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View Full Version : Ideas for useful Adv Pack spells and a couple of "wish changes"


Sirlutt
07-02-2005, 08:27 PM
<ul> <li>I'd like to see either an ability that roots a mob and puts you in stealth.  This would allow us to use at least some of our stelth/rear atacks while solo.  Give it a 60 second retimer.</li> <li>or a Makeshift poison ability.  It gives you a vial of poison (appropriate to your tier) that is slightly less effective as store bought stuff.  IE T5 - 15% chance to proc for 125 damage and 125/tick</li> <li>Please make our bow CA's have no min range.  As a master of the bow I should be able to use my bow effectively inside minimum range in combat. This change will let me use more than my 3 main damage CA's while soloing and mean i dont have to kite/back up to fire off arrows.  this would fix alot of our DPS problems solo.</li> <li>Get rid of some of our snares for heavens sake, replace with more debuffs.</li> </ul> That is about it for my wishes on Adv Pack spells and fixes to make us alot more usefull. <div></div>

sjaste
07-06-2005, 12:02 PM
<P>1. I'd like to see Pick off have either the range of your bow as it is stated it needs a bow or to be how it was before randomly shooting a bow it combat looks rather off as for me I shoot straight into the air to the right.</P> <P>2. I disagree with makeshift poison. But I would like to see damage ratings on ammo e.g. makeshift arrows have a damage of 5 but summoned via fulginate arrows do 10 and rare ebon arrows doing something like 25.</P>