View Full Version : Troub AA : Question about Wards (Arcane and Elemental Chorus)
Myrddhinn
01-15-2007, 04:16 PM
<DIV>The Troub AA is giving increases to Arcane Dissertation and Elemental Chorus buffs.</DIV> <DIV> </DIV> <DIV>Can anyone give to me the actual values of the wards ?</DIV> <DIV> </DIV> <DIV>Is this worth the investment ?</DIV><p>Message Edited by Myrddhinn on <span class=date_text>01-15-2007</span> <span class=time_text>12:17 PM</span>
Mildavyn
01-15-2007, 06:48 PM
<DIV>I beleive (and i could be wrong, i haven't tried these yet) that the wards take x damage off all hits from the elements.</DIV> <DIV> </DIV> <DIV>Example: You have 3 points into your arcane AA. Lets say that 3 points gives you a 200pt ward (made up number) Every hit from magic/mental/divine damage is now reduced by 200. I know that ward ammount isn't great, its something like 220pts for 5 AAs... but on the arcane one, it also blocks power drains. Talk about handy.</DIV>
Myrddhinn
01-15-2007, 08:10 PM
<DIV>Thank for answering.</DIV> <DIV> </DIV> <DIV>This concept of Permanent Wards is interesting. I figured out these were classical one-use wards and i was a little, well, hrm... </DIV> <DIV> </DIV> <DIV>Anyone got accurate numbers to confirm this quick previous answer ?</DIV> <DIV> </DIV>
Ballads
01-15-2007, 11:37 PM
<div></div>5% per point , it scales to teir and quaility of the spell that way.<div></div><p>Message Edited by pickle27 on <span class=date_text>01-15-2007</span> <span class=time_text>10:39 AM</span>
Rampagious
01-16-2007, 03:00 AM
<DIV>I used to have them, I think Arcane maxes out at like 288 per group members, which overall is a good ward for the group, but really does nothing.</DIV>
Myrddhinn
01-29-2007, 05:11 PM
<P>Yes, i respec to try them with maxes in each... And i respec back to my original intuition.</P> <P>Facing EoF or High End KoS AE's (though 8k resists), these wards are not really significant. </P> <P>I putted these sheet music with my old tunes (requiem, zander's...) in the fir chest my attic is full of...</P>
Nainitsuj
02-01-2007, 05:50 AM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <DIV>I beleive (and i could be wrong, i haven't tried these yet) that the wards take x damage off all hits from the elements.</DIV> <DIV> </DIV> <DIV>Example: You have 3 points into your arcane AA. Lets say that 3 points gives you a 200pt ward (made up number) Every hit from magic/mental/divine damage is now reduced by 200. I know that ward ammount isn't great, its something like 220pts for 5 AAs... but on the arcane one, it also blocks power drains. Talk about handy.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>The wards work like the shaman buffs. It's a regen ward. So every tic (I think a tic for a ward is 6 seconds) it will absorb 288 related damage. When the ward amount hits 0 it stops absorbing damage. Six seconds later the ward is back up to full strength.</P> <P>Either way, it's great for power drains. There's not a lot of protection against them.</P>
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