View Full Version : Dungeon fighting heroic mobs?
~Mercu
10-11-2005, 09:24 PM
<DIV>IMO this is where we seem to be the weakest.</DIV> <DIV>We can't create the room we need to get off the maximum number of CAs... stuns either don't always work or against a ^^ or ^^^ heroic seem to never work for me.</DIV> <DIV> </DIV> <DIV>I'm curious what rangers do for tactics against heroic mobs in dungeons?</DIV> <DIV> </DIV>
Crychtonn
10-11-2005, 09:29 PM
<P>I've never had any issue creating room for bow CA's in dungeons with one exception. The exception being giants. Giants have that damm huge melee range so you have to create 10x the room vs them you have to against any other mob.</P> <P> </P>
If you are 52+ Thorny trap is your friend to help you make room...
~Mercu
10-11-2005, 10:21 PM
<BR> <BLOCKQUOTE> <HR> Crychtonn wrote:<BR> <P>I've never had any issue creating room for bow CA's in dungeons with one exception. The exception being giants. Giants have that damm huge melee range so you have to create 10x the room vs them you have to against any other mob.</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>I'm a level 35 ranger how do you propse I make this room without using cheap shot?<BR>Consider a dungeon such as stormhold.</P> <P>So am I the only ranger that sees himself substantially weaker against heroics in a dungeon than in the open?</P> <P>If I am, I would like to hear what tactics are being utilized? </P> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by ~Mercuic on <span class=date_text>10-11-2005</span> <span class=time_text>11:21 AM</span>
Crychtonn
10-11-2005, 10:59 PM
<P>OK maybe I misunderstood your question. Are you talking about going into and fighting in a dungeon solo or with a group ? If it's solo, then yes you will have alot harder time since you're in a confined space. If your in a group you should have no problems. Trying to solo heroic mobs in the confines of a dungeon is not what I'd consider a good idea. Can be done in certain situations but in general you won't have the room to pull it off.</P> <P> </P>
Mary the Prophetess
10-11-2005, 11:59 PM
<P>I have the same problems in dungeons.</P> <P>Case in point, Ruins of Varsoom.</P> <P>I am Questing, being required to kill Clay Guardians. </P> <P>I am level 40. They are level 29 - 31 ^^^ heroic. The weakest ones are grey to me, the others are green to me.</P> <P>It should be an easy enough assignment. They are not linked, and they roam predictably back and forth down long strectches of hallway. The access path to them is greyed out the whole way. </P> <P>My escape is refreshed and ready, I have a high intial poison, a poison debuff, and a agility potion active, and Arrow Flurry is the stance. There are two agility hex dolls in my activated slots. My bow is Bloodlet, and my arrows are slavaged. </P> <P>So.</P> <P>I sneak up to the first one, a grey. </P> <P>I let him get to the furthest point on his route. Hit with my opening marco: [Hidden Shot/Triple Shot/Flaming Shot].</P> <P>Hidden Shot hits, but the distance is too short, and he is on me before either of the other two lands.</P> <P>No problem. I immediately switch to defensive stance, and hit with my opening melee macro [CheapShot/Autoattack=0] followed immediately by the second one; [Shadow/Shadow Lunge/Pouncing Attack]</P> <P>The CheapShot hardly makes him blink; he is stuned momentarily, but turns to face me as I try to move past him, and none of the others CAs land.</P> <P>Alrighty then, time to suck it up and melee.</P> <P>I start my HO, and wail away at him using a Pristine Imbued Feysteel Spatha, and the Polished Granite Tomahawk.</P> <P>I keep running through my cycle of CA's, including CheapShot, [hey what the heck, it can stun him out of at least a blow or two he may have otherwise been able to land]. He is mostly missing, but about every 5th attempt he slips one through (my avoidance is at 48%).</P> <P>He goes down, and I am in the yellow.</P> <P>Ok, I think, this is do-able. Not quite a cake walk, but not too terrible.</P> <P>On to number two. A green this time.</P> <P>I go through the same routine. This time however, he his not missing as often as the last one. Half his blows are landing, and my health is dropping fast. But so is his. It's going to be close. I am in the red. Do I Escape? He has just a sliver left. I go for the kill.</P> <P>Time to recover my shard.</P> <P>Dungeons are very tough for solo players. </P> <P>Not just because of the distance constraints, but also because it seems as if up-arrow heroics overwhelmingly predominate the corridors and rooms.</P> <P>I welcome comments and critiques.</P>
~Mercu
10-12-2005, 12:49 AM
<P>lol, You just described a fight for me when I was level 34 against a green level 24 heroic ^^^ shadow crusader in stormhold.</P> <P>Slivers of life left I stuck it out... gambled on a snare and quick sprint to create some distance... and got off a flaming shot and autorangedshot to put him a couple of melee shots from death.</P> <P>And yes, I solo almost exclusively except for guild groups.</P>
Crychtonn
10-12-2005, 01:55 AM
<P>If you have long hallways like that and don't have to worry to much about adds I'd try the following.</P> <P>Wait tell you have the best distance and start off with Culling the Herd (or the lower versions) that have a snare attached to the skill. This will give you time to back up and get off Triple Fire and then Debilitaing Arrow (on the move arrow shot). When you get near the backend of the hallway stop your auto attack. Quickly toss on your snare (not agi doll. takes to long) and snipe/corner (defense debuff). Then charge past the mob timing a cheap shot as you pass. With auto attack off this should allow your cheap shot to keep it stunned a few seconds. Your snare should give you time to create distance to fire off more bow CA's.</P> <P>For the ranger that is L40 this will become much easier when you hit 44 and get leg shot. At master II it's a 64% 12 second snare with a 10 second recast. This is the skill that makes it so much easier to solo at high levels and not having it is what makes it much harder for the lower level rangers.</P> <P> </P>
Jiinx
10-12-2005, 08:57 AM
Very useful information, Crychtonn, thank you! One note on stances - when soloing, you may not want to go into defensive stance. I haven't experimented with it, but I've seen comments on the Brawler (Bruiser/Monk) forums that indicate offensive stance is best for them when soloing. Anybody know if this is also true for Rangers? Is it better to keep DPS high for a race-to-the-death or sacrifice DPS to gain some defense? The answer is not obvious to me - it may be especially useful to stay in offensive stance in dungeons where bow use is more limited, already crippling our DPS. So far, I'm only switching to defensive stance in those rare occasions when I end up being the off-tank in a group. <div></div>
~Mercu
10-12-2005, 05:36 PM
<BR> <BLOCKQUOTE> <HR> Crychtonn wrote:<BR> <P>If you have long hallways like that and don't have to worry to much about adds I'd try the following.</P> <P>Wait tell you have the best distance and start off with Culling the Herd (or the lower versions) that have a snare attached to the skill. This will give you time to back up and get off Triple Fire and then Debilitaing Arrow (on the move arrow shot). When you get near the backend of the hallway stop your auto attack. Quickly toss on your snare (not agi doll. takes to long) and snipe/corner (defense debuff). Then charge past the mob timing a cheap shot as you pass. With auto attack off this should allow your cheap shot to keep it stunned a few seconds. Your snare should give you time to create distance to fire off more bow CA's.</P> <P>For the ranger that is L40 this will become much easier when you hit 44 and get leg shot. At master II it's a 64% 12 second snare with a 10 second recast. This is the skill that makes it so much easier to solo at high levels and not having it is what makes it much harder for the lower level rangers.</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P>Thanks for the info.</P> <P>Also suggest starting off in offensive(which Im sure you do) then upon the creature closing switching to defensive.<BR></P>
TaleraRis
10-12-2005, 07:30 PM
<P>Our defensive stance gives a nice boost in avoidance %, so I use it when soloing.</P> <P>I'm only 26 though, so I don't have the ranged stance, just Blade Flurry (? at work so can't double check name) and it doesn't seem to help as much as that extra defense does.</P>
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