View Full Version : what do we get that assasins dont?
dancingbe
05-12-2005, 06:20 PM
<DIV>I posted in another thread how my dps was getting smoked by an assasin's dps (120 or so for me, vs 145 or so for the assasin). the answer seemed to be "thats expected, they get a huge backstab we dont".</DIV> <DIV> </DIV> <DIV>I guess my question is, why do they get a huge backstab we dont? </DIV> <DIV> </DIV> <DIV>What do we get that they dont? Besides Call of Qeynos? </DIV> <DIV> </DIV> <DIV> Arent ranger and assasin pretty much supposed to be the same class damage-wise, just different home cities?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/hopes the servers are back up soon so i can get off these boards with my silly posts :p</DIV> <DIV> </DIV>
Vicenzo
05-12-2005, 06:27 PM
the ability to wipe out 75% of a mobs hp before it can even smell us?
Blackin_DeMast
05-12-2005, 08:53 PM
<DIV>Vicenzo summed that one up about a cleanly as possible. We get an array of bow skills that no other class comes close to. Yes, the Assassin gets this one huge backstab that we do not.... We can step back and within about 10-12 seconds lay down an airial assault that puts us at the very top of the food chain of melee DPS. </DIV> <DIV> </DIV> <DIV>Let's look at this another way...</DIV> <DIV> </DIV> <DIV>The Assassin sneaks up and lays down all the same backstabs we do, and swashies do, etc... Then they tap that spine for an average(From what I've seen) of like 1200-1500 points with one big poke.(Sometimes more, sometimes a bit less. It varies of course)</DIV> <DIV> </DIV> <DIV>Alright, we stand right next to them behind the same mob, laying down about the same backstabs for maybe a few points less. Now, instead of poking really hard one time, we sheath our blades, step back about 15 feet and pull our bow off our backs and progress rapidly through 7-8 bow skills firing 1-3 arrows per skill. Each individual arrow has the chance to proc both poison AND the imbue on the bow if you have one with a proc. 2 of those skills have the chance to easily hit around 700-1000 points each total.(Culling the Herd & Triple Fire). And then you have the others doing 200-500ish each.</DIV> <DIV> </DIV> <DIV>Did you catch the part there where each individual arrow has a chance to proc Poison(150-200ish initial proc) as well as the proc from an imbued bow(150-200ish).... per arrow.... from 7-8 bow skills firing 1-3 arrows each?</DIV> <DIV> </DIV> <DIV>Ranger = Bow Damage</DIV> <DIV> </DIV> <DIV>No other way to put it. A Ranger that doesn't take FULL advantage of his array of bow skills is simply a watered down Assassin.</DIV> <DIV> </DIV> <DIV>Black</DIV> <DIV> </DIV> <DIV> </DIV>
Axxon
05-12-2005, 09:02 PM
<P>Rangers get amazing archery abilities. Assasins don't. Yes they get a huge backstab, but I don't think it can outdo a poison-laced sniping shot, wounding arrow, triple shot, flaming arrow attack (based on a 30.5 Ranger's skills). When I open with that combination and then start kiting using lunging thrust and leaping cut HOs, even heroic mobs are dead or mostly dead before I even have to start melee. And that's with the free makeshift arrows that we can forage beginning level 21. Rangers are great in groups and solo - I don't think the same can be said of their evil counterparts who, while good in groups, cannot solo like we can because they rely strictly on rear attack melee for their max damage. We rely on ranged skills, some of which can be cast on the run. </P> <P>An Assassin may out damage a Ranger in 1 out of 5 fights, but the Ranger will own the other 4 while that uber backstab slowly refreshes. My Ranger was an alt (as you can tell by my signature) but is fast becoming my main based on his amazing damage output and ability to take a decent beating when he has to...which isn't often. When the PGT in my bag is useable at level 31, its going to get even better. </P> <P>EDIT - Blackin must have been posting the same time as me hehe</P> <p>Message Edited by Drakkonius on <span class=date_text>05-12-2005</span> <span class=time_text>01:03 PM</span>
gossi
05-12-2005, 09:04 PM
<P>Let me see if I can scrape up the logs, but it is well known in the guild that I out dps all of our assassians 7/10 times. With that said, if the mob is pierce immune or resistant, expect much lower dps output. Many of our attacks are pierce based so the inevitable drop occurs.</P> <P>As for the backstab...they get one huge backstab, but we get storm of arrows, culling the herd, triple fire....you see my point. Those attacks can put out 3k+ damage together, and are on shorter reuse timers. It slowly evens out in the end. </P> <P>Try not to worry too much about how much DPS your throwing at mobs right now. The game is in its infant stages and classes are far from reaching the goals of either players or developers. Just sit back, shoot some arrows, kill some mobs, and have fun in my opinion. :smileyhappy:</P> <P>Linyen<BR>50 Ranger Permafrost<BR>Fires of Heaven</P> <p>Message Edited by gossin6 on <span class=date_text>05-12-2005</span> <span class=time_text>10:06 AM</span>
sjaste
05-16-2005, 07:40 PM
<P>OK it has taken me a while for me to fully realise this but Rangers are one of the top overall damage in the game maybe even top. </P> <P>Wizards and Warlock get nice big spells but they can't hit much inbetween so cross them off in a long fight. </P> <DIV>Assassins can get a huge hit what ever 3 minutes or something oh wow great if we need ya for 1 fight we'll call.</DIV> <DIV> </DIV> <DIV>Rangers get a series of high damage attacks highest of which being Culling of the herd crippling blade triple fire (maybe storm of arrows not that high yet) each can do up to about 1000 each if you do it right. Along with many attack between 300-700 damage and a few low ones between 100-300. I almost always used to think that we were worse off but now that I think about it we are better off with imbued cedar bow and poisons we can get most mobs to about 30-40% HP before we decide to engage; and I get that even though I don't feel I've mastered the trick only begining to.</DIV> <DIV> </DIV> <DIV>Also if a fight does drag on with our PGT proc we can get a nice 200 ish power and 550 ish rune we then use our manastone to get another 200ish power and take about 100 hit which is not really noticeable. So we get 400 power mid-end of a long fight that almost everyone has run outta power for we can debuff (and do 1 HO) then use all 3 of thoughs high damage spells listed above before we run outta power again which could be the hit or hits that finish the mob.</DIV>
Zeijandi
05-16-2005, 07:50 PM
<span><blockquote><hr>sjastein wrote: <div> </div> <div>Also if a fight does drag on with our PGT proc we can get a nice 200 ish power and 550 ish rune we then use our manastone to get another 200ish power and take about 100 hit which is not really noticeable. So we get 400 power mid-end of a long fight that almost everyone has run outta power for we can debuff (and do 1 HO) then use all 3 of thoughs high damage spells listed above before we run outta power again which could be the hit or hits that finish the mob.</div><hr></blockquote>This only works for awhile. You can't design a class around a couple of weapons. Thats one thing EQ2 devs were trying to get away from. In EQL, epic weapons were class defining for several classes for a long time. The PGT has to be put away by the time you're 50. I'm a 49 Ranger and can tell you from killing various epic mobs that the PGT turns worthless on those raids. The PGT remains in my pack for kiting purposes, however. </span><div></div>
Flust
05-16-2005, 09:15 PM
<BR> <BLOCKQUOTE> <HR> Zeijandi wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> sjastein wrote:<BR> <DIV> </DIV> <DIV>Also if a fight does drag on with our PGT proc we can get a nice 200 ish power and 550 ish rune we then use our manastone to get another 200ish power and take about 100 hit which is not really noticeable. So we get 400 power mid-end of a long fight that almost everyone has run outta power for we can debuff (and do 1 HO) then use all 3 of thoughs high damage spells listed above before we run outta power again which could be the hit or hits that finish the mob.</DIV><BR> <HR> </BLOCKQUOTE>This only works for awhile. You can't design a class around a couple of weapons. Thats one thing EQ2 devs were trying to get away from. In EQL, epic weapons were class defining for several classes for a long time. The PGT has to be put away by the time you're 50. I'm a 49 Ranger and can tell you from killing various epic mobs that the PGT turns worthless on those raids. The PGT remains in my pack for kiting purposes, however. <BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>I agree that they need to do something to help us be less dependent upon the PGT. But, the end game epic fights, the PGT is hardly useless. I still use mine, granted I don't get that many procs while meleeing. It still procs quite often and enough to justify its use during those fights.
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