View Full Version : Several skills changed to be on same timer ?
Sirlutt
02-18-2005, 06:08 AM
ok so today i notice that Sneak Attack and Shrouded strike are on the same timer .. never were before.. i am sure of it.. because i used to use them one after the other.. one to just hit from behind.. the other to put me in sneak for a back stab type attack.. these are diff types of skills.. one is a stalking.. one is recon.also .. i picked Hollys unrelenting Assault.. and Hagars befuddling strike.. and they are on the same timer .. that wasnt mentioned in their descriptions .. now whats weird.. is that Hagars and quick strike are both recon skills.. and Hagars is mnetions to be an upgrade to quick strike.. i can live with that.. they should be on the same timer .. but Hollys is stalking.. why is it on the same timer as Hagars.. but NOT quick strike ? doesnt make sense..<p>Message Edited by Sirlutt on <span class=date_text>02-17-2005</span> <span class=time_text>05:10 PM</span>
Fiftyeight
02-18-2005, 06:56 AM
Apparently Sneak Attack has been changed to queue along with every spell in the line that deals damage from behind and stealths the Ranger.Still waiting on confirmation that Tear, Longshank, and Natural Selection are bugged and that a fix is in the works. These spells have been bugged from the beginning of the game and I'm doing my best to be patient and mature about it but it's getting to the point to where I'm repulsed at the lack of consideration given to the issue.<p>Message Edited by Fiftyeight on <span class=date_text>02-17-2005</span> <span class=time_text>05:58 PM</span>
tetal
02-18-2005, 07:54 AM
<DIV>Now that is special.</DIV> <DIV>Lets nerf some of the ways our combat arts work, before we fix the known issues on the broken ones.</DIV> <DIV> </DIV> <DIV>Sorry Jonny CEO but it looks like some lessions about running a MMO went right over your head.</DIV> <DIV> </DIV> <DIV>Just like EQ 1 wait about 5 years for the class to be corrected and fun to play.</DIV> <DIV>Thats why I quit EQ 1</DIV> <DIV> </DIV> <DIV>This is also why I get tired of playing this game, just when it starts to get fun, some one decides to change things.</DIV> <DIV>Then most if not all these changes are not mentioned, with means they are bugs.</DIV> <DIV>Then Sony in response ether ignores the issue or provides spin control. (SOP for game companys)</DIV> <DIV> </DIV> <DIV>The issue really is numbers, and resource allocation.</DIV> <DIV>Not enough rangers compared to other classes.</DIV> <DIV>Why you say, because rangers are way to hard to play.</DIV> <DIV>As soon as they become close to being balanced with other classes, the other classes complane and the nerfing begains.</DIV> <DIV> </DIV> <DIV>The sad truth is so far only one thing needed to be nerfed, and that was when AGI was at max no one could hit you.</DIV> <DIV>but rather then just fix that issue they lowered the whole dang table.</DIV> <DIV>So now unless you have over 60 AGI your pretty much a mob punching bag.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>But to be fair the DEV team has done a better job then was done in EQ1, and they have been doing a good job on some issues.</DIV> <DIV>They have also been a lot more responsive then in the past.</DIV> <DIV> </DIV> <DIV>But I can now see my self looking else where for a game that is fun, and less work then my real Job.</DIV> <DIV> </DIV> <DIV>Tetalon</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
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