View Full Version : getting hit alot after patch?
Dagator
02-18-2005, 12:43 PM
<DIV>For some strange reason, I am getting hit alot more than normal after todays patch. Prior to the patch, I could outrun most everything in the TS, (sometimes need a little sprint), but now I cannot. Not that I am slower, but the mob's can and do hit me for insane amounts of damage. The giants are hitting me at near 200 damage per, and these are the level 23 and 24 double up versions. Now, I know I cannot tank, nor can I take much damage, but something changed today that I cannot get away from these mobs now either. My self buffed agi is 129 and I am a lvl 27.5 ranger. I tried doing the TS segment of the "journey is half the fun" quest, and got smoked. I run through those giants all the time, and never get killed that quickly. I tried it three times, in two instances and coming from the siren shrine going over that first giant bridge, I cannot make it to the ravine and second giant bridge. Kind of frustrating and I never usually complain, but now I cannot really fight well nor can I run away well. I think in their next patch they should nerf our bow skills too...</DIV>
You might just want to hold on, and not run the TS leg of the Jboots quest just yet. I personally did mine in the low 30s, considering that most mobs are greyed out to you then. Giants as far as I know, when I was leveling on them, always hit me for 200 damage or so. Also work up your safe fall, you'll need it for the nekatulos running, jumping off of n'mars acsent gives you a good 30 seconds, heh, I max mine out every level, and I can take almost any fall in the game. Hrm, as for the giants wailing into you, you're proubly just running through too many.. if you're having problems with the giants, the skindancers will definatly do you in.. just wait it out, till your low 30s, considering you dont get anything for the TS run, and at the end of the Nekatulos run, you get a really good lvl 33-34 ring, you can always run them then, most of the mobs will be grey or barely green then, so them wailing on you, isnt too much of an issue. plus, if you're in over your head, you can always escape, sure you'll have to wait awhile before you can try again, but its better than debt and ae shard run.
psticid
02-18-2005, 07:42 PM
Might be a stupid question but did you attune all your gear?
<DIV>Forester's Insight doesn't seem to be working properly. It does add the agility bonus but I am seeing no 5% increase to movement speed...........that could affect your ability to outrun mobs. Has anyone else seen this?</DIV>
Optiman
02-19-2005, 11:18 AM
<DIV>Taking a lot more damage (hits) since the patch. </DIV> <DIV>Looks like agility has been nerfed as I am making far fewer successful dodges than previously.</DIV> <DIV> </DIV> <DIV>The bottom line is at the beginning of the week I was having fun with EQ2. Now I am not.</DIV> <DIV> </DIV> <DIV>Hopefully this will be rectified soon.</DIV> <DIV> </DIV>
<DIV><FONT face=Verdana color=#66cc66 size=2>There's 5 variables pertaining to speed (viewable through /show_window MainHUD.Character), they are:</FONT></DIV> <DIV><FONT face=Verdana color=#66cc66 size=2></FONT> </DIV> <DIV><FONT face=Verdana color=#66cc66 size=2>speed</FONT></DIV> <DIV><FONT face=Verdana color=#66cc66 size=2>slow</FONT></DIV> <DIV><FONT face=Verdana color=#66cc66 size=2>mountspeed</FONT></DIV> <DIV><FONT face=Verdana color=#66cc66 size=2>offensivespeed</FONT></DIV> <DIV><FONT face=Verdana color=#66cc66 size=2>attackspeed</FONT></DIV> <DIV><FONT face=Verdana color=#66cc66 size=2></FONT> </DIV> <DIV><FONT face=Verdana color=#66cc66 size=2>Pathfinding, Totem, SoW all add to speed, while Forester's Insight, etc... add to offensivespeed. </FONT></DIV><p>Message Edited by Sashos on <span class=date_text>02-19-2005</span> <span class=time_text>03:14 PM</span>
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