View Full Version : Invis skills broken by patch
Mishal
03-22-2005, 12:00 AM
<DIV><FONT size=2>If I begin combat while in in stealth mode, I break all of my invis spells, including Hunt, Huntman's Trap, Hager's Camoulfage,Holly's Stalking Trap, and Stalk Prey. They will all gray out and stay broken after a single combat encounter, making them impossible to use. The only way to fix this is to camp out completely or zone.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>If you use an invis spell, then cancel the buff and become visible, all invis spells refresh timers will start, and you can use invis again when the timers finish. It's possible that combat is breaking the refresh timers, so that they never start properly.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Has anyone else experienced this problem?</FONT></DIV> <DIV><FONT size=2><BR> </FONT></DIV>
DragonK
03-22-2005, 12:01 AM
Yay! I feel the love!<BR><BR>I wonder if this relates to the Longshanks fix? (I am unable to test myself)
Sirlutt
03-22-2005, 12:03 AM
wow.. thats going to really suck... cant wait to test this later tonight. <div></div>
Flatus Maxim
03-22-2005, 02:26 AM
I can confirm that the stealth spells will not reset after being broken by combat or using a stealth required attack. Shadow appears to be working fine, but what good is that when you want to solo? You lose about 1/3 of your combat spells and might as well sit in a tradeskill instance making tin studs. SOE better put in a hotfix within 24 hours and not 3 weeks or I am going to jump ship and go over to WOW. <div></div>
<FONT size=2></FONT> <DIV><FONT size=2>Oh boy, am I ever excited to get home and play tonight! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> But who needs stealth, anyway? </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Hmm...been meaning to catch up on provisioning, or work on AQs with my monk. Maybe I'll take Kae out harvesting and stock up on raws. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Thanks for posting tho, I'll have to check it out tonight. Already hoping for a hotfix...</FONT></DIV>
<P>Confirmed, and combat isn't needed.</P> <P>I fired off huntsman's to sneak past a mob. Once I was safely by it I used the buff, Forester's Insight, to break stealth. I did this, because well I don't like moving at a crawl. Once the stealth was broken I could not use the stealth ability again. There was no combat. </P> <P> </P> <DIV>*edit*</DIV> <DIV>The first time I zoned it didn't work after zoning. The 2nd time I zoned it did work after zoning, untill I used huntman's one more time. Then it was again broken. </DIV><p>Message Edited by Tover on <span class=date_text>03-21-2005</span> <span class=time_text>05:12 PM</span>
I can confirm this as well. Nothing like hunting greens solo due to the lack of combat abilities that require stealth.
<div></div><font color="#009900">As now being level 29, I still use Hunt. I noticed that when I go in a striaght line, I stop crouching and start running, but still stealthed. Is this intended?</font> <div></div><p>Message Edited by podunk on <span class=date_text>03-21-2005</span> <span class=time_text>09:49 PM</span>
hieronym
03-22-2005, 02:40 PM
<DIV>yup its broke please fix soe...</DIV>
Zeijandi
03-22-2005, 05:51 PM
Its very broke. SOE needs to fix it. I'm PM'ing a mod. <div></div>
I could adapt to fighting without stealth till this is fixed.. ..but there is another issue. When fighting in a group, one of our stealth attacks is designed to put us in stealth "and" reduce hate within the target. I used this skill a lot since some tanks have difficultly pulling aggro off of me. However, I can't use this now that stealth is broken. Last night, I had a terrible time trying to avoid getting hate from MObs. If I did draw their ire, I had no way of ridding it other than to stop fighting and "hope" the tank could get it back (which made my usefulness in the group pointless).
Vecsus_E
03-22-2005, 07:15 PM
was hoping for a fix in this mornings patch. Looks like they are more concerned about trivial items than a major bug like this.
Still not fixed this morning. Well I still have Pouncing Attack...unfortunately it refreshes way to long and can be interupted. Are they even aware of this problem?
Saihung23
03-22-2005, 09:28 PM
<BR> <BLOCKQUOTE> <HR> Flatus Maximus wrote:<BR>I can confirm that the stealth spells will not reset after being broken by<BR>combat or using a stealth required attack.<BR><BR>Shadow appears to be working fine, but what good is that when you want to<BR>solo? You lose about 1/3 of your combat spells and might as well sit in a<BR>tradeskill instance making tin studs.<BR><BR>SOE better put in a hotfix within 24 hours and not 3 weeks or I am going to<BR>jump ship and go over to WOW.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>boo frickin hoo...you know the old line " or I am going to jump ship and go over to wow" is the same as me saying "This is my last cigarette, I mean it." You are more than likely going to stay, and more than likely going to just keep complaining everytime something gets a bug that "SOE better put in a hotfix within 24.." or blah blah blah wow. I got news for you sparky, you arent gong anywhere. So you just sit there and play your ranger quietly while I smoke this cigarette. </P> <P> </P> <P>Saihung</P>
The same thing happened with my wife's ranger stealth skills. I haven't had a chance to check if it's limited to the ranger class or all scouts via trying to stealth on my bard alt. I also know it becomes broken on any use of an ability that break sstealth as well as combat. When they get broken the base stealth skill still works, but that is sadly very useless at her level as it won't hide her from anything she is fighting. I believe personally this bug came from the code put in that troubadors are complaining about with buff stacking being gone.
Vecsus_E
03-22-2005, 10:50 PM
<DIV>what amazes me is that this kinda thing makes it to the live servers? [expletive ninja'd by Faarbot] is Test for anyway? If it worked fine on test then why did they mess with it before putting it out live? Makes me head hurt trying to fathom how they could not know about this stuff while it's still sitting on Test. </DIV> <DIV> </DIV>
<P><FONT size=2>You know what's weird? I set out to confirm this last night, and I didn't notice any problems. Not sure if I was duplicating the original circumstances, but it sounds like you guys just started combat stealthed, launched a backstab, and the refresh timers never kicked in? </FONT></P> <P><FONT size=2>Come to think of it, the few encounters I tested may not have been accurate, b/c some sort of AOE effect kept breaking my stealth right before I attacked. So I probably wasn't going directly from stealth > attack at the beginning of the encounter, but I did stealth and backstab several times once the battle commenced...? </FONT><FONT size=2>Very, very strange. </FONT></P>
Vecsus_E
03-22-2005, 11:00 PM
<BR> <BLOCKQUOTE> <HR> Jay42 wrote:<BR> <P><FONT size=2>You know what's weird? I set out to confirm this last night, and I didn't notice any problems. Not sure if I was duplicating the original circumstances, but it sounds like you guys just started combat stealthed, launched a backstab, and the refresh timers never kicked in? </FONT></P> <P><FONT size=2>Come to think of it, the few encounters I tested may not have been accurate, b/c some sort of AOE effect kept breaking my stealth right before I attacked. So I probably wasn't going directly from stealth > attack at the beginning of the encounter, but I did stealth and backstab several times once the battle commenced...? </FONT><FONT size=2>Very, very strange. </FONT></P><BR> <HR> </BLOCKQUOTE><BR>It's affecting skills like Holly's Stalking Trap - our normal travelling invis. <p>Message Edited by Vecsus_EQ2 on <span class=date_text>03-22-2005</span> <span class=time_text>10:01 AM</span>
<FONT size=2>I don't have Holly's, but I do use Hagar's Camouflage, which the OP mentioned. I expected to run into some kind of unexpected behavior last night, but didn't see anything out of the ordinary. Which led me to wonder if I was doing something differently than the rest of you in trying to duplicate this...? Not sure yet. I'm not contesting the findings (enough ppl see this that it's clearly broken), just wondering what I'm doing / not doing that's enabled me to avoid it so far.</FONT>
To duplicate it from my experience. Enter stealth mode via Hunt or Huntsman's Trap, next click on Survival Instincts and there ya go. No timer reset on Hunt or Huntsman's Trap. <DIV> </DIV> <DIV>edit: err..You'll get a timer reset but wont be able to use Hunt or Huntsmen's Trap after timer reset.</DIV><p>Message Edited by Rician on <span class=date_text>03-22-2005</span> <span class=time_text>10:11 AM</span>
Vecsus_E
03-22-2005, 11:12 PM
<P>here is what I am doing. I am casting Holly's (also happening with Hager's...i tested it to be thorough..unlike SOE). I stay in sneak til I get to the area I want to hunt or forage. Then I break stalk by either casting a spell/skill or starting a forage. When I try to go back into stalk mode the icon just blinks in Queued status. No matter what we try to cast it just sits in Queued until we either log out or zone. And sometimes even that does not clear it up. This morning I had to zone back and forth 3 times from Zek to Everfrost to get Stalk to cast so I could sneak back to the stag area in EF.</P> <P>If you have found a method for making it work then please post it. Include which level/version of the spell you are using and what you are doing to break the que-lock the rest of us are experiencing. </P> <P> </P> <P>And where are you SOE with a comment that you at least acknowledge that his is a problem. Silence indicates either apathy or ignorance.</P>
Randall-Rain
03-22-2005, 11:41 PM
I noticed that also. Every sneak abilities (beside the first sneak and surveil) are broken when inside a dungeon like obelisk of lost souls. It works fine in open land (EL, feerrott, etc...) but bug (at least for me) inside a "dungeon". I want to cry now..... WHY do they keep killing the rangers ? Longshank first, after 10 tries they fix it only like 1 out of 10 times (from my experience) and now i can't do the quest that i want to do because i have (unless i group and i don't want to take the time to do that, faster with sneak) to run around in obelisk and it's impossible without getting aggro...... <div></div>
<DIV>I did experience all the above. But I experienced another yet another issue that I have not seen mentioned. Once my stealth was locked out, My Escape didn't funtion either. </DIV> <DIV> </DIV> <DIV>We were in DeathFist Castle sewers, Zek, last night. My stealth had stopped working due to the above described problem. I was unable to scout/recon for the group. Things turned ugly when we were attacked by 2 Level 37 mobs. When it was evident that we were not going to be able to survive the battle, I tried to evacuate the party with the escape skill. The spell went off looking normal with all the effects, the cast bar went across, the icon blacked out for the 15 minute reset timer, and the entire party was left standing in deathfist facing this mob as if I had done nothing. Erk?! The entire party was wiped out shortly thereafter. (and we were unable to recover our shards but that is another issue, if escape had worked we would not have been there)</DIV> <DIV> </DIV> <DIV>Anybody find that escape is messed up too?</DIV> <DIV> </DIV> <DIV>Mad Skyefyre</DIV> <DIV>Level 31 Ranger</DIV> <DIV><Often Dead></DIV>
Sotaudi
03-23-2005, 02:10 AM
<P>I played both solo and in a group last night, and I did not notice stealth acting any differently than normal. I went into Hunt to go up N'Mar's Ascent, got to the top and was forcably removed from combat by an Epic Gul'Thex and his cronies waiting just past the top of the stairs (where the heck did he come from? LOL). Stealth broke, and I just ran and got away. Shortly after that, I stealthed to slip by an overgrowth of treants several times trying to get up and back from Bone Lake. I went into D'Morte with a wizard friend of mine, and was able to use multiple stealth attacks in a row. Soloing later, I went from mob to mob using Cheap Shot + Shadow + Shadow Flame quite a bit. Sometimes it worked; sometimes it did not. The frequency of failures did not seem that different than other times. One time when Shadow was broken before I could get off Shadow Flame, I timed it right and hit Hunt and was able off Hunt and Shadow Flame right after Shadow Flame got broken.</P> <P>Therefore, while Shadow + Shadow Flame was interrupted, possibly a bit more than normal, I really did not see it responding that much differently than normal, and I could probably attribute most, if not all, interruptions to a poison DoT hitting at the wrong time. But one thing is for certain, I did use it without having to zone out just because it had been broken by combat.</P> <P>One thing I can say is that I have always had problems if I was already in Stealth and I inadvertently hit another Stealth skill (e.g., already be in Hunt and inadvertently hit Stalk/Shadow). This has always given me a "you must be in Stealth to use this skill" trying to use a stealthed attack shortly afterwards. However, going ahead with my normal attacks, I have always been able to use Stealth successfully later without having to log or zone. In fact, I had that happen last night <hangs head in shame>. It could well be that for the rest of that encounter, Stealth was hosed, but I have never noticed having a problem using Stealth from then on.</P>
Sirlutt
03-23-2005, 02:10 AM
<div></div><span><blockquote><hr>JPMadd wrote:<div>I did experience all the above. But I experienced another yet another issue that I have not seen mentioned. Once my stealth was locked out, My Escape didn't funtion either. </div><div> </div><div>We were in DeathFist Castle sewers, Zek, last night. My stealth had stopped working due to the above described problem. I was unable to scout/recon for the group. Things turned ugly when we were attacked by 2 Level 37 mobs. When it was evident that we were not going to be able to survive the battle, I tried to evacuate the party with the escape skill. The spell went off looking normal with all the effects, the cast bar went across, the icon blacked out for the 15 minute reset timer, and the entire party was left standing in deathfist facing this mob as if I had done nothing. Erk?! The entire party was wiped out shortly thereafter. (and we were unable to recover our shards but that is another issue, if escape had worked we would not have been there)</div><div> </div><div>Anybody find that escape is messed up too?</div><div> </div><div>Mad Skyefyre</div><div>Level 31 Ranger</div><div></div><hr></blockquote>I'll have to investigate this tonight... my escape was working ok last night in Varsoons... although bunches of monsters were bugged.. we had to evac on Tome Of Death for a silly reason, went back and found it still up.. killed it.. but one of the books was bugged and didnt let us finnish the encoutner.. the guy who needed it didnt get the credit.. frustrating..I see no confirmation from any rednames on any of this.. this is truely sad and frustrating.. were a completely ignored class <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></span><div></div>
Sirlutt
03-23-2005, 02:11 AM
hunt is working fine is the higher level skills that are having issues. <div></div>
Sotaudi
03-23-2005, 02:11 AM
<BR> <BLOCKQUOTE> <HR> podunk wrote:<BR> <FONT color=#009900>As now being level 29, I still use Hunt. I noticed that when I go in a striaght line, I stop crouching and start running, but still stealthed. Is this intended?</FONT><BR> <P>Message Edited by podunk on <SPAN class=date_text>03-21-2005</SPAN> <SPAN class=time_text>09:49 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Yeah...appears to be a new feature with Stealthed movement.
<P><FONT size=2>Hmm, having read the clarified descriptions (thanks for those), I really don't think I encountered this myself, using Hagar's Camo. I also used Escape twice (for transportation, hehe) and it worked fine. [Removed for Content] could be happening where it works fine for a few of us but is broken to so many ppl?</FONT></P> <P><FONT size=2>Has anyone messaged the devs or posted this in any additional places where it might get seen? You know the devs don't have access to Ranger forums, it's a private player-only board. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </FONT></P>
<DIV> <BLOCKQUOTE> <P>Sotaudi, just a comment on your examples. The first one you gave, you weren't the one to break the stealth, the mob did by attacking you hence the skill didn't get broken. Also the stalk line seems to be working fine. It doesn't help when you want to start a fight stealthed. Finally some people say they get it to work still, so if like asked above, players post how they are using skills to not have the hunt line lock up please do.</P></BLOCKQUOTE></DIV>
hieronym
03-23-2005, 05:21 AM
<DIV>seems to me if you are using huntmans trap and break it by doing pathfinding etc then it is greyed out until you zone or camp. If on the other hand you manually right click the spell and end it then you can use huntsman again when the timer refreshes.</DIV> <DIV> </DIV> <DIV>Still it aint right as I cant imagine that is now by design, well i hope not.</DIV>
papichu
03-23-2005, 06:44 AM
<DIV>this is how could repro this. Go into Huntmans Trap, target enemy and do a shadow lunge,kill the guy. Tried to activate huntmans trap or hunt but i could not, just puts it in que. Looks like it was thinking that im still in stealth mode, i have no icon for hunt in my maintained spells so i cant check timer. I eventually was able to use again but it was some time before i could , didnt bother to check how much time it took.</DIV>
<DIV>Escape was working fine, I used it about 30 minutes prior to the time it did not.</DIV> <DIV> </DIV> <DIV>I was using huntman's trap. A group in deathfist sewers agro'ed my party (the tank got too close to corner), I did a "from stealth" attack - shadowflame. From that point on huntman's trap did not work. Although shrouded strike still would throw me into stealth.</DIV> <DIV> </DIV> <DIV>And lastly, as in my previous post, escape did not work when we needed it most.</DIV> <DIV> </DIV> <DIV>I'm not whining or complaining. I hope I don't sound that way. If this is still an issue, I just want the information out so it can be looked into. In the meantime, I'll just make do.</DIV>
<DIV>The only problem that I seem to be having, stealth wise at level 48 is that longshank STILL is not fixed.</DIV> <DIV> </DIV>
Sapperlight
03-23-2005, 03:59 PM
<P>The night of the patch, I experienced the same issue as the original poster. Last night the problem did not occur at all.</P> <P>On an ancillary note, it seems as if Hagar's causes me to move slower than normal now, contrary to the spell description.</P>
<P>Unfortunately it was still broken for my wife's ranger last night. She asked quite a few fellow rangers on Najena, and the bug seems to be tied to only rangers who have some form of upgrade to hunt. The bug triggers for her whenever she uses any ability that breaks stealth wether it be a combat art or harvesting. She hasn't tried to see if it breaks just by attacking without an art. It doesn't seem to break when you actually manually cancel the stealth. When the skill gets locked it locks all versions of the skill line. </P> <P>Please Devs fix this. You're already getting troubadors and brigands fixed, but this is a class breaking bug if there ever was one.</P> <P> </P> <P>On a side note, isn't Deathfist Citadel using the same rules as Nek Castle with escape? I know escape doesn't work in Nek Castle.</P>
Still broken after todays patch. Just stealth yourself, then break it by harvesting or spriting and hey presto, a broken skill. You have to zone or camp to fix. ETA to fix ? Sometime after the in game MP3 player and the ability to email attachments in game is added. Bah <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
Tsoth
03-23-2005, 09:15 PM
<FONT face="Courier New" color=#aaff55>I was having trouble with this last night. Any word that they even know about it?</FONT>
Sirlutt
03-23-2005, 09:52 PM
supposedly a post in the Brigand forum that they know about it.. about to look over there. just amazes me that they cant at least acknowledge it so people stop worrying about it. <div></div>
<P><FONT size=2>Update: this <STRONG>is</STRONG> broken for me. I just didn't see evidence of it til last night, after finishing the EL boatride. (Woo!) I don't know exactly what I did to cause Hagar's Camo to lock up, but at some point I was just unable to enter stealth outside of combat. The Shrouded Strike and Stalk skills still worked (in combat), but if I had to stealth and move / explore / recon for my group, I'd have been SOL. </FONT><FONT size=2>Sorry if my previous posts indicated that I'd found some workaround; I just wanted to understand exactly what was causing the situation. Anyone seen any confirmation that SOE knows of this and is fixing it? </FONT></P> <P><FONT size=2>So yes, class-breaking bug? I'd love one, thanks! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></P> <P><FONT size=2>(I swear, the only thing I fear more than SOE's bugs are their "fixes.")</FONT></P>
Kyriel
03-24-2005, 12:41 AM
They work fine for a few hours but if i zone to much or group with a caster with invis all of the sudden hunt, huntsmans trap and hagens camouglage go queque and wont work at all even after i leave group the only option is to logg out andf log back in :/
Moorgard
03-24-2005, 01:08 PM
We are working on a fix for the stealth issue. I'll see if I can find out details.
Iandida
03-24-2005, 01:14 PM
Thanks for at least letting us know you're aware of it.
Fireshad
03-24-2005, 01:18 PM
Thanks for replying, thats all I wanted to know... for now.
Fingolfin2
03-24-2005, 05:03 PM
<DIV>What about fixing Longshank? Thats still broken after 4 attempts of fixing it?</DIV>
Auberon_Feykin
03-24-2005, 05:34 PM
<div></div>Lie Low is definitely broken in this manner. Shame when your main tank decides to chat instead of taunting, you gain aggro and have only "turn off autoattack and pray" option available (aside from the tiny amount of hate reduction you get from the evade line) . . . <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (My point was to note that other scout subclasses are affected by the same issue. I do know this is the Ranger forum.) <div></div><p>Message Edited by Auberon_Feykin on <span class=date_text>03-24-2005</span> <span class=time_text>04:37 AM</span>
<DIV>Thank you for coming and letting us know that you are aware of the problem. I do hope that while you were here, you took some time to read some of the posts concerning our class. I do hope this latest bug gets resolved quickly. Good luck on finding and squishing it.</DIV> <DIV> </DIV> <DIV> </DIV>
Obsidia
03-24-2005, 09:09 PM
<DIV>All stealth classes in my party last night had this issue - <SPAN>Troubadour</SPAN>, Swashbuckler and Ranger confirmed buged</DIV>
<FONT size=2></FONT> <DIV><FONT size=2>Well, at least we know that they know about it, now. Thanks for posting, Moorgard. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Now let's hope this gets fixed soon (next few days) and doesn't hang around for a month or more. It's still possible to play my ranger, but we're really restricted now. I just did some solo stuff in EL last night b/c that doesn't really require my Hagar's Camo. I half-heartedly tried to find a group for a little while, but quit bothering in the end b/c I didn't want to explain how crippled we are. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Anyway, chin up, ladies and gents!! [shakes off the ranger blues] Just remember, no other class looks half as sexy with a longbow! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></FONT></DIV>
COLDSTAT
03-24-2005, 10:58 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR>We are working on a fix for the stealth issue. I'll see if I can find out details. <BR> <HR> </BLOCKQUOTE><BR>[expletive ninja'd by Faarbot] they are not ignoreing us now. Finaly some response. Its only took us 4 days of completly spaming the boards for them to finaly look at something wrong with scouts.
Gaspode6
03-25-2005, 04:07 AM
<span><blockquote><hr>JPMadd wrote:<div>Escape was working fine, I used it about 30 minutes prior to the time it did not.</div> <div> </div> <div>I was using huntman's trap. A group in deathfist sewers agro'ed my party (the tank got too close to corner), I did a "from stealth" attack - shadowflame. From that point on huntman's trap did not work. Although shrouded strike still would throw me into stealth.</div> <div> </div> <div>And lastly, as in my previous post, escape did not work when we needed it most.</div> <div></div><hr></blockquote>I my experience, Escape doesnt work in deathfist citadel. I have tried on several occasions - cast bar appears, nothing happens. Splat, dead group. This was before the stealth bug that this thread is about. Regarding stealth, I experienced the same thing several times tonight. Used Hollys, rightclick cancelled it, waited for timer, clicked again and it just stood there, queued. Bloody annoying.</span><div></div>
Sirlutt
03-25-2005, 05:30 AM
<span><blockquote><hr>Moorgard wrote:We are working on a fix for the stealth issue. I'll see if I can find out details. <div></div><hr></blockquote>Thank you very much sir. commend you on the communication in the last 24 hours+ .. i am hoping this is the tip of the iceberg <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>
Zeijandi
03-26-2005, 06:25 AM
<div></div>This must be one hard bug to fix. I know I don't want to play my Ranger until its fixed. It is very dissapointing to see something that worked just fine before the adventure pack patch be left to linger as a class-breaking bug after the patch. Why not put stealth back the way it was before? Why is this obvious solution too hard to do now? The Ranger class, among other 'scout' classes in this game is one of the most richly developed representatives of the fantasy genre. Why would the choice be to neglect Ranger players in favor of nerfing paladin/shadowknight horses, or increasing significantly the ability of bruiser classes to tank (at a significant detriment to the Ranger class), or any of the other hard to understand priorities of this dev team. The only one I can understand is the sorc improvement. Rangers need to be able to tank significantly better than light-armor wearing characters. We wear MEDIUM armor. Why shouldn't we expect to have more protection wearing a chain mail coat than the guy next to us wearing the leather tunic? You have rangers at level 50 who can't solo blue con mobs and wizards and tanks soloing yellow/orange solo con mobs. Sorcerers and Fighters pay NOTHING for all the damage and ability they have, yet for some reason Rangers have to pay exorbiant prices to alchemists for a significant portion of their DPS in poisons and Woodworkers for arrows that will actually do something to a raid mob? Devs, don't drop the ball on Rangers as happened in EQL. Don't penalize a class that was never thoughtfully implemented in the parent game. Gather the team, take some brainstorming time in a meeting and address the issues of a significant and increasingly dissatisfied portion of the EQ2 player base. This game is merely ok for scouts while it appears to be great for priests and sorcs and fantastic for fighters. We obviously do not have most of our long-standing issues addressed and this latest debacle with stealth is simply another example of where customers are not being served. HELP! <div></div><p>Message Edited by Zeijandi on <span class=date_text>03-25-2005</span> <span class=time_text>08:28 PM</span>
<P>Well said<STRONG> </STRONG>Zeijandi. If there is a class to that needs to be put at the top of the list for loving, it is the ranger, and I don't even play one. My wife does however. A simple example is my templar takes on yellow con solo mobs with relaqtive ease, as well as heroic mobs that are -5 levels. My wife on her ranger can barely manage white solo mobs and does ok against -5 level heroic. She does ok against them mostly because of dodging ability. Sadly her defense is very poor when tied in with her offense. That and the many broken abilities, including those brought on by the patch for the adventure pack Monday. </P> <P>I really hope that a patch goes in very soon for the stealth problem. It's been 5 days now leaving a lot of classes without their best stealths. I heard there is a patch tomorrow for the invulnerable mobs bug, and hopefully stealth will get fixed as well.</P>
As of this morning it was fixed for rangers. I hope it was for the other classes that had the same issue as well.
Zeijandi
03-26-2005, 09:51 PM
Yes, now Rangers are back in the same despondent state they were before their stealth was broken for 5 days. <div></div>
KnightOfTheWo
03-27-2005, 01:44 AM
<BR> <BLOCKQUOTE> <HR> Zeijandi wrote:<BR>Yes, now Rangers are back in the same despondent state they were before their stealth was broken for 5 days.<BR> <BR> <HR> </BLOCKQUOTE><BR>Now THERE is some constructive criticism!<p>Message Edited by KnightOfTheWord on <span class=date_text>03-26-2005</span> <span class=time_text>12:56 PM</span>
<BR> <BLOCKQUOTE><FONT size=2></FONT> <HR> Imrill wrote:<BR> <FONT size=2>As of this morning it was fixed for rangers. I hope it was for the other classes that had the same issue as well.<BR></FONT> <HR> </BLOCKQUOTE> <P><FONT size=2>Just wondering...was this ever openly acknowledged, even when fixed? I review the patch notes every day, and I don't remember seeing anything about this problem being fixed. (I know it has been, just curious if SOE ever admitted to breaking it.) It may have come under a larger umbrella (e.g. "issues with recast timers have been corrected") but it's interesting if it was never acknowledged during the break OR the fix. I'm curious if SOE is starting to move away from owning up to particular bugs - like they're aware of them and may even fix them, but don't ever openly state that they were there. (For these purposes, I don't consider Moorgard's "thanks for the tip" post in this thread to be "official acknowledgement.) Thoughts?</FONT></P>
Toplana
03-29-2005, 04:37 PM
Uhm, Fixed? Unfortunatly not, I am still getting my invis/sneak/hunt buttons locked after a certain amount of time. Time to bug it again i guess <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
<FONT size=2>Hmm, that sucks - everything's been working for me these past few days, and I've seen a few forum posts remarking on the fix. I guess it's not wholly fixed...?? Just seems odd that we're seeing different behavior here. I hope it gets fixed for you too. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT> <p>Message Edited by Jay42 on <span class=date_text>03-29-2005</span> <span class=time_text>10:28 AM</span>
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