View Full Version : What skills do you plan to take to Master II and why?
Greyson1
09-13-2005, 09:17 PM
<DIV>I'm a mid level ranger and wanted to see what you high level guys are gonna take to Master II. Example is that some (well, prolly most) skills are upgraded so would not make much use to waste a Master II on.</DIV> <DIV> </DIV> <DIV>Thanks in advance!</DIV>
Alluna E
09-13-2005, 11:41 PM
<DIV>I think most will simply be looking at which of the 4 they don't already have as Master 1 or Adept 3. Thats what I will likely be doing. </DIV>
hieronym
09-14-2005, 12:31 AM
<DIV>toss up between hidden fire which is about 300 more damage than adept3 and blazing thrust as I only have that at adept1, im thinking as thrust will be our normal quick backstab spell I'll go for that.</DIV>
Harlequin
09-14-2005, 01:08 AM
At 34 I'm having trouble deciding between the attacks and the new salvaged arrows which gets you 65 Feyiron Arrows. The attacks will be useless eventually I would guess, but the Feyiron arrows will probably always be helpful. Any suggestions on what to take at 34. Im currently 36 so that attacks are still useful. If they weren't I'd take the feyiron arrows in a heartbeat.
hieronym
09-14-2005, 01:12 AM
<DIV>i chose the makeshift feyiron arrows for a backup but im not sure is arrow type like last time and not taken into consideration for our CA?</DIV>
Alluna E
09-14-2005, 01:24 AM
<BR> <BLOCKQUOTE> <HR> hieronymus wrote:<BR> <DIV>i chose the makeshift feyiron arrows for a backup but im not sure is arrow type like last time and not taken into consideration for our CA?</DIV><BR> <HR> </BLOCKQUOTE> <DIV>My understanding is it still doesn't effect our CA's, but our ranged attack option is much more effect now and does look at arrow type to determine damage, etc. Can anyone confirm this?</DIV> <DIV> </DIV> <DIV>I plan on choosing the Feyiron Arrow option, despite having Makeshift Arrows at Adept 3. </DIV>
Warspawn
09-14-2005, 01:26 AM
<P>I'd hold off on the arrow skills. I just logged in and have 'backup quiver' which summons fulginate arrows (8 of them at apprentice 1 ). If that scales nicely the higher you go with adepts, there'd be little reason to waste a master II on it.</P> <P> </P> <P>*edit* oh, and your default attack is the only one which uses the arrow type to determine dmg. Your styles are all based off of the style itself, not the arrows used. Stances seem to have a big effect on your default attack and the dmg output of the different arrow types when not using skills/styles/spells.</P><p>Message Edited by Warspawn on <span class=date_text>09-13-2005</span> <span class=time_text>02:31 PM</span>
Harlequin
09-14-2005, 01:38 AM
Wow, if its only the ranged auto-attack that considers arrow type, there's little reason to worry about what arrows to use. I rarely use any auto ranged attacks. Are there any skills later on that might use auto-attacks?
Sirlutt
09-14-2005, 05:30 AM
<span><blockquote><hr>HarlequinJD wrote:Wow, if its only the ranged auto-attack that considers arrow type, there's little reason to worry about what arrows to use. I rarely use any auto ranged attacks. Are there any skills later on that might use auto-attacks? <div></div><hr></blockquote>you should re think that.. at optimum range, i turn on my ranged auto attack and can use both my melee and ranged CA's .. took my DPS from 160 to over 210 against a white ^^^ (pre combat patch) .. this was with fulginate arrows..</span><div></div>
Harlequin
09-14-2005, 09:50 AM
Good point if you're soloing, but I'm one of those people who hates soloing and rarely if ever does it. When I'm in groups I never switch from auto-melee to auto-range as the auto-range is too slow for the brief amount of time, if any, I'm out of range, and I never pull anything. <p>Message Edited by HarlequinJD on <span class=date_text>09-13-2005</span> <span class=time_text>10:51 PM</span>
Teksun
09-14-2005, 05:21 PM
I also took feyiron at master 2. I figured it will help in a bind. I do plane on using fulginate most of the time, but 60 arrows is nice in a pinch... <div></div>
Master 2 Leg shot (62% slow) and Master 1 ensnare... mobs move really slow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But hey I never said the K word <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
TwistedFaith
09-14-2005, 06:11 PM
<blockquote><hr>Jer_ wrote:Master 2 Leg shot (62% slow) and Master 1 ensnare... mobs move really slow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But hey I never said the K word <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><hr></blockquote>I had mostly masters but it came down to a choice between Triple Fire Master 2 (Already had the Adept3) or Leg shot Master 2.The 62% snare was too much of a temptation, and thankfully it's worked out well for me.Didnt see a option for 'Ensnare' though, I still have the adept1 at 33% (I think), may need to upgrade that.
I'm at work so I'm not positive but I think the master 1 Ensnare is still in the 3x% range, I bought it for the heat debuff they added to it in the expansion... for 60 gold I might add <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
DeusMachina
09-14-2005, 06:58 PM
<DIV>I took the Leg Shot Master 2. I already had Culling the Herd and Triple Fire at Adept 3, and I'm really loving the snare and fast reset on the Leg Shot.</DIV>
theorbell
09-14-2005, 10:23 PM
<BR> <BLOCKQUOTE> <HR> DeusMachina wrote:<BR> <DIV>I took the Leg Shot Master 2. I already had Culling the Herd and Triple Fire at Adept 3, and I'm really loving the snare and fast reset on the Leg Shot.</DIV><BR> <HR> </BLOCKQUOTE><BR>Me too. The slow is so amazing you can "kite" without running all over the place for even con mobs. and a quick cheap shot and few more bow attacks will make short work of the exceptions.
Raahl
09-14-2005, 10:36 PM
<DIV>I took makeshift arrows also.</DIV> <DIV> </DIV> <DIV>Though I will probably take something different when the next /respec comes.</DIV>
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