View Full Version : Troubadour FAQ
VericSauvari
12-19-2006, 12:27 PM
<p>*Caution*Before picking a troubadour for your class realize that the development team will NEVER and we mean EVER put anything useful or original into the bard subclass dispute bard 'revamp' promises. If you do decide to become a troubadour be prepared to be stealth nerfed, bait and switch tactics and general neglected when it comes to original, useful class content as demonstrated in such great revamps as Live Update 13 and Live Update 32. Am I bitter yes. However below is an unbiased and friendly FAQ!</p><p>If you are fine with that..enjoy the following:<u><span style="font-size: large;color: #663333;">Troubadour FAQ v 1.2</span></u></p><p>(format used with permission from Whysprr, the best of the bestest best best Dirges ever! They say if you can say her name 3 times and add the proper vowels you will get a dev to fix the bard class...to this point no one has managed it!)<span style="font-size: large;"><u>Introduction and disclaimer</u></span>For too long the Troubadour boards have lacked a FAQ that many of the other boards have. I decided to throw this together using the Dirge FAQ and some of the other info's that have been collecting on our own forums. The same questions over and over (who is better in pvp...who would we group with well ...you know the same questions in a hundred different variations)As I am writing this i am a 80 troubadour in a raiding guild on the Crushbone server, i have never played on the PVP server as a troubadour so you will likely not find as much about PVP in here.Suggestions are ALWAYS welcome if something needs adding to the FAQ or if something is incorrect. I know some of the EoF AA's will not be 100% accurate due to changes and the fact i snagged it from an older post for the format.Edit history: </p><p>7-2-2008 </p><p>added epic weapon information</p><p>23-7-07</p><p>changed some of the formatting.</p><p>23-1-07 - added part of the consolidated issues thread to this FAQ. i'll adjust the post in the year 5000 when these bugs are fixed.23-1-07 removed leather vs. chain vs. cloth discussion as its a moot point now for mit. also added 'known issues' to the bottom19-12-06 - formatting and some small edits. added poison/stance information</p><p><u>Q. Troubadour or Troubador..which is it? </u>A. The proper spelling is Troubadour however SoE has misspelled it. The more common typing of the troubadour class is simply just troub, bard or buffbot..take your pick.<u>Q. What’s being a troubadour all about? </u>A. Troubadours are a scout subclass, in addition to being a scout we are also one of the few <u>hybrid classes</u> which mix both melee (combat arts) and spell attacks.We have the standard scout disarm, safe fall, sneak, evac and dual wield abilities. We also share a run speed buff called Selo's which helps us be group taxi's in the land of Norrath.In combat, we have a ranged CA attack, 1 positional attack, 1 stealth attack, 2 standard melee attacks and 4 direct damage spells. In addition to our attacks we also have a mix of debuffs and crowd control abilities in the form of a mesmerize and charm.Ideally we are used as a group buffing role. Buffing is our meat and potatos. We have a power group hate decreaser, incombat mana regeneration, group haste and a group STR/STA just to name a few.If you are looking for the raw pure damage per second (DPS) of the other scout classes you will not likely find it within the troub class, with the exception of a few endgame raiders in very specific groups with very good gear you will not likely break 1k dps consistently. Thats not to say we do not do half decent in dps..we just don't do it very often.<u>Q: I’m trying to decide between a dirge and a troubadour. Which is best?</u>A. All depends what you are looking for. Troubadour's are designed to be the jack of all trades master of none class in Norrath.-Troubadour's buff both melee and some caster while Dirges are oriented in buffing only melee and do it better then Troubadours.-Troubadours have more crowd control, Dirges have fear + rez.-Troubadours have an in-combat regeneration buff, Dirges have a short time direct heal at the expense of health.<u>Q. I want to play a troubadour, but I want to be a bad guy!</u>A. No worries! Troubadour's can be either from Qeynos, Freeport or from Kelethin.<u>Q. What’s the best race to be to play a Troubadour? </u>A.<u><span style="font-size: medium;color: #ff3333;">Ratonga</span></u></p><p>No seriously, there is no 'best' race when it comes to playing a troubadour. The only advantage when it comes to race is at the lower levels starting off with lower level gear or when it comes to racial abilities each race gets. An older list list of racial abilities can be found at <a rel="nofollow" href="http://www.eq2arcanum.com/static/RacialTraditions.php." target="_blank">www.eq2arcanum.com/static/RacialTraditions.php.</a><u>Q. I want to run a Troubadour, and my </u></p><p><i><u><</u>husband / wife / significant other / father / mother / son / daughter / brother / sister / cousin / best friend / imaginary friend / live-in poodle / macro ‘bot running in my second computer></i> </p><p><u>wants to run a</u> </p><p><i><monk / bruiser / paladin / shadowknight / guardian / berserker / inquisitor / templar / fury / warden / defiler / mystic / coercer / illusionist / warlock / wizard / conjuror / necromancer / assassin / ranger / brigand / swashbuckler / troubadour / dirge> </i><u><i></i></u></p><p><u><i>Will this work?</i></u><i> </i></p><p>A. We work well with everyone. We have mana regeneration, caster procs (which proc off taunts), stat boosters, group melee haste, group hate reduction..you name it we got it.If you REALLY want to get into it I guess we work well with a Crusader as a tank (caster proc) and any scout or mage class.<u>Q. What instrument do I have to play to be a Troubadour?</u>A. Instruments are currently not in the game and are expected sometime around Live Update 86.<u>Q. What armor do Troubadour wear? </u> A. Like all scouts Troubadour's can wear up to chain-type armor.However as a hybrid class we need strength, agility and intelligence in abundance. We also take advantage of melee and spell proc'ing gear.This being said it will be up to you to tailor what type of armor you wear in combat. If you are primarily setup for casting you will salvage whatever gear with intelligence that you can. This probably will mean you will be wearing a lot of 'mage gear.' If you are primarily setup for melee chain or leather would be best for you.A good reference on troubadour specific gear can be found at Relic Armor Stats, Nightchord Armor Stats . We also have a tier 7 legendary set and fabled set.<u>Q. What weapons do troubadour's use? Should I use a shield? </u>A. 90% of Troubadour's dual-wield. The STA AA line is quite good, though, and has lured some to sword-and-board, especially in PvP. The conventional wisdom is that the increased firepower from dual-wielding outweighs the defense from the shield. In raids depending on your raid buffs and which 1h weapon you are using you can out dps a dw troubador.Ideal raid 1h: chel'drak shard(FD raid instance), shadow axe(halls of seeing), frostwrath(labs), qeynos cutlass (quest)Ideal raid dw: adamantine dragonfang(labs), oblivion(labs), absolution(labs), grinning dirk of horror(Lyceum), dirk of negativity(3 princes), vampiric axe of balance(Inner Sanctum), rapier of darkness(uh...freethinkers or inner sanctum)no by no means is this a complete list. however most troubs will agree grinning dirk of horror is a MUST.Technical Discussion from Godstalk / Sorschae..again from the dirge FAQ: <em>Should I dual wield or go sword-and-board (use a shield)?Shields provide a shield bonus to your avoidance. Unless the shield has special statistics related to physical resistances (or magical), it has no mitigation properties of any kind.Dual wield weapons each do approximately 75% of the damage of an equivalent level and quality one-handed weapon, for a total of 150% target damage… or they did until Live update 16, which increased dual wield weapon output approximately 10% each, to address the fact that they had a larger propensity to lose versus two-handed weapons (which are targeted to be the same raw DPS level, though no scout can use one) since you cannot autoattack while using combat arts.One handed weapons cannot be combined with dual wield weapons… you either use one or two dual wield weapons (never use one… but you CAN), or a one hander and a shield.As for which way you wish to go, again, that depends. Some [troubadors] swear by them, most (in the author’s opinion) do not. In almost all scenarios, dual wield output more than compensates for the targeted 8% avoidance difference gained from a round shield (the largest shield a scout may employ). You may pick up a [troubador] usable fabled 1handed weapon of [troubador]-uberness… and fabled one handers easily compete with equal level handcrafted or treasured dual wield weapons for output. A [troubador]'s primary role is to fill that of the scout archetype, however, and output is a major factor of that. Alternate advancement abilities in the stamina line also compensate for lost DPS related to carrying a shield, making this a strong contender for solo play, pvp, or alternate-tanking.</em><u>Q. What stats are important for Troubadour's? </u>A.Agility consists of 75% of our power pool and avoidance (quoted by a GM), Strength improves autoattack and combat art damage, intelligence consists of 25% of our power pool and spell damage , stamina improves max health and wisdom improves resistances.In choosing equipment, people have different approaches. Scout-oriented gear tends to be weighted toward agi, str, and sta, so it can be hard to get good int gear. It also depends on what you do; the best gear for solo isn’t necessarily the best gear for raids. Speaking of raid gear...well we will get into that later.<u>Q. Can Troubadour's solo? </u>A. Absolutely! With our mez and charm we are effective solo'ers....if you have a few hours. We have the ability to very very slowly take down almost anything that comes our way. This means you will be envious when compared to the brawlers and other scout archetypes. Bottom line if you can mez it you can kill it.<u>Q. What do Troubadour's bring to groups? </u> A. As stated before we are primarily group buffers, we will go into detail later on exactly what our buffs do.<u>Q. What do Troubadour's bring to raids? </u> A. As touched upon a little earlier, we bring group hate decreaser, a caster spell proc, a short term caster proc, some crowd control and jester's cap which lowers reuse timers on spells for 30 seconds.<u>Q - Can troubs use poisons</u>?No, however we do have an AA that will give us a very small damage poison proc off melee.<u>Q - Do troubs have combat stances like every other scout</u>No. Our self buff increases some aggresive skills (int+dmg shield, agi as a bonus) but it takes a conc slot and we dont have anything similar to a defensive stance. Our other 'offensive' stance can be considered Swan Song which increases our casting skills. This like our self buff uses a concentration point.Since bards get faster HO usage you can also spam Heroic Opportunies until you get the +20 slash/piece/crush/ranged HO to make up for no offensive buff.</p>
VericSauvari
12-19-2006, 12:29 PM
<div></div><div></div><p><font color="#ff0000">Q. What are the Troubadour's AA lines and which is best? </font></p><p>A. The KoS lines are: </p><p>Agility: this line focuses on abilities which improve attacks and firepower, as well as a group stealth</p><p>Strength: this line focuses on abilities which improve survivability, especially against AOEs. </p><p>Stamina: this line requires a shield, and focuses on both defensive and offensive abilities</p><p>Intelligence: this line has several group-friendly abilities</p><p>Wisdom: this line focuses on group talents; aggro control, runspeed, casting speed, and critical hits. </p><p>(credit for this niffty charge goes to Darammer and the dirge FAQ)</p><p><strong>Bard's Luck</strong> - <font color="#ccffff">HO starting ability reuse sped up by 100%</font> | |--<b>Bladesinger's Strength</b> - <font color="#ccffff">Increases STR by 4.0 per rank</font> | |--<b>Turnstrike</b> - <font color="#ccffff">DD & prevents AOE(except direct) if Sword equipped in primary</font> | |--<b>Bladeturn</b> - <font color="#ccffff">Group songs that increase avoidance improved by 2% per rank</font> | |--<b>Bladesing</b> - <font color="#ccffff">Group songs that increase attributes more effective by 5% per rank</font> | |--<b>Bladedance</b> - <font color="#ccffff">Prevents AOE to group; breaks on damage</font> | |--<b>Wayfarer's Agility</b> - <font color="#ccffff">Increases AGI by 5.0 per rank</font> | |--<b>Bump</b> - <font color="#ccffff">DD & applies shroud if Dagger equipped in primary; must be flanking or behind</font> | |--<b>Wayfarer's Watch</b> - <font color="#ccffff">Increases Parry skill by 3.9 per rank</font> | |--<b>Poison Concoction</b> - <font color="#ccffff">Adds poison proc (DD + DoT) to attacks</font> | |--<b>Vanishing Act</b> - <font color="#ccffff">Group invis - 2 minute duration</font> | |--<b>Skald's Stamina</b> - <font color="#ccffff">Increases STA by 6.0 per rank</font> | |--<b>Round Bash</b> - <font color="#ccffff">DD & applies knockdown (4 sec) if Shield equipped in secondary</font> | |--<b>Skald's Defense</b> - <font color="#ccffff">Increases chance to block by 1.0% per rank (requires shield)</font> | |--<b>Fortissimo</b> - <font color="#ccffff">Increases chance to double attack by 7.0% per rank (if shield in secondary)</font> | |--<b>Shield Focus</b> - <font color="#ccffff">Rooted and immune to knockdown; chance to break on damage; if shield in secondary</font> | |--<b>Harbinger's Wisdom</b> - <font color="#ccffff">Increases WIS by 8.0 per rank</font> | |--<b>Harmonizing Shot</b> - <font color="#ccffff">DD & detaunt (Bow attack)</font> | |--<b>Harbinger's Sonnet</b> - <font color="#ccffff">Increases speed of group: in-combat 0.8%, out-of-combat 1.5% per rank</font> | |--<b>Allegro</b> - <font color="#ccffff">Reduces casting timers of group by 0.8% per rank</font> | |--<b>Don't Kill the Messenger</b> - <font color="#ccffff">Increases Heal/Ranged/Melee/Spell crit chance of group by 7.5%</font> | |--<b>Minstrel's Intelligence</b> - <font color="#ccffff">Increases INT by 7.0 per rank</font> |--<b>Rhythm Blade</b> - <font color="#ccffff">DD & increases casting & melee skills of bard (if rapier in primary)</font> |--<b>Minstrel's Aria</b> - <font color="#ccffff">Increases effectiveness of combat skill buff by 7% per rank</font> |--<b>Minstrel's Melody</b> - <font color="#ccffff">DPS group songs more effective by 5% per rank</font> |--<b>Coin Toss</b> - <font color="#ccffff">Instantly shift any HO, complete Scout symbol of HO, can be used while stunned/stifled</font></p><p><font color="#ccffff"></font></p><p><font color="#000000"><font color="#ccffff">The EoF Lines (subject to change) are:</font> </font></p><ul><li><p><font size="4"><b><font color="#ff0000">Demoralizers:</font></b></font></p></li><li><p><b><font size="2"><font color="#ff0000">Enhance: NightBlade</font></font></b><font size="1"> (Invis Strike)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font>Improves the intelligence reduction on the target</font></p><font size="1">Effects:</font></li><li><font size="1">Increases the reduction by 6% at rank 1</font></li><li><p><b><font size="2"><font color="#ff0000">Enhance: Sybil's Slowing Chant</font></font></b><font size="1"> (Single Target mental Debuff and slow)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font>Increases the mental resistance reduction of Sybil's Slowing Chant and its higher level upgrades</font></p><font size="1">Effects:</font></li><li><font size="1">Increases mental resist reduction by 5.0% on the first rank</font></li></ul><ul><li><p><b><font size="2"><font color="#ff0000">Enhance: Brilliant Blade</font></font></b><font size="1"> (Flank Attack)<font color="#f5deb3">Passive Spell</font>Increases the spell resistance reduction</font><font size="1">Effects:Increases reduction by 5% at rank 1</font></p></li></ul><ul><li><p><b><font size="2"><font color="#00ff00">Enhance: Kian's Destructive Anthem</font></font></b><font size="1"> (Group Wis Debuff and Dot)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font>Increases the wisdom reduction of Kian's Destructive Anthem and its higher level upgrades</font></p><font size="1">Effects:</font></li><li> <font size="1">Increases wisdom reduction by 7.0% on the first rank</font></li><li><p><b><font size="2"><font color="#00ff00">Enhance: Zander's Choral Rebuff</font></font></b><font size="1"> (Magic Resist Debuff)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font>Increases the spell resistance reduction of Zander's Choral RebuffEffects:Increases spell resist reduction by 5.0% on the first rank</font></p></li></ul> <b><font size="2"><font color="#00ff00">Enhance: Demoralizing Processional</font></font></b><font size="1"> (Ability Debuff)</font><ul><li><p></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font>Increases the skill reduction of Demoralizing Processional</font></p></li><li><p><font size="1">EffectssImproves combat and spell skill reduction by 5.0%</font></p></li><li><p><font size="2"><b><font color="#ff0000">Demoralization</font></b> (debuff enhancement) </font></p></li><li><p><font color="#ffffff"><font size="1">Passive Spellfor each demorlizer ability active on an enemy, their chance to miss with combat arts is increased.</font></font></p></li><li><p><font color="#ffffff"><font size="1">Effects:increases chance for combat arts to miss by 3% per debuff on a target.</font></font></p></li></ul><p></p><font color="#ffffff"><font size="4"><b><font color="#ff0000">Sonics:</font></b></font></font><ul><li><p><b><font size="2"><font color="#ff0000">Enhance: Shrill</font></font></b><font size="1"> (Scream Ranged Attack)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Improves the damage and casting speed</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Improves damage by 2% at rank 1</font></p></li><li><p><font size="1">improves casting speed by by 0.1 on the first rank</font></p></li></ul></li><li><p><b><font size="2"><font color="#00ff00">Enhance: Alin's Keening Lamentation</font></font></b><font size="1"> (Group Attack)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Improves the damage and casting speed</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Improves damage by 2% at rank 1</font></p></li><li><p><font size="1">improves casting speed by by 0.1 on the first rank</font></p></li></ul></li></ul><ul><li><p><b><font size="2"><font color="#ff0000">Enhance: Eli's Thunderous Hymn</font></font></b><font size="1"> (Short Distance Scream Attack)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Improves the damage and casting speed</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Improves damage by 2% at rank 1</font></p></li><li><p><font color="#ffffff"><font size="1"><span>improves casting speed by by 0.1 on the first rank <font size="2">ra</font></span><font size="2"><b>nk</b></font></font></font></p></li></ul></li><li><p><b><font size="2"><font color="#ff0000">Enhance: Precision of the Maestro (short term offensive buff)</font></font></b></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Improves the duration of the spell</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">improves duration by 2seconds per rank.</font></p></li></ul></li></ul><p><font color="#ff0000"><font size="2"><b> Sonics interferance<font size="1"> (debuff)</font> </b></font></font></p><ul><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font color="#ffffff"><font size="1">reduces the durations of an enemys spells and combat arts.</font></font></p></li></ul></li><li><p><font color="#ffffff"><font size="1">Effects:</font> </font></p><ul><li><p><font color="#ffffff"><font size="1"><b>increases duration by 25% of damage overtime abilities</b></font></font></p></li><li><p><font color="#ffffff"><font size="1"><b>reduces duration by 25%</b></font></font></p></li></ul></li></ul><p><font color="#ffffff"><font size="4"><b><font color="#ff0000">Calming</font></b></font></font></p><ul><li><p><b><font size="2"><font color="#ff0000">Enhance: Cheap Shot</font></font></b><font size="1"> (Stun)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the duration of Cheap Shot</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Increases the Duration by 0.2seconds on the first rank</font></p></li></ul></li><li><p><b><font size="2"><font color="#ff0000">Enhance: Guviena's Overpowering Ovation</font><font color="#ffff00"> </font></font></b><font size="1">(ranged attack + stifle)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the duration of the stifle</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Increases duration by 0.5 seconds on rank 1</font></p></li></ul></li><li><p><b><font size="2"><font color="#ff0000">Enhance: Bria's Enrancing Sonnet</font></font></b><font size="1"> (Charm)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the duration of Bria's Entrancing Sonnet and its higher level upgrades.</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Increases duration by 0.5 sec on the first rank and resistability by 3% at rank 1</font></p></li></ul></li><li><p><b><font size="2"><font color="#ff0000">Enhance: Lullaby</font></font></b><font size="1"> (Mez)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the duration of Lullaby and its higher level upgrades</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Increases duration by 1.0 sec on the first rank</font></p></li></ul></li><li><p><b><font size="2"><font color="#00ff00">Enhance: Breathtaking Bellow</font></font></b><font size="1"> (Group Knockdown and Interrupt)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the trigger chances of Breathtaking Bellow and its higher level upgrades.</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1"><b><font size="2"><font color="#00ffff">Adds additional 3.0% chance at knockdown on the first rank</font></font></b></font></p></li></ul></li></ul><p><font color="#00ffff"><font size="2"><b><font color="#ff0000"> Harmonization </font><font size="1">(passive spell proc)</font> </b></font></font></p><ul><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font color="#ffffff"><font size="1">increases the duration of group members spell that have duratiions that do not directly heal or cause damage.</font></font></p></li></ul></li><li><p><font color="#ffffff"><font size="1">Effects:</font> </font></p></li></ul><p></p><p><font color="#ffffff"><font size="4"><b><font color="#ff0000">Inspiration</font></b></font></font></p><ul><li><p><b><font size="2"><font color="#00ffff">Enhance: Bria's Stirring Ballad</font></font></b><font size="1"> (Mana Regen)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the power regeneration of Bria's Stirring Ballad and its higher level upgrades.</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Increases power regeneration by 1.0 on the first rank</font></p></li></ul></li><li><p><b><font size="2"><font color="#00ffff">Enhance: Aria of Excitement</font></font></b><font size="1"> (Proc Buff)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the trigger percentage of Ariaof Excitement and its higher level upgrades</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Increases trigger chance by 2.0% on the first rank</font></p></li></ul></li><li><p><b><font size="2"><font color="#00ff00">Enahnce: Arcane Chorus</font></font></b><font size="1"> (Arcane Resist Buff)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Adds an arcane ward component to Arcane Chorus and its higher level upgrades. </font></p></li></ul></li><li><p><font size="1">(wards about 260 dmg collectively 5pts lvl 70)</font></p></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Addes a ward that will absorb magic, mental, and divine damage</font></p></li></ul></li><li><p><b><font size="2"><font color="#00ffff">Enhance: Quiron's Joyous Celebration</font></font></b><font size="1"> (Heath Regen Buff)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases the health regeneration of Quiron's Joyous Celebration and its higher level upgrades</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Increases health regeneration by 5% on the first rank</font></p></li></ul></li></ul><ul><li><p><b><font size="2"><font color="#00ffff">Enhance: Elemental Chorus</font></font></b><font size="1"> (group resist buff)</font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Adds an elemental ward component to Elemental Chorus and its higher level upgrades.</font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font size="1">Adds a ward that will absorb heat and cold damage on the first rank(wards about 260 dmg collectively 5pts lvl 70)</font></p></li></ul></li></ul><ul><li><p><b><font size="2"><font color="#00ffff">Enhance: Jester's Cap (reuse timer buff)</font></font></b></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font size="1">Increases reuse speed and usage of the jesters cat buff </font></p></li></ul></li><li><p><font size="1">Effects:</font></p><ul><li><p><font color="#ffffff"><font size="1">at rank 1 improves reuse speed by 1second and reuse bonus by 2%</font></font></p></li></ul></li><li><p><font color="#ff0000"><font size="2"><b>Resonance</b></font></font></p></li><li><p><font size="1"><font color="#f5deb3">Passive Spell</font></font></p><ul><li><p><font color="#ffffff"><font size="1">increase the max range of group members spells</font></font></p></li></ul></li><li><p><font color="#ffffff"><font size="1">Effects:</font> </font></p><ul><li><p><font color="#ffffff"><font size="1">increases group max range by 5 meters</font></font></p></li></ul></li></ul><div></div><p>Message Edited by VericSauvari on <span class=date_text>12-19-2006</span> <span class=time_text>02:33 AM</span>
VericSauvari
12-19-2006, 12:30 PM
<p><span style="color: #ff0000;">Q. Troubadour EPIC weapon Quest: </span></p><p>A. </p><p>Special thanks to Najena.tila, butcherblock.Soundwave, Oasis.Pants, Oasis.Jaex, Befallen.Exocia, Befallen.Davic, Mistmoore.Honeyuso, Crushbone.Sidori and everyone in guk.troubador who have been actively trying to knock this quest out (yeah, even I snuck in a WW update or two)</p><p><span style="color: #ffd700;"><b><u>Troubadour</u></b></span> <span style="color: #ffd700;">-- </span>Speak with Maestra Orlita at <span style="color: #00ff00;">53,0, 1390</span> in Thundering Steppes she will not have a Quest icon, but will respond when hailed. <span style="color: #ffd700;">-- </span>Go to East Freeport, and head to old "black market fence" isle, speak with Lyricist Sha'son, complete all the dialog with the mob <span style="color: #ffd700;">-- </span>Stay in East Freeport and speak with Lyricist Te'naj, at the Amphitheatre at the top of the hill. complete all the dialog with the mob <span style="color: #ffd700;">-- </span>Go to Qeynos Harbor, and speak with Lyricist Keuhja on the 2nd floor balcony of the building left (north) of Fish's Alehouse. complete all the dialog with the mob <span style="color: #ffd700;">-- </span>Stay in Qeynos Harbor and head north to <span style="color: #00ff00;">830, -25, -20</span>, and speak with Lyricist Trucci. complete all the dialog with the mob <span style="color: #ffd700;">-- </span>Go to South Qeynos Mage Tower, red portal <span style="color: #00ff00;">710, 42, 108</span>, and click on a book named " A Chaotic History" <span style="color: #ffd700;">-- </span>Accept the quest <span style="color: #ffc0cb;">"An Ayonic Journey"</span> from reading the book. <span style="color: #ffd700;">-- </span>Go to Rivervale to The Laughing Trout, and click "the hagralaphone" at <span style="color: #00ff00;">-444, -6, -155</span> <span style="color: #ffd700;">-- </span>Go to Enchanted Lands and speak with Camfred at <span style="color: #00ff00;">300, 0, 293</span> <span style="color: #ffd700;">-- </span>Go to Antonica to the Tower of Vhalen at <span style="color: #00ff00;">-1302, 38, 48 </span>and click the bell to summon and speak with the Vision of Vhalen <span style="color: #ffd700;">-- </span>Go to Thundering Steppes to <span style="color: #00ff00;">359, 5, 1196 </span>and speak with the Ghost of Vhalen <span style="color: #87ceeb;">* Receive the North Wind of Karana</span> <span style="color: #ffd700;">-- </span>Go to Poet's Palace and speak to the Djinn Master then rub the lamp at <span style="color: #00ff00;">-110, 295, -57</span> <span style="color: #87ceeb;">* You need Djinn language * Receive the West Wind of Karana</span> <span style="color: #ffd700;">-- </span>Go to Palace of Awakening's top floor and speak to the Ghost of Vhalen at <span style="color: #00ff00;">59, 141, 24</span> near the bookcase. <span style="color: #87ceeb;">* Receive the South Wind of Karana</span> <span style="color: #ffd700;">-- </span>Go to Mistmoore Castle stairway, to thaumaturge room, mid room in underwater passage off the Jailer spawn, <span style="color: #00ff00;">-253, 6, -15</span> and click on the Ornate Case 89 <span style="color: #87ceeb;"> * Receive a little block (piano key) update</span> <span style="color: #ffd700;">-- </span>Go back to CMM entrance and click on the missing piano key on the main room piano, to summon the Ghost of Vhalen. <span style="color: #87ceeb;"> * Receive the East Wind of Karana</span> <span style="color: #ffd700;">-- </span>Go to Rivervale to The Laughing Trout, and click "the hagralaphone" again at <span style="color: #00ff00;">-444, -6, -155</span> <span style="color: #87ceeb;"> * You need Death's Whisper language</span> <span style="color: #ffd700;">-- </span>Go to the Draftling Tower <span style="color: #00ff00;">-495, 21, 41</span> and speak to the Hagralazoo, will agro...kill her (81+++) <span style="color: #87ceeb;">* Quest update, an Icy Gem</span> <span style="color: #ffd700;">-- </span>Go to Kylong Plains to <span style="color: #00ff00;">1759, 461, -656</span> and insert the Icy Gem into the Frozen Totem <span style="color: #ffd700;">-- </span>Speak with the newly animated Zyn'Phro <span style="color: #00ff00;">1757, 463, -647</span> nearby to update the quest. (if you say you aren't Hagralazoo, it will attack you and not progress the quest) <span style="color: #ffd700;">-- </span>Stay in Kylong Plains and speak to Historian Holdak in Gwalnax Tower at <span style="color: #00ff00;">1496, 165, -2924</span> <span style="color: #ffd700;">-- </span>Go to Chardok to collect artifacts to progress quest <span style="color: #ffc0cb;">Flame of Shazzuk</span>, <span style="color: #00ff00;">32, -23, -458 </span>center of the wind chamber. <span style="color: #ffc0cb;">Statue of Thi'zok</span>, <span style="color: #00ff00;">-352, -18, -541</span> in 1st Bridgekeeper room <span style="color: #ffc0cb;">Eye of Gorowyn</span>, <span style="color: #00ff00;">-391, -103, -2</span> ion 2nd floor of isle near 2nd sokokar post. <span style="color: #ffc0cb;">Blood of the Betrayer</span>, <span style="color: #00ff00;">-933, -69, 298</span> in CoK, bowl near pit. <span style="color: #ffc0cb;">Box of Tortured Delights</span>, in CoK, red cube inside cage. <span style="color: #ffc0cb;">Hand of the Metal God</span>, <span style="color: #00ff00;">-34, -54, 40</span> near Gorron ++. <span style="color: #ffc0cb;">Runes of Gor</span>, <span style="color: #66cc33;">213, -74, 100</span> right beside the red door gatekeeper in the barracks</p><p><< next steps are currently unknown >></p><span style="color: #ff0000;">Q. What spells should I upgrade first? </span><p>A. Depends on what you do most, are you caster or melee based? Do you stats slant towards STR, AGI or Intelligence?</p><p>If you solo most, probably your mez and then your other attacks. </p><p>For a Troubadour who groups all the time, upgrade your group buffs and debuffs. </p><p>For a Troubadour who raids, upgrade Precision of the Maestro, Jester's cap, your debuffs and your buffs. After you have your buffs then work on your offensive abilities.</p><p><span style="color: #ff0000;">Q. What ‘special’ spells are there for Troubadour's? </span></p><p>A. At level 35 Zander’s Choral Rebuff is the magic-mitigation debuff song. Recent work by Salmastryon / Kurai indicates that after caster level 50 this is a modest <i>buff </i>for the foul beasts. If it's a raid your guild has done fifty times and it's getting a little tedious, use this, otherwise, best not once you 50. This is not fair relative to the other scout K'lorn spells, Don't hold your breath on a fix, it's been broken forever. </p><p>The Splitpaw Saga has a snare-magic debuff, but it's on the same timer as our main magic debuff, which is almost always more important for us. </p><p>At 52 we get Requiem of Reflection, its a combination of a spell stone skin and spell reflect. It has a 12% chance (at master 1 level) to set it off then once you are hit a second time it will absorb the damage done to you and then reflect 100% of the damage back to the target.</p><p>At 55 we get Demoralizing Processional, one of our main debuffs, at master 1 it will lower the mobs disruption, Crushing, Piercing, Ranged, Focus, Subjugation, Ordination and slashing of the target encounter by 23.</p><p>At 58 we get Precision of the Maestro, this is a short duration song that grants the group +73 intelligence and for 20 seconds every spell a group member casts will proc a mental based spell.</p><p>At 65 we get Jester's, one of the most powerful spells in the game. This is a single target 30 second spell which lowers the targets recast timers. This however will flag the target for 2 minute and you will be unable to cast it on that target until that flag is off.</p><p></p><p><span style="color: #ff0000;">Q. What are the Troubadour ‘fun’ spells like? </span></p><p>A. Waste of time, however we have level 20 spell that makes you light up like a walking fireworks factory, a level 40 spell that allows us to appear as a half elf and a level 50 spell which pretty much does the same as our level 20 spell.</p><p><span style="color: #ff0000;">Q. Do Jboots stack with my Selo’s/Horse/Carpet?</span></p><p>A. T<span style="color: #66cccc;">echnical discussion from Godstalk / Sorschae from the dirge faq</span></p><p>Your movement speed in EverQuest2 is your base speed plus the faster of one of two modifiers. Those two modifiers are runspeed and mountspeed. </p><p>Runspeed modifiers work in any zone type and stack in a manner that is very similar to haste stacking: That is, you can have one “spell” modifier, and one “item” modifier. This means you can stack jboots with Selo’s, or any one spirit of the wind item with Spirit of the Wolf. Bards with the top level runspeed ability can move at +34% of base runspeed. Bards with jboots can run at +44% of runspeed, not counting alternate ability enhancements.</p><p>Mountspeed modifiers only work in overland or outdoor zones, and have no ability to stack with anything. Top tier horses can move at +48% over base, but those cost upwards of 400,000 status and 17 platinum, and require you to be in a 40th level guild to complete it. The tier below that costs a smaller amount (still measured in platinum, and available at guild level 30) and allows you to move at +48% over base.</p><p>If you put on all three items (movement speed, item movement buff, and mount (carpet/horse), then you will move at the faster of those two speeds, run- or mount-.</p>
VericSauvari
12-19-2006, 12:31 PM
<p>Legend for buffs: S - useful for solo G - useful for Group R - useful for raids</p><p><i><b><span style="font-size: medium;"><span style="color: #2300dc;">Buffs</span></span></b></i></p><p><i>Raxxyl's line: Increasing the strength and stamina of the group. (S/G/R)</i></p><p><i>Aria's Line: Grants the troubadour's group a chance to strike for additional mental damage on a successful SPELL. This has a chance 30% chance to proc off debuffs, taunts and spells. (S/G/R)</i></p><p><i>Alin's Line: Group deaggro spell. This song reduces the enemy hate towards any non-fighter in your group. (G/R)</i></p><p><i>Bria's line: group in-combat mana regeneration. (S/G/R)</i></p><p><i>Merciless Melody line: group haste buff (S/G/R)</i></p><p><i>Insatiable Ardor Line: group +defense buff, much like the spell name AVOID PUTTING THIS BUFF UP..it will not help the group much.</i></p><p><i><i>“Swan Song” line<span>: group increase to Disruption, subjugation, ordination and ministration. Also increases the focus of the group. </span></i></i></p><p><i><i>Arcane Line<span>: group magic/mental/divine mitigation buff. There is an AA line which adds a ward to this spell. </span></i>(S/G/R)</i></p><p><i><i>Elemental Line<span>: group heat/cold mitigation buff. There is an AA line which adds a ward to this spell.</span></i> (S/G/R)</i></p><p><i><i>Quiron's Line<span>: group in-combat health regen song. Basically the same thing if food was usable in combat. (S)</span></i></i></p><p><i><i>Performer's Talent Line<span>: self AGI and INT buff with a damage shield (S/G/R)</span></i></i></p><p><i><i><span>Requiem of Reflection (level 58 only): a combination of a spell stone skin and spell reflect. It has a 12% chance (at master 1 level) to set it off then once you are hit a second time it will absorb the damage done to you and then reflect 100% of the damage back to the target.</span></i></i></p><p><i><i><span>Precision of the Maestro (level 55 only), this is a short duration song that grants the group +73 intelligence and for 20 seconds every spell a group member casts will proc a mental based spell. </span></i>(S/G/R)</i></p><p><i><i><span>Jester Cap (level 65 only), one of t</span></i><i><span>he most powerful spells in the gam</span></i></i><i><i><span>e. This is a single target 30 second spell which lowers the targets recast timers. This however will flag the target for 2 minute and you will be unable to cast it on that target until that flag is off. </span></i>(S/G/R)</i></p><p><i><b><span><span style="font-size: medium;"><span style="color: #2300dc;">Combat Arts</span></span></span></b></i></p><p><i><i>Deafening Line</i><span>: mental damage + decreases power of target</span></i></p><p><i><span><i>Brilliant Blade Line:</i> Our only positional attack, must be behind or flanking the target to use this. Also Inflicts melee damage and decreases mitigation of target verses magic.</span></i></p><p><i><i>Sparkling Blade Line</i><span>: Two quick mental based attacks, if first misses both miss. </span></i></p><p><i><i>Night Blade Line: </i><span>melee damage stealth attack, also debuffs intelligence</span></i></p><p><i><i>Deafening Missle Line</i><span>: mental based ranged attack, also stifles non-epic mobs for a short duration.</span></i></p><p><i><b><span><span style="font-size: medium;"><span style="color: #2300dc;">Offensive Spells</span></span></span></b></i></p><p><i><span>Shrill Line: single target mental attack</span></i></p><p><i><span>Alin's Line(not to be confused with our group buff) : group encounter mental attack</span></i></p><p><i><span>Eli's line: single target mental attack, shorter range then Shrill.</span></i></p><p><i><span>Essence Line: mental damage attack with a mana drain.</span></i></p><p><i><span>Bellow Line: encounter knockdown attack.</span></i></p><p><i><b><span><span style="font-size: medium;"><span style="color: #2300dc;">Debuff Spells</span></span></span></b></i></p><p><i>Zander’s Choral Rebuff</i> is the magic-mitigation debuff song. Recent work by Salmastryon / Kurai indicates that after caster level 50 this is a modest <i>buff </i>for the foul beasts. If it's a raid your guild has done fifty times and it's getting a little tedious, use this, otherwise, best not once you 50. This is not fair relative to the other scout K'lorn spells also don't hold your breath on a fix, it's been broken forever. </p><p>The Splitpaw Saga has a snare-magic called <i>Hunter's Trick debuff</i>, but it's on the same timer as our main magic debuff, which is almost always more important for us. </p><p><i>Chant Line</i>: same timer as hunter's trick, decreases mental and slows the target by 45%</p><p><i>Lore's Line</i>: decrease defense of target as well as it burns health and power everytime the target uses an ability.</p><p><i>Discante line</i>: decrease encounters STR and AGI</p><p><i>Kian's Line</i>: decrease wisdom of the target with a damage over time component.</p><i>Countersong(level 80 only) </i>- lands a debuff on the mob, on first spell/ca it will lower the outgoing damage of the mobs ability by a % (based off spell quality)<p><i><b><span><span style="font-size: medium;"><span style="color: #2300dc;">Utility Buffs: </span></span></span></b></i></p><p>Lullaby Line: single target mez</p><p>Bria's Sonnet Line: very SHORT term single target charm.</p><p>Cheap Short Line: yeah..like every scout we get a very low level stun that does not work on many mobs.</p><p>Shroud Line: self stealth, unlike rogues and preds we do not have anything special associated to this buff other then a straightforward stealth.</p><hr />Well there you have it..thats all I got so far, if you have anything that you want added or changed toss me a forum message or just reply below!<p>I would like to thank Whysprr Wyrdwynd (born during a severe vowel shortage) for giving me permission to outright yoink most of the dirge FAQ to make this one</p><p>Message Edited by VericSauvari on <span class="date_text">12-19-2006</span> <span class="time_text">02:40 AM</span></p><p>Message Edited by VericSauvari on <span class="date_text">12-19-2006</span> <span class="time_text">01:48 PM</span></p>
VericSauvari
12-19-2006, 12:32 PM
<u><b><span style="font-size: large;color: #6666ff;">Very Important Links<a href="http://www.eq2flames.com/forumdisplay.php?f=102" target="_blank" rel="nofollow">http://www.eq2flames.com/forumdisplay.php?f=102</a></span></b></u><u><b><span style="font-size: large;">Global Chat Channel</span></b></u> /join guk.troubador<span style="font-size: large;"><u><b>Spells/Skills</b></u><span style="font-size: medium;"><a href="http://www.eq2ref.com/abilities/?class=Troubador" target="_blank" rel="nofollow"><span style="font-size: small;">EQ2Ref Ability List</span></a> <span style="font-size: small;">Most up-to-date listing of spells/skill, including Master 2 choices.<a href="http://home.comcast.net/%7Eeq2gamedata/troubador.html" target="_blank" rel="nofollow">Spell/Skill List</a> Another listing as accurate as EQ2Ref, includes Upgrade/Replacement names.</span><a href="http://calzweb.com/troubador.html" target="_blank" rel="nofollow"><span style="font-size: small;">Calzweb Troub Page</span></a> <span style="font-size: small;">Listing of images for each spell/skill at different qualities. People are able to contribute their images.<a href="http://www.guilduniverse.com/anathema/forumreply.aspx?tid=130104" target="_blank" rel="nofollow">Tobi's AS Calculator</a> Calculates added values for stats based on AS choices. Downloadable Excel spreadsheet. (Thanks Racmoor</span></span></span>)<span style="font-size: large;"><span style="font-size: medium;"><span style="font-size: small;"><a href="http://www.rhodesboyz.co.uk/EQ2/Troubador.xls" target="_blank" rel="nofollow">Skill Progression</a> Table skills/spells and when they upgrade. Downloadable Excel spreadsheet. (Thanks Huntsekker1</span></span></span>)<span style="font-size: large;"><span style="font-size: medium;"><span style="font-size: small;"><span style="font-size: large;"><u><b>Official</b></u><span style="font-size: small;"><a href="http://eq2players.station.sony.com/en/classes/guide.vm?classId=36" target="_blank" rel="nofollow">EQ2 Players</a> Official website. Not updated often, and appears to have been removed. Updated when one is found again.<span style="font-size: large;"><u><b>Forum Links</b></u><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=61869&view=by_date_ascending&page=1" target="_blank" rel="nofollow"><span style="font-size: small;">longest lasting Bard related forum thread </span></a>18 pages and growing!<u></u></span></span></span></span></span></span>
VericSauvari
12-19-2006, 12:32 PM
<P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=36&message.id=11103" target=_blank><STRONG><SPAN class=navbar_text><FONT size=4>Consolidated Troubador Issues Thread</FONT></SPAN> </STRONG></A></P> <P> </P> <DIV><FONT size=5>Suggestions - Big Issues</FONT></DIV> <DIV> </DIV> <DIV><STRONG>Soloing:</STRONG> All of our songs are balanced around affecting an entire group, so they do not do a lot if we are on our own. Soloing as a bard is much much harder than as an Illusionist, and I thought they had it bad. Please give us something to make soloing possible - maybe increased effects on our buffs if we are not in a group or some more self-only buffs.</DIV> <DIV> </DIV> <DIV> <DIV><STRONG>Runspeed:</STRONG> It seems a silly thing to make a big deal about, but runspeed was about the only thing we could do better than anyone else. Now with EoF Druids <FONT color=#66ffcc>(and Rangers - and possibly Assasins?)</FONT> are going to be able to buff themselves much better, if not other people. We were told that Selos would stop upgrading because it would be overpowering if it kept on going, and now for a small cost of 5 EoF AAs, a warden can get +45% out-of-combat runspeed (where the best Selos can give us is 34%). The fact that 8 KoS AAs only gives us +12% out of combat runspeed simply compounds the problem. Please take out some of our less useful EoF AAs and give us extra runspeed. <FONT color=#ff3300>I can't emphasise this one enough - it may seem like nothing more than fluff, but for a long long time, it was the only thing we did better than anyone else. Taking it away really does make it feel like we have nothing at all that we're good at now.</FONT></DIV> <DIV> </DIV> <DIV> <DIV><STRONG>Obviousnous: </STRONG>Nothing we do is clearly going to help a group. A good or bad tank is obvious, but the difference between a good and bad troubador is almost impossible to see (part of our not really having a role). We can literally just put up our buffs and turn on autofollow and all the group loses is a tiny amount of dps. All we want is something that let's us see that our skill is actually helping the group. This has been described as a LACK OF ROLE for bards</DIV> <DIV><BR> </DIV></DIV></DIV> <DIV> <DIV><FONT size=5>Medium Issues</FONT></DIV> <DIV> </DIV> <DIV>Some things are really quite annoying, but not game-breaking. I don't think many people would walk away from the game for any of these reasons, but they add up.</DIV> <DIV> </DIV> <DIV><STRONG>Mezz: </STRONG>The new spell lines we gain at level 50 are meant to be in some way "class-defining" if I remember rightly. That's great, until they get nerfed beyond recognition. If it's too unbalancing or unfair to Enchanters to have us mezz mobs, then replace it with something else that is also useful. Perhaps give us an extra conc slot at 50 and 70 (because at the end of the day, our group buffs are definitely class defining, so that would allow us to enhance our role) or a conc. slot version of charm (I'd not object to having the old and new charms together - both are useful in different circumstances). Added to this, we get next to no crowd control before level 50 - either give us minor versions earlier or remove it altogether and give us something we can use.</DIV> <DIV> </DIV> <DIV><STRONG>Damage spells/Arts doing very low damage:</STRONG> There are several arts/spells that simply do not do much damage - and I can do more just by autoattacking instead of casting them. Please consider upping the damage or adding side effects. Of particular note are things like Guviena's. It uses 2 arrows and does less damage (assuming both hit) than a single autoattack. Even if I can time it between autoattacks it's still poor.</DIV> <DIV> </DIV> <DIV> <DIV><STRONG>Concentration slots: </STRONG>More than any other class, Bards feel the lack of concentration slots. I'm not sure how doable it would be, but extra concentration slots would make a wonderful AA ability, and would make us better at our job. Alternatively, some way to make use of any of the group's unused concentration, or an enhancement that made a song not require a concentration (where it does now) would all be good.</DIV> <DIV> </DIV></DIV> <DIV> <DIV><STRONG>KoS AAs:</STRONG> Are a very mixed bag generally. Some are great, while others do next to nothing (like the one that costs 4 points to get +1 or +2 to defense). Currently, 90% of the Bards I see go straight for Don't Kill the Messenger and Bladedance, meaning they get only 1 point with which to "customise" their character. If some of the other lines were any good, we might see a little variance in this. A good example is Coin Flip(or possibly coin toss - the KoS AA that advances an HO) This seems completely useless to me. At least let it advance the HO wheel for someone else as well - if all it does is advance scout class arts, it does absolutely nothing I can't already do with many of my abilities, and it's very rare that I don't have at least one of each time ready to cast. <DIV> </DIV></DIV> <DIV><STRONG>Instruments:</STRONG> Once upon a time there were player crafted instruments in the game, but they did nothing. They were taken out and we were told they would be coming back and would be useable by bards - but so far there has been no sign of them. It would be nice to get instruments that we can equip to enhance certain of our songs - even if we have to lose useful slots to equip them (I'd be happy to give up my weapons and my mediocre melee dps if it meant I could do more with songs).</DIV> <DIV> </DIV> <DIV><STRONG>Itemization:</STRONG> It was highlighted that there is a lot of confusion regarding which stats/abilities we actually want on items. Personally speaking (and I would like more feedback on this - my Troub is only level 65) I favour int above almost everything else. None of our stats currently affect our buffs, so increasing our dps is the best option. </DIV> <DIV>Str increases my damage a little, but not nearly as much as int (as most of my damage comes from spells). </DIV> <DIV>Agi is not all that attractive as power is rarely an issue (about the only time it is would be on raids where I stack lots of debuffs on a mob for a long time).</DIV> <DIV>Sta would only be useful if I were getting hit, and it's better to up my dps to kill things faster when soloing.</DIV> <DIV>Wis has a very minor effect on resists, but it's much less than you'd get from items and buffs.</DIV> <DIV>Int is the only real choice.</DIV> <DIV>As far as +skills go, the casting ones would be most useful, to give less spell resists, and thus more dps.</DIV></DIV> <DIV> </DIV> <DIV> <DIV><STRONG></STRONG> </DIV> <DIV><FONT size=5>Small Issues</FONT></DIV> <DIV><STRONG></STRONG> </DIV> <DIV>Fairly minor things that would be nice to have, or would make sense to have.</DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>Epics:</STRONG> Some of our abilites don't work on epics. For stuns and the like, fair enough, but our level 50 special class defining spell (mezz) is included in this, which sucks. Could we get a secondary effect on it - something like: Does xx damage (if target is immune to mesmerise)?</DIV> <DIV> </DIV></DIV> <DIV><STRONG>Short Term Buffs:</STRONG> Currently, the only thing we can really do to make a noticeable difference in groups are Precision of the Maestro and Jester's Cap. These are fun things that the whole group appreciates, and they keep our lives interesting, but with only 2, it doesn't last long. More of these would be a good thing. Alternatively, the ability to cast our conc songs as temp buffs if we don't have enough concentration slots could work well.</DIV> <DIV> </DIV> <DIV> <DIV><STRONG>Power Drains:</STRONG> I have never in recent history seen a mob run out of power. Power drains are thus worthless. Please replace the power drain mechanic with extra damage, or a power siphon, or somesuch. </DIV> <DIV> </DIV></DIV> <DIV><STRONG>Poisons:</STRONG> Is there a reason bards cannot use poison? If we could it would help bring us back to where I and many others think we should be dps wise.</DIV> <DIV> </DIV> <DIV> <DIV><STRONG>Stances:</STRONG> Is there a reason why Bards do not get stances? Even if they were just melee or magic stances, or offense and defense, it would be good to have a little more versatility that affected us personally (our self buff is all well and good, but it's only one buff) to help with soloing if nothing else.</DIV> <DIV> </DIV></DIV> <DIV> <DIV> <DIV><STRONG>EoF AAs:</STRONG> A lot of these seem to just allow us to buy back the things that are being taken away with the release of EoF. If you think the abilities need nerfing, then nerf them. By allowing us to buy them back, all you're saying is that you think the abilities aren't overpowered but that we should have to work harder to get them (and honestly, have you ever seen anyone complain that a Troubador is overpowered? I have trouble soloing white solo mobs). Personally, I'd rather you offer interesting new things instead. Having things taken away then being able to buy them back for AAs is very dissappointing.</DIV> <DIV><FONT color=#66ffcc>Much improved as of LU29 - but there are still a few that could be more useful. The two that stand out are Zander's (it's t4 and does little when used against t7 mobs - we have a lot of better options) and Arcane Concerto (if the ward doesn't regenerate we have to keep recasting the song, which would be very annoying).</FONT></DIV> <DIV> </DIV></DIV></DIV> <DIV> <DIV><STRONG>+Skill Buffs:</STRONG> With the system as it currently is, these do next to nothing. This should be changing with the release of EoF though, so I'll not say anything more until I've seen the effects...</DIV> <DIV><FONT color=#66ffcc>Should be fixed as of LU29</FONT><FONT color=#ff0000> - anyone have any feedback on this?</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#cccccc>some buffs cannot be casted while moving - Most of our buffs can be cast on the move except for two of the new AA buffs and 2 non-AA buffs. Allegro and Harbringer's Sonnet are the AA buffs, Alin's and Requiem of Reflection is the second.<BR><BR>Requiem of Reflection, pets and getting stuck in combat<BR>- When RoR procs on a pet the bard gets stuck in combat.</FONT><FONT color=#ff66ff> </FONT></DIV> <DIV><FONT color=#ff66ff><BR></FONT>Message Edited by VericSauvari on <SPAN class=date_text>01-23-2007</SPAN> <SPAN class=time_text>04:42 PM</SPAN></DIV></DIV></DIV><p>Message Edited by VericSauvari on <span class=date_text>01-23-2007</span> <span class=time_text>05:51 PM</span>
Bandito X
12-19-2006, 07:22 PM
<div></div>Wow, bookmarked this bad boy...fantastic job! Just getting into my troub a bit, and this is definitely enlightening one-stop shopping.One question, you state:<i>"Alin's Line: Group deaggro spell. This song reduces the enemy hate towards any non-fighter in your group. (S/G/R)"</i>Why do you have this listed as useful for solo(S)? Not sure how aggro management fits in during solo play.<div></div><p>Message Edited by Bandito X on <span class=date_text>12-19-2006</span> <span class=time_text>09:25 AM</span>
Whysprr_Wyrd
12-19-2006, 08:21 PM
<DIV>Very nicely done, my dear. I particularly admire the way you've broken it into chunks, and even reserved space for future uses, instead of having to edit the giant bloated monstrosity mine's become over on the dirge boards. </DIV> <DIV> </DIV> <DIV>Is there a text list of the EoF AAs you got that from, or was it a laborious hand-typing deal? I need to do an update, myself. </DIV> <DIV> </DIV> <DIV>Can we, as scouts, disarm? How? Am I missing some fabulous archetype power I didn't know about and that will transform my playing experience?</DIV> <DIV> </DIV> <DIV>I recently got smacked around pretty thoroughly on the dirge side for saying we were in the dps tier with beserkers and monks. I don't parse so you'd notice, so I haven't verified this personally, but apparently the brawlers and 'zerkers just wipe their great big steel-toed boots with us, dps-wise. You might want to fix that bit before the trolls come out. </DIV> <DIV> </DIV> <DIV>Again, well done. </DIV> <DIV> </DIV> <DIV>Best,</DIV> <DIV> </DIV> <DIV>Whysprr Wyrdwynd</DIV> <DIV>(hitting Shroud and dashing out before too many troubadours read that dirge FAQ carefully)</DIV>
<BR> <BLOCKQUOTE> <HR> Whysprr wrote:<BR> <DIV> </DIV> <DIV>Can we, as scouts, disarm? How? Am I missing some fabulous archetype power I didn't know about and that will transform my playing experience?</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR>Right-click a treasure chest, select Disarm. :p
Whysprr_Wyrd
12-19-2006, 08:48 PM
<P>/doh </P> <P>Sheesh. Somehow the word made me think of disarming the loathsome beasts. I disarm chests <EM>all the time</EM>. </P> <P>/doh</P> <P>/doh</P> <P>/doh</P> <P>Whysp</P>
Yeah I figured it was something silly like that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Mulilla
12-19-2006, 10:00 PM
<P>Great work!</P> <P>I will add:</P> <P>Q - Can troubs use poisons</P> <P>No</P> <P>Q - Do troubs have combat stances like every other scout</P> <P>No. Our self buff increases some aggresive skills (int+dmg shield, agi as a bonus) but it takes a conc slot and we dont have anything similar to a defensive stance</P> <P> </P> <P>But with better english, not like mine <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>
Hajji
12-19-2006, 10:56 PM
<DIV>Must also say good work on this!</DIV> <DIV> </DIV> <DIV>Well organized, and objective.</DIV>
VericSauvari
12-19-2006, 11:33 PM
<BR> <BLOCKQUOTE> <HR> Hajji wrote:<BR> <DIV>Must also say good work on this!</DIV> <DIV> </DIV> <DIV>Well organized, and objective.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>yeah unlike my usual rants i tried to be very very objective concerning this..we don't want to scare away potential buff bots now do we <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P> <P>oh and fixing the alin's with solo play..brainfart while copy and pasting.</P>
Ebilmuff
12-20-2006, 01:06 AM
<FONT face="Comic Sans MS" size=4>This is awesome, considering a group of friends and I just started up a regular group and I agreed to play a troub after much begging. (I've never managed to level a bard past like... 16 before) I love my new little bard but I've had tons of questions, a good number of which I found the answers to in here. Thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT>
The entire avoidance advantange of Leather Armor vs. Chain Armor has been nullified. Chain Armor is better than Leather Armor in 99% of situations, the 1% of situations where Leather is better is when it has better stats/effects.
Hajji
12-20-2006, 03:38 AM
<DIV><BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>The entire avoidance advantange of Leather Armor vs. Chain Armor has been nullified. Chain Armor is better than Leather Armor in 99% of situations, the 1% of situations where Leather is better is when it has better stats/effects.<BR> <HR> </BLOCKQUOTE><BR>/agree. As a rule I say let people play the way they want, but in my opinion, you're nuts to wear anything but chain. And like Calag says, it's SO incredibly rare that any leather piece will have appeal over chain, at least at the high lvl.</DIV>
Priestbane
12-22-2006, 02:32 AM
<DIV>Hehe, all of the information captured from my discussions are getting pretty grey in the hair there. Pinksi is correct about the avoidance nullification, since that has been removed from the armor and remanded to the class inherent. That is to say, you get chain avoidance as a bard whether you wear chain or wear cloth. There is nearly zero reason to, um, [Removed for Content] yourself by wearing less than chain. Unless you really find some uber leather piece with better stats and mitigation than what you used to be wearing.</DIV> <DIV> </DIV> <DIV>Also, the armor types are no longer called "very light", "light", "medium", and "heavy". Instead they are called "cloth", "leather", "chain", and "plate". They made this change because they felt that the previous titles were not... I dunno, role-play-ey enough? I hate that change, because now when I wear brigandine armor, it's called chain. What??</DIV> <DIV> </DIV> <DIV>Ah well, such is life, and it's just a label. But it should probably be reworded in my descriptions so that young-uns aren't confused by "light" instead of "leather".</DIV><p>Message Edited by Godstalk on <span class=date_text>12-21-2006</span> <span class=time_text>01:38 PM</span>
VericSauvari
12-24-2006, 03:42 AM
<BR> <BLOCKQUOTE> <HR> Godstalk wrote:<BR> <DIV>Hehe, all of the information captured from my discussions are getting pretty grey in the hair there. Pinksi is correct about the avoidance nullification, since that has been removed from the armor and remanded to the class inherent. That is to say, you get chain avoidance as a bard whether you wear chain or wear cloth. There is nearly zero reason to, um, [Removed for Content] yourself by wearing less than chain. Unless you really find some uber leather piece with better stats and mitigation than what you used to be wearing.</DIV> <DIV> </DIV> <DIV>Also, the armor types are no longer called "very light", "light", "medium", and "heavy". Instead they are called "cloth", "leather", "chain", and "plate". They made this change because they felt that the previous titles were not... I dunno, role-play-ey enough? I hate that change, because now when I wear brigandine armor, it's called chain. What??</DIV> <DIV> </DIV> <DIV>Ah well, such is life, and it's just a label. But it should probably be reworded in my descriptions so that young-uns aren't confused by "light" instead of "leather".</DIV> <P>Message Edited by Godstalk on <SPAN class=date_text>12-21-2006</SPAN> <SPAN class=time_text>01:38 PM</SPAN><BR> <HR> </BLOCKQUOTE>hit the 'busy season' at work..i'll get on this when i have some time.<BR>
VericSauvari
01-24-2007, 03:18 AM
<DIV>removed some of the no longer valid information, added some minor adjustments here and there as well as simply copy and pasted the issues thread as spud may have moved on</DIV>
Crombie
01-24-2007, 05:09 AM
<DIV>Great post Verci. Most certainly going to help the younger troubadors understand their place and abilities better if they have questions.</DIV> <DIV>Am glad you were willing to spend the time to put it together for all.</DIV> <DIV> </DIV> <DIV>/salute</DIV>
Valshyra
01-25-2007, 05:37 AM
very nice:smileywink:
ScottAdams
01-26-2007, 02:16 AM
<P>You state "<EM>Insatiable Ardor Line: group +defense buff, much like the spell name AVOID PUTTING THIS BUFF UP..it will not help the group much."</EM></P> <P>Could you elaborate on this please? I would think extra defense is a good thing!</P>
VericSauvari
01-26-2007, 09:19 AM
<div><blockquote><hr>ScottAdams wrote:<div></div> <p>You state "<em>Insatiable Ardor Line: group +defense buff, much like the spell name AVOID PUTTING THIS BUFF UP..it will not help the group much."</em></p> <p>Could you elaborate on this please? I would think extra defense is a good thing!</p><hr></blockquote>actually its supposed to say <em>Balletic Avoidance Line: group +defense buff, much like the spell name AVOID PUTTING THIS BUFF UP..it will not help the group much.unfortunately the joke doesn't work too well when i forget the first one does not have avoidance in the name..anyways what i original was going to put in was you can put up much better alternatives and straight up +x defense is a waste of a concentration spot when you have better things to put up</em></div>
ScottAdams
01-26-2007, 06:09 PM
<DIV>Interesting! I have always used that as one of my songs. I will take a look at what i might replace it with. I am curious why you have Quiron's line as solo only? Why would it not help a group? Is the same reason you don't recommend the Ardor line? The tank is supposed to be getting all the damage?</DIV> <DIV> </DIV> <DIV>Great FAQ and really appreciate all the work you put in to it! I retired my Swashy at 52 and replaced him in my hydra with the Troubadour (now 33). I am very happy so far and really enjoy all he is bringing to my group.</DIV> <DIV> </DIV> <DIV>Just so I don't have to keep scrolling back to the front page I am snipping your section on the spell lines here:</DIV> <DIV> </DIV> <DIV> <P><I>Raxxyl's line: Increasing the strength and stamina of the group. (S/G/R)<BR></I></P> <P><I>Aria's Line: Grants the troubadour's group a chance to strike for additional mental damage on a successful SPELL. This has a chance 30% chance to proc off debuffs, taunts and spells. (S/G/R)</I></P> <P><I>Alin's Line: Group deaggro spell. This song reduces the enemy hate towards any non-fighter in your group. (G/R)</I></P> <P><I>Bria's line: group in-combat mana regeneration. (S/G/R)</I></P> <P><I>Merciless Melody line: group haste buff (S/G/R)</I></P> <P><I>Insatiable Ardor Line: group +defense buff, much like the spell name AVOID PUTTING THIS BUFF UP..it will not help the group much.</I></P> <P><I><EM>“Swan Song” line<SPAN>: group increase to Disruption, subjugation, ordination and ministration. Also increases the focus of the group. <BR></SPAN></EM></I></P> <P><I><EM>Arcane Line<SPAN>: group magic/mental/divine mitigation buff. There is an AA line which adds a ward to this spell. </SPAN></EM>(S/G/R)</I></P> <P><I><EM>Elemental Line<SPAN>: group heat/cold mitigation buff. There is an AA line which adds a ward to this spell.</SPAN></EM> (S/G/R)</I></P> <P><I><EM>Quiron's Line<SPAN>: group in-combat health regen song. Basically the same thing if food was usable in combat. (S)<BR></SPAN></EM></I></P> <P><I><EM>Performer's Talent Line<SPAN>: self AGI and INT buff with a damage shield (S/G/R)</SPAN></EM></I></P><I><EM><SPAN></SPAN></EM></I></DIV> <DIV><I><EM><SPAN> <P><I><EM><SPAN>Requiem of Reflection: a combination of a spell stone skin and spell reflect. It has a 12% chance (at master 1 level) to set it off then once you are hit a second time it will absorb the damage done to you and then reflect 100% of the damage back to the target.</SPAN></EM></I></P> <P><I><EM><SPAN>Precision of the Maestro, this is a short duration song that grants the group +73 intelligence and for 20 seconds every spell a group member casts will proc a mental based spell. </SPAN></EM>(S/G/R)</I></P> <P><I><EM><SPAN>Jester Cap, one of t</SPAN></EM><EM><SPAN></SPAN></EM><EM><SPAN>he most powerful spells in the gam</SPAN></EM></I><I><EM><SPAN>e. This is a single target 30 second spell which lowers the targets recast timers. This however will flag the target for 2 minute and you will be unable to cast it on that target until that flag is off. </SPAN></EM>(S/G/R)</I></P> <P><BR></P></SPAN></EM></I></DIV><p>Message Edited by ScottAdams on <span class=date_text>01-26-2007</span> <span class=time_text>07:56 AM</span>
You're replacing your Swash with a troub?!
ScottAdams
01-26-2007, 08:32 PM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> You're replacing your Swash with a troub?!<BR> <HR> </BLOCKQUOTE> <P><BR>Already have and really enjoying him. Note I play 4 chars at once. The troubadour is actually lower maintenance then the swashy and brings allot to my hydra. He makes the guardian, the fury and the conjurer all the better. I especially love his regen song! Note that most of my DPS comes from my conjurers mage pet and my fury's nukes.</P> <P>The only thing I miss from the swashbuckler is Smuggle, but my fury will be getting group invis at 45. Until then I can use Jaguar totems that my woodworker churns out.</P>
Hehehe oops missed the part about having a hydra. Then yes, good choice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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