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QQL
12-11-2006, 05:27 AM
<DIV>I am just wondering what everyone is doing for AAs.  My initial analysis of the AAs is that dirges are getting more love.  I am looking at a few final AAs and can't seem to decide what is better.  I am going to choose Sonic Interfernce as a final AA but am stuck between Resonance and Demoralization and was wondering if anyone has tried out Demoralization.  I currently have 89 AAs and am using Sonic Interference and Demoralization as my final AAs.  I am really comtemplating if I should switch it up a little.</DIV> <DIV> </DIV> <DIV>Sonic Interference looks good on paper but not sure how well it really works in raiding situations.  I am mainly going down this line because of the DPS enchancements.  I am just hoping that this will lengthen the ticks for DOTs so I can get my self cure off to stay alive depending on which group healer I have.  No conclusive data on this spell yet.</DIV> <DIV> </DIV> <DIV>Resonance is great but I am wondering if it works with CAs as well as spells since I have not chosen that line.  If it works with CAs then this is most likely the ability I am going choose.  It would be nice to be 10m from the mob and spam spells and CAs.</DIV> <DIV> </DIV> <DIV>Demoralization is a 3% to miss per skill that you use.  It seems that there are 6 skills but if one of your final AA choice is Sonic Interference, then thats another 3% making it a maximum of 21% to miss.  Asking the other people in my guild, I understand that mobs don't really use CAs that often so this may be irrelevent.  I am just trying to see if anyone has tried this skill and found much use for it.  It would be great if debilitate or whatever super debuffs they use would be considered a CA, then this skill would be one to shoot for.  I was using this line to duo with an assassin killing 65^^^ with no problems.  I seemed to be getting hit alot less since I was tanking but not sure if that was really the AA working or just pure luck since I did not have my parser up to do any type of analysis.</DIV> <DIV> </DIV> <DIV>Harmonization does not seem appealing at all.  Maybe its because I really don't understand how this ability works or what it will work for.</DIV> <DIV> </DIV> <DIV>Any input or data on these final AA abilities would be much appreciated.</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV> </DIV> <DIV>Laara</DIV> <DIV>Ancient Vengeance</DIV> <DIV>Najena</DIV>

TwiceRemov
12-11-2006, 09:43 AM
<DIV>No question, the first 10 points should have been put into the power regen, and the aria enchancement</DIV> <DIV> </DIV> <DIV> </DIV>

Malicorp
12-11-2006, 09:49 PM
<DIV>I forever was married to Demoralization, but having looked through Raid mob damage outputs, CAs comprise such a small percentage of their damage that a 21% chance to miss is not enough to justify the AAs and effort required to maintain all 6 (or 7 with SI) debuffs that provide the miss rate boost. As it stands now, I am going to completely fill out the Sonics line (21points), take the Inspiration all 5s from Bria's -> Aria -> Quiron's -> Jester's -> +5 to range (21). That makes 42 AAs. After that, I'll likely toss my last 8 into Demoralizers (3 in Claro's, 5 in Guviena's, 2 in Dazzling) or something along those lines.</DIV> <DIV> </DIV> <DIV>POTM, Jester's and Aria are the best 3 AAs for a raiding Troubador imo.</DIV>

QQL
12-11-2006, 10:43 PM
<P>Havoc,</P> <P>I originally was going to do the same thing but I think I am going to stick it out with Demoralization for a bit until I can do more testing.  I looked at the misses and it seems to work pretty well but have not really figured out what is a CA and what is not.  Stuff like the level debuffs and debilitate should be CAs imho but since they are not showing up on parser I really need alot more data to be sure.</P> <P>I think the +5 range is awesome just for the enhancements down that line.  Its almost a must take as a result and the 2 wards are useless.   Sonics line is great for DPS no doubt but has anyone gone down harmonization?</P> <P>I guess I will post more data on Demoralization once I have a chance to raid some more.  Its Christmas so I will be on vacation for a few weeks.  Please feel free to post more data and findings.  I really want to figure out if these AAs are pretty much like the KoS ones where you pretty much go down the standard paths because the rest suck.</P>

Nainitsuj
12-12-2006, 03:25 AM
Does anyone know if the to miss stacks with another troub?  Our raid force has 2 on some occasions which could potentially lead to a 42% to miss rate.

Spider
12-14-2006, 07:58 AM
<BR> <BLOCKQUOTE> <HR> Malicorp wrote:<BR> <DIV>I forever was married to Demoralization, but having looked through Raid mob damage outputs, CAs comprise such a small percentage of their damage that a 21% chance to miss is not enough to justify the AAs and effort required to maintain all 6 (or 7 with SI) debuffs that provide the miss rate boost. As it stands now, I am going to completely fill out the Sonics line (21points), take the Inspiration all 5s from Bria's -> Aria -> Quiron's -> Jester's -> +5 to range (21). That makes 42 AAs. After that, I'll likely toss my last 8 into Demoralizers (3 in Claro's, 5 in Guviena's, 2 in Dazzling) or something along those lines.</DIV> <DIV> </DIV> <DIV>POTM, Jester's and Aria are the best 3 AAs for a raiding Troubador imo.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>those are also good for pvp that and quirions </P> <P>quirions ( sp) is great in 1v1 pvp as u can charm and regen and then mez and regen lol </P>

Dwergux
12-14-2006, 12:36 PM
<blockquote><hr>lspiderl wrote:<BR><BLOCKQUOTE><HR>Malicorp wrote:<BR><DIV>I forever was married to Demoralization, but having looked through Raid mob damage outputs, CAs comprise such a small percentage of their damage that a 21% chance to miss is not enough to justify the AAs and effort required to maintain all 6 (or 7 with SI) debuffs that provide the miss rate boost. As it stands now, I am going to completely fill out the Sonics line (21points), take the Inspiration all 5s from Bria's -> Aria -> Quiron's -> Jester's -> +5 to range (21). That makes 42 AAs. After that, I'll likely toss my last 8 into Demoralizers (3 in Claro's, 5 in Guviena's, 2 in Dazzling) or something along those lines.</DIV><DIV> </DIV><DIV>POTM, Jester's and Aria are the best 3 AAs for a raiding Troubador imo.</DIV><BR><HR></BLOCKQUOTE><P><BR>those are also good for pvp that and quirions </P><P>quirions ( sp) is great in 1v1 pvp as u can charm and regen and then mez and regen lol </P><hr></blockquote>The good ol' bore them to death tactic?

Qwestionator
12-15-2006, 02:19 AM
<div><blockquote><hr>Dwergux wrote:<blockquote><hr>lspiderl wrote:<div></div><blockquote><hr>Malicorp wrote:<div></div><div>I forever was married to Demoralization, but having looked through Raid mob damage outputs, CAs comprise such a small percentage of their damage that a 21% chance to miss is not enough to justify the AAs and effort required to maintain all 6 (or 7 with SI) debuffs that provide the miss rate boost. As it stands now, I am going to completely fill out the Sonics line (21points), take the Inspiration all 5s from Bria's -> Aria -> Quiron's -> Jester's -> +5 to range (21). That makes 42 AAs. After that, I'll likely toss my last 8 into Demoralizers (3 in Claro's, 5 in Guviena's, 2 in Dazzling) or something along those lines.</div><div> </div><div>POTM, Jester's and Aria are the best 3 AAs for a raiding Troubador imo.</div><hr></blockquote><p>those are also good for pvp that and quirions </p><p>quirions ( sp) is great in 1v1 pvp as u can charm and regen and then mez and regen lol </p><hr></blockquote>The good ol' bore them to death tactic?<hr></blockquote>Quirons is powerful in pvp in longer fights - A bruisers self heal every 1.5 minutes is like... 4/5 k? ish.... in that time we heal for 2k+ thats not all that bad really. Its not great but not bad</div>

Spider
12-16-2006, 05:01 AM
<BR> <BLOCKQUOTE> <HR> Qwestionator wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Dwergux wrote:<BR><BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR><BR> <BLOCKQUOTE><BR> <HR> <BR>Malicorp wrote:<BR><BR> <BR> <DIV>I forever was married to Demoralization, but having looked through Raid mob damage outputs, CAs comprise such a small percentage of their damage that a 21% chance to miss is not enough to justify the AAs and effort required to maintain all 6 (or 7 with SI) debuffs that provide the miss rate boost. As it stands now, I am going to completely fill out the Sonics line (21points), take the Inspiration all 5s from Bria's -> Aria -> Quiron's -> Jester's -> +5 to range (21). That makes 42 AAs. After that, I'll likely toss my last 8 into Demoralizers (3 in Claro's, 5 in Guviena's, 2 in Dazzling) or something along those lines.</DIV><BR> <DIV> </DIV><BR> <DIV>POTM, Jester's and Aria are the best 3 AAs for a raiding Troubador imo.</DIV><BR><BR> <HR> <BR></BLOCKQUOTE><BR> <P><BR>those are also good for pvp that and quirions </P><BR> <P>quirions ( sp) is great in 1v1 pvp as u can charm and regen and then mez and regen lol </P><BR> <HR> </BLOCKQUOTE><BR>The good ol' bore them to death tactic?<BR> <HR> </BLOCKQUOTE>Quirons is powerful in pvp in longer fights - A bruisers self heal every 1.5 minutes is like... 4/5 k? ish.... in that time we heal for 2k+ thats not all that bad really. Its not great but not bad<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>well its not ment to be great as were not healers but it realy helps in those tought fights and can make the difference between victory and death

Shadowinajar
12-16-2006, 03:10 PM
<P>*The good ol' bore them to death tactic? *</P> <P> </P> <P>Dwergux hehe that made me laugh loud..and i work at a Hotel front desk <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Spider
12-17-2006, 12:29 AM
<BR> <BLOCKQUOTE> <HR> Shadowinajar wrote:<BR> <P>*The good ol' bore them to death tactic? *</P> <P> </P> <P>Dwergux hehe that made me laugh loud..and i work at a Hotel front desk <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P>heard it the firt time and thought it was just as dumb as i do now </P> <P>why is it that people seem to think if a fight takes longer than 10 seconds its boring ? </P> <P>i mean cmon thats just lame <BR></P>

Dwergux
12-18-2006, 04:36 PM
<div></div><blockquote><hr>lspiderl wrote:<div></div> <blockquote> <hr> Shadowinajar wrote: <div></div> <p>*The good ol' bore them to death tactic? *</p> <p>Dwergux hehe that made me laugh loud..and i work at a Hotel front desk <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p> <hr> </blockquote> <p>heard it the firt time and thought it was just as dumb as i do now </p> <p>why is it that people seem to think if a fight takes longer than 10 seconds its boring ? </p> <p>i mean cmon thats just lame </p><hr></blockquote>I use the mez and wait for hp to solo sometimes, but frankly it's boring for me, for you don't keep a mob mezzed for just 10 seconds in order to get HP back (10 seconds is 1 or maybe 2 ticks so that would be 300hp max with maxed Quiron AA en M1 Quiron). Waitng for 5000 HP to regen would take a couple of minutes. Mezzing a mob and than waiting for mez to refresh in order to remez so your 150 hp/tick regen gets your HP back to be able to hit it some more is boring to me. It's a viable tactic when you want to solo a named, but it takes quite a while.

Spider
12-20-2006, 01:40 AM
<BR> <BLOCKQUOTE> <HR> Dwergux wrote:<BR> <BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <BLOCKQUOTE> <HR> Shadowinajar wrote:<BR> <P>*The good ol' bore them to death tactic? *</P> <P> </P> <P>Dwergux hehe that made me laugh loud..and i work at a Hotel front desk <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P>heard it the firt time and thought it was just as dumb as i do now </P> <P>why is it that people seem to think if a fight takes longer than 10 seconds its boring ? </P> <P>i mean cmon thats just lame <BR></P><BR> <HR> </BLOCKQUOTE>I use the mez and wait for hp to solo sometimes, but frankly it's boring for me, for you don't keep a mob mezzed for just 10 seconds in order to get HP back (10 seconds is 1 or maybe 2 ticks so that would be 300hp max with maxed Quiron AA en M1 Quiron). Waitng for 5000 HP to regen would take a couple of minutes. <BR><BR>Mezzing a mob and than waiting for mez to refresh in order to remez so your 150 hp/tick regen gets your HP back to be able to hit it some more is boring to me. It's a viable tactic when you want to solo a named, but it takes quite a while.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>its not about waiting till ur full </P> <P>prime example at lvl 36 i wnet after a 42 twinked pali </P> <P>he got me in a corner and i couldnt kite him so i started gettign hurt bad </P> <P>at around 10-15 left i managed to charm him </P> <P>i stealthed regened up to like 1/4 and then when charm ran out i waited one more tick ( to ge taround 1/4th health) then procedded to unleash on him and kite him around till he dropped lika hot rock</P> <P>total time of fight ? a good 2-3 min </P> <P>and one of the most entertaining and chalanging fights ive had in a long time </P>

Cuz
12-20-2006, 08:58 PM
Ok what you just described is barely mez and regen. You charmed him once, then hid and waited to get a bit of health. Not that what you did is wrong, it worked for you so it's all good; however, try soloing a white or higher ^^^ and you'll see why some of us think the mez and regen technique is a bit boring. (You'll need to be 50+ though)

Spider
12-21-2006, 01:11 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> Ok what you just described is barely mez and regen. You charmed him once, then hid and waited to get a bit of health. Not that what you did is wrong, it worked for you so it's all good; however, try soloing a white or higher ^^^ and you'll see why some of us think the mez and regen technique is a bit boring. (You'll need to be 50+ though)<BR> <HR> </BLOCKQUOTE> <P><BR>uh did u not catch the part where he was an OJ PALI??? ? wow someones a little on the slow side </P> <P> </P>

Cuz
12-21-2006, 02:37 AM
<BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> Ok what you just described is barely mez and regen. You charmed him once, then hid and waited to get a bit of health. Not that what you did is wrong, it worked for you so it's all good; however, try soloing a white or higher ^^^ and you'll see why some of us think the mez and regen technique is a bit boring. (You'll need to be 50+ though)<BR> <HR> </BLOCKQUOTE> <P><BR>uh did u not catch the part where he was an OJ PALI??? ? wow someones a little on the slow side<BR></P> <HR> </BLOCKQUOTE> <P>My point was that if you do try to solo something that takes 25% of your health every hit, and that you need to regen a substantional amount before procedeeding, it can get very dull. You didn't need to do that, so I don't understand why you're so defencive.</P> <P>Thanks for the personal attack anyways.<BR></P>

VericSauvari
12-21-2006, 02:53 AM
<div><blockquote><hr>lspiderl wrote:<div></div> <blockquote> <hr> Jenoy wrote: <div></div>Ok what you just described is barely mez and regen. You charmed him once, then hid and waited to get a bit of health. Not that what you did is wrong, it worked for you so it's all good; however, try soloing a white or higher ^^^ and you'll see why some of us think the mez and regen technique is a bit boring. (You'll need to be 50+ though) <hr> </blockquote> <p>uh did u not catch the part where he was an OJ PALI??? ? wow someones a little on the slow side </p> <hr></blockquote>a stupid player verses a not so stupid NPC is completely different <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i could be level 70 and i imagine a 50 troub could kick my [expletive haxx0red by Raijinn] in pvp</div>

Spider
12-21-2006, 03:31 AM
<BR> <BLOCKQUOTE> <HR> VericSauvari wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> Ok what you just described is barely mez and regen. You charmed him once, then hid and waited to get a bit of health. Not that what you did is wrong, it worked for you so it's all good; however, try soloing a white or higher ^^^ and you'll see why some of us think the mez and regen technique is a bit boring. (You'll need to be 50+ though)<BR> <HR> </BLOCKQUOTE> <P><BR>uh did u not catch the part where he was an OJ PALI??? ? wow someones a little on the slow side </P> <P> </P><BR> <HR> </BLOCKQUOTE>a stupid player verses a not so stupid NPC is completely different <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i could be level 70 and i imagine a 50 troub could kick my [expletive haxx0red by Raijinn] in pvp<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>that would take a realy talented troub and you just standing there lol </P> <P>can u say -resist- -resist- -resist- -resist- -resist-  </P> <P>but thats not the point lol you can use what we have to regen as needed  not to mention that even w/o pauses like mez and chamr your still regening and it greatly helps overall </P> <P>and if your fighting a mob that does like 25% per hit theres a simple solution </P> <P>DONT GET HIT         lol    were teh kings of kiting its what we do best just last night i solo'd a green ^^^ named </P> <P>something most profs have infinite difficulty doing since the changes </P> <P>and durring the whole fight i only got hit once </P> <P>mind you it did like 1/3 dammage but by the time he dropped i was back up to full <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </P>

Cuz
12-21-2006, 07:50 AM
<div><blockquote><hr>lspiderl wrote:<p>at around 10-15 left i managed to charm him </p> i stealthed regened up to like 1/4 and then when charm ran out i waited one more tick ( to ge taround 1/4th health)<div></div><hr></blockquote><blockquote><hr>lspiderl wrote:<div></div><p>and durring the whole fight i only got hit once </p> <p>mind you it did like 1/3 dammage but by the time he dropped i was back up to full <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><hr></blockquote>I'm assuming you're talking about 2 different fights here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Spider
12-21-2006, 07:53 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <P>at around 10-15 left i managed to charm him </P>i stealthed regened up to like 1/4 and then when charm ran out i waited one more tick ( to ge taround 1/4th health)<BR> <BR> <HR> </BLOCKQUOTE><BR><BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <BR> <P>and durring the whole fight i only got hit once </P> <P>mind you it did like 1/3 dammage but by the time he dropped i was back up to full <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </P><BR> <HR> </BLOCKQUOTE><BR>I'm assuming you're talking about 2 different fights here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE>yes first was a pvp fight  second was a ^^^ named heroic in eof <BR>

Dizank
12-27-2006, 09:07 PM
<DIV>Ok minus all the PVP talk im interested to know what other raiding troubs have filled out first? I have maxed out mana regen/aria proc already and have started to work my way down the debuff line. I was just wondering if people have found the final ability to work well when it comes to raiding/grouping or if points would be better spent on other aa's first.</DIV>

ForgottenFoundling
12-28-2006, 04:28 AM
<P>I went down the sonics line and got sonic interference.  I find it useful for soloing when I am debuffed (and don't want to carry cure potions around).  I also find it useful for mobs that have fast DoTs (deathless gazers in DT).  It isn't a ton of extra time, but what's needed at times when healers are waiting for their group cures to finish recovering.</P> <P>I was thinking about going down the demoralizers line (will still max out snare for mental debuff), but think that the raid will benefit more from the lines with aria, bria's and all.</P>