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Tri
01-19-2007, 03:49 AM
<div></div><div></div><div></div>Just a few ideas concerning the possible "looking into" the class - short term buffs, like reducing power consumption or hate gain - to be able to cast while running - take out the root and the daze from PotM - give an added effect to stealth - <font color="#ffff33" size="4">a spell summoning a band of halfling musicians randomly playing eq songs</font> - to be able to insta stealth in order to backstab - improve the reuse timer for mez - improve the casting time on charm - make those resist buffs no concentration slot, just like the self buff - to be able to raise personal crit rate - instruments ( charm slot? ) adding stats / bonuses on some songs - a 2 handed banjo usable by bards with a great damage rating Happy coding ! <div></div><p>Message Edited by Triag on <span class=date_text>01-19-2007</span> <span class=time_text>05:23 AM</span>

Jeger_Wulf
01-19-2007, 04:21 AM
<DIV>I'd like to see the charm and mez be insta-cast.</DIV><p>Message Edited by mbolme on <span class=date_text>01-19-2007</span> <span class=time_text>08:05 AM</span>

Cuz
01-20-2007, 12:47 AM
Ability to switch to a swash.

Rampagious
01-20-2007, 04:12 AM
<BR> <BLOCKQUOTE> <HR> Triag wrote:<BR> Just a few ideas concerning the possible "looking into" the class<BR><BR><BR>- take out the root and the daze from PotM<BR>Happy coding !<BR> <P>Message Edited by Triag on <SPAN class=date_text>01-19-2007</SPAN> <SPAN class=time_text>05:23 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>If that were to happen I would probably jump up in my chair and scream upon reading patch notes, no joke.  It should be like that anyways, I am POSITIVE the only reason why it is like that is because of how the spell USED to work, and it was just never changed because..well idk.  Since we no longer get ALL of the DPS benefits of PotM, we should definately still be able to fight while using it now, just like dirges can.

Qwestionator
01-20-2007, 08:53 AM
to be honest i think we should be able to run while casting mez like illusionists can~<div></div>

Mildavyn
01-20-2007, 12:39 PM
<BR> <BLOCKQUOTE> <HR> mbolme wrote:<BR> <DIV>I'd like to see the charm and mez be insta-cast.</DIV> <HR> </BLOCKQUOTE><BR>Do you have any idea how insanely overpowered this would make us? Lets have some sensible ideas, not ones that are going to make us gods.

Crimson Dragon
01-20-2007, 10:09 PM
ok, then how about stealth letting bards run at their regular run speed, like it says it does in the examine description at the top.let's see, assassins and rangers can see invis in stealth....brigands and swashbucklers can see stealth in stealth....bards can.... be stealthed?i'd really like to see them given something here. considering there's already descriptive text in the examine window that says it allows them to run at an unhindered speed, why not make it so? would it really be that overpowered to zoom through a zone in stealth? might be competitive for pvp, but i don't see it being ground-breaking or overpowering since bards aren't exactly natural pvp powerhouses.<div></div>

Jeger_Wulf
01-20-2007, 10:41 PM
<DIV>> Do you have any idea how insanely overpowered this would make us? Lets </DIV> <DIV>> have some sensible ideas, not ones that are going to make us gods. </DIV> <DIV> </DIV> <DIV>I disagree. My skald had insta-cast CC in DAoC, and it was nice, but not over-powered. Possibly an issue in PvP, but not outside that.</DIV>

Rampagious
01-21-2007, 01:38 AM
<DIV>I would rather see an increase in utility/damage that will effect ALL troubador players (mezz would not be very usefull for raiders, all you need is one enchanter for any raid mob in this game so far)</DIV>

Qwestionator
01-21-2007, 01:44 AM
<div><blockquote><hr>Rampagious wrote:<div>I would rather see an increase in utility/damage that will effect ALL troubador players (mezz would not be very usefull for raiders, all you need is one enchanter for any raid mob in this game so far)</div><hr></blockquote>raiders arent the only troubadors out there - not saying that your implying this but im just saying that theres some of us that solo and pvp and upgrades which seem pointless to raiders arent pointless to us - please keep that in mind</div>

Rampagious
01-21-2007, 01:46 AM
<DIV>I am fairly positive that you didn't even read my post.  I specifically stated that I hope something is change that will help ALL troubadors - so I stated that helping mezz would not help the raiders, so I would prefer that didn't happen.  Hence how that isn't effecting the wide spectrum of troubadors.</DIV> <DIV> </DIV>

Spider
01-21-2007, 03:24 AM
<BR> <BLOCKQUOTE> <HR> Triag wrote:<BR> Just a few ideas concerning the possible "looking into" the class<BR><BR>- short term buffs, like reducing power consumption or hate gain <FONT color=#ff33cc>Cool idea</FONT> <BR>- to be able to cast while running  <FONT color=#ff33cc>Troubs can for half our spells and its already the beat down</FONT> <BR>- take out the root and the daze from PotM<BR>- give an added effect to stealth <FONT color=#ff33cc>see invis or stealth would be nice but not nessisary just use totems</FONT> <BR>- <FONT color=#ffff33 size=4>a spell summoning a band of halfling musicians randomly playing eq songs  <FONT color=#ff00ff>FTW</FONT></FONT><BR>- to be able to insta stealth in order to backstab <FONT color=#ff00cc>take 5 points in teh agility line ( i think tahts the right one )</FONT><BR>- improve the reuse timer for mez <FONT color=#ff00cc>would be nice</FONT> <BR>- improve the casting time on charm <FONT color=#ff00cc>would be nice</FONT> <BR>- make those resist buffs no concentration slot, just like the self buff <FONT color=#ff00cc>just remve the conc for eh self buff and were good</FONT> <BR>- to be able to raise personal crit rate <FONT color=#ff00cc>most of our damage comes from casting so unless its spell crit rate its nto needed</FONT> <BR>- instruments ( charm slot? ) adding stats / bonuses on some songs <FONT color=#ff00ff>FTW </FONT><BR>- a 2 handed banjo usable by bards with a great damage rating <FONT color=#ff33cc>What do i look like ole suzana ? gimme a fender strat and well talk lol </FONT><BR><BR>Happy coding !<BR> <P>Message Edited by Triag on <SPAN class=date_text>01-19-2007</SPAN> <SPAN class=time_text>05:23 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>

Slotor
01-21-2007, 06:16 AM
<BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <BLOCKQUOTE> <HR> Triag wrote:<BR> Just a few ideas concerning the possible "looking into" the class<BR><BR>1- short term buffs, like reducing power consumption or hate gain <FONT color=#ff33cc>Cool idea</FONT><BR>2- to be able to cast while running  <FONT color=#ff33cc>Troubs can for half our spells and its already the beat down</FONT><BR>3- take out the root and the daze from PotM<BR>4- give an added effect to stealth <FONT color=#ff33cc>see invis or stealth would be nice but not nessisary just use totems</FONT><BR>5- <FONT color=#ffff33 size=4>a spell summoning a band of halfling musicians randomly playing eq songs  <FONT color=#ff00ff>FTW</FONT></FONT><BR>6- to be able to insta stealth in order to backstab <FONT color=#ff00cc>take 5 points in teh agility line ( i think tahts the right one )</FONT><BR>7- improve the reuse timer for mez <FONT color=#ff00cc>would be nice</FONT><BR>8- improve the casting time on charm <FONT color=#ff00cc>would be nice</FONT><BR>9- make those resist buffs no concentration slot, just like the self buff <FONT color=#ff00cc>just remve the conc for eh self buff and were good</FONT><BR>10- to be able to raise personal crit rate <FONT color=#ff00cc>most of our damage comes from casting so unless its spell crit rate its nto needed</FONT><BR>11- instruments ( charm slot? ) adding stats / bonuses on some songs <FONT color=#ff00ff>FTW </FONT><BR>12- a 2 handed banjo usable by bards with a great damage rating <FONT color=#ff33cc>What do i look like ole suzana ? gimme a fender strat and well talk lol </FONT><BR><BR>Happy coding !<BR> <P>Message Edited by Triag on <SPAN class=date_text>01-19-2007</SPAN><SPAN class=time_text>05:23 AM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR><BR> <HR> </BLOCKQUOTE> <P>1. Less short term buffs, jesters is annoying anough as it is.</P> <P>2. All our buffs should be able to cast while running.</P> <P>3. Agree</P> <P>4. Agree</P> <P>5. Fluff ftw</P> <P>6. If you raid then you probly have dktm and ae block, if so you can't get the attack to stealth ability on agi line.</P> <P>7. Imo mez's are ballanced. No reason bards should be able to cc as well as ench's.</P> <P>8. Again I think ther are more important things that can be looked at.</P> <P>9. Good idea, duno how that would work with balancing so imo leave it upto the testers and devs 'n stuff.</P> <P>10. Can raise thrue items. Lots of new eof items out ther for this.</P> <P>11. Wonderful idea.</P> <P>12. [Removed for Content] no thanks, I like my weopons. Though the option would be worth taking a look at.</P> <P> </P> <P>~Slotor Dembeats</P> <P><BR></P>

ReturnOfMadness
01-21-2007, 09:32 PM
I agree with all that was said with the poster above me, the only change besides those i would like to see is that mez would effect TRASH epics its really annoying if ya know u could safe the raid but ur mez aint working =/ heck let it even land at half the landing rate so we atleast have a shot to mez them<div></div>

Spider
01-22-2007, 12:22 AM
<BR> <BLOCKQUOTE> <HR> ReturnOfMadness wrote:<BR>I agree with all that was said with the poster above me, the only change besides those i would like to see is that mez would effect TRASH epics its really annoying if ya know u could safe the raid but ur mez aint working =/ heck let it even land at half the landing rate so we atleast have a shot to mez them<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>id jst like to see them work on names forget epics a t least let me charm/mez names</P> <P> </P>

ForgottenFoundling
01-22-2007, 01:57 AM
<BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <BLOCKQUOTE> <HR> ReturnOfMadness wrote:<BR>I agree with all that was said with the poster above me, the only change besides those i would like to see is that mez would effect TRASH epics its really annoying if ya know u could safe the raid but ur mez aint working =/ heck let it even land at half the landing rate so we atleast have a shot to mez them<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>id jst like to see them work on names forget epics a t least let me charm/mez names</P> <P></P> <HR> </BLOCKQUOTE>I can mez most nameds charm doesn't work on most though.<BR>

Spider
01-22-2007, 03:06 AM
<BR> <BLOCKQUOTE> <HR> ForgottenFoundling wrote:<BR> <BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <BLOCKQUOTE> <HR> ReturnOfMadness wrote:<BR>I agree with all that was said with the poster above me, the only change besides those i would like to see is that mez would effect TRASH epics its really annoying if ya know u could safe the raid but ur mez aint working =/ heck let it even land at half the landing rate so we atleast have a shot to mez them<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>id jst like to see them work on names forget epics a t least let me charm/mez names</P> <P></P> <HR> </BLOCKQUOTE>I can mez most nameds charm doesn't work on most though.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>yeah i think ur right </P> <P>but man i would love to see it accualy work on names and most mobs its [expletive haxx0red by Raijinn] that its so limited on who it works on</P> <P> </P>

Mildavyn
01-22-2007, 11:05 AM
<div><blockquote><hr>lspiderl wrote:<div></div><p>yeah i think ur right </p> <p>but man i would love to see it accualy work on names and most mobs its [expletive haxx0red by Raijinn] that its so limited on who it works on</p> <hr></blockquote>You can charm Sothis. Yes, you too can have your very own pet dragon for the 16.5 seconds (5 AAs) it takes for your charm to wear off!Other than Sothis I dont know of any names that you can charm. Mez works on ALL non-epic mobs that i have encountered. And our mez is pretty good. I can solo CC mistmoore castle, and ive been told that troubs CAN do Nizara... not that anyone beleives me, everytime i mention it someone asks where we're gonna get an enchanter from. [Removed for Content]!</div>

Cynnigig
01-22-2007, 02:10 PM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <DIV><BR> I can solo CC mistmoore castle, and ive been told that troubs CAN do Nizara... not that anyone beleives me, everytime i mention it someone asks where we're gonna get an enchanter from. [Removed for Content]!<BR></DIV><BR> <HR> </BLOCKQUOTE>Oh yes, I hate that too. Being in a group as a troubadour and somebody says that we need a mezzer. Then I convince them that a troubadour is fully sufficient, we go into Mistmoore Castle, the tank dies after two hits, every other dd constantly breaks mezz, we never get past the door. Everybody but me agrees that troubadours can't mezz and it would have been a breeze with a chanter.

Mildavyn
01-22-2007, 05:05 PM
<BR> <BLOCKQUOTE> <HR> Cynnigig wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <DIV><BR> I can solo CC mistmoore castle, and ive been told that troubs CAN do Nizara... not that anyone beleives me, everytime i mention it someone asks where we're gonna get an enchanter from. [Removed for Content]!<BR></DIV><BR> <HR> </BLOCKQUOTE>Oh yes, I hate that too. Being in a group as a troubadour and somebody says that we need a mezzer. Then I convince them that a troubadour is fully sufficient, we go into Mistmoore Castle, the tank dies after two hits, every other dd constantly breaks mezz, we never get past the door. Everybody but me agrees that troubadours can't mezz and it would have been a breeze with a chanter.<BR> <HR> </BLOCKQUOTE> <P>Mez one, charm a second and set it on the MT's target. By the time your charm wears off, your mez will be ready to cast again. Assuming no breaks, i can keep 2 mobs controlled from 2-3 seconds after the pull.</P> <P> </P> <P>I'm not 100% about this, but i think Troubs may actually be BETTER than enchanters for mezzing with multiple encounters. Either than that or our enchanter was just crap last time i did Blackscale. Those monk things you ahve to have 4 of to spawn the name, i kept 2 mezzed, because the chanter was having trouble with 2. The chanter kept one mezzed and complained about resists... go figure.<BR></P>

Cuz
01-22-2007, 07:38 PM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cynnigig wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <DIV><BR> I can solo CC mistmoore castle, and ive been told that troubs CAN do Nizara... not that anyone beleives me, everytime i mention it someone asks where we're gonna get an enchanter from. [Removed for Content]!<BR></DIV><BR> <HR> </BLOCKQUOTE>Oh yes, I hate that too. Being in a group as a troubadour and somebody says that we need a mezzer. Then I convince them that a troubadour is fully sufficient, we go into Mistmoore Castle, the tank dies after two hits, every other dd constantly breaks mezz, we never get past the door. Everybody but me agrees that troubadours can't mezz and it would have been a breeze with a chanter.<BR> <HR> </BLOCKQUOTE> <P>Mez one, charm a second and set it on the MT's target. By the time your charm wears off, your mez will be ready to cast again. Assuming no breaks, i can keep 2 mobs controlled from 2-3 seconds after the pull.</P> <P><FONT color=#ff0000>With the delay of our charm the tank would have been dead, and probably someone else.</FONT></P> <P>I'm not 100% about this, but i think Troubs may actually be BETTER than enchanters for mezzing with multiple encounters. Either than that or our enchanter was just crap last time i did Blackscale. Those monk things you ahve to have 4 of to spawn the name, i kept 2 mezzed, because the chanter was having trouble with 2. The chanter kept one mezzed and complained about resists... go figure.</P> <P><FONT color=#ff0000>Your enchanter was crap. We are not even close to being able to do the Crowd Control work they do. They have 4 mezzes. One primary, a quicker duration - long recast, an encounter AoE mez, and a super short PB AoE. They're primary is about 40 sec duration, 8 sec recast, 1.5 sec cast. Just the primary would out class us.</FONT></P> <P></P> <HR> </BLOCKQUOTE><BR><p>Message Edited by Jenoy on <span class=date_text>01-22-2007</span> <span class=time_text>09:42 AM</span>

Pins
01-22-2007, 07:50 PM
<blockquote><hr>ReturnOfMadness wrote:I agree with all that was said with the poster above me, the only change besides those i would like to see is that mez would effect TRASH epics its really annoying if ya know u could safe the raid but ur mez aint working =/ heck let it even land at half the landing rate so we atleast have a shot to mez them<div></div><hr></blockquote>Why would having a mez that works on epics do anything for you? You are aware of how often mez is used by enchanters while raiding right? I can't really think of anywhere but 1 encounter where I mez. And a troubador can mez on that same encounter.

Crimson Dragon
01-22-2007, 08:23 PM
<div><blockquote><hr>Mildavyn wrote:<div>and ive been told that troubs CAN do Nizara... not that anyone beleives me, everytime i mention it someone asks where we're gonna get an enchanter from. [Removed for Content]!</div><hr></blockquote>it's probably true. i've done part of it with a troubadour as the only mezzer. the group was inexperienced, so we didn't finish it... but the mez was only adept 1 and we got through most of it without too much trouble. the deaths, until the end, weren't the fault of the inability for a troub to group mez.based on my experience there, a group of well-geared characters could probably do it with a troub as the only mezzer.</div>

Jeger_Wulf
01-22-2007, 08:53 PM
<P>> I would rather see an increase in utility/damage that will effect ALL troubador <BR>> players (mezz would not be very usefull for raiders, all you need is one enchanter <BR>> for any raid mob in this game so far)</P> <P>If we were limited to one improvement, I would agree with you. I would rather see a range of small improvements, though. Some to help the raider, some to help the soloer, some to help the grouper, and some to help all three. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Mildavyn
01-22-2007, 09:17 PM
<DIV>Just out of interest, what IS the cast/recast on our mez and charm? I'm on the wrong side of the country and cannot check myself, i only know durations off the top of my head. (37s mez, 16.5s charm. Full AAs and Mastered skills)</DIV> <DIV> </DIV> <DIV>Just reading Jenoy's reply about the delay on our charm though... I've never had a problem with it. YMMV. If I'm the CC-er, i admit i generally start casting Charm on the pull, as soon as its in range. The cast time is longer (As far as i recall) than the mez, and a charmed mob doesn't draw social agro like a mezzed one does. Then i send the pet at the MT's target and mez a different mob. By the time charm is getting ready to break (almost always runs full duration, its mastered, with full AAs and Dove Song) My mez has cycled. I hit cheap shot (2.5 second stun) and then immediatly cast mez. 2 mobs controlled from the begining of the fight. My usual tank can easily tank 2 tripple-ups with a warden as our only healer.</DIV> <DIV> </DIV> <DIV>My usual tank/healer are both very good players, and our core group play together alot. We also use Ventrillo and i announce mezzes over that by saying things such as: "Mezzed the one on your far right", or "mezzed the ^^^" etc. It's much more efficient than "--< %t >-- is MEZZED, you spank it, you tank it!" As there are usually multiple mobs with the same name in an encounter (mistmoore is the exception)</DIV> <DIV> </DIV> <DIV>Generally we dont get mez breaks except on things that we dont REALLY need to mez. When the shizzle hits the fizzle the group knows what to NOT do.</DIV> <DIV> </DIV> <DIV>I do admit that without knowing how we all play and using ventrillo, this would be ALOT harder, maybe even impossible to do. It's gotten to the point however where there are enough people in my guild that i dont need to use pick-up groups/raids... and having ventrillo, even if you dont have a mic, is a requirement on recruiting... so its not a problem for me.</DIV>

aelder~
01-22-2007, 09:57 PM
<P>Two folks mention sending the mezzed mob after the tank's target... when did we get the ability to control pets?  Perhaps I slept through a LU but our charm has traditionally been locked to park or defend.</P> <P>(By the way, don't send a charmed NPC following for you for a quest [e.g., tunare's orb or Ro cloak] out to attack something for you out of amusement... he will do it and die immediately.. leaving you amused but deleting the quest and going back one step :womanwink: )</P> <P>happy hunting,</P>

Jaimster
01-22-2007, 10:14 PM
<BR> <BLOCKQUOTE> <HR> aelder~ wrote:<BR> <P>Two folks mention sending the mezzed mob after the tank's target... when did we get the ability to control pets?  Perhaps I slept through a LU but our charm has traditionally been locked to park or defend.</P> <P>(By the way, don't send a charmed NPC following for you for a quest [e.g., tunare's orb or Ro cloak] out to attack something for you out of amusement... he will do it and die immediately.. leaving you amused but deleting the quest and going back one step :womanwink: )</P> <P>happy hunting,</P><BR> <HR> </BLOCKQUOTE><BR>We've been able to tell the charmed pet to attack since they dropped the charm's duration from 8 minutes to 14 seconds...

Mildavyn
01-23-2007, 08:30 PM
<DIV>That would be Live Update #24</DIV> <DIV> </DIV> <DIV>Also, another useful trick while using charm is that pressing F1 twice will target your pet (assuming you only have the one)</DIV>

Mentla
01-24-2007, 02:05 PM
<div><blockquote><hr>Mildavyn wrote:<div></div> <blockquote> <hr> mbolme wrote: <div></div> <div>I'd like to see the charm and mez be insta-cast.</div> <hr> </blockquote>Do you have any idea how insanely overpowered this would make us? Lets have some sensible ideas, not ones that are going to make us gods.<hr></blockquote>What, like an illusionists pet?  :p</div>

Mildavyn
01-24-2007, 04:41 PM
<P>Yes, I'll say it again, insta-cast crowd control will make us GODS of soloing anything. Mez the mob. Snare while mezzed. run to max range, bow-shot, all spells (maybe not Eli's due to range/casting time) as soon as the mob gets near, insta-mez. wait for timers.</P> <P>Also in PvP being able to instantly mez someone would make me insanely hard to kill. Not to mention having my charm be insta-cast meaning i can pretty much charm anyone within half a second, while running away from them. The ONLY difficulty i have in getting those spells off in PvP is that cast time combined with the fact that i have to stand still to cast em.</P>

Jeger_Wulf
01-24-2007, 08:37 PM
<DIV>It's not that bad at all Mildavyn. As I said, Skalds in DAoC are very similar to troubadours. They have insta-cast mez and are nowhere near over-powered. With respect to soloing, you can solo the same mob using our current mez. It would just take longer because you could not DPS during the mez cast. I'm not seeing us replace Conjs or Nercos as the gods of soloing.</DIV> <DIV> </DIV> <DIV>With respect to PvP, I can't answer, CC is always a problem there. Perhaps, it still needs a cast time on PvP servers.</DIV> <DIV> </DIV> <DIV>I guess the good thing is you and I aren't the ones that decide, so we don't need to agree. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

vladsamier
01-25-2007, 12:57 AM
<BR> <BLOCKQUOTE> <HR> aelder~ wrote:<BR> <P>Two folks mention sending the mezzed mob after the tank's target... when did we get the ability to control pets?  Perhaps I slept through a LU but our charm has traditionally been locked to park or defend.<BR></P> <HR> </BLOCKQUOTE><BR>Did you go into a 6 month coma and just wake up? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><p>Message Edited by vladsamier on <span class=date_text>01-24-2007</span> <span class=time_text>03:11 PM</span>

vladsamier
01-25-2007, 02:14 AM
<BR> <BLOCKQUOTE> <HR> mbolme wrote:<BR> <DIV>It's not that bad at all Mildavyn. As I said, Skalds in DAoC are very similar to troubadours. They have insta-cast mez and are nowhere near over-powered. With respect to soloing, you can solo the same mob using our current mez. It would just take longer because you could not DPS during the mez cast. I'm not seeing us replace Conjs or Nercos as the gods of soloing.</DIV> <DIV> </DIV> <DIV>With respect to PvP, I can't answer, CC is always a problem there. Perhaps, it still needs a cast time on PvP servers.</DIV> <DIV> </DIV> <DIV>I guess the good thing is you and I aren't the ones that decide, so we don't need to agree. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>They may have not been overpowered in DAoC, but if troubadors were giving an instant cast mez here, I think it would be. Why should we have an instant cast mez when neither one of the enchanters (who are supposed to have the most crowd control) to my knowledge have one?

Cuz
01-25-2007, 04:05 AM
<BR> <BLOCKQUOTE> <HR> vladsamier wrote:<BR> <BR> <BLOCKQUOTE> <HR> mbolme wrote:<BR> <DIV>It's not that bad at all Mildavyn. As I said, Skalds in DAoC are very similar to troubadours. They have insta-cast mez and are nowhere near over-powered. With respect to soloing, you can solo the same mob using our current mez. It would just take longer because you could not DPS during the mez cast. I'm not seeing us replace Conjs or Nercos as the gods of soloing.</DIV> <DIV> </DIV> <DIV>With respect to PvP, I can't answer, CC is always a problem there. Perhaps, it still needs a cast time on PvP servers.</DIV> <DIV> </DIV> <DIV>I guess the good thing is you and I aren't the ones that decide, so we don't need to agree. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>They may have not been overpowered in DAoC, but if troubadors were giving an instant cast mez here, I think it would be. Why should we have an instant cast mez when neither one of the enchanters (who are supposed to have the most crowd control) to my knowledge have <FONT color=#ff0000>n</FONT>one?<BR> <HR> </BLOCKQUOTE>Just to be clear, I'm not for or against the instant mez / charm, but even with one we would still be leagues behind the chanters.<BR>

Spider
01-25-2007, 05:07 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <BR> <BLOCKQUOTE> <HR> vladsamier wrote:<BR> <BR> <BLOCKQUOTE> <HR> mbolme wrote:<BR> <DIV>It's not that bad at all Mildavyn. As I said, Skalds in DAoC are very similar to troubadours. They have insta-cast mez and are nowhere near over-powered. With respect to soloing, you can solo the same mob using our current mez. It would just take longer because you could not DPS during the mez cast. I'm not seeing us replace Conjs or Nercos as the gods of soloing.</DIV> <DIV> </DIV> <DIV>With respect to PvP, I can't answer, CC is always a problem there. Perhaps, it still needs a cast time on PvP servers.</DIV> <DIV> </DIV> <DIV>I guess the good thing is you and I aren't the ones that decide, so we don't need to agree. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>They may have not been overpowered in DAoC, but if troubadors were giving an instant cast mez here, I think it would be. Why should we have an instant cast mez when neither one of the enchanters (who are supposed to have the most crowd control) to my knowledge have <FONT color=#ff0000>n</FONT>one?<BR> <HR> </BLOCKQUOTE>Just to be clear, I'm not for or against the instant mez / charm, but even with one we would still be leagues behind the chanters.<BR><BR> <HR> </BLOCKQUOTE><BR>tbh it realy wouldnt need to be an instant cast thing but man it would be great if they  could reduce the cast time just a bit

Cuz
01-25-2007, 06:59 AM
Yeah if charm had a shorter casting time I could see using it.<div></div>

Spider
01-25-2007, 08:25 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR>Yeah if charm had a shorter casting time I could see using it.<BR> <BR> <HR> </BLOCKQUOTE><BR>absoloutly i think someone took it to far suggesting insta cast and everyones been stuck on it but charm would greatly be enhanced by just assing 3-5 seconds over all and ruducing the cast time by a few seconds

Mildavyn
01-25-2007, 01:29 PM
<DIV>I agree, a reduced cast time i can agree with, but insta-cast is a bit much. Also, if you take 8 points in Allegro, its 7% (?) faster casting, which does help... but it could be better for 8 points.</DIV> <DIV> </DIV> <DIV>Perhaps a focus on our set item? </DIV> <DIV>Focus: Reverie. Decrease cast time by 0.5 seconds.</DIV> <DIV>Or perhaps add 5% faster casting?</DIV> <DIV> </DIV> <DIV>Lets give the devs some ideas of things that we would like... but aren't so overpowering as insta-cast. You never know, we might actually get thrown a bone.</DIV>

Cynnigig
01-25-2007, 02:36 PM
<DIV>I don't think insta-cast mezz will change our soloing capabilities very much. It will just make us a bit faster at killing things we can kill anyway.</DIV> <DIV> </DIV> <DIV>I constantly use charm, solo and in groups. I would like to see the recast shortened. Otherwise, charm and mezz can stay as they are. Especially with full AAs they have become quite useful again.</DIV> <DIV> </DIV> <DIV>What should be changed is to increase the range of Eli's and make it castable while moving. This spell seems sort of out of line with the rest of our spells.</DIV> <DIV> </DIV> <DIV>Focus is being put on Clara's (fabled set bonus, AAs), I think they should either lengthen the debuff component or give us a faster way to stealth.</DIV>

Mildavyn
01-25-2007, 02:48 PM
<P>Faster/another way to stealth would be a god-send. It would have half the Troubador community kissing the Dev's feet, and the other half will still be off in the corner saying 'What? Thats it? Where's the rest?'</P> <P>Bump is great, but there are other AAs that i like more which mean that i cant have it. Reducing the re-cast on charm would be another great focus. Also, increase the damage added to Clara's. +60 is a drop in the ocean compared to some other focuses. +200 to Perfect Shrill is the focus on the PvP pants, and i use Shrill atleast 10x more often than Clara's.</P> <P> </P> <P>Focus: Clara's stealth attack, +100 damage</P> <P>Focus: Bria's Entrancing Sonnet (charm): reduces recast by 10 seconds</P> <P> </P>

Cuz
01-25-2007, 07:14 PM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <P>Faster/another way to stealth would be a god-send. It would have half the Troubador community kissing the Dev's feet, and the other half will still be off in the corner saying 'What? Thats it? Where's the rest?'</P> <P>Bump is great, but there are other AAs that i like more which mean that i cant have it. Reducing the re-cast on charm would be another great focus. Also, increase the damage added to Clara's. +60 is a drop in the ocean compared to some other focuses. +200 to Perfect Shrill is the focus on the PvP pants, and i use Shrill atleast 10x more often than Clara's.</P> <P> </P> <P>Focus: Clara's stealth attack, +100 damage</P> <P>Focus: Bria's Entrancing Sonnet (charm): reduces recast by 10 seconds</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>Yeah I have Bump right now because without it there's not much point to using Clara's mid fight. Going into stealth is just too slow. And I'd cut the casting time of Charm to the same, if not a bit shorter, than our mez.

Jeger_Wulf
01-25-2007, 09:36 PM
<P>> I agree, a reduced cast time i can agree with, but insta-cast is a bit much.</P> <P>Hehe. I don't feel the need to convince you all. A shortened cast time would be great. I have played with insta-cast, though, and it's not "all that." You won't be able to solo things that you can't already solo - it will just be faster. You'll be able to stop adds just as they aggro, rather than when they get to the group and potentially get stuck with a DoT (thinking of you pick-up group troubs here.)</P> <P>As far as enchanters go, they have way more crowd control than us. We are less played than them. I'm not worried about them - they can worry about themselves. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>Anyway, less cast time or insta-cast, I'm good with either.</P>

Cuz
01-26-2007, 12:18 AM
Hints at some sexy lovin' <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=37&message.id=16950#M16950" target=_blank>here</A>.

JadzeaDax
01-26-2007, 12:33 AM
<p>Message Edited by JadzeaDax on <span class=date_text>01-25-2007</span> <span class=time_text>02:34 PM</span>

Mulilla
01-26-2007, 01:39 PM
<DIV>Since it looks like finally we are getting a bit of luv, i would like to throw here my opinion about some of our spells:</DIV> <DIV>-Zander's (Bloodline's class spell): Broken.  Buffing foes when lvl>50.  Acknoledged, hope it will be fixed soon.<BR>-Daelis' Frolicking of Blades: please, PLEASE remove the conc requirement.  We dont have stances, ok, but at least dont penalize us with another conc.<BR>-Balletic avoidance:  not worth the conc slot since that increase in defense is almost not noticeable.  Please, increase the amount or add a side benefit to it (damage shield, etc)<BR>-Requiem of reflection:  useless.  Not worth the conc slot for 99.99% of the content.  If you want to leave it in its current form, at least remove the conc requirement (wont be overpowered, since it really procs so little)<BR>-Stealth:  takes too long to cast.  Please, reduce its cast time or give us another way to stealth so we could use Clara's Midnight Tempo (sneak attack) more often.  I know we have Bump, but troubs live for grouping/raiding, so i think it wont be fair to loose any of the final line AAs (DKTM, Bladedance).<BR>-Lore's Euphuistic Romp: the damage part of this spell is ridiculous.  Anyway, currently its better than the power drain it had before.<BR>-Eli's Thunderous Drumming: please make it castable while running, it just doesnt make sense</DIV> <DIV>-Steal Essence: please make it castable while running, it just doesnt make sense<BR>-Run speed:  yup i would like to be again the faster traveller.  Anyway if i had to choose i would prefer any of the previous changes.<BR>-Reverie: As i loved the old form of this spell, i find the duration too short imho.  Would be glad if it allowed me to mez 2 mobs instead 1 as it is in its current form without spending AAs. (btw, see note about Bria's Infatuating Sonnet)<BR>-Bria's Infatuating Sonnet: even with AAs it lasts for too little.  Chanters would scream "nerf" if this gets revisited, so i would be happy if you focus on the previous things and forget about ths one.</DIV> <DIV><BR>This is just a personal opinion of our current spells, you might not agree with me, but i really think these things would improve us a bit without huge impact in class balance.</DIV> <DIV> </DIV>

Spider
01-27-2007, 01:35 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> Hints at some sexy lovin' <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=37&message.id=16950#M16950" target=_blank>here</A>.<BR> <HR> </BLOCKQUOTE> <P><BR>/faint </P> <P> </P>

Llewrend
01-27-2007, 02:23 AM
Give us an offensive stance that gives us like +200 pierce, yeah that works.

Spider
01-27-2007, 03:17 AM
<BR> <BLOCKQUOTE> <HR> Llewrend wrote:<BR> Give us an offensive stance that gives us like +200 pierce, yeah that works.<BR> <HR> </BLOCKQUOTE><BR>naw jsut give us our self buff with no conc slot as our stance

Antipalad
01-27-2007, 05:22 AM
Honestly, look into Sandra's bewildering incursion please. At m1 a properly outfitted troub looses dps by using it. Power tap portion of it hasn't ment anything since t5.<p>Message Edited by Antipaladin on <span class=date_text>01-27-2007</span> <span class=time_text>01:22 AM</span>

Spider
01-27-2007, 06:47 AM
<P>for all of you complaining about certain abilities not working properly how many of you ahve /bugged it recently ? </P> <P>not a flame jsut a question </P> <P>seriously im thinking everyone that knows about an ability that isnt functioning properly ( not something that jsut isnt working how u want it to just those that arnt working as they are supposed to ) </P> <P>need to start /bugging them EVERY day especcialy with some dev attintion looking our way they start seeing these we accualy gota chance for some fixes </P>

Tri
01-29-2007, 05:10 PM
<div></div>Spider,  i had bugged zander's again and again for months, while therewas a discussion on the forums saying it was broken.Same for the bard stealth.If the bug is not hindering gameplay and 2000 other changes arebefore it on the devs work schedule, well you can't do much about it.here are some other ideas :- WIS line AAs, second skill deagro bowshot : bards have no need of another single target deagro- Raise damage of bow CA ( increase stifle? )- a long time ago i started a crusade to change the STR line AA which added +1 defence for 4 points <span>:smileytongue:</span>- <font color="#ffff66">i think a lot of troubs would agree, giving the lvl 20 fluff spell the same particle effect as requiem of reflection( that is before you change the spell and make it a summon halfling rock band )<font color="#ffffff">- Runspeed, a lot of it!! enough to make me not want to buy a horse, or you may want to make it stack with horses!- Cut an additional 0.5 secs on Eli's casting time ( especially to help those who don't take the new EoF AA, remember they aren't there to "fix" spells )<font color="#ccffcc"></font>Ze french bard ( that's why i'm pro troubad<font color="#ffcc66">ou</font>r! )</font></font><div></div>

Cuz
01-29-2007, 06:59 PM
<BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <P>for all of you complaining about certain abilities not working properly how many of you ahve /bugged it recently ?</P> <HR> </BLOCKQUOTE><BR> <P><SPAN>Actually bugging it more than once might be more detrimental. Say you bug it, they take note of it, then 30 others do so, that means that all those 30 are junk they have to wade through to find other pertinent bugs. If you repeat that every day it just get cumbersome.</SPAN></P> <P><SPAN><FONT color=#000000></FONT></SPAN> </P>

Spider
01-31-2007, 03:51 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <P>for all of you complaining about certain abilities not working properly how many of you ahve /bugged it recently ?</P> <HR> </BLOCKQUOTE><BR> <P><SPAN>Actually bugging it more than once might be more detrimental. Say you bug it, they take note of it, then 30 others do so, that means that all those 30 are junk they have to wade through to find other pertinent bugs. If you repeat that every day it just get cumbersome.</SPAN></P> <P><SPAN><FONT color=#000000></FONT></SPAN> </P><BR> <HR> </BLOCKQUOTE> <P><BR>but at that same time if its jsut one it might get ignored </P> <P>so u gotta figure out which is most likely to get noticed </P> <P> </P>

Cuz
01-31-2007, 08:44 AM
<div><blockquote><hr>lspiderl wrote:<div></div> <blockquote> <hr> Jenoy wrote: <div></div> <blockquote> <hr> lspiderl wrote: <div></div> <p>for all of you complaining about certain abilities not working properly how many of you ahve /bugged it recently ?</p> <hr> </blockquote> <p><span>Actually bugging it more than once might be more detrimental. Say you bug it, they take note of it, then 30 others do so, that means that all those 30 are junk they have to wade through to find other pertinent bugs. If you repeat that every day it just get cumbersome.</span></p> <p><span><font color="#000000"></font></span> </p> <hr> </blockquote> <p>but at that same time if its jsut one it might get ignored </p> <p>so u gotta figure out which is most likely to get noticed </p> <hr></blockquote>Can't argue really, I have no idea how they work over there. I guess a safe bet was bug it often, but not often enough that you would annoy yourself if you received the bugs :p</div>

Spider
02-01-2007, 12:47 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <P>for all of you complaining about certain abilities not working properly how many of you ahve /bugged it recently ?</P> <HR> </BLOCKQUOTE><BR> <P><SPAN>Actually bugging it more than once might be more detrimental. Say you bug it, they take note of it, then 30 others do so, that means that all those 30 are junk they have to wade through to find other pertinent bugs. If you repeat that every day it just get cumbersome.</SPAN></P> <P><SPAN><FONT color=#000000></FONT></SPAN> </P><BR> <HR> </BLOCKQUOTE> <P><BR>but at that same time if its jsut one it might get ignored </P> <P>so u gotta figure out which is most likely to get noticed </P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>Can't argue really, I have no idea how they work over there. I guess a safe bet was bug it often, but not often enough that you would annoy yourself if you received the bugs :p<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>that would be my conclusion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> so i figure everyone that suffers it bug it once a day and they will get hte point lol

Slotor
02-01-2007, 06:50 AM
<DIV>All I have to add to this thread at this time is ~</DIV> <DIV> </DIV> <DIV>Keep dream'n</DIV> <DIV> </DIV> <DIV>I said it before and i'll say it again. Troub's of eq2 are the mages of eq1. No love from dev's because realy, they just don't care. Ther are more pressing matters at hand, such as giving new hats out, making sure random mobs drop love notes and other stupid [I [I cannot control my vocabulary] cannot [I cannot control my vocabulary] control  [I cannot control my vocabulary] my [I cannot control my vocabulary]  vocabulary [I cannot control my vocabulary] ].</DIV><p>Message Edited by Slotor on <span class=date_text>01-31-2007</span> <span class=time_text>05:53 PM</span>

Spider
02-01-2007, 07:10 AM
<BR> <BLOCKQUOTE> <HR> Slotor wrote:<BR> <DIV>All I have to add to this thread at this time is ~</DIV> <DIV> </DIV> <DIV>Keep dream'n</DIV> <DIV> </DIV> <DIV>I said it before and i'll say it again. Troub's of eq2 are the mages of eq1. No love from dev's because realy, they just don't care. Ther are more pressing matters at hand, such as giving new hats out, making sure random mobs drop love notes and other stupid [I [I cannot control my vocabulary] cannot [I cannot control my vocabulary] control  [I cannot control my vocabulary] my [I cannot control my vocabulary]  vocabulary [I cannot control my vocabulary] ].</DIV> <P>Message Edited by Slotor on <SPAN class=date_text>01-31-2007</SPAN> <SPAN class=time_text>05:53 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>uh sounds like a personal problem bud because fromt he dev posts we are getting love

Slotor
02-01-2007, 07:25 AM
<BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR><BR> <BLOCKQUOTE> <HR> Slotor wrote:<BR> <DIV>All I have to add to this thread at this time is ~</DIV> <DIV> </DIV> <DIV>Keep dream'n</DIV> <DIV> </DIV> <DIV>I said it before and i'll say it again. Troub's of eq2 are the mages of eq1. No love from dev's because realy, they just don't care. Ther are more pressing matters at hand, such as giving new hats out, making sure random mobs drop love notes and other stupid [I [I cannot control my vocabulary] cannot [I cannot control my vocabulary] control  [I cannot control my vocabulary] my [I cannot control my vocabulary]  vocabulary [I cannot control my vocabulary] ].</DIV> <P>Message Edited by Slotor on <SPAN class=date_text>01-31-2007</SPAN> <SPAN class=time_text>05:53 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>uh sounds like a personal problem bud because fromt he dev posts we are getting love<BR> <HR> </BLOCKQUOTE><BR>What post? O you mean that post from about a month ago wher they said they were looking into troub issues? Yea heard that before.

Spider
02-01-2007, 07:31 AM
i mean the post taht said gu 32 there fixing speed and some other issues and looking into the profs further

Pogopuschel
02-01-2007, 03:47 PM
Slotor, lookie <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=37&message.id=16905">here</a>.Might need some scrolling.Hope dies last!

Slotor
02-02-2007, 03:23 PM
<DIV> <BLOCKQUOTE> <P>Lockeye -</P> <P>I have already made changes for GU32's first test update that address 2, and 4 (Troubadors included). 3 is more complicated and is still in the planning stages but the plan is to also include it as part of GU32.</P> <P>2 - dps</P> <P>4 - runspeed</P> <P>Very cool!</P> <P>Wondering how long till GU32</P></BLOCKQUOTE></DIV>

Mildavyn
02-02-2007, 05:12 PM
<DIV>i beleive its the next update.</DIV>

Jeger_Wulf
02-02-2007, 09:02 PM
So is anyone on the test server? Do you see any changes?

Trapfinder_Bracegird
02-13-2007, 12:57 PM
<p>So are the devs actually going to put in instruments (AFTER THREE YEARS) or are they just going to make Selo's faster?</p>