View Full Version : Has Zander's been fixed yet?
FXDXArien
01-03-2007, 04:00 AM
<DIV><FONT size=2>Can anyone confirm that Zander's has been fixed? The response from the SOE coder in the PVE section was not clear to me. Maybe I am being thick headed but a simple confirmation that it has been fixed would make me feel safe in using this debuff (that actually buffed.)</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Anyone know? If not yet and if it is ninja fixed and you notice would you post please?</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Thank you </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Liev</FONT></DIV> <DIV><FONT size=2>70 Troub / 70 Bruiser / 62 Illus / 70 Mystic</FONT></DIV>
Unwise
01-03-2007, 06:14 AM
<DIV>Have you got a link to this response from a coder? I cannot see it in a search function. Thanks.</DIV>
Mulilla
01-03-2007, 09:35 PM
<P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=114184#M114184" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=114184#M114184</A></P> <P>Acknowledged but not top priority, i suppose</P>
ForgottenFoundling
01-16-2007, 06:56 AM
<P>Zander's is still broke. I don't know if it still buffs mobs, but it doesn't debuff squat. Wanna test it out? Cast Kian's, note the dmg, then cast Zander's. Note that the damage done is not increased AT ALL. Any other thing we use to decrease mental will allow larger ticks (if only slightly more).</P> <P>Please fix Zander's or drop it completely and replace the AA choice.</P>
Qwestionator
01-17-2007, 03:38 AM
No its not been fixed yet - im on a pvp server and am exiled so whenever theres a relativley large update i pull someone out of haven to come test it with -- the actual number of their resist goes down but the % to resist increases --- still broken =/. guess my post a few months back didnt do anything lol<div></div>
TonyBagz
01-29-2007, 09:04 PM
<DIV>It's amazing that this skill has been broken since I think DoF came out (not sure exactly though) and they decide that you should be to put up to 5 AA points into it to be able to make the mobs even more resistant to your spells =P</DIV>
Slotor
01-30-2007, 03:04 AM
<DIV>If more then 5 people played troubs then they might care! :smileysad:</DIV> <DIV> </DIV> <DIV>Ok yea sarcasm blah blah. But realy! cowbell</DIV>
rogerdeuce
01-31-2007, 11:07 PM
don't see it in these update notes either
FXDXArien
02-03-2007, 12:09 AM
<P><FONT size=2>/feels neglected</FONT></P> <P><FONT size=2>:smileysad:</FONT></P>
yusukekuwabara
02-03-2007, 12:44 AM
How hard can it be to fix one spell that has been bugged for a long time?
Slotor
02-03-2007, 09:42 AM
<DIV>ROFL you act like the devs will ever care about anything having to do with troubs, the only reason they are even looking at uping dps/runspeed is because the dirges want it. Kinda like how they gave us aa's that have ZERO use! talking 3+ lvl's of Enhanced:Jesters Cap!!!! How many other classes have spells that have been broken as long as ours? Or have aa's that do nothing? My VG download finishes tonight though. I played a mage in eq1, which had major issues and still has the same issues to this day. Troub in eq2 seem to have the same thing goin for them. Think i'm gona go with pure dps/healer/tanker next.</DIV> <DIV> </DIV> <DIV>HOLY TRINITY FTW~</DIV><p>Message Edited by Slotor on <span class=date_text>02-02-2007</span> <span class=time_text>08:43 PM</span>
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