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View Full Version : Before you make a Ranger please read


comoose
02-25-2005, 04:37 PM
<DIV>Ok first off this is nothing against anyone or your class:</DIV> <DIV> </DIV> <DIV>It has been my experiance that rangers need to pay more attention in a group then just about anyone besides the healer. Many of groups i have been in with rangers have had serious add problems do to the fact that the ranger needs to not only be behind the target but also back someways to use his bow. </DIV> <DIV> </DIV> <DIV>I have started to make a ranger to see if this is a player problem or a class flaw. So far it seems to be a player issue (i am only 16, 20 by the end of the weekend). </DIV> <DIV> </DIV> <DIV>Please start paying more attention of your surroundings when in group (when you are on yuour own be as careless as you feel like). Now I do not care about debt because it is going to happen but i hate getting half way through runnyeye and having to evac to the begining because of the ranger in the group. I know everyone that will respond to this thread is prefect and will flame the crap out of me, but It needs to be said. </DIV> <DIV> </DIV> <DIV>Rangers like a few other classes takes a lot of detication and attention to detail. They are great alts to people with busy lives and better mains for people who really pay  attention to detail. please do not get in a group if you can not pay attention when you are in it. </DIV> <DIV> </DIV> <DIV>? for ya, When you are soloing and doing the back pedle technique do you do it blindly, of course not cause you would die almost everytime, so why do it in a group?</DIV> <DIV> </DIV> <DIV>I guess what i am getting at is that Rangers rocks and with every level Iove mine more and more. Just be a little more careful and a lot less reckless. </DIV> <DIV> </DIV> <DIV>Thanks in advance and to all the people that want to flame me at least take the effort to be orignal</DIV>

Raahl
02-25-2005, 07:31 PM
<DIV>Groups need to maximize their potential.  Scout types (especially Ranger and Assassin) need to get behind their target to do their job.  So when in group with a scout type, make sure the tank pulls the target back far enough for the scout to get behind the target without fear of aggro'ing another mob.</DIV> <DIV> </DIV> <DIV>The ranger in your group should have asked the tank to pull the mob futher back.  </DIV> <DIV> </DIV> <DIV>Though the ranger does need to watch for aggro also.  </DIV> <DIV> </DIV> <DIV>It's call co-operation.  </DIV>

Toplana
02-25-2005, 08:11 PM
My main is a ranger and I couldn't agree more!!! Watch your back, how often I wanted to kick another ranger as he grabbed aggro due to not watching out to shoot. The puller can pull to a save place which is great for close combat, but that save place might be too small to back out for shooting. when thats the case DONT shoot!Oh, and MT's: When you have a ranger in your group and you see mobs behind her/him just warn him in case she/he is not paying attantion <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Be save and Behave!Mohdey

Arisar
02-25-2005, 09:48 PM
<DIV>There's no reason to really back peddle any further than the height of the mob or thereabout. Against giants sure this is a problem, but in general it's just a matter of knowing your ranger and that you don't have to be half a mile back to use your bow.</DIV> <DIV> </DIV> <DIV>This is a good thread but the amount of people reading forums as all online games is a tiny proportion so it's up to us all to educate and train our fellow rangers who we come across in the field.</DIV> <DIV> </DIV> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Aringi
02-25-2005, 10:00 PM
In dungeons getting behind and away from a mob is tough, exspecially in hallways, you either hit the wall or another group of mobs, but it can be done. Like the previous poster said cooperation is key here between the puller/tank and the ranger. Every group wants to max their DPS so a Ranger would need to get these nice shots off.Before I run to the back of a mob I would scan the area and make sure no mobs are near. As for roamers, well, we can't see them so a little help would be nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />As for solo kiting, I would check the area and turn my back to the best path with least mobs and pull that way. So it is blind kiting but at least you have an idea of whats behind you. I normally don't have much problems this way.

Tressle
02-25-2005, 10:16 PM
<DIV>Great point!  I'm a 30 ranger and do have a prob with that.  I was unaware that you could judge distance ratio by the height of the mob.  Thats a great help.  Well...keep you eyes open Bretherin!   See ya in the game.</DIV>

GonkSevenT3
02-25-2005, 10:59 PM
<BR> <BLOCKQUOTE> <HR> Tressle wrote:<BR> <DIV>Great point!  I'm a 30 ranger and do have a prob with that.  I was unaware that you could judge distance ratio by the height of the mob.  Thats a great help.  Well...keep you eyes open Bretherin!   See ya in the game.</DIV><BR> <HR> </BLOCKQUOTE><BR> Yes great point.  I never really equated it with the height of the mob either.  I did notcie I have to go back more with giants...but, for some reason I never equated it with height.  I feel silly now.

comoose
02-26-2005, 05:05 AM
<DIV>i would like to thank you guys for keeping this positive. As i stated I was not trying to flame anyone and it is nice to see that there are civil people still left on the boards.</DIV> <DIV> </DIV> <DIV>Cheer to all who replyed so far my hats off to you guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Gareorn
02-26-2005, 10:19 AM
<DIV>Been there, done that.  Twice.  Both times I got wacked by a roamer in a place I was unfamiliar with. And, both times I was at the sweet spot (just far enough behind the mob to use both ranged and melee skills).  I know I'm preaching to the choir here, but the only thing more frustrating than being the one to aggro an add, is to have 5 of your group mates watch the mob approaching you from behind and not say a single word.   It's a team effort and not all that hard to announce "ROAMER" when you see one.</DIV> <DIV> </DIV> <DIV>I've noticed that when I'm playing my tank or my healer and I announce an approaching roamer, all the scouts seem to move to a safe spot next to the tank.<EM>  </EM>We all need to pay a little more attention sometimes.:smileyhappy:</DIV>

Velocidad
02-26-2005, 03:08 PM
<DIV>Outdoors it can really be a problem I agree and we Rangers should always know what's happening around us for the simple fact that we have evac. But inside dungeons, the problem should actually occur less. As you are clearing you know there is nothing behind you so it is best for the tank to spin the mobs. That way the scouts can warn the tank one is coming up behind him and it puts everyone else out of barrage area. Which in turn frees the scouts up to move backward, hit the bow CAs then run back up and melee again.</DIV>

Arisar
02-26-2005, 03:29 PM
<DIV>It's honestly a godsend when you get a tank that will turn the mobs around. And whenever there is one I make a point of thanking them before the group or I disband, I'd urge everyone else to do the same. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Velocidad
02-26-2005, 04:29 PM
<BR> <BLOCKQUOTE> <HR> Arisar wrote:<BR> <DIV>It's honestly a godsend when you get a tank that will turn the mobs around. And whenever there is one I make a point of thanking them before the group or I disband, I'd urge everyone else to do the same. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR> I completely agree and make sure to point it out to them that there isn't many tanks that do it, and it is much appreciated.

ChronicRa
03-03-2005, 06:59 AM
I play in third person with my camera scrolled around so i can see my back..i also tell the group i will be backpeddling so for the tank to watch for Local mobs getting close to aggro range, it is our fault as much as the grps for not saying anything, if they dont play a ranger its hard to understand everything <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Flust
03-03-2005, 11:08 AM
<DIV>I agree that we do need to pay attention more to help aleviate the adds.  At the same time its also helpful when a group, mainly the tanks works with us to achieve this.  Its nice, when a tank will pull the mob to the group flip it, so the backs are to us and gives us room to just back into the priest/caster area to do our range.  Since, that is usually a fairly safe spot.  Or atleast pull the mob in enough that we can step back.  To many times in dungeons I have a tankl go pull and then not give me enough room to back up and start launching my bow CAs.  In the situations, if I don't have the room to safely do so, then I don't.  </DIV> <DIV> </DIV> <DIV>IMO, its a group effort, just like aggromangement.</DIV>

Jay
03-03-2005, 08:41 PM
<DIV><FONT size=2>LOL, okay, pretty much everything you've said (except the 'careful using your bow' part) should apply to every character in every party, regardless of class. Shouldn't everyone be paying attention to what's around them? Shouldn't everyone take care to avoid drawing aggro from roamers? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>That said, I'm a ranger, which means I'm a scout. SCOUT! I take that word very literally, and I <STRONG>do</STRONG> make it a priority to be more aware of my surroundings and my environment than the rest of my party. I see scouting as a basic part of my job, both active scouting (sneaking into a room or area to assess the threat - gathering intelligence, essentially) and passive scouting - just keeping my eye on the world around me. In combat, for example, I will rotate my (3rd person) camera 360 degrees every 20-30 seconds, just to make sure we're in a safe place and aren't going to get surprised by any roamers or pops. More often than not, I catch these before anyone else in the group and can offer an early warning so we're not caught totally off-guard.</FONT></DIV>

Ijiamee
03-04-2005, 01:42 AM
<DIV>This thread makes <SPAN class=white>Wayne Brady want to strangle a.....</SPAN></DIV>

Apathyloves
03-04-2005, 05:10 PM
couldn't DISagree anymore...ALL tanks should pull and spin their monster around. 2 reasons. First, the location that the group is at is presumable the safest as any mobs that were there have been cleared. Second, if a tank had not spun the mob around, WHY should the ranger head towards the pull and into danger? He/she shouldn't. All scouts, priests, and mages stay behind the mob in case of riposte. In order to both help the rangers and more importanty to protect the group from damage (remember tanks, that IS your job), you should spin the mobs around.ApathylovesPSmany toons

Echothunder
03-05-2005, 04:58 AM
<DIV>yup i have to agree there..</DIV> <DIV> </DIV> <DIV>I have had great success asking tanks to please turn the mob face back to the group after pulling the mob. Not one has yet refused and only a few forget after a while... </DIV> <DIV> </DIV> <DIV>it makes sense not only for the Ranger but Everyone in the group that may be attacking, as the mob will not reposte (which hurts alot), aswell the mob does not get his parry bonus from behind so every one but the tank can appreciate the benefit of the mob being spun around :smileyvery-happy:</DIV> <DIV> </DIV> <DIV> </DIV>

Ethelwo
03-06-2005, 06:58 AM
<DIV>It's not the Rangers fault it's the work of lousy tanks. I have a L30 Monk, L28 Berserker and L27 Ranger. When I pull a mob with my tank ( Berserker) I turn it around so that it's back faces the scouts and other classes, Any adds that come along behind me are on me, not them. Lousy tanks area dime a dozen in this game. If your tank makes you run around behind the mob, he stinks, ditch him fast cuzz he don't know how to agro control. He doesn't know how to keep his scouts, casters, and healers from harm. He'll get you killed and cause your group deb't. If you don't have the guts and work ethics to tank, get out of the bussiness.</DIV>

GoNom
03-07-2005, 12:17 PM
<DIV>Allow me to spin this a little, I usually Team speak with a Pally freind of mine, and through practice I am getting him more aware to mob positioning, you say we are careless, and in some respects that might be true.  Perfect example is Runnyeye.  When ever he pulls a room I ask him to bring the mob back a ittle further, to give me the extra space.</DIV> <DIV> </DIV> <DIV>At 16-20 your not going to see a problem, when you get into stormhold, you'll start to notice, but mobs hit box's vary so dang much in this game its tough to find the Melee/Ranger "Sweet Spot"  Where you only need to move a couple of inches forward and back to maximize DPS.</DIV> <DIV> </DIV> <DIV>Then comes thundering Steppes, you'll understand my point the first time you try and use a Ranged CA on a Giant, and realize you need to back up a mile to get into Ranged attack.  2 words you are going to hate are "Too Close".  Granted we should be carefull when backing into Ranged attack, but since it take an extra  second for the tank to move a little further away from the room full of evil Gobos waiting to pounce on an unsuspecting Ranger.</DIV> <DIV> </DIV> <DIV>Point is, its the Rangers responsibility to know what he is backing into, but the puller needs to make sure he is giving the Ranger enough room to manuveur, if he doesn't?  He isn't doing his job, period.  If the tank is a dink and won't do it.  Fine, healer will run out of power before mob is dead, tank will die, then I'll cast evac.  Personally I think its easier just to back the mob up a little more for a safety cushion around the encounter.</DIV> <DIV> </DIV> <DIV>So next make a tank class and play it till 20 so you can got tell the Guardians/Pally's that are twice your  level how to pull mobs and face them correctly so scouts don't have play ping pong with themselves to get behind each mob to maximize damage and avoid ripostes.</DIV> <DIV> </DIV> <DIV>but thanks for your expert oppinion, its rare that a ranger with your experience in this game educates me on something new.....jeeesh, he must have a guardian Main.</DIV><p>Message Edited by GoNomar on <span class=date_text>03-06-2005</span> <span class=time_text>11:23 PM</span>