View Full Version : troub mage raid group aa help plz
<DIV>ok i am not troub </DIV> <DIV>was ask what troub aa she should get by the 1 in my guild</DIV> <DIV> group </DIV> <DIV>has a templar or fury </DIV> <DIV> 2 to 3 wiz and nerc beside the troub</DIV> <DIV> </DIV> <DIV> i try read your tread but guy using short hand for aa</DIV> <DIV> </DIV> <DIV>the troub alway going be in a mage raid group so she want spec to help mage only group</DIV> <DIV>what would be best aa and how many points in each thank you for your time</DIV> <DIV> </DIV>
Calinostra
01-04-2007, 04:49 PM
<P>It might be worth to follow the WIS and INT line for the Bards AA-Line for this set up:</P> <BLOCKQUOTE dir=ltr> <P>WIS-Line shortens the cast time spent and increases the critical chance of ranged, damage, heal and melee spells.</P> <P>INT-Line has an option to increase your casting abilities (Focus etc. like in "Dove Song").</P> <P>...</P> <P>STR-Line would fit better to more melee based group support (the endskill is lovely but it has a 10 minutes recast)</P> <P>AGI / STA Line would be a good option if the Trouba want's to be more active in combat (group or solo)</P></BLOCKQUOTE> <P> </P> <P>The Trouba AA-Lines should contain Manareg and it grants a nice ward to arcane and elemental resi spells.</P> <P>An increase to "Aria of Acclamation" increases the damage done via proc. My favorite endskills are "Resonance" as it increases the spell range by 5, which might help to stay out off AE range or "Harmonisation", which increases the duration of debuffs or mezz, stun spells and allows DoTs / HoTs to tick faster than usual.</P> <P>Etomia - LVL 70 Troubador - Valor</P> <P>Message Edited by Calinostra on <SPAN class=date_text>01-04-2007</SPAN> <SPAN class=time_text>12:50 PM</SPAN></P><p>Message Edited by Calinostra on <span class=date_text>01-04-2007</span> <span class=time_text>12:52 PM</span>
Nainitsuj
01-04-2007, 09:30 PM
<P>Our wiz can reach 50% chance to crit. solo so I went ..</P> <P>Under Bard</P> <P>Str - 4/4/4/4/8<BR>Wis - 4/4/4/8</P> <P>With 5 points to spare</P> <P> </P> <P>Under Troub</P> <P>21 points total under the Bria/Quiron's/Aria section (Didn't bother with resists, I rarely run those)<BR>21 points total under Demoralization<BR>5 points in PotM</P> <P>With 3 points to spare</P>
vladsamier
01-05-2007, 12:33 AM
<BR> <BLOCKQUOTE> <HR> Nainitsuj wrote:<BR> <P>Our wiz can reach 50% chance to crit. solo so I went ..</P> <P>Under Bard</P> <P>Str - 4/4/4/4/8<BR>Wis - 4/4/4/8</P> <P>With 5 points to spare</P> <HR> </BLOCKQUOTE> <P><BR>LOL no DKTM???? and you raid???? wow....</P> <P>You should NOT spec yourself around your wizard.... There are 4 other people in the group besides yourself that can benefit from DKTM.</P> <P><FONT color=#ff0000>What classes in a 'mage group' can benefit from DKTM:</FONT><BR>Heal- Every group (I hope) has a healer... The heal crit not only will help heal the group, but the MT as well...<BR>Spell- All mages/bards benefit from this.<BR>Ranged- This will benefit yourself mainly if it is a ranged encounter<BR>Melee- This will not only help yourself out, but will help out any necro/conjur using their melee pet....</P> <P>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^<BR>So why are you giving the rest of the group the shaft? Who cares if some wizard can apparently reach 50% crit solo... There are 4 other people (not including yourself) that could greatly benefit from DKTM.... </P> <P>Consider respec'ing...<BR></P><p>Message Edited by vladsamier on <span class=date_text>01-04-2007</span> <span class=time_text>01:40 PM</span>
Troubador Vina
01-05-2007, 03:32 AM
<P>DKtM (end of WIS line) 5/5 in mana regen and 5/5 in Aria are really the only 3 AAs any raiding Troubador should have. The rest can be debated and depend on play style and normal raid placement.</P> <P>AGI line is a great troub DPS booster, so is the Sonics line. Keep in mind PotM will decrease your personal DPS but if your with a lot of mages will increase raid DPS.</P> <P>STR line is great if your with a lot of scouts. Keeping DPS in and not going out to joust even once can keep raid DPS up. Your group's healer will also love you for it.</P> <P>Jester's Cap enhancement is also a great AA.</P>
Nainitsuj
01-05-2007, 08:13 PM
<BR> <BLOCKQUOTE> <HR> vladsamier wrote:<BR> <BR> <BLOCKQUOTE> <HR> Nainitsuj wrote:<BR> <P>Our wiz can reach 50% chance to crit. solo so I went ..</P> <P>Under Bard</P> <P>Str - 4/4/4/4/8<BR>Wis - 4/4/4/8</P> <P>With 5 points to spare</P> <HR> </BLOCKQUOTE> <P><BR>LOL no DKTM???? and you raid???? wow....</P> <P>You should NOT spec yourself around your wizard.... There are 4 other people in the group besides yourself that can benefit from DKTM.</P> <P><FONT color=#ff0000>What classes in a 'mage group' can benefit from DKTM:</FONT><BR>Heal- Every group (I hope) has a healer... The heal crit not only will help heal the group, but the MT as well...<BR>Spell- All mages/bards benefit from this.<BR>Ranged- This will benefit yourself mainly if it is a ranged encounter<BR>Melee- This will not only help yourself out, but will help out any necro/conjur using their melee pet....</P> <P>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^<BR>So why are you giving the rest of the group the shaft? Who cares if some wizard can apparently reach 50% crit solo... There are 4 other people (not including yourself) that could greatly benefit from DKTM.... </P> <P>Consider respec'ing...<BR></P> <P>Message Edited by vladsamier on <SPAN class=date_text>01-04-2007</SPAN> <SPAN class=time_text>01:40 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>You raid and think 7.5% chance to do 50% more damage is better than 1.2 seconds (roughly, with 4 winds ring) off all cast times? Especially since the addition of all the new EoF gear which increases % to crit. Heh. Yer funny. That's like saying haste buffs > dps buffs. Everything buffs hastes, very little buffs dps.</P> <P>And honestly, I don't give a rat's about the 4 others in the group. The group is built around the wizard / warlock. (Troub, warlock, wizard, illusi, inquis, Sk)</P> <P>When yer wizard / warlock can both average 1800 (that's average. A total of roughly 600 mobs killed, divided by the 600 to equate to 1800 dps) per fight, and 1600 on the zone parse (The numbers are rounded up or down by 50, for a nicer, rounder number), come talk with me.</P><p>Message Edited by Nainitsuj on <span class=date_text>01-05-2007</span> <span class=time_text>07:39 AM</span>
vladsamier
01-09-2007, 01:01 AM
<BR> <BLOCKQUOTE> <HR> Nainitsuj wrote:<BR> <BR> <BLOCKQUOTE> <HR> vladsamier wrote:<BR> <BR> <BLOCKQUOTE> <HR> Nainitsuj wrote:<BR> <P>Our wiz can reach 50% chance to crit. solo so I went ..</P> <P>Under Bard</P> <P>Str - 4/4/4/4/8<BR>Wis - 4/4/4/8</P> <P>With 5 points to spare</P> <HR> </BLOCKQUOTE> <P><BR>LOL no DKTM???? and you raid???? wow....</P> <P>You should NOT spec yourself around your wizard.... There are 4 other people in the group besides yourself that can benefit from DKTM.</P> <P><FONT color=#ff0000>What classes in a 'mage group' can benefit from DKTM:</FONT><BR>Heal- Every group (I hope) has a healer... The heal crit not only will help heal the group, but the MT as well...<BR>Spell- All mages/bards benefit from this.<BR>Ranged- This will benefit yourself mainly if it is a ranged encounter<BR>Melee- This will not only help yourself out, but will help out any necro/conjur using their melee pet....</P> <P>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^<BR>So why are you giving the rest of the group the shaft? Who cares if some wizard can apparently reach 50% crit solo... There are 4 other people (not including yourself) that could greatly benefit from DKTM.... </P> <P>Consider respec'ing...<BR></P> <P>Message Edited by vladsamier on <SPAN class=date_text>01-04-2007</SPAN> <SPAN class=time_text>01:40 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>You raid and think 7.5% chance to do 50% more damage is better than 1.2 seconds (roughly, with 4 winds ring) off all cast times? Especially since the addition of all the new EoF gear which increases % to crit. Heh. Yer funny. That's like saying haste buffs > dps buffs. Everything buffs hastes, very little buffs dps.</P> <P>And honestly, I don't give a rat's about the 4 others in the group. The group is built around the wizard / warlock. (Troub, warlock, wizard, illusi, inquis, Sk)</P> <P>When yer wizard / warlock can both average 1800 (that's average. A total of roughly 600 mobs killed, divided by the 600 to equate to 1800 dps) per fight, and 1600 on the zone parse (The numbers are rounded up or down by 50, for a nicer, rounder number), come talk with me.</P> <P>Message Edited by Nainitsuj on <SPAN class=date_text>01-05-2007</SPAN> <SPAN class=time_text>07:39 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Our wizards do parse that high; so here I am to talk to you. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> The title/OP says its a full mage group with necros/conjurers/wizards + troub. His AA set up might differ because of the different builds in groups. I can see why you don't have it now. I was assuming that you had full mage groups and it wasnt purely built around the wizard..<p>Message Edited by vladsamier on <span class=date_text>01-08-2007</span> <span class=time_text>02:07 PM</span>
Nainitsuj
01-09-2007, 05:09 AM
<DIV>I'll include that info next time. Probably save me having to explain it all the time.</DIV> <DIV> </DIV> <DIV>Side note.. NPU poached my wizard. I got no one important to buff no more. I'm a little down.</DIV>
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