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View Full Version : Troub Soloing


CakeFromBa
11-15-2006, 09:22 PM
<DIV>break it to me, how bad are they?</DIV>

SeregWethrin
11-15-2006, 11:00 PM
HAHAHAHAHAOk now I will give it to you straight we used to be gods of solo but now we absolutly are horrid.  Currently we are one of the worst soloers in the game.  Our main problem is alone we lack the DPS of even the other scouts and have the same or less survivability.  We have no actual heals although we have less downtime its not a big enough ofset for our horrid DPS.  Pretty much if you are not a twink I wouldnt expect much out of solo.    We do make some really nice dous as we offset others weaknesses with our ability at higher levels to mezz decrease downtime.<div></div>

Sheissam
11-15-2006, 11:14 PM
<P>I think Troubs are fine solo.  The biggest advantage is you can hit almost every spell/combat art on the run.  I put almost all my attacks into two separate macros that helps out imo.  </P> <P>Charm is the coolest pvp spell in the game.  You need to max your subjugation out tho which takes forever at the lower levels because Charm is the only thing that helps it and it has a 45 second recast, but once its maxed, you will have a blast.  You can charm an enemy and stick him on another one and they attack each other.  </P> <P>To solo effectively, you have to learn how to kite.  But done right, you can kite any melee class and win.  Get off all your spells, hit them with your snare and start running away.  When you get out of attack range, stop and stifle them.  Then run in and finish off.  </P> <P>If you are going to stand toe-to-toe with other scouts or fighters you will surely lose every time.  </P> <P>--General Chilmata Hari, sexiest troub on Venekor</P> <P>Edit:  btw, re: charm . . . in group fights, I like to debuff the entire group and then wait until we get taunted onto the tank . . . . then you charm the tank and stick him on their healer.  Its the best when you are fighting oranges, love that orange freep dps!</P><p>Message Edited by Sheissam on <span class=date_text>11-15-2006</span> <span class=time_text>10:21 AM</span>

SeregWethrin
11-16-2006, 12:10 AM
I think he meant in PVE soloing and in PVP [expletive haxx0red by Raijinn] are you smoking endgame a healer will always beat us if they have any skill as we lack the dps to drop them.   A tank class we can kill if we kite but [expletive haxx0red by Raijinn] only an idiot would let you kite them to death in pvp.     Other scouts will always usually beat us if they have any skill as they out dps us and have about the same stats and most of our utility is wasted against them since we can not kite them easily  and in melee range we lose.  Now a mage is an easy win as we can completly destroy mode mages provided they dont get the jump on us and even then usually a mage class is pretty screwed.  Charm is good in group PVP but utterly useless in solo.  Granted this is only end game pre 50 the balance for troubadors is actually really good its just post 50 that the scaling is horrible.     I usually can own mages and if I was patient enough a well geared warriors but [expletive haxx0red by Raijinn] it takes forever and usually they call in friends before you finish them offf.  Scouts are difficult but if you kite them its possible usually they will break out ranged attacks on you making it more difficult.   As for a healer you will always lose to a healer that doesnt have his head up his [expletive haxx0red by Raijinn] because we do alot less dps than they heal so they can just wait you out of mana.<div></div>

Cuz
11-16-2006, 01:02 AM
<P>Until 50 you solo like a terrible scout. At 50 you get mezz, so depending on your patience level you can solo like a king. </P> <P>Mezz + health regen + mana regen = great soloing - alot of time. </P> <P>And it's more then likely why we won't see any meaningful upgrades to the class.</P>

CakeFromBa
11-16-2006, 01:08 AM
Thx for the replys im trying to decide what you play, i was looking at monk but they got a nerf in the solo department. Also besides soloing ill be playing with my GF who wants to play a Warden so i figured Troubs help casters a little bit more would this be a decent combo? Ward+Troub? Oh and yes i know this is titles soloing but thats what i do when she cant play =)<p>Message Edited by CakeFromBaby on <span class=date_text>11-15-2006</span> <span class=time_text>12:09 PM</span>

Cuz
11-16-2006, 01:11 AM
<DIV>Honneslty I can't recommend a troub over a Swash. I really can't.</DIV>

SeregWethrin
11-16-2006, 01:21 AM
Ward + troub is so horrible as you both have the DPS of a 2 year old crack baby.  A ward and a monk would be pretty nice dou though.  Honestly though troubadors are one of the worst soloers in game in terms of risk verse reward we are high risk low reward soloers.  Even with the monk nerf I would think they would be vastly superior in the soloing area.  Troubs dou well with mage classes especially conjurers.<div></div>

CakeFromBa
11-16-2006, 01:27 AM
well thats a bummer lol

Sokthul
11-16-2006, 01:39 AM
Duoing with wizzy lately has been fun <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />*mobs mezzed**wizard starts casting ice comet**cheap shot**one short CA*ice comet says "WELL HELLO THAR"*shrill**round bash**mez*wait till comet / bash are back up and repeat <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Sheissam
11-16-2006, 03:37 AM
<BR> <BLOCKQUOTE> <HR> SeregWethrin wrote:<BR>I think he meant in PVE soloing and in PVP [expletive haxx0red by Raijinn] are you smoking endgame a healer will always beat us if they have any skill as we lack the dps to drop them.   A tank class we can kill if we kite but [expletive haxx0red by Raijinn] only an idiot would let you kite them to death in pvp.     Other scouts will always usually beat us if they have any skill as they out dps us and have about the same stats and most of our utility is wasted against them since we can not kite them easily  and in melee range we lose.  Now a mage is an easy win as we can completly destroy mode mages provided they dont get the jump on us and even then usually a mage class is pretty screwed.  Charm is good in group PVP but utterly useless in solo.  Granted this is only end game pre 50 the balance for troubadors is actually really good its just post 50 that the scaling is horrible.     I usually can own mages and if I was patient enough a well geared warriors but [expletive haxx0red by Raijinn] it takes forever and usually they call in friends before you finish them offf.  Scouts are difficult but if you kite them its possible usually they will break out ranged attacks on you making it more difficult.   As for a healer you will always lose to a healer that doesnt have his head up his [expletive haxx0red by Raijinn] because we do alot less dps than they heal so they can just wait you out of mana.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Um, healers go into combat now when they heal themselves, read the update notes.  Secondly, I have beat healers solo even when they are ooc.  Methinks you may need to learn the class bit better.  When fighting a healer ooc, you needed to time your stifle with your cheap shot and interrupt.  Easy.</P> <P>--Chilmata.</P>

loveybutt
11-16-2006, 04:23 AM
<blockquote><hr>Sheissam wrote:<div></div> <blockquote> <hr> SeregWethrin wrote:I think he meant in PVE soloing and in PVP [expletive haxx0red by Raijinn] are you smoking endgame a healer will always beat us if they have any skill as we lack the dps to drop them.   A tank class we can kill if we kite but [expletive haxx0red by Raijinn] only an idiot would let you kite them to death in pvp.     Other scouts will always usually beat us if they have any skill as they out dps us and have about the same stats and most of our utility is wasted against them since we can not kite them easily  and in melee range we lose.  Now a mage is an easy win as we can completly destroy mode mages provided they dont get the jump on us and even then usually a mage class is pretty screwed.  Charm is good in group PVP but utterly useless in solo.  Granted this is only end game pre 50 the balance for troubadors is actually really good its just post 50 that the scaling is horrible.     I usually can own mages and if I was patient enough a well geared warriors but [expletive haxx0red by Raijinn] it takes forever and usually they call in friends before you finish them offf.  Scouts are difficult but if you kite them its possible usually they will break out ranged attacks on you making it more difficult.   As for a healer you will always lose to a healer that doesnt have his head up his [expletive haxx0red by Raijinn] because we do alot less dps than they heal so they can just wait you out of mana. <div></div> <hr> </blockquote> <p>Um, healers go into combat now when they heal themselves, read the update notes.  Secondly, I have beat healers solo even when they are ooc.  Methinks you may need to learn the class bit better.  When fighting a healer ooc, you needed to time your stifle with your cheap shot and interrupt.  Easy.</p> <p>--Chilmata.</p><hr></blockquote>Um, he said end-game healers, not level 36 healers. Get past level 50 when troubs dps stops scaling well.  Methinks you need to learn2level.  <div></div>

SeregWethrin
11-16-2006, 11:41 PM
<div><blockquote><hr>Sheissam wrote:<div></div> <blockquote> <hr> SeregWethrin wrote:I think he meant in PVE soloing and in PVP [expletive haxx0red by Raijinn] are you smoking endgame a healer will always beat us if they have any skill as we lack the dps to drop them.   A tank class we can kill if we kite but [expletive haxx0red by Raijinn] only an idiot would let you kite them to death in pvp.     Other scouts will always usually beat us if they have any skill as they out dps us and have about the same stats and most of our utility is wasted against them since we can not kite them easily  and in melee range we lose.  Now a mage is an easy win as we can completly destroy mode mages provided they dont get the jump on us and even then usually a mage class is pretty screwed.  Charm is good in group PVP but utterly useless in solo.  Granted this is only end game pre 50 the balance for troubadors is actually really good its just post 50 that the scaling is horrible.     I usually can own mages and if I was patient enough a well geared warriors but [expletive haxx0red by Raijinn] it takes forever and usually they call in friends before you finish them offf.  Scouts are difficult but if you kite them its possible usually they will break out ranged attacks on you making it more difficult.   As for a healer you will always lose to a healer that doesnt have his head up his [expletive haxx0red by Raijinn] because we do alot less dps than they heal so they can just wait you out of mana. <div></div> <hr> </blockquote> <p>Um, healers go into combat now when they heal themselves, read the update notes.  Secondly, I have beat healers solo even when they are ooc.  Methinks you may need to learn the class bit better.  When fighting a healer ooc, you needed to time your stifle with your cheap shot and interrupt.  Easy.</p> <p>--Chilmata.</p><hr></blockquote>You stopped your xp at a lower level though its not the same against a healer endgame.  I admit though now healers are easy as [expletive haxx0red by Raijinn] to kill now that they go into combat.</div>

Malicorp
11-17-2006, 12:23 AM
At level 70 with good gear and basicly all Masters, the only classes I really feel comfortable soloing are brawlers, bards and non-pet casters. Pet casters are doable if you get the jump on them and can get ontop of them before they realize whats happening. Its even easier if they are not using their tank pet. I do not believe a troubador can kill a non-afk healer. Shadowknights own me. Beserkers own me. Pallies own me. Brigs, swashs, and most assassins and rangers still beat me soundly. Guardians are hit or miss depending on gear and mental resists. I am just now acquiring new AAs (59 total currently) and some adornments on my gear. I'd imagine that once I am fully AA'ed and adorned, I'll do much better in solo PvP. Still an unhill battle though. <div></div>

SeregWethrin
11-17-2006, 02:22 AM
He is pretty much right we just plain suck in solo PVP.  If you run in a good group though you will be much better as a troubador as we can counter so many other classes so easily by doing things such as taking a scout out of battle with mez and charm sicking a scout on a healer for a few seconds.<div></div>

Mentla
11-17-2006, 08:11 PM
I'm 32 and I just found a 31 and 30 named in the new thingy (top left in BB) and soloed them quite easily.  Not ^^^ nameds but they gave AAs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />In PvP it depends on your level - everyone who levelled up says we start to suck up high and to lock down here.  Interesting to see if the resist changes help at all....<div></div>

Slotor
11-17-2006, 08:34 PM
<P>snare + mez + power/health regen = being able to solo just about anything! May take days but I have solo'd named in sos, breeding grounds, kaladim with almost no risk. </P> <P> </P> <P>ps I have 1 peice of fabled, rest is leg or mastercrafted.</P>

Cuz
11-17-2006, 08:41 PM
<BR> <BLOCKQUOTE> <HR> Slotor wrote:<BR> <P>snare + mez + power/health regen = being able to solo just about anything! May take days but I have solo'd named in sos, breeding grounds, kaladim with almost no risk. </P> <P> </P> <P>ps I have 1 peice of fabled, rest is leg or mastercrafted.</P><BR> <HR> </BLOCKQUOTE><BR>I suspect that that strategy is why we won't see any meaningful upgrades to the troub... I'm not saying what you're doing is bad, just that it's really a strong strategy and devs know that, so upgrading troubs becomes delicate.

Tri
11-17-2006, 10:52 PM
<div></div>That's not enough of an excuse to overlook a class. In THEORY yellow nameds can be soloed, but that would require a lot of conditions. Like having some space to kite around. Without too many roamers that is. Hope you won't get resisted two times in a row with that mez. ( edited : AND TIME, A WHOLE LOT OF LOVIN TIME ) It's possible but taking an hour to kill something is not my idea of fun. I'd rather call some friends to help out, because, face it, alone you suck <span>:smileywink:</span> <div></div><p>Message Edited by Triag on <span class=date_text>11-17-2006</span> <span class=time_text>09:54 AM</span>

Cuz
11-17-2006, 10:58 PM
<DIV>I'm not saying it's a good excuse, but without them posting - anything - at all - ever - about troubs, well I make my own assumptions.</DIV>

Sokthul
11-20-2006, 02:52 PM
<blockquote><hr>Jenoy wrote:<blockquote><hr>Slotor wrote:<p>snare + mez + power/health regen = being able to solo just about anything! May take days but I have solo'd named in sos, breeding grounds, kaladim with almost no risk.</p><p>ps I have 1 peice of fabled, rest is leg or mastercrafted.</p><hr></blockquote>I suspect that that strategy is why we won't see any meaningful upgrades to the troub... I'm not saying what you're doing is bad, just that it's really a strong strategy and devs know that, so upgrading troubs becomes delicate.<hr></blockquote>Unfortunately true. Bet they consider us as effective solo class among necros and conjurers because of it. There's not much to do to "fix" that tho, except to nerf mez. Which would, needless to say, destroy this class.

Mildavyn
11-20-2006, 03:21 PM
<P>Lets see... </P> <P>Necro/Conj soloing a yellow ^^^ : 2-3 minutes?</P> <P>Troubador soloing a yellow ^^^   : 2-3 hours?</P> <P> </P>

Sokthul
11-20-2006, 04:43 PM
<blockquote><hr>Mildavyn wrote:<P>Lets see... </P><P>Necro/Conj soloing a yellow ^^^ : 2-3 minutes?</P><P>Troubador soloing a yellow ^^^   : 2-3 hours?</P><P> </P><hr></blockquote>Think devs know that? :p

Mentla
11-20-2006, 07:28 PM
Need to be able to carry massive magicaly hammers imho, cut down on the fighting time.Maxwell's Silver Hammer ftw <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>