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View Full Version : Longshank (47) and Natural Selection (47.6) ranger spells BROKEN STILL


Lulda
02-12-2005, 08:43 PM
<DIV> <DIV>This has been an issue for over a month now, and I know many rangers /bug this daily, and obviously nothing is being done to fix it.</DIV> <DIV> </DIV> <DIV>lvl 47 ability Longshank is a backstab that stealths the ranger, the upgrade to pouncing attack, a lvl 33 ability (which works fine incidently). This ability does not stealth the ranger, making it a worthless upgrade.</DIV> <DIV> </DIV> <DIV>The other lvl 47 ability, Natural selection, (the upgrade to the lvl 33 ability spring, which also works)  is an AE which states in the spell description that it does medium damage and slows the movement of all enemies in an encounter. The ranger must be dtealthed to use it.   When you use this ability it does 0 damage to all enemies int he encounter, does not slow their movement, the only thing it does is use power. Completely worthless.</DIV> <DIV> </DIV> <DIV>Please post your annoyance which is probably equivalent to mine ranger peoples, maybe someday this will actually be read and fixed. I wish everyone would /bug this. I do daily and we still see no intentions or future plans to fix this issue</DIV> <DIV> </DIV> <DIV>Luld - 50 ranger</DIV> <DIV>Guild Leader of Ardent Legion</DIV> <DIV>www.ardentlegion.com</DIV></DIV>

KetMali
02-13-2005, 08:30 PM
<DIV>I have a ink waiting in the bank for them to fix longshanks. I have an adept I nat selection and it seems to dmg one mob but not aoe it. I really wish they would fix it though pouncing attack is getting pretty old.</DIV>

Fiftyeight
02-13-2005, 10:51 PM
The fact that a good amount of us bug this on a daily basis and see no acknowledgment of it in the patch notes past and forthcoming is extremely discouraging. We saw the emergency update a week ago for the Shrouded Strike problem which was a one-time issue yet they have yet to even address the higher-level bugs that were in the game to begin with.It's highly repulsive and repetitive to sit and use downgraded spells at end-game while the problems that have been blatantly stated receive no acknowledgment or consideration. It'd be at least somewhat uplifting to get a post saying they are aware of the problem and are working to fix it.

Vas
02-14-2005, 06:09 PM
<DIV><BR>This continues to iritate me everyday as I level my wizard up(50 Ranger btw). I tell every ranger that ask me how the class is about this utter crap of broken skills never even getting an aknowledgment. I suggest other classes every time.  FIX THIS NOW!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

CyberE
02-14-2005, 08:50 PM
<DIV>*Bump*</DIV> <DIV> </DIV> <DIV>Please fix these broken spells</DIV>

Fingolfin2
02-18-2005, 02:26 AM
<DIV>Still broken i hear. And the longshank description has been altered? No longer says it stealths?</DIV>

sysr
02-18-2005, 04:10 AM
The description still says it stealths, but the list of what the spell does (thing they added at the bottom of spell descriptions) does not list stealths the ranger.

Ijiamee
02-18-2005, 11:33 PM
<DIV>I too can concur that those abilities are borked. I also noticed last night that every art I used was hitting, on average, for under the minimum listed. And I do mean every single art I have.<BR> <BR>Here are a few screencaps that show my STR, AGI, attuned equip and the damage of the art. I am only providing 2 caps, atm. Crippling Blade and Pouncing Strike. Make what you will with this info.<BR> <BR>At the time I was in a group with a 50 Dirge, 50 Templar, 47 Illusionist, 49 Warlock and 47 Monk. All buffs up.</DIV> <DIV> </DIV> <DIV>On average, my Adept 3 Crippling Blade hit for 630 points.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><IMG src="http://us.f2.yahoofs.com/bc/41c72794_cca1/bc/screencaps/EQ2_000016.jpg?CCG52HCB9ityUPFG"></DIV> <DIV> </DIV> <DIV><IMG src="http://us.f2.yahoofs.com/bc/41c72794_cca1/bc/screencaps/EQ2_000017.jpg?CCG52HCBlT2UePc1"></DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Ijiamee on <span class=date_text>02-18-2005</span> <span class=time_text>10:38 AM</span>

-vali
02-19-2005, 12:35 AM
I believe that the damage listed on those skills is assuming 0 damage mitigation by the target...I'd assume that you'd be hitting for the listed amount, had the mob been nekkid. Just a guess...

Ijiamee
02-19-2005, 12:42 AM
<BR> <BLOCKQUOTE> <HR> -valis- wrote:<BR>I believe that the damage listed on those skills is assuming 0 damage mitigation by the target...<BR><BR>I'd assume that you'd be hitting for the listed amount, had the mob been nekkid. <BR><BR>Just a guess...<BR> <HR> </BLOCKQUOTE><BR> <DIV>That could be. I would guess that the damage range would take into effect mitigation. It seems to me that if an art states that the minimum you will hit is 100, than hitting for 50 is an error.</DIV> <P>But, it's all conjecture cause I really don't know. I just know that with a STR of over 130, and at times over 170, I wasn't even hitting for the minimum. </P>

Do
02-19-2005, 01:54 AM
<DIV>true that luld this is rediculous they need to fix this soon otherwise our class is getting the shaft</DIV> <DIV> </DIV> <DIV>Dohh</DIV>

-vali
02-19-2005, 06:31 AM
<blockquote><hr>Ijiamee wrote:<BR><BLOCKQUOTE><HR>-valis- wrote:<BR>I believe that the damage listed on those skills is assuming 0 damage mitigation by the target...<BR><BR>I'd assume that you'd be hitting for the listed amount, had the mob been nekkid. <BR><BR>Just a guess...<BR><HR></BLOCKQUOTE><BR><DIV>That could be. I would guess that the damage range would take into effect mitigation. It seems to me that if an art states that the minimum you will hit is 100, than hitting for 50 is an error.</DIV><P>But, it's all conjecture cause I really don't know. I just know that with a STR of over 130, and at times over 170, I wasn't even hitting for the minimum. </P><hr></blockquote>As far as I know, str has no (or minor) affect on CA's. Different mobs have different degrees of mitigation, depending on what kind of 'armor' they are wearing, so there would be no way a static art image could take into account the different degrees of mitigation.This is true for almost every skill - hidden shot hits for (at my lev) 540? Ya right. ;-D

sysr
02-19-2005, 12:28 PM
<blockquote><hr>-valis- wrote:As far as I know, str has no (or minor) affect on CA's. Different mobs have different degrees of mitigation, depending on what kind of 'armor' they are wearing, so there would be no way a static art image could take into account the different degrees of mitigation.This is true for almost every skill - hidden shot hits for (at my lev) 540? Ya right. ;-D<hr></blockquote>Group with a bard tell him not to buff str. Do CAs watch the numbers. Tell him to buff str. Do CAs watch the numbers. Then tell us it has no effect....

themightyradi
02-20-2005, 02:32 AM
<DIV>Relatedly, our sneak line suffers from a similar problem. Supposedly, it grants see invisibility, but in the new spell descriptions, see invisibility is only included in Hunt, and not in Huntsman's Trap or Holly's Hunting Trap. A test with /show_window mainHUD.Character confirms this.</DIV> <DIV> </DIV> <DIV>I don't really care. Most of the time, when you can't see a mob, it's because it's bugged and it's in a wall or something. I just don't understand why they didn't add the effects that the descriptions imply.</DIV>

SixgillSha
02-20-2005, 02:41 AM
Yes i still have the same issues with ranger spells, please fix this asap, i am bugging Longshank daily.

Vas
02-20-2005, 03:18 AM
<DIV>Its been several Days since my orginal post. I see nay a dev responce or any acknowlegdement of the problem. There fore i will /bug this every day till it is fixed. FIX THIS NOW!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Vasel 50 Ranger</DIV>

Merkad
02-20-2005, 02:28 PM
Not meaning to derail this, as fixing these skills is important, near paramount for Longshank, I saw a very good point brought up, these skills and what they list, are simply not correct. The highest I have ever hit is 824 with hagars (I am 45th) most of my skills are adept 1, and nothing comes close to what it says for max, usually I do not even hit minimum, or it is just a little above it. Today, much to my amusement, I was stuck in a door in The Obelisk of Lost Souls while some group mates were fighting a named, so I got to use archery the whole fight and nothing else (to far away even for our lame "extended range" skills effect. Anyhow, I used Sharp Shot and got to see an ever so exciting 16 and 12 for my hits. Sharp Shot at level 45 (it is a 44 skill) and adept 1 hitting for 16 and 12... Normally, it hits for 50-100 max per hit. Either way is pathetic especially when it reads 198-270ish and 220-350ish in it's description.I also use Triple Fire to the same effect, the damage it lists sounds great, the damage it deals is pathetic, I only use archery to try to proc poison, nothing more. I honestly believe the archery damage listed is based on what the top arrows can provide dps wise (and still think it would be short of those numbers) which is not what normal people can afford. Which, should that be true, means we are getting the short end of the stick. While I dislike archery (due to the cost associated with it), it seems that it suffers the most disparity between listed damage and damage actually dealt. I read Legshot, and see it has 150+ damage to it at adept 1, mine does 25-40 with a carbonite arrow, I am not going to waste a feyiron on that but still, 25-40 for another 44 skill at adept 1. Aside from that, The melee based CAs are also most definitely not correct, I refuse to believe that in 45 levels I have never once been in a group that maxxed debuffed/buffed/fought a mob that was susceptible to my attack enough to let me ever get close to max damage. I was killing gnolls in blackburrow for the threat totem today, and my hagars/crippling blade both dealt between 400 and 700 damage, these mobs are level 14-16ish, and below minimum and far below maximum.And the last thing I wanted to mention, since I don't feel like making a new post, is that after reading -valis-'s post I was quite amazed are the sheer number of useless effects we ahve added to our skills. With these new descriptions I decide to reread all my skills from the first to 45th skill. Why in the world we have ensnare on so many attack is completely beyond me, almost nothing runs in game, a few deer in zek ran from me once, that is about all I can recall. I also saw our snare line and upgrades are the exact same spell with higher power costs, they snare for 35% , no other change is listed. This coupled with our other "class feature" extended range on melee CAs is really..detestable. Extended range, while kinda neat as an idea, is really not useful, so I can use a CA before my group members can on a pull, wow, I am thrilled. And the final one is viel of the forest line, 5% movement boost at all times (not combat restricted). I used to think the movement component was broken on these, I am not so sure now, I doubt I could tell the difference with a whole 5% of fairly useless buffing. How about making that 30% haste like the other scouts? That actually has some use.Anyways, Longshank and Natural Selection are broken, fix them.

mindylee5
02-21-2005, 03:50 AM
i am just wondering why SOE have time to do useless /pizza but no time fix our skill bugs...sigh~~

grayde
02-21-2005, 08:48 AM
I have been reading this post wih great interest and I feel i need to throw in my [Removed for Content] 2 cents..I played an end game ranger in EQ1 top ranger in the top guild on vazz somthing sick like 800AAs and 11k hps buffed..why did I stop playing if i was so uber?? because soe screwed my class so badly that i was embarrased to play him..I'm not the only one, here is a link to ranger's who cancelled thier accounts http://forums.interealms.com/ranger/showthread.php?t=41018.. I talked to the peeps from soe at fanfare in chicago they told me rangers are a UTLILITY class...sound familiar?? they do a little bit of everything, nothing good mind u but a little bit of everything none the less. So i make a ranger tune and lvl him to 48 and guess what ?? we do a little bit of everything but we dont do anything well.. AGIAN !!!..toooo funny. It boils down to numbers do a /w all ranger 45 50 on your server see how few there are..people who play rangers are a crazy breed and we are few and far between. Becuase our numbers are so low soe gets few complaints look how long the above spells have been broke DO U REALLY THINKS SOE CARES??? they get 10x the complaints from other classes because there are more of them..by fixing 1 thing for a mage/wizzies..ie DPS .. how many people did they make happy as compared to how many people they would make happy by fixing ranger these 2 broken spells???. you people play the least played class in EQ what did u expect??? well cept maybe the swashie but he is new so soe looks after him ..TRUST ME I HAVE DONE THIS BEFORE..I have talked to them in person at fanfare..they really dont care about this class..The girl from soe i spoke with said "well its a fun class to play isnt it?? and EQ is all about having fun so i dont really see ur complaint" And still after hearing all this and knowing all this i still log my toon on daily like all of you other bent and twisted suckers for punishment. hoping just hoping that 2 guys at soe will get really drunk and really high one night and say...Hey man [FAAR-NERFED!] just for craps and giggles lets fix the ranger spells and skillz, i know its on the very bottom of the list but lets just do it as a joke!!!!!!Can you feel the luv??? CAN U ????looking forward to the replies this is gonna get, ok bash away I have my moulth guard inGraydeng StormfeatherShadowed StrifeBfallen<p>Message Edited by graydeng on <span class=date_text>02-20-2005</span> <span class=time_text>08:00 PM</span><p>Message Edited by graydeng on <span class=date_text>02-20-2005</span> <span class=time_text>08:26 PM</span>

grayde
02-21-2005, 08:50 AM
double posted my bad<p>Message Edited by graydeng on <span class=date_text>02-20-2005</span> <span class=time_text>07:54 PM</span>

Merkad
02-21-2005, 10:41 AM
Lol, that was kinda funny to read, I was definitely not so uber as you, only 315 aas here and level 65 before I quit (before OoW), die hard ranger since the start of EQ1. I completly agree with you, rangers are not and never have been top of their list, proof is in how long it took us to get the defense upgrades that was left out of the kunark expansion, 200 defense til mid SoL sure was fun. Or the bit about our AAs (again SoL) being better than most classes bcause we needed more help, they actually made us pay to balance us, which was not really balanced to begin with, but not bad at all.Anyhow, I agree with you, I think rangers are not priority, most of the benefits we will recieve will be bcause it will be a general scout thing, rather than us in particular. Oh well, I will still play a ranger until something more interesting compels me to play a ranger there. Even so, and I may be alone here, but I liked my ranger in eq1 alot more than my rogue flavored ranger here.Anyways, Longshank and Natural Selection are broken, fix them.

KetMali
02-21-2005, 09:55 PM
<BR> <BLOCKQUOTE> <HR> mindylee520 wrote:<BR>i am just wondering why SOE have time to do useless /pizza but no time fix our skill bugs...sigh~~<BR> <HR> </BLOCKQUOTE><BR> Cause they made a ton of money from it....if we all said he we will pay 30 bucks a month oh man we would have everything fixed next week heh.