<BR>Sebilisian Strike Special crush strike<BR>Toughened Scales +3 Defense<BR>Whipstitch Boosts Tailor skills<BR></DIV> <DIV><U>Kerra</U></DIV> <DIV>Ancestral Protection +3 Divine resist<BR>Commune with the Spirits +2 WIS, +3 Power Regen<BR>Eyes of the Night Ultravision<BR>Fleetness of Foot +3 AGI<BR>Gift of the Land Boosts Alchemist skills<BR>Hunter?s Instinct +3 Tracking<BR>Spiritual Enlightenment +3 WIS<BR>Tree Crafter Boosts Woodworker skills<BR>Unsheathed Claws Special slash damage<BR>Warm Fur +5 Cold resist<BR></DIV> <DIV><U>Ogre</U></DIV> <DIV>Battle Rest +2 STR, +3 Health Regen<BR>Battlefield Command +3 Defense for group member<BR>Blessing of Zek +3 STR<BR>Murdunk?s Tactics Special slash damage<BR>Oggokian Trade Boosts Weaponsmith skills<BR>Rallosian Conditioning +3 STA<BR>Rallosian Readiness Boosts Armorer skills<BR>Toughened Hide +3 Defense<BR>War Ready +3% Health<BR></DIV> <DIV><U>Ratonga</U></DIV> <DIV>Concealed Presence Hide (can not move)<BR>Dark Agenda Special poison damage<BR>Filth Forage +2 AGI, +3 Health Regen<BR>Increased Immunities +5 Disease resist<BR>Instrument of the Underfoot Boosts Weaponsmith skills<BR>Pitiful Plea Decrease Hate<BR>Poison Play Boosts Alchemist skills<BR>Rodent Reflexes +3 AGI<BR>Swift Scurry +3 Avoidance<BR>Toxic Tolerance +5 Poison resist<BR></DIV> <DIV><U>Troll</U></DIV> <DIV>Bog Bully +3 STR<BR>Brutal Barshings Special crush damage<BR>Gift of Innothule +5 Disease resist<BR>Grobb Grub Summon Food (No Rent)<BR>Maniacal Madness +3% Power<BR>Mender of the Mire Boosts Armorer skills<BR>Natural Regeneration +2 STR, +2 STA, +3 Health Regen<BR>Resilience +3 STA<BR>Swamp Breath Able to last longer underwater<BR>Troll Gourmet Boosts Provisioner skills<BR></DIV> <DIV><U>Wood Elf</U></DIV> <DIV>Camouflage Hide (can not move)<BR>Elven Reflexes +3 AGI<BR>Faydwer Fashions Boosts Tailor skills<BR>Forage +2 STA, +3 Health Regen<BR>Gift of the Faydark Boosts Woodworker skills<BR>Herbal Protection +5 Disease resist<BR>Precision in Combat Special pierce damage<BR>Tunare?s Footsteps +3 Tracking<BR>Vitality of the Feir?Dal +3% Power<BR>Wind Warrior +3 Avoidance</DIV>

Jay
11-10-2005, 07:34 PM
Nice find, but it does look a bit outdated - I don't think it's current as of the combat revamp, b/c there are traditions in there that were removed with LU13. Still better than nothing, tho. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />