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View Full Version : My LU13 observations for Rangers 20-34


dbmoreland
09-28-2005, 03:33 PM
Here are my observations as a level 34-36 Ranger that spends a LOT of time mentoring down to level 20-26. I will agree that level 20 IS harder than level 34, no question. However it is NOT impossible if you keep three things in mind. First like many others have said the complete con of a mob matters. You need to pay attention not only to the con color, you need to pay very close attention to the exact level, the number of mobs in the encounter, the number and direction of the arrows and if the encounter is designed for an individual or a group of three or more. You should NOT expect to take on a blue encounter one level below yours that contains four mobs with two up arrows designed for an individual. This encounter according to the developer’s notes is designed for a group of two. And if you can find an Illusionist to duo with you will have NO problems with this group at all. On the other hand you should have no problem handling a yellow encounter one level above yours that contains one mob with one down arrow designed for an individual. The con system is now a LOT more complicated and therefore the hunting grounds just got a LOT harder to find. You cannot just go out click on a mob, see that it is blue and start whacking away believing that you will kill the mob in 10 sec and suffer less than 10% damage. Pre-patch this is exactly how I was able to play and with few exceptions I could succeed doing this all day long. Post-patch this will get you killed, a lot. Second, equipment and CA quality matters, a lot. If you are not wearing at least handmade (player crafted) or treasured (quest reward) equipment (or better) you will not be able to handle straight forward white con, no arrow, single mob encounters (much less the multi-mob, up arrow and/or yellow con ones). If you are not using at least app 4 CAs you will not be able to handle them either. You should also try to upgrade one of your CAs that you use all of the time to adept 3 or master 1 (in addition to the one you get to upgrade to master 2 every 10 levels). You should also be using poisons, at least the damage type that you can buy from the NPC vendor, but preferably all three player made type (damage, debuff and misc) poisons. In addition you should be using player made stat food and drink in order to reduce your “down time” between encounters. You should also consider using a spirit totem for more health or power regeneration between encounters. Finally you should get used to using ALL of your CAs EVERY single encounter. In order to do this you want to start at max bow range with about 2 seconds worth of backup room behind you. Make sure ALL of your buffs are up before you engage an encounter: Pathfinder, Reconnoiter, Hunter’s Instinct, Blade Flurry, Hunt (and Steady Aim at 22). Before level 26, start the fight with back shot. Yes this will limit what you can pull since you must be behind the mob to use back shot, but without it you will not be able to kill as tough of a mob. At level 26 you get hidden shot and things get MUCH easier since you can now pull any mob and hidden shot does a LOT more damage than back shot does. As soon as back/hidden shot lands turn on ranged auto attack, then use Open shot. At level 28 you get triple shot and things will get a little easier again. As soon as open/triple shot lands cast ensnare. As soon as it lands start backing up and cast Wounding Arrow. This is one of the few range CAs that can be cast “on the move”. At level 34 you get Crippling Arrow and you can upgrade it immediately to Master II and things will get a lot easier. As soon as Wounding/Crippling Arrow lands stop moving and start your first melee round: Melee auto attack on, Lucky Break, Dirty Tricks, Impale, Bleed, Pierce, (and Rip at level 30) Now for the coup de gras: Auto Attack OFF, Cheap Shot, Move around behind the mob, Stalk, Shadow Blade. At level 24 you get Shadow Lunge and you can upgrade it immediately to Master II. At this point a single white no arrow mob should be dead. If it is not (or there was more than one mob in the encounter) it is time to evaluate. How is your health? How is the mobs health? If you are doing fine it is time for round two, if not it is time to run (or possibly escape at level 25). There is a great deal of luck involved even in the best-executed plan. Take a look at the range of damage for all of those damage CAs you just used. We are talking about a factor of 50% or more. Add to that all of your possible procs (for weapons and poisons) and the range of damage that you can deal in just one “round” of combat (the first 10 seconds or so of the fight) can be a factor of 3 or more. So on a good day the mob is laying dead at your feet, but on a bad day the mob has not taken even 40% damage yet, BIG difference. Some days are like that. Now for round two: Survival Instincts, Lucky Break, Dirty Tricks, Impale, Pierce, Cheap Shot, Move around behind the mob, Shrouded Strike, Ambush (Shadowflame at level 21) Rinse and repeat until the mob(s) are all dead or you need to run. Notice that you are using almost every single CA you have every single fight. This is the key to being a successful solo ranger especially post patch. Now some observations about the difference in difficulty for rangers at each level from 20-34: At level 20 being a ranger is HARD, no question about it. You have to pull an appropriate mob from the back at maximum bow range with room behind you. This WILL limit the mobs that you can solo, no question about it. At level 24 you get your first help with Shadow Lunge that you can upgrade immediately to Master II. This is your single best melee attack CA. Huge damage, and thanks to a totally effective Cheap Shot and faster casting CAs post patch, this is the one to use every single encounter. This is the CA that will let you solo successfully (not to mention be a huge DPS asset to a group). At level 26 you get your second help with Hidden Shot. Now you can pull the mob no matter what direction he is facing and the damage increase over Back Shot is HUGE! Now you are truly a ranger! At level 28 you get a little more help with Triple Shot, a little better than open shot. At level 30 you get some more help with an extra melee CA, Rip. Finally at level 34 you get Crippling Arrow that you can upgrade to Master II. From here on out things just get better and better as you get upgrades to one or two of your CAs at each level. There is also a large increase in the quality of equipment at level 30. The difference between the player-made carbonite armor you can wear in your 20s and the feyiron armor you can wear at level 30 is significant. At level 30 you can also probably afford to invest in one rare harvest item (that you could not afford at level 20) that you can have made into a fabled item, an imbued weapon or bow or an imbued (healing) chest piece of armor. At level 32 you should be able to complete the “Axe from the Past” heritage quest, which gets you a Polished Granite Tomahawk (PGT), probably the best ranger melee weapon pre level 40. The level 30 equipment quests in Zek and EL are numerous, so if you cannot afford player-made equipment you should be able to quest a complete set of treasured equipment (armor, jewelry, and weapons) by the time you are 34. So in short you need to do three things to be a successful ranger post patch. 1. Be very careful who you pick a fight with, con matters, big time. 2. Get and use good equipment, including armor, jewelry, weapons, poisons, food, drink and totems. Upgrade your CAs to at least app 4. 3. Start the fight on your terms and use ALL of your CAs every time. I hope that you have found the information here useful. If you are a level 20-25 Ranger please do not give up. Keep at it at least until level 26 when you get what is, in my opinion, the CA that makes us a Ranger, Hidden Shot. At that point you can decide if you like the way Sony wants us to play a Ranger. As for me I love it. And I have a challenge for all of those rangers that are post level 34 (especially those post level 50) that say that NO rangers should be having ANY problems soloing post patch, try the following: Strip off ALL of your items: armor, weapons, jewelry, totems, food, etc. and put them all in the bank. Now take 5g (and only 5g, because that is ALL the money that a typical level 20 MAIN toon can afford) and go to the broker and buy a complete set of equipment: armor, jewelry and weapons. Set up your level 20 CAs. Now find a level 20 player to group with and mentor down to him. Then zone into TS all by yourself and see how much stuff you can kill just getting to tower 2; the wolves, gnolls, skelies, deer, bugs, bears, etc. You WILL be humbled at how tough it is. Can you do it? Sure. But it is NOWHERE near as easy as soloing in EF at level 50 in your nice mix of fabled and treasured equipment using your COMPLETE SET of adept and master level ranger CAs. <p>Message Edited by dbmoreland on <span class=date_text>09-28-2005</span> <span class=time_text>11:49 AM</span>

jpowe
09-28-2005, 06:50 PM
Nice. I solo pretty much the same way. I'm amazed that anyone has problems with this update.  I picked up the game on the day of the combat changes and immediately was set on ranger from the start.  I was just in wonderment as to why so many people found the game so hard.  I find it very easy to solo stuff up to yellow no arrows and heroics that are trivial/low green.  I'm guessing this game must have really  been "easy mode" before these changes.  I came from WoW and I thought that was easy, something's wrong when you can alt-tab out of a game in a fight and come back to find you won. Anyhow, if you just use some common sense and look at your abilities, it's pretty easy to get into your groove and fly through the levels.  I'm at 26 right now and just looking forward to more of the key bow CAs.  I thought I was doing enough damage with wounding arrow/open shot and then comes this hidden shot and even cons are dropping before they get to my feet with good poison procs! I just upgraded my gear from mostly level 10-15 stuff, so I hope to do even better.  As with most games, the key upgrades to save for are your weapons, don't waste saved up gold to replace all your armor to get 11 more agi when you could replace that ranger quest bow with a nice pristine long bow.  Save money by using tin arrows until you can create/buy/find makeshift arrows app 4/adept 1, then arrow supply is unlimited and free at that point. The hardest part of the game for me are unexpected adds.  I usually just run away until they break or just call for help so my out-of-combat regen starts.  It can be hard to play when you're so dependant on timered abilities; it's tedious and hard to kill with auto attack.  Just try to not blow all your cooldowns in one fight.  Use hidden shot in one fight and shadow lunge in the next.  Open shot and shadow flame can be recast fast and used in place. Most of all, <b>learn to use HOs</b>! Oh yeah, and I agree about the high level people just saying "learn to play noob".  Early ranger (20-25) is pretty difficult.  We can't fire off a stealthed shot for 1100 damage and do a triple shot for 3200 total damage and drop a group of 5 even level vv with one ability.  You essentially have auto-attack, open shot, back shot, melee, and level 10-15 gear with no money. You can't assume everyone can afford or even dream to afford pristine imbued equipment and adept IIIs.  Relative to other levels, the low level range starting at 20 has the hardest time in this game. <div></div>

Rykairn
09-28-2005, 07:17 PM
<P>Wonderful post Danean, it outlines almost exactly how I went about leveling (only started a couple weeks ago as an alt and now up to 25) and gives me some great news of what to look forward to in the immediate future.  I also stick to primarily down-hat blue to yellow mobs because they appear to drop so much faster (and I mean significantly faster) than the even (no-hat) mobs.  I come from playing a warden, and I simply drool over how fast I can pump out dps on those suckers and drop them with a couple bow shots, HO and the cheap shot combo.</P> <P>Also, I didin't see if you exactly mentioned it.. but with the cheap shot combo, after using the attack that places you in stealth at the end, I either use the shadow lunge, or if its not up, shadowflame.  Since I go back and forth between using lunge and flame (notice since lunge has a longer timer and shadowflame is almost ALWAYS up even when chain pulling) I went ahead and upgraded shadowflame.</P> <P>At any rate, thanks for taking the time to put that together!</P> <P> </P> <P>  </P>

TaleraRis
09-28-2005, 07:25 PM
<DIV>Is your system for heroic or solo mobs, db? </DIV> <DIV> </DIV> <DIV>I'm 23, about 10% from 24, and at the time of the revamp I was 16. I've soloed either through very little grinding or completing quests that span since the 13th. I solo mostly solo no arrow or one down arrow blues, whites and yellows.</DIV> <DIV> </DIV> <DIV>I've found when I pull with Backshot and follow with Wounding Arrow, the mob is at least in the yellow by the time it gets to me, just using one player-made DoT poison. When it reaches me, Cheap Shot-get behind-Shrouded Strike-Shadowflame(or Shadow Blade before) and the mob has a sliver of health left. One Master II Impale or an HO finished with Impale/Bleed/Pierce and the mobs I solo are dead.</DIV> <DIV> </DIV> <DIV>I think you have a very good tactic for taking on more difficult mobs, but it's been my experience with the ranged CAs that they do very nicely in nearly taking care of the mob for me before it even reaches me. I do also agree that skills should be App IV at least, but gear can be less a little bit if you have good avoidance. I can take quite a few hits if necesary now with a mismatch of city quested, antonica quested and some pieces of dropped armor. I can't quote my mitigation but my avoidance is 46% and it seems to do me nicely.</DIV><p>Message Edited by TaleraRis on <span class=date_text>09-28-2005</span> <span class=time_text>11:28 AM</span>