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View Full Version : Changes to test yesterday


Zholain
08-18-2005, 06:42 PM
<font color="#ffcc00" size="2"><font color="#ffffff">Is it just me?  The changes I've bolded seem pretty significant...I'm not sure whether to read them as beneficial, or as a bad thing.  At face value, they would seem to be beneficial to the player.</font> <b> *** Combat Changes ***</b></font><font size="2">   <b> - Increasing your Strength now acts as a melee damage bonus and is no longer compared to the target's Agility.</b> <b> - Increasing your Agility improves your avoidance and no longer mitigates your opponent's Strength bonus.</b> <b> - Increasing your Intelligence now acts as a spell damage bonus and is no longer compared to the target's Wisdom.</b> <b> - Increasing your Wisdom improves your resistances to arcane damage types (Heat, Cold, Poison, Disease, Magic, Divine, and Mental) and no longer mitigates your opponent's Intelligence bonus.</b> <b> - The effectiveness of Strength, Agility, Intelligence, and Wisdom buffs has been increased. The effective cap is set at 10 times the character's level. For example, a level 30 fighter will receive an increasing melee damage bonus up to 300 Strength, while a level 40 wizard will receive an increasing bonus to spell damage up to 400 Intelligence.</b> - Reactive procs that are triggered when taking damage will now activate properly even if the hit is fully mitigated or warded. <b> - Defense and Deflection can now be buffed and debuffed across a wider range, making buffs and debuffs to these skills more meaningful.</b> <b> - The impact of the Parry skill has been adjusted to provide a more meaningful distinction between avoidance-based tanks and mitigation-based tanks.</b> - Spell examine information will now show the range at which spells and combat arts can be cast.</font> <p><font size="2"> </font><font color="#999999" size="2">Ryan "Blackguard" Shwayder</font> </p> <div></div>

Sulas
08-18-2005, 06:58 PM
<span><blockquote><hr>Zholain wrote:<font color="#ffcc00" size="2"><font color="#ffffff">Is it just me?  The changes I've bolded seem pretty significant...I'm not sure whether to read them as beneficial, or as a bad thing.  At face value, they would seem to be beneficial to the player.</font><b></b></font><div></div><hr></blockquote>Nope, they're huge. As I read it, they've uncoupled the stat comparison.  Good thing for everyone... I recall reading a Paladin post that noted that if they kept the Stats coupled (i.e. Agi vs Str, Wis vs Int, etc) then Pallys would need to keep every single stat up in order to be effective. At first blush, I like it much better this way.  It seems more like a further way to customize and adapt to your play style.</span><div></div>

Vydian
08-18-2005, 08:15 PM
Ok, the STR vs AGI makes sense. AGI will simply help more in avoiding hits, but if you are hit, the opponents STR bonus is applied. But the INT vs WIS sounds exactly the same, just reworded.....unless resist are changing also. Right now, resists ARE spell mitigation, so increases your resists through gear or WIS would be essentially negating the INT bonus of the caster by some factor. Are resists getting changed to a flat out avoidance type thing? Maybe I just missed something here so someone help me out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Zylin 43 Ranger 40 Provisioner <div></div>

Volkov
08-18-2005, 11:40 PM
<P>This is how it reads to me:</P> <P>The INT provides a damage bonus to the spell, so with a given INT you will hit so hard with a spell.  When the spell connects, the resists provide the mitigation, decreasing the damage taken accordingly.  The WIS affects the resists, but it is indirect.  Does this make any sense?</P>

Sulas
08-19-2005, 10:23 PM
How I read it: (to oversimplify) Strength affects Offensive melee Agility affects Defensive melee Intelligence affects Offensive magic Wisdom affects Defensive magic So, INT is like your magic 'Strength' and WIS is like your magic 'Agility' <div></div>

Vydian
08-20-2005, 01:57 AM
I thought about it for abit, I think I may see how it will work, but who knows. Let's make up some numbers first. Let's say a wizard before any intel bonus does 500 damage. Then with intel bonus he does an additional 200 damage for a total of 700 (ignoring the resist type). Now let's say the defender WITH the wisdom bonus has a resist to that spell of 50% The way I see it now, is that the resist just mitigates the pre-intel damage. So without the bonus, the damage delt is 250, half damage. But, if you add in the intel bonus, which doesn't get mitigated if I read that right now, gets the damage to 450 (250+200). If this is right, then it makes alot more sense, at least to me. Zylin 43 Ranger 41 Provisioner <div></div>