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View Full Version : Anyone else having major problems killing mobs since patch today?


Ziv
02-18-2005, 11:21 AM
<DIV>I have been killing groups of 1 darkpaw runecaster and 3 battlers the last few days trying to finish a quest.  I have had very little trouble at all as they are all green to me.  Now today I can only kill one of them and my health is already red and I have to run before I can kill even the second one.  I took on 3 groups of them so far ran from 2 and finally died on the third one.  I have attuned all my armor and weapons - which are the same I have been wearing for a few days.  Is anyone else having major problems with mobs they were killing easily before.  I am a level 22 ranger.</DIV>

Ren
02-18-2005, 12:33 PM
*shrugs* They might of upped the mobs damage somewhat.. I am honestly not sure, as of todays patch, I found myself soloing alot easier, personally..

EomerE
02-18-2005, 04:07 PM
<DIV>i have also noticed this. i was soloing the mobs (they are solo mobs) outside zek docks on tuesday just fine (yellow health but still won fairly easily) im am lvl28 and they are lvl 30-31</DIV> <DIV> </DIV> <DIV>i logged in this morn to off a few more before work and got owned by the first one(same lvl as before) i tried to kill, i got his health to green/yellow and i was in the red..i had to leg it just to survive.</DIV> <DIV> </DIV> <DIV>will have to see if this was intentional or not, ill do some more testing tonight</DIV>

CloakV
02-18-2005, 04:26 PM
Yes mobs have got harder. Pre patch undead groups of 3 19th level skeletons inside gate of TS. 22nd level paladin with good equipment. Soloable with very little dammage taken and about half bar mana useage. (two of my attacks give back health)Post patch with the extra 11% heavy armour damage mitigation remember, oh and also now 23rd level. About one third health left and no mana after fighting same groups of level 19 skeletons. (not the level 20 ones that are also in same area)Another example of giving with one hand and taking with the other. I've never been able to solo those mobs with my ranger by the way even pre ranger nerf.

MillsFairchild
02-18-2005, 09:03 PM
Yep, I've noticed they're harder.Stupid steath change cost me three lives with my Chanter yesterday.

Atilis Wulfbyte
02-18-2005, 11:27 PM
I don't know the truth in this but someone said they got rid of the up arrow/down arrow system above the mobs names. So you could be fighting a mob that was previously a ^ or ^^ and not even realize it. Thats the only suggestion I have for the mobs seeming harder...

D3CLI
02-18-2005, 11:44 PM
The up and down arrows weren't removed from the game. It's just the change to the con system. You can use either the new or old system by making a choice in the user interface options. I don't remember exactly where. The old system still shows the up and down arrows.I've also noticed increased difficulty in soloing after this patch. I find myself with 30-50% life when soloing some single solo mobs in TS that I was able to kill easily 2-3 levels ago.

Optiman
02-19-2005, 11:22 AM
<DIV>I am still doing about the same damage but the mobs are hitting me a lot more.</DIV> <DIV> </DIV> <DIV>Almost getting owned by solo blues is no fun compared to pre-patch.</DIV>

Nerull
02-19-2005, 10:37 PM
<DIV>I didn't notice a lot of change on 17th but 18th's patch completely scragged my DPS from behind.  Darned near every ability is on the same timer now it seems so no more combat chain effectiveness.</DIV>

Faithes
02-20-2005, 03:24 AM
<DIV>Before the patch I could take three to four greens at a time easily and I got on after the patch and was getting tossed around by 1....After I died my first time I checked my inventory and realized I had not attuned my gear...So feeling pretty stupid I attuned my gear and headed back.  Well this time I felt that that, hands down, must have been the problem.  So there I went confidently, pulled my usually amount and, to my horror, died even quicker!  Well, now it dawns on me..hey, something happened during the patch and I'm sure it wasn't an accident.  =(.  This is upsetting and I would really like to know if they are going to change it back, because it basically took out solo'ing and I enjoy soloing because some people are idiots and I can solo any time I want, whether I have 5 minutes or 5 hours.  Well, just one soon-to-be-ranger's experience and sorrows.  Thanks!!!!</DIV>

Xanus
02-21-2005, 01:46 AM
Let me offer you guys a suggestion. Hit "L" in game and look at your skills such as defense and slashing/pierce, etc. Are they maxed? That patch lowered ALOT of skills that previously you would have had maxed. that's probably why you are getting owned by stuff you previously had no problems with. Once you remax your skills out again you shuold be back to normal.

MillsFairchild
02-21-2005, 04:13 AM
The patch lowered skills? Where in the patch notes did it say anything about this?Or if it was a documented bug after the fact, point me to the thread please... I'd like to read what happened.<p>Message Edited by MillsFairchild on <span class=date_text>02-20-2005</span> <span class=time_text>03:13 PM</span>

CloakV
02-21-2005, 05:43 AM
<blockquote><hr>MillsFairchild wrote:The patch lowered skills? Where in the patch notes did it say anything about this?Or if it was a documented bug after the fact, point me to the thread please... I'd like to read what happened.<p>Message Edited by MillsFairchild on <span class=date_text>02-20-2005</span> <span class=time_text>03:13 PM</span><hr></blockquote>It was a [FAAR-NERFED!] up by SONY. Not intentional hence not being in the notes, along with the mob buffing that also happened i beleive.

Ethelwo
02-21-2005, 09:30 AM
<DIV>Heres what happend over last few patches.</DIV> <DIV> </DIV> <DIV>The first one reduces the effect of your agility while at the same time increases the agility of mobs. This mean you get hit more, they get hit less.</DIV> <DIV> </DIV> <DIV>The second increased the mitigation of mob armor for light and heavy armor wearing mobs. This also makes them tuffer and harder to damage when you do get hits.</DIV> <DIV> </DIV> <DIV>The point is both pacthes had a negative effect on all scouts and light armor fighters. Scouts/monks/ bruisers depend on agility to avoid damage and to hit more often.</DIV> <DIV> </DIV> <DIV>Increasing the agility of the mobs would have fixed the problem. But SOE went for overkill and decreased player agility while giving mobs more of it. Then they compounded the problem by adding increased mitigation to many mob classes.</DIV> <DIV> </DIV> <DIV>SOE never could find balance. They approach all problems with a sledge hammer. All fixes are overkills. They just can't seem to slowly tweek a problem away.</DIV> <DIV> </DIV> <DIV>For instance: armor/weapon attunement, They could have made all pristine quaility armor/weapons attunable and left the lower quality stuff unattunable. This would have fixed the problem, Instead they choose to make all armor/weapons attunable. Overkill.</DIV> <DIV> </DIV> <DIV>There is no middle ground with SOE. They always choose the extreme.</DIV> <DIV> </DIV> <DIV>The boss at SOE needs a drop "Boots of the [Removed for Content] Kicker"  +30 str, +30 agility, 1000 instant damage with long lasting DoT when landed on a rear. Has a get a clue proc to go with the damage.</DIV>

MillsFairchild
02-21-2005, 02:17 PM
lol, thanks Ethel.The missing link (for me) was realizing that any changes to our classes also affects mobs. I knew that, but temporarily forgot. It makes plenty sense now.