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View Full Version : What would make my class worthwhile...


Moussacoy
02-14-2005, 09:45 PM
<DIV>If there was one thing that would make my class worthwhile, It would have to be mobility...</DIV> <DIV> </DIV> <DIV>Like most of the players out there, I've played A LOT of different games, and in durn near all of these games I've had a ranger/archer character. It's just the kind of class that suits me...</DIV> <DIV> </DIV> <DIV>Woe to my surprise the first time I stepped out of Scouthood and into Predatordom to fire my nice bow, at a FISH no less, and the fish came SCREAMING out of the water and up to shore and started gnawing on my feet...</DIV> <DIV> </DIV> <DIV>And it's not just fish, you all know the story... rats, birds, slugs, chickens, amorphous piles of goo -- they all come FLYING into combat like they were Mario Andretti. Suddenly, BOOM!! No longer a tactical Ranger situation, but rather a toe-to-toe slugfest, which a Ranger/Archer is not suited for in ANY game.</DIV> <DIV> </DIV> <DIV>I thought to myself, I just need to play along and use the mechanics available to me, so I tried using ensnare, and at later levels impede... but they are just about worthless. They don't stop the attacker, and they BARELY slow the attacker, and half of my archery knowledges require that I remain still or they will be "Interupted". And even if I try to remain still, I have to be at a minimum Range from my target when I start AND when I finish the art, or it tells me that I am too close.</DIV> <DIV> </DIV> <DIV>What I have always liked about Ranger/Archer characters is the ability to Pick and choose my battles. It would be me against the AI of the computer. I could take out Giants who were trapped in place by trees, or birds who couldn't get down the hole I was sniping them from, or mighty beasts who were just TOO slow to catch me. But as far as I can tell... there is NO AI to EQ2, and everything just RUSHES to the attack, unimpeded without any hesitation, and proceeds along a preprogrammed attack sequence.  It's like playing chess with only two pieces, a queen and a king.</DIV> <DIV> </DIV> <DIV>Basically, the way to play a Ranger in any other game is to be smart... to not go toe-to-toe and to choose the right opponent and the right time. EQ2, as a game, is stupid. I am not speaking in terms of a 6th grader whining over his algebra homework ("grumble... grumble... this is STUPID!"), rather I am speaking in terms of the intelligence put into the game. It is the Candyland and Chutes and Ladders of MMORPGs. Take for example, Suppose I were to decide to go and SHOOT some fish in a lake... in a smart game, I would go to the edge of the water, take aim and fire, and more than likely miss (because it's the water)... or if I did hit, then the target would either A) Die, B) Swim far away... very fast, or C) Thrash on the shore like a shark or a Killer whale while I proceeded to plunk arrow after arrow into it's flesh. But in EQ2, we ALL know what happens... the same thing that happens EVERY time you shoot an arrow -- the fish (who is easily tagged by the arrow because shooting through water has no effect to accuracy) LEAPS out of the water and chases you down the road, halfway to Queynos... now THAT is Stupid!</DIV> <DIV> </DIV> <DIV>What gives EQ2 it's appeal and intelligence is the way that players devise and concoct to make the game an appealing experience -- unfortuneately, whenever players come up with a way to succeed or even prosper in the game, the game designers view it as a "loophole" and "fix" it. And for a while, this had it's appeal. Problem is -- the visuals, the characters, the exploring, the crafter and the progression; these are all just lights and glitter behind what is essentially a stupid combat system. Characters aren't even Characters anymore!  Scouts and Mages are DPS... Fighters are MTs... Clerics are Healers... the combat is centered around the fact that these archetypes fill their assigned roles, and that they do not veer from those roles because the combat interactions do not veer from THEIR program routine...</DIV> <DIV> </DIV> <DIV>And frankly, it's getting a little tiresome playing in these terms.</DIV> <DIV> </DIV> <DIV>If it weren't for the fact that I am enjoying the time I spend as a Provisioner, I think I would have moved on by now. As it is, my Ranger hasn't gained a level since I finished the AQ, and I can hardly see any purpose in doing so</DIV> <DIV> </DIV> <DIV>Enough of my rant</DIV>

Moussacoy
02-15-2005, 03:10 AM
<DIV>By my declining rating, it looks like most people disagree... but they don't say why... reckon they don't know why...</DIV> <DIV> </DIV> <DIV>No answers... no solutions... no suggestions... just disapproval...</DIV> <DIV> </DIV> <DIV>so sad</DIV>

Linday
02-15-2005, 03:32 AM
<DIV>Well I am just speaking for myself but if you want answers or suggestions.. play a different game. I understand that you are frustrated but heck I get frustrated too. Life happens... Game development happens too. I don't know if you played EQ1 or even DAOC but I played both. Let me tell ya there were periods on both of those where I was wondering if there were real developers or just some 3 year olds with the ideas and mechanics of the games, but we all know how those two games turned out. I say either find another game or just wait and see how this all pans out. I wouldn't worry about it. Soon enough there will be true fixes. <BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Lind</DIV>

Moussacoy
02-15-2005, 11:05 PM
<DIV>I realized when I made this post that it would be difficult to fish some sort of optimistic response out of people... it's hard to be positive when you all you feel is negative.</DIV> <DIV> </DIV> <DIV>Let me just say that you ALMOST pulled it off, but the "quit whining" subroutine can only take you so far. When the "whiners" outnumber the "Quit whining"er's (if there is such a word) then perhaps someone should take notice. I have played many games, probably not the same games as you have played, but enough so that I have my own opinion of them, and I stand by my criticism</DIV> <DIV> </DIV> <DIV>Pretty much what you say is what I am doing, and it is what a lot of people are doing... sink or tread water... DEAL with it (as if it wasn't JUST a game, but LIFE as you say) or move on.</DIV> <DIV> </DIV> <DIV>Well, I don't want to move on, I'd like to stay, I enjoy some of the game... but they need to break out of the MT, DPS, Healer, AGGRO routine. If I wanted to move on, I wouldn't even BOTHER saying something about it... I would just "move on". But I think EQ2 has a lot going for it, while at the same time a lot going against it. Why is it that I read posts by other players declaring "Rangers are playable/enjoyable levels 20-30, a pain to play levels 30-40, and downright unplayable 40+" ? Why is it that Rangers EVEN exist when using a bow is such a tactical nightmare? What I would like to see is a little bit of mobility, the ability to utilize the tactics that should be inherent in the ranger, but have been molded out of this game. Why is it that a bowshot skill from a ranger that "CONCEALS" the ranger is SOOOOO useless because the target immediately knows where the ranger is and immediately attacks? There is no hit and run, no Guerrilla tactics, No sniping, no skirmish... If you run, the encounter ends and the target immediately goes back to full health... no ducking and hiding then hitting again.</DIV> <DIV> </DIV> <DIV>Perhaps I am asking too much, but that is, to me, what a Ranger is supposed to be. </DIV> <DIV> </DIV> <DIV>One last thing... I am a customer, and this is a product... I merely look for better customer service and greater customer satisfaction... and Yeah, if I don't get it, I WILL move on to a different product.</DIV> <DIV> </DIV> <DIV>But not now... not yet.</DIV>

Kthaara
02-16-2005, 12:29 AM
<DIV>Everything that you aggro will fly right out of the water and get in your face.  That is just the way that the game is now.  </DIV> <DIV> </DIV> <DIV>You never mention what level you are.  Are you getting PWND by these fish?</DIV> <DIV> </DIV> <DIV>Perhaps you need to develop your tactics fo combat.  Not getting enough range with your bow?  Short bow is 25 meters.  Longbow is 37.  Get a long bow</DIV> <DIV> </DIV> <DIV>Use posion.</DIV> <DIV>Attack from stealth.</DIV> <DIV> </DIV> <DIV>There are numerous threads that give tips on how to play as a Ranger.  Also, keep in mind that this game is still really in Beta.  We are all just Beta testers paying to test Sony's product.  Who ever heard of a product being in Beta for only 1 month before release?</DIV> <DIV> </DIV> <DIV>I enjoy playing as a Ranger, although it is difficult at times.  It is harder for me to level than my guildmates.  It is harder for me to find a group than my guildmates.  I suck at tanking (as we all do).</DIV> <DIV> </DIV> <DIV>It is easy to become frustrated with this game, but my advice to you would be to stick with it. </DIV> <DIV> </DIV> <DIV>I will quote one of my guildmates:</DIV> <DIV> </DIV> <DIV>"I love this game.   I wish I could marry it."</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Kwentavius</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Ren
02-16-2005, 12:44 AM
Good AI is something I have never really seen in an MMO, as for fish comming out of the water, sure there are collision issues, but it prevents players from sitting there with there bow/spells and just farming the hell out of em for EXP, it may look ugly but it makes sense, however, I have gone against solo caster mobs, been rooted, and nukes to all living hell... and dont fret, at later lvls, our bow arts require us no longer to be stationary, since we are, in theory, getting alot better with our bows, the reuse times on our bow abilities though are a little obsense, and the cast time of some abilities, like flaming shot, dont make them worth while to use, would be nice however to see some heroic opp bow abilities... It sounds like you are looking for a more solo class, but rangers can solo somewhat nicely, even with our agility being shot to [FAAR-NERFED!]... if you hit them out with your bow abilities later lvls, since you no longer need to be stationary, considering, with impede, etc, you can actually kite pretty well... With my pathfinding, foresters insight, and then impede, I run circles around mobs. Impede though, is not so much for bow kiting, but it seems, to me at least a fast way to get out of trouble... example : Opps, just aggroed that mean looking nightblood, impede to engage, and slow, yell, and just run away, no sprint required, since your moving, like it seems to me, at at least double the mobs move speed.

Aringi
02-16-2005, 12:49 AM
The combat you describe would be so overpowering that there would be no challenge in the game. To be able to attack and damage a mob without retaliation is exactly what the Devs want to stop. There would be no challenge for a Ranger to just sit there and shoot a mob while they run around like a chicken with it's head cut off.Personnally, I like the challenge to scout out a mob, hit with backshot, wounded shot then backpedal to get double shot off before it gets to me. If everything goes to plan I'm in good shape and can melee it down. If not then I better pull off some serious HO's or run for the woods.I, like you, love to sit back a few and plick some arrows in to soften the mob. Most of our ranged attacks would be better suited in a group with someone else taking the brunt of the damage and I believe this is what the Devs were thinking.But back to the action, if you attack from max distance with some range attacks and kite for a few the mob will be in the orange/yellow health before he gets to you. Thats the stragegy I use and its worked well for me.

Moussacoy
02-16-2005, 01:50 AM
<DIV>I DEFINITELY won't argue the fact that a character who could sit around all day and shoot fish in the water would be imbalanced... heck, it would be downright BORING!!!</DIV> <DIV> </DIV> <DIV>I could see that Ranger now, running through the forest with the proud name of "Numbnuts, Slayer of Fish!"</DIV> <DIV> </DIV> <DIV>I appreciate the feedback, and it is as I said at the beginning, the intelligence of this game right now is in the players and how they adapt to the circumstances presented to them. I only wish SONY would adapt to the intelligence of the players in other ways than Nerfing them. The problem is, intelligent use of a skill is communicated to others, which  inevitably turns that clever utilization into an "exploitation"</DIV> <DIV> </DIV> <DIV>I think the most intelligent fight I found myself in (at least the first time I was in that circumstance) was when I crossed one of the covered bridges in Antonica, heading East to the TS gates, and when I was halfway through I saw that there were Highwaymen blocking the road.</DIV> <DIV> </DIV> <DIV>Well, since I had not yet entered their detection range, I thought it best to turn around and go back the way I came... and lo, behind me were spawned five more highwaymen... all orange to me at that level. Stuck in a canyon between two orange groups, it was a WONDERFUL ambush!!  Someone in SONY had sat down and planned that encounter to a T. That is the kind of stuff I love!!! (Especially when I am on the ambushing end).</DIV> <DIV> </DIV> <DIV>I only wish there were more such circumstances... maybe there are, and I just haven't found them yet</DIV> <DIV> </DIV> <DIV>By the way, Faydark -- 24th level Ranger, 29th Provisioner</DIV>

Jay
02-16-2005, 02:08 AM
<DIV><FONT size=2>Hey, I understand feeling discouraged. Kudos to you for framing this discussion as that and only that - there's just too many threads out there with the whining, gloom-and-doom, "our class sucks everyone else is better" kind of attitude. IMO you don't descend into whining here, thanks for that. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>I can't offer much in the way of advice b/c I'm a bow-deficient ranger. I didn't use a bow for the first 17 levels or so, and my skill is still fairly low. I've been practicing (once I realized that ranger = archer when it comes to new CAs), so it's getting better. Thank goodness for makeshift arrows...otherwise I don't know if I'd even bother practicing. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>It sounds like you favor soloing, and maybe that's the hangup here. Even in a duo or trio group, you could do a LOT more with your ranged skills without having the mobs close ranks and start pummeling you. Consider finding a tank and/or healer to accompany you, it may make a world of difference. It's too bad you're on Faydark and not Butcherblock, otherwise we could pair up. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />'</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Good luck!</FONT></DIV>

Aringi
02-16-2005, 07:36 PM
I too applaud you for not falling for the whinning way of posting.I recently fell victim to that highwaymen ambush and when I turned to find the group spawned behind me closing my escape route my thoughts were "what the....they weren't there a second ago" lol That was fun figuring a way out of that jam as I believe they all could see through sneak.

Cex
02-16-2005, 08:53 PM
<BR> <BLOCKQUOTE> <HR> Moussacoyle wrote:<BR> <DIV>Basically, the way to play a Ranger in any other game is to be smart... to not go toe-to-toe and to choose the right opponent and the right time. EQ2, as a game, is stupid. I am not speaking in terms of a 6th grader whining over his algebra homework ("grumble... grumble... this is STUPID!"), rather I am speaking in terms of the intelligence put into the game. It is the Candyland and Chutes and Ladders of MMORPGs. Take for example, Suppose I were to decide to go and SHOOT some fish in a lake... in a smart game, I would go to the edge of the water, take aim and fire, and more than likely miss (because it's the water)... or if I did hit, then the target would either A) Die, B) Swim far away... very fast, or C) Thrash on the shore like a shark or a Killer whale while I proceeded to plunk arrow after arrow into it's flesh. But in EQ2, we ALL know what happens... the same thing that happens EVERY time you shoot an arrow -- the fish (who is easily tagged by the arrow because shooting through water has no effect to accuracy) LEAPS out of the water and chases you down the road, halfway to Queynos... now THAT is Stupid! <HR> </DIV></BLOCKQUOTE><BR> <DIV>You know this is interesting how you put this. You imply there was no thought given to this resulting in a lack of  (listen to this part carefully) <STRONG>Realism in a Fantasy World. </STRONG>Think on that for a minute. What if you could shoot fish in a barrel? Well fish wouldnt be worth much exps because they would pose no real challenge. What good would water in the world server? Why have water at all? SO MAYBE...we make the fish in our world challenging. Hell maybe these mythical fish can even swim their way right out of the water to pursue their attacker. </DIV> <DIV> </DIV> <DIV>Thinking outside the box is one of the best signs of inteligence. Confining an ideal to its natural state is on the other hand (to use your word) stupid.</DIV>

Moussacoy
02-17-2005, 03:39 AM
<DIV>I'm sure they were not OVERthinking the situation with the flying fish...</DIV> <DIV> </DIV> <DIV>But that's just my opinion... maybe you are right, maybe they sat down in committee to discuss the best way to represent fish in their game, and in the midst of all that arguing and fussing about how to balance realism and game play, one BRILLIANT young mind came up with the idea to have fish LEAP out of the water and go toe-to-toe with adventurers... I imagine he was applauded (hell! probably got a raise!) for "Thinking outside the box."</DIV> <DIV> </DIV> <DIV>I can hear the discussion now... "Have the fish fly out at the attackers? Chase them halfway to Queynos? Why, that's Brilliant!!!"</DIV> <DIV> </DIV> <DIV>Now, I'm not going to nitpick and say, "They should do this" and "They should do that," But at the same time, don't Nerf on my back and tell me it's raining...</DIV> <DIV> </DIV> <DIV>"Thinking outside the box" is a bad excuse for not puting in an effort. If I were to go to work and submit to my boss a project report that was nothing but a blank sheet, the LAST thing I would expect is for him to give me the high sign of approval and say, "That's thinking outside the box!"</DIV> <DIV> </DIV> <DIV>That said, I think it would be rather interesting to have a situation where I came upon a lake and a man-eating sea bass (WITH FREAKIN LASERS) came stumbling out of the mire to lay a whoopin on me... I think that is a creative view of things, and it would be quite a surprise if you weren't expecting it. </DIV> <DIV> </DIV> <DIV>BUT... </DIV> <DIV> </DIV> <DIV>We DO expect it because that is the way the game mechanics are set up and that is how the game plays and that is how every fish in every lake and every stream and every single stinking soggy hole reacts! It's not something SPECIAL!! It's not a unique AMPHIBIAN!! It's fish! Poorly designed and poorly executed.</DIV> <DIV> </DIV> <DIV>Now, I am getting nit-picky about one little detail although I don't mean to be. Rather, think of it as an EXAMPLE of what I see wrong with the game. If you fix the whole<FONT size=5><EM> fish thing</EM></FONT>, it really won't change the game all that much. The problem is deeper than that... it's not just one or two little things... but perhaps I have not been able to express that </DIV> <DIV> </DIV>

CyberE
02-17-2005, 04:00 AM
<DIV>Rangers can't solo... period. In fact, no scouts can solo except the bard. So any fish can come whoop our [FAAR-NERFED!] any day.</DIV> <DIV> </DIV> <DIV>Rangers can however, unlike guardians or berserkers or brawlers who can solo well, run from any fight. It is so much easier to not die as a ranger, than to die as one, if you choose not to die that is. *snickers*</DIV> <DIV> </DIV> <DIV>What I would like to see is an increase in our stealth movement speed. It's sad when the discription says we are fast moving stealthers in the forest, but in fact our stealth is one of the slowest in the game and our pathfinding is only as standard as every other scout's is. -.-"</DIV><p>Message Edited by CyberEva on <span class=date_text>02-16-2005</span> <span class=time_text>03:03 PM</span>

Cex
02-17-2005, 11:33 PM
<BR> <BLOCKQUOTE> <HR> CyberEva wrote:<BR> <DIV>Rangers can't solo... period. In fact, no scouts can solo except the bard. So any fish can come whoop our [FAAR-NERFED!] any day.</DIV> <DIV> </DIV> <DIV>Rangers can however, unlike guardians or berserkers or brawlers who can solo well, run from any fight. It is so much easier to not die as a ranger, than to die as one, if you choose not to die that is. *snickers*</DIV> <DIV> </DIV> <DIV>What I would like to see is an increase in our stealth movement speed. It's sad when the discription says we are fast moving stealthers in the forest, but in fact our stealth is one of the slowest in the game and our pathfinding is only as standard as every other scout's is. -.-"</DIV> <P>Message Edited by CyberEva on <SPAN class=date_text>02-16-2005</SPAN> <SPAN class=time_text>03:03 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>By this statement you discedit yourself from any possible worthwhile response. YOUR inability to solo is due to YOUR lack of skill and/or tactics use and you dont know what yout talking about.</P> <P> </P> <P> </P> <P>Now. In what kind of crazy world do we play in where fish chase you for half a mile down dirt roads???</P> <P> </P> <P>A fantasy one...<BR></P>

Coyt
02-17-2005, 11:50 PM
<BR> <BLOCKQUOTE> <HR> Cexia wrote:<BR><BR> <BLOCKQUOTE> <HR> CyberEva wrote:<BR> <DIV>Rangers can't solo... period. In fact, no scouts can solo except the bard. So any fish can come whoop our [FAAR-NERFED!] any day.</DIV> <DIV> </DIV> <DIV>Rangers can however, unlike guardians or berserkers or brawlers who can solo well, run from any fight. It is so much easier to not die as a ranger, than to die as one, if you choose not to die that is. *snickers*</DIV> <DIV> </DIV> <DIV>What I would like to see is an increase in our stealth movement speed. It's sad when the discription says we are fast moving stealthers in the forest, but in fact our stealth is one of the slowest in the game and our pathfinding is only as standard as every other scout's is. -.-"</DIV> <P>Message Edited by CyberEva on <SPAN class=date_text>02-16-2005</SPAN> <SPAN class=time_text>03:03 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>By this statement you discedit yourself from any possible worthwhile response. YOUR inability to solo is due to YOUR lack of skill and/or tactics use and you dont know what yout talking about.</P> <P> </P> <P> </P> <P>Now. In what kind of crazy world do we play in where fish chase you for half a mile down dirt roads???</P> <P> </P> <P>A fantasy one...<BR></P> <BR> <HR> </BLOCKQUOTE><BR> Bravo , I can solo green groups of 3-4 with no ^ at 22, so thats what I look for. I prefer to solo with my Ranger over my Pally. 

CyberE
02-18-2005, 03:56 AM
<DIV>Wow, you can solo with your ranger? You must have some 7331 skills being all uber and stuff. I definitely need some advice on soloing with a ranger since I can't kill anything with arrow ups or double arrow ups even if they are 1 level to being gray. </DIV> <DIV> </DIV> <DIV>I hope it's something other than "keep Veil of the forest up, upgrade everything to adept 3, use HOs, use stun to land your second back-attack, use poisons, and your best arrows" though. Oh, I forgot, "use uber weapons and armor". If it is "kiting" then no thanks. I'm not planning to shoot my money at the mobs. </DIV> <DIV> </DIV> <DIV>If you say, don't attack arrow up mobs, well, my friend's pally could do it, same with my zerker, guardian friends. My monk friend got nerfed so he couldn't do it anymore, but now wizard friend can kill blue double ups. -.-" 3500+ damage every 45 seconds. omg that is just godly. </DIV> <DIV> </DIV> <DIV>Well, I think the reason why the fish jumps out of the water and chases you is because developers don't want exploiters. Imagine if people could sit at the docks in Everfrost and kill the sharks over and over again. That would be lame -.-" But then again, I get where you are going. It's unrealistic isn't it. =)  But then again, so is us spotting fish in water. </DIV> <DIV> </DIV> <DIV>They did make some realism in game, and what happens is people whine and don't want to fight those "realistic" mobs. Such as the spirits in Nek forest (they run when they are on low health, which sounds cool but is... very irritating for melee classes, ok for the ranger though).</DIV><p>Message Edited by CyberEva on <span class=date_text>02-17-2005</span> <span class=time_text>03:16 PM</span>

tetal
02-18-2005, 09:40 AM
<DIV>I agree with a lot your saying.</DIV> <DIV> </DIV> <DIV>There is a lot that is right with the game and a lot that is wrong with the game.</DIV> <DIV>They have improved in the Customer service, and product quality department over EQ1</DIV> <DIV> </DIV> <DIV>But lets face it.</DIV> <DIV>Fish do not have to fly to keep them from being an exploit, this is just sounds like an excuse for lazy programing.</DIV> <DIV>In fact a lot of whats wrong in the game appears rushed, or lazy programming lately.</DIV> <DIV>Not that I am acusing anybody of this, it just looks that way.</DIV> <DIV>I know being in IT that just can also just be politcal soultions to technical issues.</DIV> <DIV>With Fish just keep the enconter in the water, leave the water and break the encounter.</DIV> <DIV> </DIV> <DIV>With the other issues we face like when at 19  predator can get their [Removed for Content] handed to them by double ^^ greys.</DIV> <DIV>Posions become quicly worthless and not upgraded for 3 to 5 levels.</DIV> <DIV>This is just such a glaring issue I don't know why it recieves no attention.</DIV> <DIV> </DIV> <DIV>Like I have said in other threads.</DIV> <DIV>When sony see's enough people leave, and we give them a couple of years all these issues will get fixed.  </DIV> <DIV>(EQ1 took 5 years out of beta to get rangers fixed)</DIV> <DIV> </DIV> <DIV>I will be playing the game awhile longer, and playing my ranger becuse I always play a ranger.</DIV> <DIV>(It's kinda who I am and not allowed to be in RL)</DIV> <DIV>But the sad thing is; I can already see my self leaning towards giving WoW a shot and trying it for 3 months and see which I like better.</DIV> <DIV>It may be only 13 bucks a month Sony is losing, but it is my 13 bucks and I worked [FAAR-NERFED!] hard to earn it.</DIV> <DIV> </DIV> <DIV>But hands down this has the best graphics & sound ever in a MMO, and is just full of potential.</DIV> <DIV>Maybe Sony will come around and make this the standard that all MMO are judged by.</DIV> <DIV>But they have a way to go yet.</DIV> <DIV> </DIV> <DIV>Tetalon</DIV>

Khalinthias
02-18-2005, 10:03 AM
<BR> <BLOCKQUOTE> <HR> tetalon wrote:<BR> <DIV>I agree with a lot your saying.</DIV> <DIV> </DIV> <DIV>There is a lot that is right with the game and a lot that is wrong with the game.</DIV> <DIV>They have improved in the Customer service, and product quality department over EQ1</DIV> <DIV> </DIV> <DIV>But lets face it.</DIV> <DIV>Fish do not have to fly to keep them from being an exploit, this is just sounds like an excuse for lazy programing.</DIV> <DIV>In fact a lot of whats wrong in the game appears rushed, or lazy programming lately.</DIV> <DIV>Not that I am acusing anybody of this, it just looks that way.</DIV> <DIV>I know being in IT that just can also just be politcal soultions to technical issues.</DIV> <DIV>With Fish just keep the enconter in the water, leave the water and break the encounter.</DIV> <DIV> </DIV> <DIV>With the other issues we face like when at 19  predator can get their [Removed for Content] handed to them by double ^^ greys.</DIV> <DIV>Posions become quicly worthless and not upgraded for 3 to 5 levels.</DIV> <DIV>This is just such a glaring issue I don't know why it recieves no attention.</DIV> <DIV> </DIV> <DIV>Like I have said in other threads.</DIV> <DIV>When sony see's enough people leave, and we give them a couple of years all these issues will get fixed.  </DIV> <DIV>(EQ1 took 5 years out of beta to get rangers fixed)</DIV> <DIV> </DIV> <DIV>I will be playing the game awhile longer, and playing my ranger becuse I always play a ranger.</DIV> <DIV>(It's kinda who I am and not allowed to be in RL)</DIV> <DIV>But the sad thing is; I can already see my self leaning towards giving WoW a shot and trying it for 3 months and see which I like better.</DIV> <DIV>It may be only 13 bucks a month Sony is losing, but it is my 13 bucks and I worked [FAAR-NERFED!] hard to earn it.</DIV> <DIV> </DIV> <DIV>But hands down this has the best graphics & sound ever in a MMO, and is just full of potential.</DIV> <DIV>Maybe Sony will come around and make this the standard that all MMO are judged by.</DIV> <DIV>But they have a way to go yet.</DIV> <DIV> </DIV> <DIV>Tetalon</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Wow, you really hit it on the head exactly how I'm feeling.  I group with 3 people constantly who make my dps look like nothing.  I'm not gonna compare this to other games-it's EQ2 so it is it's own game.  However, the post above really pinpoints a feeling that is going around for many of my ranger friends and guildmates.  None of us have yet to say we are quiting...but instead many are thinking of abandoning their class for the time being and attempting something different.  I love the game.  I just don't see what my ranger brings to a group though and the lack of snare, root, or a realistic archery system kills the solo experience.  I've heard swashbucklers and rogues are fun, but I'd really like SOE to explore our class so I can play the class I've played through about 12 MMOs through the years.</DIV> <DIV> </DIV> <DIV>Ranger is a state of mind.</DIV> <DIV> </DIV> <DIV>-Khalin</DIV> <DIV>25 Ranger</DIV>

CyberE
02-18-2005, 12:50 PM
<DIV>Well said. =p </DIV> <DIV> </DIV> <DIV>I am enjoying my pally alt right now. </DIV>

Ren
02-18-2005, 12:59 PM
Lol, I honestly don't have a problem soloing since the patch, maybe they put something in the water? Soloing ^ arrow mobs, common, its called a group mob for a reason, how do you expect for us to solo one when all our main damage is from the back end of the enemy. Think about it, Guardians, etc, are made to sit there and soak up the damage being thrown at them, and all there attacks, facing is not an issue. Albiet, the agility nerf did hinder our ability to solo somewhat, its not shot to hell, if you stick to solo mobs, I dont know why you would want to though. A rangers strength is not in thier ability to solo, its in their ability to deal a massive amount of damage to a mob in a very short time, although, fixing our lvl 40 skills, would seriously help out...Also if your going to complain about being a ranger so much, just don't play one.. Alts are fun, you might find one your style, play a conjurer or another class that has a viable ability to solo, if you're so hellbent on it. However, if you like your class, and you're willing to have a little patience, then stick it out, and have some fun for god's sake.<p>Message Edited by Rents on <span class=date_text>02-18-2005</span> <span class=time_text>12:03 AM</span>

Moussacoy
02-18-2005, 06:01 PM
<DIV>Soloing is necessary IF you want to clean up some of your quests</DIV> <DIV> </DIV> <DIV>Rangers, from my experience, don't seem to COMMAND grouping.  It is much easier to move a group in your desired direction if you are a healer or a guardian (not IMPOSSIBLE, but much <EM>easier</EM>). Sometimes, this is done quite childishly -- the guardian or templar of a group simply commands, "I need these guys over here... follow me!" And they run off...</DIV> <DIV> </DIV> <DIV>The rest of the group must either A) Follow, or B) Find a replacement. It's rude, but people do it ALL the time. Even more frustrating is when the tank and the healer "get together" and <EM><FONT size=4>decide </FONT></EM>where they are going next. I'm sure many of you have felt the same frustration... my guild went from 44 members to 5 (the four besides myself haven't been on for 2 weeks) so I have to impromptu all of my groups, so I get all sorts. Only tanks and healers can really pull this stunt, though... most of the time, Rangers just have to sit back and go where they are told. Imagine an ad hoc group of strangers put together where the Ranger says, "Now that we've killed the giants, let us go to the craters and kill Gnolls! Follow MEEEEEEE!!!!" He cries as he goes running off to the nearest crater, all the while the rest of the group watch as he fades from view, muttering to themselves before disbanding the knucklehead "What an a-hole!"</DIV> <DIV> </DIV> <DIV>I am not saying I want to have the capability to be an a-hole, but I would like to be able to finish a quest before it becomes 10 levels green</DIV> <DIV> </DIV> <DIV>I have been trying for THREE months to complete The Trials of Sir Morgan. That quest just sits there on my docket twiddling its thumbs. I have been able to finish most of it, but the only way to put it to rest is to take down a lvl 28-29 ^^ undead.</DIV> <DIV> </DIV> <DIV>By the time I will be able to handle this ONE Undead, I will be level 32-33 and he will be grey. I hear the reward for that is a nice ring that max's out at level 30 -- I've gotten a LOT of quest loot that would have been useful 5 levels earlier.  If he were GREEN, I could at least get SOME credit for killing him. And maybe even a chest... perhaps if there weren't so [FAAR-NERFED!] many of these ^^ out there, I could potentially kill something on my own. But it seems like 90% of the creatures out there (green to orange con) are beyond the capabilities of the Ranger...</DIV> <DIV> </DIV> <DIV>Except for bugs... single bugs, that is. I lay a hurtin' on those single bugs! Woe be to the single bug that crosses MY path!!</DIV> <DIV> </DIV> <DIV>And flying fish</DIV>

Kyriel
02-19-2005, 12:14 AM
<DIV>I would like to have a pet gnome  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>