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View Full Version : What Trade skill best compliments Ranger


jeste
04-08-2005, 01:44 AM
Question for you mid to high level rangers out there..What trade skill are you and why?and if you had it to do all over again what would you pick for your ranger?

Caltros
04-08-2005, 01:57 AM
<P>41Ranger/37 Jeweler</P> <P>I can make my own runes so every art I have is a miniumum of AppIV (up to lvl 37), and make my own jewlery.  I like what I am doing but like all crafters certain lvl's are a true grind.</P> <P>I wish I would of started crafting earlier and not waited till I was in my 20's.</P> <P>If I started over again, yup jeweler.</P>

Sotaudi
04-08-2005, 02:41 AM
<P>So a guy goes into a bar.  The bartender, the only other person in the bar at the time, gives the guy his drink then goes back to washing glasses at the other end of the bar.  After a few moments, the guy hears this voice say, "Nice tie."  He looks around, then at the bartender who is still washing glasses and not paying attention to him.  He figures it was sound from outside, so he goes back to what he was doing.</P> <P>After a few more moments, he hears the voice again saying, "The suit looks really good on you, too."  He looks around again, sees no one, so he says to the bartender, "Did you say something?"  The bartender looks up and says, "Nope," then goes back to his work.  The guy again shrugs it off.</P> <P>After another few moments, the voice says, "And I like that haircut."  This time the guy, looks over at the bartender and says, "Are you sure you did not say something that time, because I keep hearing a voice.  First it said it liked my tie, then my suit, and now my haircut."</P> <P>The bartender looks over and says, "Oh...that is the peanuts.  They are complimentary."</P> <P> </P> <P>Sorry, I could not resist.</P> <P>You said, "best compliments" when you meant "best complements," an easy mistake, but it always reminds me of that joke.</P>

Flust
04-08-2005, 06:07 AM
<P>My vote would be for Provisioner or Alch.   Both make consumables that we use regularly.  </P> <P>Armor, weapons, jewlery, runes, etc are convinent to make for yourself, but they are a one time deal.  Drinks and poisons we have to replensih all the time.</P>

Sollum
04-08-2005, 03:38 PM
I'm a 28 provisioner and glad of it. I like to be self sufficiant and not rely on others. (Isn't that the Ranger way? a loner out in the wilds? :smileyhappy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Absinth
04-08-2005, 04:29 PM
A loaded question. There are some good candidates: 1. Jeweler - make your own spells and jewelry 2. Alchemist - for potions and poisons - I just did some checking yesterday by coincidence and at tier 4, the damage on alchemist poisons is about the same as store bought. The price isn't that far off either. I am a 38 ranger and I have a 33 alchemist and rarely use alchemy to support my ranger directly. I'd say no to this option. 3. Provisioner - Everybody's gotta eat, right? Simple choice with a caveat below. 4. Woodworker - seems sensible, but may not be. Yeah you can make your own bows and arrows, but for most of your career you don't buy arrows anyway. And for bows... see below. 5. Armorer - lotta work for a few pieces. 6. Weaponsmith - see armorer Here's the trick: If you want to craft to give you some income, that's fine. But if you want to craft to equip yourself, and make money on the side, there's a problem. I'll use woodworking as an example but it applies to all of them. Let's say you're level 20, and you want a brand new bow. But you find out that you can't make yourself a ash longbow until your woodworking level is 26 (or thereabouts). <b>Unless you keep your crafting level ahead of your adventuring level, you cannot realistically equip yourself.</b> Your equipment needs will be in advance of what you can craft. You'll have to be several levels ahead at all times. And given that you can't reasonably harvest raw materials easily from the next tier, this is pretty tricky. It applies to food, woodworking, the metal crafts, etc. It's hard to supply yourself. It's a little easier with food since the food of the last tier still works ok. But if you expect to fight well, you're going to need gear for where you are, not where you were. <div></div>

prince_sd
04-08-2005, 09:38 PM
<span><blockquote><hr>4. Woodworker - seems sensible, but may not be. Yeah you can make your own bows and arrows, but for most of your career you don't buy arrows anyway. And for bows... see below. <div></div><hr></blockquote>When i first saw the post my immediate reaction was obviously woodworker.  I was kind of surprised not to see that suggestion yet. My reason for going woodworker is simple The level 50 endgame is raids and none of the raid mobs can be hit by summoned or vendor-bought arrows. You would need stacks of arrows everyday at level 50 since you burn through arrows very fast at that level. And the endgame will be for years unlike these first few months of different skills, armor etc. The other reason is not many people go woodworker. I have seen many 50 rangers complaining about non-availibility of arrows. The final reason is a hope that soe would look at woodworkers someday and player crafted arrows would get a huge increase in dps something like the provisioners. <span>:smileyhappy:</span> My second choice would be provisioner because its expensive to support the huge cost of drink consumables. Its second because there are lots of provisioners now and you will definitely find someone in your guild. </span><div></div>

jeste
04-08-2005, 11:41 PM
I was thinking of end game content as well .. having heard the rumors about needing crafted arrows. But Also The need for poisions seems important.. =(on that note .. I was wondering exactly how do we use poisons in a fight?

Flust
04-09-2005, 12:26 AM
<BR> <BLOCKQUOTE> <HR> Absinthe_ wrote:<BR>A loaded question.<BR><BR>There are some good candidates:<BR><BR>1. Jeweler - make your own spells and jewelry<BR>2. Alchemist - for potions and poisons - I just did some checking yesterday by coincidence and at tier 4, the damage on alchemist poisons is about the same as store bought. The price isn't that far off either. I am a 38 ranger and I have a 33 alchemist and rarely use alchemy to support my ranger directly. I'd say no to this option.<BR>3. Provisioner - Everybody's gotta eat, right? Simple choice with a caveat below.<BR>4. Woodworker - seems sensible, but may not be. Yeah you can make your own bows and arrows, but for most of your career you don't buy arrows anyway. And for bows... see below.<BR>5. Armorer - lotta work for a few pieces. <BR>6. Weaponsmith - see armorer<BR><BR>Here's the trick: If you want to craft to give you some income, that's fine. But if you want to craft to equip yourself, and make money on the side, there's a problem. I'll use woodworking as an example but it applies to all of them. Let's say you're level 20, and you want a brand new bow. But you find out that you can't make yourself a ash longbow until your woodworking level is 26 (or thereabouts). <B>Unless you keep your crafting level ahead of your adventuring level, you cannot realistically equip yourself.</B> Your equipment needs will be in advance of what you can craft. You'll have to be several levels ahead at all times. And given that you can't reasonably harvest raw materials easily from the next tier, this is pretty tricky.<BR><BR>It applies to food, woodworking, the metal crafts, etc. It's hard to supply yourself. It's a little easier with food since the food of the last tier still works ok. But if you expect to fight well, you're going to need gear for where you are, not where you were.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Very good points.</P> <P>One thing about the Alch though.  The damage is comparable, however the resist rate is not.  Player made poisons are resisted a lot less than vendor bought.  </P>

Sirlutt
04-09-2005, 01:24 AM
<span><blockquote><hr>Absinthe_ wrote:A loaded question. There are some good candidates: 1. Jeweler - make your own spells and jewelry 2. Alchemist - for potions and poisons - I just did some checking yesterday by coincidence and at tier 4, the damage on alchemist poisons is about the same as store bought. The price isn't that far off either. I am a 38 ranger and I have a 33 alchemist and rarely use alchemy to support my ranger directly. I'd say no to this option. 3. Provisioner - Everybody's gotta eat, right? Simple choice with a caveat below. 4. Woodworker - seems sensible, but may not be. Yeah you can make your own bows and arrows, but for most of your career you don't buy arrows anyway. And for bows... see below. 5. Armorer - lotta work for a few pieces. 6. Weaponsmith - see armorer Here's the trick: If you want to craft to give you some income, that's fine. But if you want to craft to equip yourself, and make money on the side, there's a problem. I'll use woodworking as an example but it applies to all of them. Let's say you're level 20, and you want a brand new bow. But you find out that you can't make yourself a ash longbow until your woodworking level is 26 (or thereabouts). <b>Unless you keep your crafting level ahead of your adventuring level, you cannot realistically equip yourself.</b> Your equipment needs will be in advance of what you can craft. You'll have to be several levels ahead at all times. And given that you can't reasonably harvest raw materials easily from the next tier, this is pretty tricky. It applies to food, woodworking, the metal crafts, etc. It's hard to supply yourself. It's a little easier with food since the food of the last tier still works ok. But if you expect to fight well, you're going to need gear for where you are, not where you were. <div></div><hr></blockquote>i gotta disagree on point #2.  Player made poisond are way more than store bought. Alchemist would be my choice.</span><div></div>

sjaste
04-09-2005, 02:35 AM
This game has been built to go to level 200 right now at lvl 50 blunt type arrows are improtant but at level 200 you might need summoned or piecing who knows what the future holds. I Choice tailor Cause I like to make my own bags. I don't suggest it sence we can just carrie boxes around at higher levels but if you plan to use light armour sence it apparently adds DPS the go for it. Also the new Hex dolls are great but go into activatable so you need to switch to use poisons and such.<p>Message Edited by sjastein on <span class=date_text>04-12-2005</span> <span class=time_text>08:54 AM</span>

Gareorn
04-09-2005, 08:00 PM
<P>I feel blessed.  My artisan skill is Jeweler and I keep it one level higher than my Ranger so that I have my next level App IV skills in my inventory to scribe as soon as I gain the level.  My wife is a Templar, so she keeps me healed during those tough fights.  I hate kiting, it takes too long, I get much better exp using the rinse and repeat method.  She is also a Alchemist who keeps me well supplied with poisons, potions, inks, oils and resins (don't overlook the value of player made potions).  I chose Geomancy as a back up skill and keep it maxed out all the time so I can make those pesky spikes needed for making runes.</P> <P>Fow Bows and other gear, I either buy them or quest them.  I just save my gold/plat and am patient.  Someone is always willing to sell their products for a reasonable price.  I manage to stay pretty nicely geard using this method.</P> <DIV>Edit:  We use an alt for a provisioner and that's about all the alt does.  Food and drink prices are outrageous and they are fairly cheap and easy to make.  And with the latest patch.... WOOT! it now comes with stats.</DIV><p>Message Edited by Gareorn on <span class=date_text>04-09-2005</span> <span class=time_text>09:18 AM</span>

IsleWit
04-10-2005, 05:09 AM
<span><blockquote><hr>Gareorn wrote:<div></div> <p>I feel blessed.  My artisan skill is Jeweler and I keep it one level higher than my Ranger so that I have my next level App IV skills in my inventory to scribe as soon as I gain the level.<span class="time_text"></span></p><hr></blockquote> I just wanted to comment on this part of your post, sorry for going off-topic. Id make sure that before scribing your spell, you make sure it actually upgrades the effects of that particular spell, because ive noticed that many spell upgrades only upgrade the power cost and nothing else.</span><div></div>

Flatus Maxim
04-10-2005, 11:08 AM
IMO it definitely is not woodworker. When I first started playing I had visions of making all kinds of neat bows and arrows for my guy to use but then found out the reality. SOE not only had it in for rangers but also woodworkers. The recipes border on the absurd as most of the items are worthless, like the lutes and drums (gee when did bards ever have to buy ANY of their instruments), the weapons/shields are nothing compared to the stuff that monsters drop and it takes hours and lots of money just to make a decent amount of arrows. It is cheaper to buy the stuff from the NPCs. Oh and forget about thinking of becoming rich making paper or quills. HA! I would say either provisioner or alchemist because at least you can make stuff that you can always use and also are expendibles that other people would want. <div></div>

Neec
04-10-2005, 01:09 PM
<DIV>Once you hit 50, your biggest expence will be arrows, buying crafted blunt and slashing arrows (these are requirements on many raid mobs) if your serious about keepin costs down a woodworker is probably the way to go.. </DIV> <DIV> </DIV> <DIV>That said alchemist can make your potions and poisons, jeweler your skills and jewelry.. armorer your armor, weaponsmith your weapons.. provisioner your provisions.. </DIV> <DIV> </DIV> <DIV>I don think it really matters if your going to make a crafter any crafter will do you will always make enuf cash to buy what other items you need for your character..   </DIV> <DIV> </DIV> <DIV>Roleplay purposes woodworking is prolly the way to go but its a game go with how you percieve your character.. </DIV> <DIV> </DIV> <DIV>As ranger i see them being woodworkers crafting thier own bows and arrows.. assasain i see them being alchemists making thier own poisons.. </DIV> <DIV> </DIV> <DIV>It really depends what you want, is it what best compliments a ranger for roleplay purposes and practcality or what should i make to cream in the most cash ..   Both are very diferent..  I think armorers probably make the most cash and like to charge a fortune for thier services compared to all the other professions..</DIV>

Absinth
04-11-2005, 05:58 PM
A lot of good points here. I can't really confirm or deny the poison resists of player made vs store bought - I only just started tinkering with player made since the changes were put in to make them workable for me. Also, it seems in tier 5, player made poisons do more damage. At tier 4, it seems almost identical.  But that was a 10 minute survey of the low-dmg/high-dot poison. So there are several good points here - you'll have to evaluate them and see what works for you. There are definitely some good and bad choices, but which of the "good" ones you like is something each ranger will have to decide. <div></div>

DragonK
04-12-2005, 02:54 AM
<DIV>What no Carpenter advocates?</DIV> <DIV> </DIV> <DIV><img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I chose Carpenter cuz I bailed on Woodworker and Provisioner has no appeal to me. No regrets <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>