View Full Version : New to Troubador Class
Amitee
11-20-2006, 04:26 AM
Hello, my Troubador is lvl 14 now and I am having so much fun. This is my first non-healer character I've ever played in 8 yrs of MMO'ing and I was anxious at first, but I'm finding being in the action is quite fun - although I find myself standing around waiting on pull when I'm supposed to be pulling sometimes....I just have a few questions that I couldn't find answers for:Our power pools are based on Int/Agility I noticed. I also saw in patch notes that our power pool increased more from agility. Is there a formula for how much power you get off each point of int/agil?Dual weapons: If both duals have procs, do they both proc? And finally run speed, If I choose not to go all out on runspeed AAs, will people look at me strangely and call me variations of Slow Poke? ....<span>:smileyvery-happy:Thanks for your time!</span><div></div>
Sokthul
11-20-2006, 02:39 PM
<blockquote><hr>Amitee wrote:Hello, my Troubador is lvl 14 now and I am having so much fun. This is my first non-healer character I've ever played in 8 yrs of MMO'ing and I was anxious at first, but I'm finding being in the action is quite fun - although I find myself standing around waiting on pull when I'm supposed to be pulling sometimes....I just have a few questions that I couldn't find answers for:Our power pools are based on Int/Agility I noticed. I also saw in patch notes that our power pool increased more from agility. Is there a formula for how much power you get off each point of int/agil?<font color="green">Not sure, they are among two main stats to increase anyway.</font>Dual weapons: If both duals have procs, do they both proc? <font color="green">Yes, if you have two imbued weapons for example, they both proc. However if you get some buff with a melee proc, that only affects main hand.</font>And finally run speed, If I choose not to go all out on runspeed AAs, will people look at me strangely and call me variations of Slow Poke? ....<span>:smileyvery-happy:<font color="green">I don't think almost anyone maxes the run speed AA on our wis line, however, many take 4 points in it as it's required for Don't Kill the Messenger. (then you have 34% from selo's and 6% out of combat from the AA, totalling to 40%. Nothing hot :/</font>Thanks for your time!</span><div></div><hr></blockquote>
Mildavyn
11-20-2006, 02:39 PM
<BR> <BLOCKQUOTE> <HR> Amitee wrote:<BR>Hello, my Troubador is lvl 14 now and I am having so much fun <FONT color=#ff0000>(here we go again). </FONT>This is my first non-healer character I've ever played in 8 yrs of MMO'ing and I was anxious at first, but I'm finding being in the action is quite fun - although I find myself standing around waiting on pull when I'm supposed to be pulling sometimes<FONT color=#ff0000><FONT color=#ffffff>....</FONT>(Fire your tank, troubs should almost NEVER be pulling... and certainly not until after we get mez... we can do it, but the tanks do it better, and safer)<BR></FONT><BR>I just have a few questions that I couldn't find answers for:<BR><BR>Our power pools are based on Int/Agility I noticed. I also saw in patch notes that our power pool increased more from agility. Is there a formula for how much power you get off each point of int/agil? <FONT color=#ff0000>(Last i saw i wasnt getting any power from AGI at all... havent tested since the patch though)</FONT><BR><BR>Dual weapons: If both duals have procs, do they both proc?<FONT color=#ff0000> (yes, but it isn't cumulative. If you have 2 weapons, both with 10% chance to proc, they will be rolled separetly)<BR></FONT><BR>And finally run speed, If I choose not to go all out on runspeed AAs, will people look at me strangely and call me variations of Slow Poke? ....<SPAN>:smileyvery-happy: <FONT color=#ff0000>(dont worry about it. with the new AAs we ARE slowpokes. Mystics get 50% on their SoW and druids get 45%... also rangers can get up to 46% on their pathfinding. We are no longer even CLOSE to the kings of speed.)</FONT><BR><BR>Thanks for your time!<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>
Amitee
11-21-2006, 04:45 AM
Thanks for the replies. I'm leveling up with a conjurer, so that's why I have been pulling....<span>:smileyvery-happy:</span> I know I wouldn't be pulling under more ideal grouping situations!I have to admit I felt a little daunted by the tone of these boards, but I decided to play a troubador anyway. The reason I say it's fun is because of the tools I get and I feel like I'm dancing around. Big difference from a healer. I feel like I get to see my surroundings occasionally, and I'm not getting eye strain from staring at health bars like a healer does. Admittedly I have not been on my warden in several days. It's just different and I find it fun.I'll be hanging around and I will let you know your not going to scare me off. <span>:smileytongue:</span><div></div>
I agree....I've always been a healer type and created a Troubador with the new expansion and am having the BEST time (shhhhh, don't tell my Mystic)! I love being able to solo more things than I could with my Mystic (Although I love my Mystic....hmmmm feelings of guilt maybe...lol). Anyhow, I finally asked one of my friendly Swashy's to "train" me a little now that I'm lvl 11 and would like to start grouping. Even though I know that the Scout types aren't meant to be tanks, they do seem to get stuck with the job quite often, so I'd like to at least be adequate and I've NEVER tanked for a group before. Also, even if I'm not sudotanking, I'd like to know exactly what my job is so that I can be the best I can be (or at least not make a complete fool of myself...lol). Anyhow, I'll report back after my first training session :smileyhappy:
Amitee
11-29-2006, 04:07 AM
Welcome along. =) I'm finding the troub so much fun now! I'm not able to spend too much time on her, but she's 23 now. I love the different attacks and the dancing around, plus the ability to stun is a great caster saver. What a switch from following a group and just casting heal/cure/heal/cure/heal/cure.... I would spend more time on her, but I'm finding alot of people (including the hubby) not being real supportive of me wanting to play a class other than healer. <span>:smileymad:</span> <div></div>
Thrashercat
11-29-2006, 10:55 AM
<DIV>Welcome to the mayhem!</DIV> <DIV> </DIV> <DIV>I really think bards are some of the least understood classes. Again and again people ask what we do and don't realize it until we are gone! However, now, people fight over me for hate reduction, procs and mana regen, especially the increased mana regen with the new AA line! </DIV> <DIV> </DIV> <DIV>Troubs duo pretty well with anyone as we can switch our buffs up. We are versatile and a ton of fun to play! Keep it up!</DIV>
Legaroth
11-29-2006, 05:04 PM
go to harder zones <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i believ healer is one of the most active rolls around.anyway i almost made a troub( or dirge wasnt sure <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) but this forum kinda talked me out of it lolalot of people seem to agree that the buffs the classes bring are not only shared by a ton of classes, their usses outside the buffs fade later in the game, as the dps dont scale well. offcourse im not sure if this is true, and might still try it some day <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />ccouldnt pick between the 2 bards, and mostly because when i ask about the difference all i hear is "one is mage other melee support" wel that dont help me much does it ? could they both support classes from the other side aswell ? i dunno.. do they have different ACTIVE rolls in group ( if any lol)<div></div>
Asside from out passive contribution we're bad rogues with worst crowd control pre-50 and better crowd control post.
Krescendo
11-29-2006, 08:48 PM
<P>Quote: Dual weapons: If both duals have procs, do they both proc? <BR><BR><FONT color=green>Yes, if you have two imbued weapons for example, they both proc. However if you get some buff with a melee proc, that only affects main hand.</FONT></P> <P><FONT color=#008000>...</FONT></P> <P><FONT color=#008000>I dont necessarily aggree with that. If you have two proccing weapons, you will get both kinds of proc's, but my impression was they still only proc off the main hand. If you have two imbued (ie two with the 'same' proc) weapons, you get no more procs than you do with one.</FONT></P> <P><FONT color=#008000>It has been a LONG time since I tested that, but I believe it to still be the case. I will go out with my PGT in one hand and my imbued feysteel in the other and double check and edit this if I am wrong.</FONT></P> <P><FONT color=#ffffff>Fyi, if you wanna test this yourself, use a piercer and slasher..that way you can look at the combat log and see which one is proc'ing.</FONT></P> <P>Message Edited by Krescendo on <SPAN class=date_text>11-29-2006</SPAN> <SPAN class=time_text>07:53 AM</SPAN></P><p>Message Edited by Krescendo on <span class=date_text>11-29-2006</span> <span class=time_text>08:09 AM</span>
Mildavyn
12-02-2006, 08:18 PM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> Aside from our passive contribution we're bad rogues with worst crowd control pre-50 and better crowd control post.<BR> <HR> </BLOCKQUOTE> <P><BR>Tell that to the mages in your raid group. I'm sure they really hate your spell procs, and im sure they really dont want Jester's Cap to reduce their casting timers... they certainly dont want you to buff their Disruption skill and they sure as heck dont want your mana regen... Oh, and they certainly dont want you to reduce agro generation by 40% with a detaunt on all damage done... certainly not.</P> <P>NOTHING adds more DPS to a group of 5 mages than a troubador. NOTHING. EVAR!</P> <P>Troubs CAN buff a melee DPS group, we get a nice haste buff (27% at master 1 at 70) we buff STR and STA by almost 100 for the whole group. Mana regen is important for all classes... And we provide the perfect target for all those hate transfers in the DPS group, our DPS isnt the best, so we dont pull agro very often, that combined with our agro debuff song means they can pile it on. (40% less agro = 40% more DPS without pulling agro = good) Also if you specced down STR and WIS lines (practically the only lines a raiding bard should take) then you give your groups 7.5% extra crit chance on everything, and also immunity to AEs for 30 seconds.</P> <P>The best set-up in your melee DPS group though is one Troub and one Dirge... bards really are awesome.</P>
ForgottenFoundling
12-02-2006, 09:55 PM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> Aside from our passive contribution we're bad rogues with worst crowd control pre-50 and better crowd control post.<BR> <HR> </BLOCKQUOTE> <P><BR>Tell that to the mages in your raid group. I'm sure they really hate your spell procs, and im sure they really dont want Jester's Cap to reduce their casting timers... they certainly dont want you to buff their Disruption skill and they sure as heck dont want your mana regen... Oh, and they certainly dont want you to reduce agro generation by 40% with a detaunt on all damage done... certainly not.</P> <P>NOTHING adds more DPS to a group of 5 mages than a troubador. NOTHING. EVAR!</P> <P>Troubs CAN buff a melee DPS group, we get a nice haste buff (27% at master 1 at 70) we buff STR and STA by almost 100 for the whole group. Mana regen is important for all classes... And we provide the perfect target for all those hate transfers in the DPS group, our DPS isnt the best, so we dont pull agro very often, that combined with our agro debuff song means they can pile it on. (40% less agro = 40% more DPS without pulling agro = good) Also if you specced down STR and WIS lines (practically the only lines a raiding bard should take) then you give your groups 7.5% extra crit chance on everything, and also immunity to AEs for 30 seconds.</P> <P>The best set-up in your melee DPS group though is one Troub and one Dirge... bards really are awesome.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Did you even read the line you quoted? <STRONG>"ASIDE from our passive contribution..." </STRONG>The only things that you mentioned in your "troubers are uber" rant that were not passive are Jester's Cap and Bladedance. </P> <P>Jester's is great and useful, bladedance is decent, but freaking annoying to have to spend AA on as the recast sucks.</P>
Mildavyn
12-03-2006, 07:12 AM
<P>Who cares if it's passive? The more people in a group, the more we bring to it. The best fun i ever had was in a small group that didnt have a healer. Me (70 troub), a 63 gaurd, and a 62 ranger made it all the way down to the bottom of SoS and killed a name for the Qeynos Claymore line.</P> <P>As far as NON-PASSIVE things go... well we dont have very much. About all the have is bladedance, jester's and PotM... and debuffs. But so what? I change songs ALOT in groups. Sure, i almost always have Raxxyls and my self-buff up, but the other three change based on what we're fighting or weaknesses in the group. no healer? put up Quirons (117 at Ad 3, no AAs) No tank? Well get a swashy to tank and use Alin's to help him keep agro. Fighting a mob that does fire damage? resist song. Tank getting beat up? debuff and use Balletic Avoidance.</P> <P>Also on multi-mob pulls, CHARM one and set it onto your tank's target. then press F1 twice to target THROUGH your pet. as soon as charm breaks, stun it and mez. You've just stopped a mob from hitting your tank, and also increased the group's DPS significantly. (Disclaimer: charm seems to mem-wipe, beware hard-hitting mobs wiping your healers)</P> <P>The troubador class is great fun to play, the only thing i have trouble with is soloing, and that can be done if you know what you're doing and/or have enough patience. There are problems (Zander's anyone) but overall i think this class is great. With the resist nerf my spells are landing in PvP now as well... I'm a happy Troub. (Although im usually the main target in PvP fights due to charm, and i suspect that a certain brigand and his groupies have made /target Paikis hotkeys)</P>
ForgottenFoundling
12-03-2006, 11:08 AM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <P>Who cares if it's passive? blah blah...<BR></P> <HR> </BLOCKQUOTE> <P><BR>What you replied to was a very true statement and you've done little to refute it. </P> <P>Once again, we're not talking pvp issues. Leave that at the door. I couldn't care less how much a Freep or Q resists your spell sets.</P> <P>Charm dps is hardly significant and the duration is a joke. I has its uses, but typically it isn't a make or break spell (which it should be for its BS duration).</P> <P> </P>
RainieSummer
12-03-2006, 12:25 PM
I would suggest changing your class before you invest to much time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />-70 Troubador Rainie Summer of Venekor-<div></div>
KazzySoJaz
12-03-2006, 06:23 PM
<DIV>I will join in on the loving of the Troubs, sure they are screwed as much if not more than my main's, but they are fun to play. My Troub is 60 now, and climbing. I gave up on him @ 50 to go back to raiding on the monk, but with EoF changes monks got worse imo. So here I am yet again. I cannot wait for my first T7 raid on TheLounge Singer, will be very fun, and I am sure in another year I will have the same opinions as you guys, but I will just move on to the next alt...</DIV>
Mildavyn
12-03-2006, 06:50 PM
<BR> <BLOCKQUOTE> <HR> ForgottenFoundling wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <P>Who cares if it's passive? blah blah...<BR></P> <HR> </BLOCKQUOTE> <P><BR>What you replied to was a very true statement and you've done little to refute it. <FONT color=#ff0000>I CANT refute it, we dont have alot of active type buffs. That still doesnt change the fact that the class is fun. You seem to want everything and the bad news is: YOU AREN'T GOING TO GET IT!</FONT></P> <P>Once again, we're not talking pvp issues. Leave that at the door. I couldn't care less how much a Freep or Q resists your spell sets. <FONT color=#ff0000>All but my last paragraph was PvE based... you did read past the first line right?</FONT></P> <P>Charm dps is hardly significant <FONT color=#ff0000>(charm a caster, DPS is significant, melee i agree)</FONT> and the duration is a joke <FONT color=#ff0000>(true)</FONT>. I<FONT color=#ff0000>t</FONT> has its uses, but typically it isn't a make or break spell (which it should be for its BS duration). <FONT color=#ff0000>It CAN be a make or break spell. what if you have one mob more than your healer can keep up with and you're already mezzing 1 or 2 mobs? Charm one and send it at your tank's target. Find me a well balanced group that cant kill a sinlge ^^^ heroic in under 14 seconds, go on, take a look. i'll wait.</FONT></P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>Did you find that group? <BR></P> <P>Reading over your post i find you to be alot like most of the troubador forum posters. You dont want to see the good, you just want to [expletive haxx0red by Raijinn] about the bad. Also you did nothing to refute any of my points, you just ignored them and continued with your complaining.</P> <P>If you dont like the class then re-roll as something else, we have enough whiny little kids playing this class as is. (DISCLAIMER: We do have our problems, we havent had a dev response in a while blah blah blah)</P>
ForgottenFoundling
12-03-2006, 09:21 PM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <BR> <BLOCKQUOTE> <HR> ForgottenFoundling wrote:<BR> <BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <P>Who cares if it's passive? blah blah...<BR></P> <HR> </BLOCKQUOTE> <P><BR>What you replied to was a very true statement and you've done little to refute it. <FONT color=#ff0000>I CANT refute it, we dont have alot of active type buffs. That still doesnt change the fact that the class is fun. You seem to want everything and the bad news is: YOU AREN'T GOING TO GET IT!</FONT></P> <P>Once again, we're not talking pvp issues. Leave that at the door. I couldn't care less how much a Freep or Q resists your spell sets. <FONT color=#ff0000>All but my last paragraph was PvE based... you did read past the first line right?</FONT></P> <P>Charm dps is hardly significant <FONT color=#ff0000>(charm a caster, DPS is significant, melee i agree)</FONT> and the duration is a joke <FONT color=#ff0000>(true)</FONT>. I<FONT color=#ff0000>t</FONT> has its uses, but typically it isn't a make or break spell (which it should be for its BS duration). <FONT color=#ff0000>It CAN be a make or break spell. what if you have one mob more than your healer can keep up with and you're already mezzing 1 or 2 mobs? Charm one and send it at your tank's target. Find me a well balanced group that cant kill a sinlge ^^^ heroic in under 14 seconds, go on, take a look. i'll wait.</FONT></P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>Did you find that group? <BR></P> <P>Reading over your post i find you to be alot like most of the troubador forum posters. You dont want to see the good, you just want to [expletive haxx0red by Raijinn] about the bad. Also you did nothing to refute any of my points, you just ignored them and continued with your complaining.</P> <P>If you dont like the class then re-roll as something else, we have enough whiny little kids playing this class as is. (DISCLAIMER: We do have our problems, we havent had a dev response in a while blah blah blah)</P><BR> <HR> </BLOCKQUOTE> <P><BR>I've been playing a troubadour for over 2 years now. I have experienced the changes in every incarnation of the subclass. The ONLY things that are significant to a raid are Alin's (hate reduction) and Bria's (power regen). Both of these songs are passive. Everything else is fluff and can be replaced by a single class or a combination of classes that are played more than a troubadour (and bring more to the table). As a utility class, our buffs and debuffs HAVE to be noticed and shouldn't be minuscule compared to other "role-type" classes. Otherwise, there isn't a point to a "utility" class. This is the current state of troubadours in Eq2. </P> <P>Grouping, you can pretty much take a random sampling of classes and conquer 80-90% of level appropriate stuff (this refutes your omg omg troubers are uber in groups "points"). If charm is a situational spell that is "emergency", then how are you able to conjure up a caster for "significant" dps. You take what you can get and you implement it in a hurry. If you don't have an emergency situation, then you don't charm because it slows the group down and all debuffs are stripped from it when charm breaks.</P> <P>If your class can get away with being a "buff bot", then you are a buff bot and no amount of turning the other cheek will change that fact. Like you, I was on the "let's be positive, they'll listen to us!!!" wagon a while back (think post LU13 DoF days) and nothing was significantly changed after they shook the hell out of the class. Nowadays it's more of the same.</P> <P>Did you experience the HUGE CC nerf? Did you see our "Marquee" spell (mez) get completely castrated with little to nothing added in return? Did you see charm get destroyed into its current form? Do you realize that bards are the only class paying for a "stance" with a concentration slot?</P> <P>So, it comes to this. Complain about things that need to change, or sit around and wait and take it as they continue to ignore us. The fact that I'm still playing means that I still have some hope alive for the class, but it won't last forever. I will not reroll a main as my troubador is sitting fully mastered out. It's either this or nothing. Like many "old-timers", I did not choose this charachter, skill set, etc, it was thrust upon me and now, I'm just treading water.</P> <P> </P>
Sokthul
12-03-2006, 11:41 PM
<blockquote><hr>Krescendo wrote:<p>Quote: Dual weapons: If both duals have procs, do they both proc? <font color="green">Yes, if you have two imbued weapons for example, they both proc. However if you get some buff with a melee proc, that only affects main hand.</font></p><p><font color="#008000">...</font></p><p><font color="#008000">I dont necessarily aggree with that. If you have two proccing weapons, you will get both kinds of proc's, but my impression was they still only proc off the main hand. If you have two imbued (ie two with the 'same' proc) weapons, you get no more procs than you do with one.</font></p><p><font color="#008000">It has been a LONG time since I tested that, but I believe it to still be the case. I will go out with my PGT in one hand and my imbued feysteel in the other and double check and edit this if I am wrong.</font></p><p><font color="#ffffff">Fyi, if you wanna test this yourself, use a piercer and slasher..that way you can look at the combat log and see which one is proc'ing.</font></p><p>Message Edited by Krescendo on <span class="date_text">11-29-2006</span><span class="time_text">07:53 AM</span></p><p>Message Edited by Krescendo on <span class="date_text">11-29-2006</span><span class="time_text">08:09 AM</span></p><hr></blockquote>*scratch*Dunno bout you but at least my stuffs are proccing just fine from both hands <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Mildavyn
12-04-2006, 05:35 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>ForgottenFoundling wrote:</P> <P>I've been playing a troubadour for over 2 years now. I have experienced the changes in every incarnation of the subclass. The ONLY things that are significant to a raid are Alin's (hate reduction) and Bria's (power regen). Both of these songs are passive. Everything else is fluff and can be replaced by a single class or a combination of classes that are played more than a troubadour (and bring more to the table). As a utility class, our buffs and debuffs HAVE to be noticed and shouldn't be minuscule compared to other "role-type" classes <FONT color=#ff0000>(I'm not sure about you, but my groups certainly notice when i drop Alin's... the warlock pulls agro on the next mob. garuanteed.)</FONT> Otherwise, there isn't a point to a "utility" class. This is the current state of troubadours in Eq2. (<FONT color=#ff0000>I agree with you to a point. There is atleast one class that can duplicate (usually more powerful too) every one of our buffs (except Alins, Aria, Jester's and Precision) but there is no class (other than perhaps dirges) that can duplicate more than one or two of our buffs. the utility lies in the fact that we can do so many different things. We're a jack of all trades, master of none) PLEASE NOTE: MASTER OF <STRONG><EM>NONE</EM></STRONG></FONT></P> <P>Grouping, you can pretty much take a random sampling of classes and conquer 80-90% of level appropriate stuff (this refutes your omg omg troubers are uber in groups "points")<FONT color=#ff0000> (Go get a group with no healer and let's see you do ANY of the t7 instances.)</FONT> If charm is a situational spell that is "emergency", then how are you able to conjure up a caster for "significant" dps. You take what you can get and you implement it in a hurry. If you don't have an emergency situation, then you don't charm because it slows the group down and all debuffs are stripped from it when charm breaks. <FONT color=#ff0000>(Can't argue with that. I use charm mostly for soloing and in emergencies)</FONT></P> <P>If your class can get away with being a "buff bot", then you are a buff bot and no amount of turning the other cheek will change that fact <FONT color=#ff0000>(I really feel sorry for the people who group with you if that's your attitude. We don't have the best DPS, and our buffs aren't stupidly overpowered, but we do add alot to a group, and if all you were doing is buff-botting, i'd kick you and /ignore you).</FONT> Like you, I was on the "let's be positive, they'll listen to us!!!" wagon a while back (think post LU13 DoF days) and nothing was significantly changed after they shook the hell out of the class. Nowadays it's more of the same.</P> <P>Did you experience the HUGE CC nerf? <FONT color=#ff0000>(yep, talk to my guildies, you can't imagine how much i moaned about it... hell i STILL moan about it) </FONT>Did you see our "Marquee" spell (mez) get completely castrated with little to nothing added in return? Did you see charm get destroyed into its current form? Do you realize that bards are the only class paying for a "stance" with a concentration slot? <FONT color=#ff0000>(I'm not stupid, i realise all these things, and i would like to point out that all of those nerfs happened in the 'Enchanter' patch LU24, there was no need to list them)</FONT></P> <P>So, it comes to this. Complain about things that need to change, or sit around and wait and take it as they continue to ignore us. <FONT color=#ff0000>(I cancelled my account, this will most likely be the last thing i post of these boards. This game has lost the fun factor.. and when its not fun anymore, it's not worth playing. I don't need an account to talk to my guildies on ventrillo)</FONT> The fact that I'm still playing means that I still have some hope alive for the class, but it won't last forever. I will not reroll a main as my troubador is sitting fully mastered out. It's either this or nothing. Like many "old-timers", I did not choose this character, skill set, etc, it was thrust upon me and now, I'm just treading water.</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>
ForgottenFoundling
12-04-2006, 08:43 PM
<BR> <BLOCKQUOTE> <HR> Mildavyn wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>ForgottenFoundling wrote:</P> <P>Grouping, you can pretty much take a random sampling of classes and conquer 80-90% of level appropriate stuff (this refutes your omg omg troubers are uber in groups "points")<FONT color=#ff0000> (Go get a group with no healer and let's see you do ANY of the t7 instances.)</FONT> </P> <P></P> <HR> <P>I've soloed most of nest and duoed it without a healer. I've duoed PoA without a healer. I've trioed HoF without a healer...</P> <P> </P> <P> </P> <P></P> <HR> <P>So, it comes to this. Complain about things that need to change, or sit around and wait and take it as they continue to ignore us. <FONT color=#ff0000>(I cancelled my account, this will most likely be the last thing i post of these boards. This game has lost the fun factor.. and when its not fun anymore, it's not worth playing. I don't need an account to talk to my guildies on ventrillo)</FONT> The fact that I'm still playing means that I still have some hope alive for the class, but it won't last forever. I will not reroll a main as my troubador is sitting fully mastered out. It's either this or nothing. Like many "old-timers", I did not choose this character, skill set, etc, it was thrust upon me and now, I'm just treading water.</P> <P></P> <HR> </BLOCKQUOTE><BR>Sorry to see you go, even if we disagree on points, it was nice to see someone with fairly eloquent posts and the passion to back it up.</BLOCKQUOTE><BR>
<P>wrong thread... oops.</P><p>Message Edited by Jenoy on <span class=date_text>12-04-2006</span> <span class=time_text>02:35 PM</span>
vladsamier
12-05-2006, 12:36 AM
<BR> <BLOCKQUOTE>oops double post... next reply makes more sense so i'll keep that one <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></BLOCKQUOTE><p>Message Edited by vladsamier on <span class=date_text>12-04-2006</span> <span class=time_text>01:42 PM</span>
vladsamier
12-05-2006, 12:41 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <BLOCKQUOTE><SPAN>A few ideas:</SPAN></BLOCKQUOTE> <P><SPAN></SPAN></P> <P><SPAN><STRONG>Stop Running Around like Idiots</STRONG> (or something more clever as a name)</SPAN></P> <P><SPAN>- Mez enemy encounter. Last 10 seconds.</SPAN></P> <P><SPAN>- Mez player group.</SPAN></P> <P><SPAN> - Except for Troub.</SPAN></P> <P><SPAN> - Last 5 seconds, or until the troub cancels, or until the affected player cancels.</SPAN></P> <P><SPAN>- Troub stunned for 3 seconds after cast.</SPAN></P> <P><SPAN>- Cancels all DoTs.</SPAN></P> <P><SPAN>- Interrupts everyone.</SPAN></P> <P><SPAN>- Turns off auto attack.</SPAN></P> <P><SPAN>- Does not effect Epics blablabla.</SPAN></P> <P><SPAN><EM>What's the point? Well you've probably had it happen a bunch of times where things aren't going so wonderfully and you know that if only everyone could just stop you could mez and give your group a chance to stabilize right? Well here it is. Now they will stop <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></EM></SPAN></P> <P><SPAN><EM><FONT color=#ff0000>If you have to rely on something like this, it is time to get the alt+f4 virus and come back and try again in 20minutes.</FONT></EM></SPAN></P> <P><SPAN><STRONG>Something to do about Power</STRONG> (I'm really bad at coming up with names...)</SPAN></P> <P><SPAN>- Converts in combat power regen from static number to % for 10 ticks.</SPAN></P> <P><SPAN>- Recastable after 20 ticks (after the spell expires).</SPAN></P> <P><SPAN><EM>The Devs would have to figure out what our static amount of power regen would be at app IV vs how much power someone outfitted in treasured loot on average is to get the %.</EM></SPAN></P> <P><SPAN><EM><FONT color=#ff0000>If you follow the Quellious diety, the 5th tier miracle does this. It's 5%/tick for 20seconds while stunning the caster for the duration.</FONT></EM></SPAN></P> <P><SPAN><STRONG>Final Countdown</STRONG> (I just like the song; it's a terrible name for a spell though.)</SPAN></P> <P><SPAN>- Next spell crits.</SPAN></P> <P><SPAN>- Castable every 45 seconds.</SPAN></P> <P><SPAN><FONT color=#ff0000>Sounds good, but with DKTM and some of the new gear giving crit chances and stuff not sure how useful it would be. Our highest nuke is about 1.5k damage at ~600-700 intelegence... So adding an extra 30% damage would not be that much of an increase in damage. It'd be nice if we had big hits like Ice Nova, Decap, or something similar, but we don't.</FONT></SPAN></P> <P><SPAN><STRONG>Encore </STRONG>(Hah! One clever name!)</SPAN></P> <P><SPAN>- Allows 1 more conc slot, or next buff doesn't take a conc slot. </SPAN></P> <P><SPAN>- 8 second cast.</SPAN></P> <P><SPAN>- 60 duration.</SPAN></P> <P><SPAN>- 10 second cool down.</SPAN></P> <P><SPAN><FONT color=#ff0000>Sure this would be great, but I'm sure the devs would be linking all the complaints from other classes to your PM box.</FONT></SPAN></P> <P><SPAN>A few more things that are not really spells.</SPAN></P> <P><SPAN>- Stances. Possibly a "Songster" stance that would allow you to use...</SPAN></P> <P><SPAN><FONT color=#ff0000>Just make our self buff no concentration and I'd be happy >.<</FONT></SPAN></P> <P><SPAN>- Instruments.</SPAN></P> <P><SPAN><FONT color=#ff0000>Not in this lifetime <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></SPAN></P> <P><SPAN>- Add our missing run speed buffs.</SPAN></P> <P><SPAN><FONT color=#ff0000>/agree it's about to be quicker to buy a freaking horse and run around compared to j-boots + selo's + harbringer's (4pts).</FONT></SPAN></P> <P></P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>
<BR> <BLOCKQUOTE> <HR> vladsamier wrote:<BR><BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <BLOCKQUOTE><SPAN>A few ideas:</SPAN></BLOCKQUOTE> <P><SPAN></SPAN></P> <P><SPAN><STRONG>Stop Running Around like Idiots</STRONG> (or something more clever as a name)</SPAN></P> <P><SPAN>- Mez enemy encounter. Last 10 seconds.</SPAN></P> <P><SPAN>- Mez player group.</SPAN></P> <P><SPAN> - Except for Troub.</SPAN></P> <P><SPAN> - Last 5 seconds, or until the troub cancels, or until the affected player cancels.</SPAN></P> <P><SPAN>- Troub stunned for 3 seconds after cast.</SPAN></P> <P><SPAN>- Cancels all DoTs.</SPAN></P> <P><SPAN>- Interrupts everyone.</SPAN></P> <P><SPAN>- Turns off auto attack.</SPAN></P> <P><SPAN>- Does not effect Epics blablabla.</SPAN></P> <P><SPAN><EM>What's the point? Well you've probably had it happen a bunch of times where things aren't going so wonderfully and you know that if only everyone could just stop you could mez and give your group a chance to stabilize right? Well here it is. Now they will stop <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></EM></SPAN></P> <P><SPAN><EM><FONT color=#ff0000>If you have to rely on something like this, it is time to get the alt+f4 virus and come back and try again in 20minutes.</FONT></EM></SPAN></P> <P><SPAN><EM><FONT color=#66ff00>Huh?</FONT></EM></SPAN></P> <P><SPAN><STRONG>Something to do about Power</STRONG> (I'm really bad at coming up with names...)</SPAN></P> <P><SPAN>- Converts in combat power regen from static number to % for 10 ticks.</SPAN></P> <P><SPAN>- Recastable after 20 ticks (after the spell expires).</SPAN></P> <P><SPAN><EM>The Devs would have to figure out what our static amount of power regen would be at app IV vs how much power someone outfitted in treasured loot on average is to get the %.</EM></SPAN></P> <P><SPAN><EM><FONT color=#ff0000>If you follow the Quellious diety, the 5th tier miracle does this. It's 5%/tick for 20seconds while stunning the caster for the duration.</FONT></EM></SPAN></P> <P><SPAN><EM><FONT color=#66ff00>Yeah, still not really a reason why this couldn't be a troub skill.</FONT></EM></SPAN></P> <P><SPAN><STRONG>Final Countdown</STRONG> (I just like the song; it's a terrible name for a spell though.)</SPAN></P> <P><SPAN>- Next spell crits.</SPAN></P> <P><SPAN>- Castable every 45 seconds.</SPAN></P> <P><SPAN><FONT color=#ff0000>Sounds good, but with DKTM and some of the new gear giving crit chances and stuff not sure how useful it would be. Our highest nuke is about 1.5k damage at ~600-700 intelegence... So adding an extra 30% damage would not be that much of an increase in damage. It'd be nice if we had big hits like Ice Nova, Decap, or something similar, but we don't.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>I should have mentioned that it can be cast on anyone in the party.</FONT></SPAN></P> <P><SPAN><STRONG>Encore </STRONG>(Hah! One clever name!)</SPAN></P> <P><SPAN>- Allows 1 more conc slot, or next buff doesn't take a conc slot. </SPAN></P> <P><SPAN>- 8 second cast.</SPAN></P> <P><SPAN>- 60 duration.</SPAN></P> <P><SPAN>- 10 second cool down.</SPAN></P> <P><SPAN><FONT color=#ff0000>Sure this would be great, but I'm sure the devs would be linking all the complaints from other classes to your PM box.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>I'd take the hit.</FONT></SPAN></P> <P><SPAN>A few more things that are not really spells.</SPAN></P> <P><SPAN>- Stances. Possibly a "Songster" stance that would allow you to use...</SPAN></P> <P><SPAN><FONT color=#ff0000>Just make our self buff no concentration and I'd be happy >.<</FONT></SPAN></P> <P><SPAN>- Instruments.</SPAN></P> <P><SPAN><FONT color=#ff0000>Not in this lifetime <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Too bad too.</FONT></SPAN></P> <P><SPAN>- Add our missing run speed buffs.</SPAN></P> <P><SPAN><FONT color=#ff0000>/agree it's about to be quicker to buy a freaking horse and run around compared to j-boots + selo's + harbringer's (4pts).</FONT></SPAN></P> <P></P> <P> </P><BR> <HR> </BLOCKQUOTE><BR><BR> <HR> </BLOCKQUOTE><BR><p>Message Edited by Jenoy on <span class=date_text>12-04-2006</span> <span class=time_text>02:59 PM</span>
Krescendo
12-06-2006, 10:19 PM
<P>Quote: "Dunno bout you but at least my stuffs are proccing just fine from both hands <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0> " --Sokthul</P> <P> </P> <P>Ok, you can have proc'in weapons in each hand, if both are imbued, you will get proc's only on main hand swings. You can see this in your log by equipping a piercer and a slasher, both imbued. If the piercer is in the main hand, the proc will only occure after piercing damage in your log. Even if the second hand is a different type of proc, it will proc, but only after a main hand swing (you can see this in your log). This is the result of the big dual wield "Proc Nerf".</P> <P>If you just have one imbued, it can be in either hand, but the proc will only occur on main hand swings. You can test this by either not equipping main hand or having, as above, or equipping a different (non-imbued) weapon in the main hand with an imbued in the off hand. In the first case, no proc's, in the send you get procs.</P> <P>In addition, equipping 2 imbued weapons will give you, on average, no more proc's than equipping just one. </P> <P>The reason is, most (all?) proc's cast a 'spell', you will see the buff icon, just like for poison. Casting a buff twice still only gives you one buff. Its the same with the imbued and most (all?) other proc's.</P> <P>Thats the way it was last time I tested it. </P> <P>Thats why, if you have one imbued mastercrafted, its best to look for a different type of proc for your second dual wield, or a non-proc with better stats/attack rating.</P> <P>Used to, you put your fastest weapon in main hand to get more proc's, but the proc 'buff' is time related not related to how often the weapon hits. At least thats what the dev's say, and the description of proc's gives number of times you can expect a proc, per minute regardless of weapon speed and amout of haste on you at the time.</P> <P>Used to, you could even have your only proc on your bow, and your weapons would proc as well. They 'fixed' that and I am assuming its still fixed.</P> <P>Thats my understanding of the process, to which I had applied some study, although many months and LU's ago. (The Scout's Sanctuary-a very valuable asset, was still up and running at the time.)</P>
Sokthul
12-07-2006, 12:32 AM
<blockquote><hr>Krescendo wrote:Ok, you can have proc'in weapons in each hand, if both are imbued, you will get proc's only on main hand swings. You can see this in your log by equipping a piercer and a slasher, both imbued. If the piercer is in the main hand, the proc will only occure after piercing damage in your log. Even if the second hand is a different type of proc, it will proc, but only after a main hand swing (you can see this in your log). This is the result of the big dual wield "Proc Nerf".<font color="red">I wield an adorned dark linger in main hand and prissy in off hand, I also have lots of proc gear and you are incorrect.My both hands proc their own procs just fine, they don't proc each others procs. And what comes to other buff/gear procs, as I already said, those proc only from main hand.</font>If you just have one imbued, it can be in either hand, but the proc will only occur on main hand swings. You can test this by either not equipping main hand or having, as above, or equipping a different (non-imbued) weapon in the main hand with an imbued in the off hand. In the first case, no proc's, in the send you get procs.<font color="red">Wrong. And I have tested it. Unless you speak of some mystical bug that only affects imbued weapons, and ignores the other proccing weapons I wield.</font>In addition, equipping 2 imbued weapons will give you, on average, no more proc's than equipping just one.<font color=red>I disagree, the post LU29 proc values seem to be quite correct for my both hands.</font>The reason is, most (all?) proc's cast a 'spell', you will see the buff icon, just like for poison. Casting a buff twice still only gives you one buff. Its the same with the imbued and most (all?) other proc's.Thats the way it was last time I tested it.Thats why, if you have one imbued mastercrafted, its best to look for a different type of proc for your second dual wield, or a non-proc with better stats/attack rating.Used to, you put your fastest weapon in main hand to get more proc's, but the proc 'buff' is time related not related to how often the weapon hits. At least thats what the dev's say, and the description of proc's gives number of times you can expect a proc, per minute regardless of weapon speed and amout of haste on you at the time.Used to, you could even have your only proc on your bow, and your weapons would proc as well. They 'fixed' that and I am assuming its still fixed.Thats my understanding of the process, to which I had applied some study, although many months and LU's ago.<font color=red>Guess they have tweaked stuff since then :p</font><hr></blockquote><p>Message Edited by Sokthul on <span class=date_text>12-06-2006</span> <span class=time_text>09:32 PM</span><p>Message Edited by Sokthul on <span class=date_text>12-06-2006</span> <span class=time_text>09:34 PM</span>
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