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Pil
04-01-2005, 08:46 PM
<DIV>The big headline is that Tear is supposed to pull better arrows, but there are lots of nice changes in there.</DIV>

Jay
04-01-2005, 09:45 PM
<FONT size=2></FONT> <DIV><FONT size=2>Wow. Some nice changes listed for Test - wonder what will make it live. (And what 'unannounced' changes will take place with the Live update...) </FONT></DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=39" target=_blank><FONT size=2>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=39</FONT></A></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV> <P><STRONG><FONT size=2>Ranger changes:</FONT></STRONG></P> <P><FONT size=2>- Longshank now correctly applies stealth. It also includes a proc effect that has a chance to ensnare your target.</FONT></P> <P><FONT size=2>- Triple Fire will now act as an upgrade to Triple Shot.</FONT></P> <P><FONT size=2>- Primal Reflexes will now increase in effectiveness through upgrades.</FONT></P> <P><FONT size=2>- Huntsman's Trap now includes both a see invisible and see stealth effect. It also snares the target instead of increasing piercing damage.</FONT></P> <P><FONT size=2>- Pick Off now requires a bow.</FONT></P> <P><FONT size=2>- Tear will now summon higher level arrows.</FONT></P> <P><FONT size=2>- The following spells or combat arts no longer toggle:</FONT></P> <P><FONT size=2><SPAN> </SPAN>- Steady Aim</FONT></P> <P><FONT size=2><SPAN> </SPAN>- Adroit</FONT></P> <P><FONT size=2><SPAN> </SPAN>- Dance of Leaves</FONT></P> <P><FONT size=2><SPAN> </SPAN>- Trapped</FONT></P> <P><FONT size=2>- The following spells or combat arts no longer expire and had their reuse timer removed:</FONT></P> <P><FONT size=2><SPAN> </SPAN>- Phyn's Hunting Hawk</FONT></P> <P><FONT size=2><SPAN> </SPAN>- Jeth's Cuddly Companion</FONT></P> <P><FONT size=2><SPAN> </SPAN>- Rhyn's Feline Hunter</FONT></P></DIV>

Absinth
04-01-2005, 11:09 PM
<P>I think the one that makes me nervous is the changes to blade flurry. If it's no longer an extra attack, does that mean it can't chain? It can't proc poison or weapon procs? </P> <P> </P> <P>This could be a dps nerf but I'm just not sure what to make of it.</P>

Milig
04-01-2005, 11:43 PM
<P>Speaking of which, I'm confused about:</P> <P><FONT size=2><EM>-The following spells or combat arts no longer toggle</EM>:</FONT></P> <P><FONT size=2>W</FONT>hat's that mean exactly?</P>

Pil
04-01-2005, 11:46 PM
<P>Yeah, the definition of Toggle is unclear.</P> <P>As to Blade-Fury, I saw this type of change listed several times for our class and others.  I am not sure how it will actually affect us, but on the surface it does appear that procs are unlikely.</P>

Bayler_x
04-01-2005, 11:47 PM
<BR> <BLOCKQUOTE> <HR> Miligne wrote:<BR> <P>Speaking of which, I'm confused about:</P> <P><FONT size=2><EM>-The following spells or combat arts no longer toggle</EM>:</FONT></P> <P><FONT size=2>W</FONT>hat's that mean exactly?</P><BR> <HR> </BLOCKQUOTE> <P><BR>Some buffs turn off if you press the button while they're already in effect; others re-cast.  My guess is that this means they'll switch to the recast mode.</P> <P>That could actually be a very good thing.  Steady Aim, for instance, can't currently be recast right now without cancelling it, which trips the reuse timer.  This change might allow us to keep it up all the time.</P>

LoreSpa
04-02-2005, 03:25 AM
Saweet<div></div>