View Full Version : Troub Debuff AA line
TonyBagz
01-29-2007, 09:16 PM
<DIV>What do you all think of this line??</DIV> <DIV> </DIV> <DIV>I have maxed out almost all the points (Except Zanders of course...I wonder if they'll have this fixed before EQ3 comes out). Since I'm the only troub in my whole guild I think the debuffs are one of the more important things I being to the raid as an individual...</DIV> <DIV> </DIV> <DIV>And what of the final ability, 3% chance for the mobs to miss on a CA for each demoralizer that is on the mob...</DIV><p>Message Edited by TonyBagz on <span class=date_text>01-29-2007</span> <span class=time_text>08:17 AM</span>
vladsamier
01-30-2007, 12:28 AM
<DIV>I tried this line out, and the mobs didn't miss all that much more... After all it only effects the mobs combat arts (it does not effect autoattacks or spells)... Tested it out over 3 raids and I was not impressed with the results. Others might have had better results, but I don't think it is worth it. /shrug</DIV><p>Message Edited by vladsamier on <span class=date_text>01-29-2007</span> <span class=time_text>01:29 PM</span>
ForgottenFoundling
01-30-2007, 06:49 AM
<DIV>Yeah, the lack of CAs that are used and the weak amount of boost that the debuffs get from the AAs basically makes this line worthless.</DIV> <DIV> </DIV> <DIV>I feel that the best AAs available right now are:</DIV> <DIV> </DIV> <DIV>Jester's (the BEST one available - can get a true 50% recast reduction)</DIV> <DIV>Bria's (power regen)</DIV> <DIV>Aria (spell proc song)</DIV> <DIV>Shrill (DD spell)</DIV> <DIV>Eli's (DD spell)</DIV> <DIV>Guviena's (mental debuff)</DIV> <DIV> </DIV> <DIV>To a lesser extent:</DIV> <DIV>Reverie (mez)</DIV> <DIV>Precision (mobs are usually dead by the time this is up before augmentation, highly useful in caster groups though)</DIV> <DIV> </DIV> <DIV>Based on the above preferences, I'm going to pick up sonic interference and the spell range ability.</DIV>
Pogopuschel
01-30-2007, 01:25 PM
Spell range ability is currently broken imo, has no effect whatsoever, not on CAs (as intended), not on spells (not as intended), not on heals (also spells imo but not sure how it's supposed to work.I /bug'ed it the other day, since the other Troubadour in the guild could confirm it. Try it out, imo it's worthless atm.
Mentla
01-30-2007, 07:43 PM
<div><blockquote><hr>Pogopuschel wrote:Spell range ability is currently broken imo, has no effect whatsoever, not on CAs (as intended), not on spells (not as intended), not on heals (also spells imo but not sure how it's supposed to work.I /bug'ed it the other day, since the other Troubadour in the guild could confirm it. Try it out, imo it's worthless atm.<hr></blockquote>You kidding me? I'm working my but off to get that line filled for PvP.Can anyone else confirm this?</div>
vladsamier
01-31-2007, 03:05 AM
Yes, it appears to be bugged. Some spells will show that they are able to be cast, but when you try to cast it says the target is out of range. I know for a fact when I dual box my fury and troubador heal range isn't increased =/
I tested the buff, and either my spells are not the spells the buff are looking for or that it's meant to buff everyone else in a group. I mezzed a mob, backed up until mezzed greyed out, removed the buff, and I could still cast. On another mob I mezzed, moved to max range, used the buff, backed up a bit and it went grey. So I think it is broken.Of course it could be that toggling it on an off in combat might skew things. Or maybe that the 5 it's increasing is not metres at all.<div></div>
<blockquote><hr>Jenoy wrote:I tested the buff, and either my spells are not the spells the buff are looking for or that it's meant to buff everyone else in a group. I mezzed a mob, backed up until mezzed greyed out, removed the buff, and I could still cast. On another mob I mezzed, moved to max range, used the buff, backed up a bit and it went grey. So I think it is broken.Of course it could be that toggling it on an off in combat might skew things. Or maybe that the 5 it's increasing is not metres at all.<div></div><hr></blockquote> It's a display bug on the hotbar. It actually works just fine if you try to do it.
Pogopuschel
01-31-2007, 01:25 PM
<blockquote><hr>Pinski wrote:<blockquote><hr>Jenoy wrote:I tested the buff, and either my spells are not the spells the buff are looking for or that it's meant to buff everyone else in a group. I mezzed a mob, backed up until mezzed greyed out, removed the buff, and I could still cast. On another mob I mezzed, moved to max range, used the buff, backed up a bit and it went grey. So I think it is broken.Of course it could be that toggling it on an off in combat might skew things. Or maybe that the 5 it's increasing is not metres at all.<div></div><hr></blockquote>It's a display bug on the hotbar. It actually works just fine if you try to do it.<hr></blockquote>Thanks, will try it out - but it's still kind of worthless since you cannot rely on what you see (manually measuring distance is probably done through spam clicking the spell while moving in until it works?! - not co cool <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />).
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR>I tested the buff, and either my spells are not the spells the buff are looking for or that it's meant to buff everyone else in a group. I mezzed a mob, backed up until mezzed greyed out, removed the buff, and I could still cast. On another mob I mezzed, moved to max range, used the buff, backed up a bit and it went grey. So I think it is broken.<BR><BR>Of course it could be that toggling it on an off in combat might skew things. Or maybe that the 5 it's increasing is not metres at all.<BR> <BR> <HR> </BLOCKQUOTE>It's a display bug on the hotbar. It actually works just fine if you try to do it.<BR> <HR> </BLOCKQUOTE> <P><BR>Thanks for the heads up.</P> <P>I agree Pogo, sort of makes the buff less than useful.</P>
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