View Full Version : New Troubador AAs
Crombie
11-04-2006, 07:34 PM
<DIV>Straight from the Beta Boards ~</DIV> <DIV> </DIV> <UL> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: NightBlade</FONT></FONT></B> (Invis Strike)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the duration of Night Blade and its higher level upgrades.</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases duration by 1.0 sec on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Shrill</FONT></FONT></B> (Scream Ranged Attack)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Improves the casting and recovery speed of shrill and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Improves recovery speed by 0.05 sec on the first rank</FONT></LI> <LI><FONT size=1>improves casting speed by by 0.1 on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Cheap Shot</FONT></FONT></B> (Stun)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the duration of Cheap Shot</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases the Duration by 0.1 seconds on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=yellow>Enhance: Performer's Talent</FONT></FONT></B> (Self Buff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the trigger percentage of Performer's Talent and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases trigger chance by 2.0% on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Brilliant Blade</FONT></FONT></B> (Flank Attack)</FONT></LI> <LI><FONT size=1><FONT color=wheat>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the duration of Brilliant Blade and it's higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases duration by 1.0 sec on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Sybil's Slowing Chant</FONT></FONT></B> (Single Target mental Debuff and slow)</FONT></LI> <LI><FONT size=1><FONT color=wheat>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the mental resistance reduction of Sybil's Slowing Chant and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases mental resist reduction by 3.0% on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=cyan>Enhance: Bria's Stirring Ballad</FONT></FONT></B> (Mana Regen)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the power regeneration of Bria's Stirring Ballad and its higher level upgrades.</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases power regeneration by 1.0 on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=cyan>Enhance: Aria of Excitement</FONT></FONT></B> (Proc Buff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the trigger percentage of Ariaof Excitement and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases trigger chance by 2.0% on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=lime>Enhance: Alin's Keening Lamentation</FONT></FONT></B> (Group Attack)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Improves the casting and recovery speed of Alin's Keening Lamentation and its </FONT><FONT size=1>higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Improves casting speed by 0.1 sec on the first rank</FONT></LI> <LI><FONT size=1>Improves recovery speed by 0.05 sec on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Singing Shot</FONT></FONT></B> (Double Arrow Attack and Debuff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the duration of singing Shot and its higher level upgrades.</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases duration by 0.30 seconds on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Bria's Enrancing Sonnet</FONT></FONT></B> (Charm)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the duration of Bria's Entrancing Sonnet and its higher level upgrades.</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases duration by 0.5 sec on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=lime>Enahnce: Arcane Chorus</FONT></FONT></B> (Arcane Resist Buff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Adds an arcane ward component to Arcane Chorus and its higher level upgrades. </FONT></LI> <LI><FONT size=1>(wards about 260 dmg collectively 5pts lvl 70)</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Addes a ward that will absorb magic, mental, and divine damage</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=lime>Enhance: Kian's Destructive Anthem</FONT></FONT></B> (Group Wis Debuff and Dot)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the wisdom reduction of Kian's Destructive Anthem and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases wisdom reduction by 3.0% on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=lime>Enhance: Zander's Choral Rebuff</FONT></FONT></B> (Magic Resist Debuff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the spell resistance reduction of Zander's Choral Rebuff</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases spell resist reduction by 3.0% on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=cyan>Enhance: Quiron's Joyous Celebration</FONT></FONT></B> (Heath Regen Buff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the health regeneration of Quiron's Joyous Celebration and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases health regeneration by 2.0 on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=lime>Enhance: Demoralizing Processional</FONT></FONT></B> (Ability Debuff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the skill reduction of Demoralizing Processional</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Improves combat and spell skill reduction by 3.0%</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Eli's Thunderous Hymn</FONT></FONT></B> (Short Distance Scream Attack)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Improves the casting and recovery speed of Eli's Thunderous Hymn and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Improves casting speed by 0.1 sec on the first rank</FONT></LI> <LI><FONT size=1>Improves recovery speed by 0.05 sec on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=red>Enhance: Lullaby</FONT></FONT></B> (Mez)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the duration of Lullaby and its higher level upgrades</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases duration by 1.0 sec on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=lime>Enhance: Breathtaking Bellow</FONT></FONT></B> (Group Knockdown and Interrupt)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Increases the trigger chances of Breathtaking Bellow and its higher level upgrades.</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Adds additional 3.0% chance at knockdown on the first rank</FONT></LI></UL></LI> <LI><FONT size=1><B><FONT size=2><FONT color=cyan>Enhance: Elemental Chorus</FONT></FONT></B> (group resist buff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT size=1>Adds an elemental ward component to Elemental Chorus and its higher level upgrades.</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT></LI> <UL> <LI><FONT size=1>Adds a ward that will absorb heat and cold damage on the first rank </FONT></LI> <LI><FONT size=1>(wards about 260 dmg collectively 5pts lvl 70)</FONT></LI><FONT size=1><B><FONT size=2><FONT color=red></FONT></FONT></B></FONT></UL> <LI><FONT size=1><B><FONT size=2><FONT color=red>Demoralization</FONT></FONT></B> (debuff enhancement)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT color=#ffffff size=1>for each demorlizer ability active on an enemy, their chance to miss with combat arts is increased.</FONT></LI></UL></LI> <LI><FONT color=#ffffff><FONT size=1>Effects:</FONT> </FONT></LI> <UL> <LI><FONT color=#ffffff size=1>increases chance for combat arts to miss by 1% max ranks 3 cost 2 per ran</FONT></LI></UL> <LI><FONT size=1><B><FONT size=2><FONT color=red><FONT size=1><B><FONT size=2><FONT color=red><FONT size=1><B><FONT size=2><FONT color=red><FONT size=1><B><FONT size=2><FONT color=red>Sonics interferance</FONT></FONT></B> (debuff)</FONT> </FONT></FONT></B></FONT></FONT></FONT></B></FONT></FONT></FONT></B></FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT color=#ffffff size=1>reduces the durations of an enemys spells and combat arts.</FONT></LI></UL></LI> <LI><FONT color=#ffffff><FONT size=1>Effects:</FONT> </FONT></LI> <UL> <LI><FONT color=#ffffff size=1>reduces durations by 5% per rank max 5</FONT></LI></UL><FONT size=1><B><FONT size=2><FONT color=red></FONT></FONT></B></FONT> <LI><FONT size=1><B><FONT size=2><FONT color=red>Harmonization </FONT></FONT></B>(passive spell proc)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT color=#ffffff size=1>increases the duration of group members spell that have duratiions that do not directly heal or cause damage.</FONT></LI></UL></LI> <LI><FONT color=#ffffff><FONT size=1>Effects:</FONT> </FONT></LI> <UL> <LI><FONT color=#ffffff size=1>Increase duration by 1 second max 1 rank 5 per rank</FONT></LI></UL> <LI><FONT size=2><FONT color=cyan><B>Resonance </B></FONT></FONT><FONT size=1>(new buff)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Active Spell</FONT></FONT> <UL> <LI><FONT size=1>Extends the range of all spells of the Troubador's group.</FONT></LI></UL></LI> <LI><FONT size=1>Effects:</FONT> <UL> <LI><FONT size=1>Increases range of all spells by 1.0 on the first rank</FONT></LI></UL></LI></UL> <P><FONT size=1></FONT> </P> <P><FONT size=1>Sadly all the new aa buffs cant be cast while moving like the KoS ones (except DKTM lol) The Sonics ability is basicly pointless since it lasts for 1 second unless yoursome how manage to time a spell cast perfectly... The Ward buffs only ward 260 damage group wide before the ward is gone and it doesnt refresh unless you recast the resist buff again. Not overly impressed with the AAs ~ who know what they plan on changing though.</FONT></P><p>Message Edited by Crombie on <span class=date_text>11-04-2006</span> <span class=time_text>08:39 AM</span>
Antipalad
11-04-2006, 07:56 PM
Fellow Troubadors, join me in a big collective "Huh?" here.This has got to be the worst joke ever Sony.Edit to add some thoughts:Zander's buffing: Seriously this "debuff" hasn't worked since lu13 went live, and it's a lvl 35 shared spell that doesn't drop in master. Worst AA ever.Quiron's buffing: Last time I used this buff was to train to the forge in Sanctum of the scaleborn.Shrill casting improvement: 0.05 sec boost for one rank? This will get eaten up in server/client lag. Thanks muchlyNightblade: Duration is longer on live than recast, unless the duration gets nerfed. This is still a joke.Cheap shot: You've got to kidding here.Brilliant Blade: Will allow us to keep debuff on at all times unless duration has also been nerfed.Sybil's slowing chant: A boost to our single target snare/debuff will hardly counter the fact that mobs are supposed to resist twice as easily. Give us encounter debuff insteadBria's stirring ballad: 1 extra power per tick? ok. Not gonna matter any at all.Aria of Excitement: will prolly be loved by the castersAlin's keening lamentation: Gains in casting recovery are so minute they will get eaten up in lag, again.Singing Shot: Nice one, sell us back what you took away from us a few updates back.Resist buffs: 260 dmg ward for the entire group at lvl 70? Slap in the face is what this is, would rock if we were fighting lvl 10 gnolls at lvl 70.Kian's destructive Anthem: Wis debuff is probably well and nice, but how about upping the dmg or shortening the ticks on it instead? I highly doubt a few points of wisdom extra will make ANY difference whatsoever.Demoralizing Processional: well, if skill debuffs will matter after combat changes, this might be nice. On live at the moment the only thing I notice different when running this debuff is my power runs dry faster.Eli's thundering hymn: Again, minute changes, worthlessLullaby: and again, we get to pay to get back part of what was taken from us a few updates back.Breathtaking bellow: again, a joke. extra % to knockdown?The remaining I won't comment on.<p>Message Edited by Antipaladin on <span class=date_text>11-04-2006</span> <span class=time_text>04:26 PM</span>
Snublefot
11-04-2006, 08:46 PM
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Snublefot
11-04-2006, 08:51 PM
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Snublefot
11-04-2006, 08:58 PM
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<div></div>The only word comming to my mind is "Worthless".Very disapointed. <span>:smileysad:</span><div></div>
Snublefot
11-04-2006, 10:08 PM
<DIV>Troub AA lines, some feedback on usefullness.</DIV> <DIV><FONT color=#ff0000>Enhance: Midnight tempo.</FONT> Adds 5 seconds to duration. Completely useless. In any troubs cycle this spell is refreshed before the 20s timer runs out. Suggestion: Either increase the debuff, or increase damage. A recast reduction is not helpfull as it depends on the troubs invisibility spell . recast of that is longer then Midnight tempo.</DIV> <DIV><FONT color=#ff0000>Enhance Perfect Shrill.</FONT> Limited usefullness. In a real combat situation it wont do much diffrence as most troubs use a cast cycle. At best a 3% dps increase, in practical use none. Reduce recast, add a component to spell or increase damage instead.</DIV> <DIV><FONT color=#ff0000>Enhance Cheap Shot:</FONT> Decent change. Would still like to see an increase that would alow sneak+midnight+backstab in solo situations. Added epic target functionality would also be a better bonus, but might be overpowered.</DIV> <DIV><FONT color=#ff0000>Enhance Daeli's frolocking of Blades:</FONT> Decent change for solo. Adds nothing to group/raid. Proc chance increase from 15 to 25%</DIV> <DIV><FONT color=#ff0000>Enhance Dancing Blade:</FONT> Increase duration by 5s. Decent upgrade. This will make it possible to keep the debuff on npc permanently.</DIV> <DIV><FONT color=#ff0000>Enhance Guivenas Apathetic Chant.</FONT> Good upgrade. The 15% mental debuff increase is usefull.</DIV> <DIV><FONT color=#ff0000>Enhance Bria's Inspiring Balad:</FONT> +5 to power regen. Good upgrade.</DIV> <DIV><FONT color=#ff0000>Enhance Aria of Acclamation</FONT>: Increases proc chance by 10% (30%->40%) Among the better changes.</DIV> <DIV><FONT color=#ff0000>Enhance Alins Incadescent:</FONT> Useless. Spell is of limited use, half a second of casting time makes little real diffrence in how you fight. Change this to double its damage output. Then maybe someone would consider upgrading this one.</DIV> <DIV><FONT color=#ff0000>Enhance Guviena's Overpowering:</FONT> Useless spell and useless upgrade. Why? Very low damage even for T6, dont know how usefull the stifle component is in pvp, but in pve ... to be ignored. Enters my ranged spell cycle for one reason - extra damage with nothing else to cast between bow shots. If I didnt have free arrows, this wouldnt be used at all...</DIV> <DIV>Troub AA feedback continued:</DIV> <DIV><FONT color=#ff0000>Enhance Charm:</FONT> Spell itself is of limited usefullness. the 2.5 seconds added would be usefull when its used, and I guess troubs that do use charm a lot will get this upgrade. For a group/raids centered troubadour I wouldnt expect them to consider a charm upgrade. Double charm duration however would give more players difficult choices...</DIV> <DIV><FONT color=#ff0000>Enhance Arcane Dissertation:</FONT> Ward is too small for me to consider spending points here. Its a permabuff, so having the ward renew every 6s or so would make it more usefull. Still have a feeling most will find other parts of the tree to spend points.</DIV> <DIV><FONT color=#ff0000>Enhance Kians Catastrophic:</FONT> Good upgrade. It hits the spell for the reason its used. If the wisdom debuff actually help is debated, but I think it do :p</DIV> <DIV><FONT color=#ff0000>Enhance Zanders Choral Rebuff</FONT>. Spell really show that its T4. This need a much higher boost then 15% to be made important again. Add 200% with 5 points and its more in line with the power it had at T4.</DIV> <DIV><FONT color=#ff0000>Enhance Quirons Blissful Celebration</FONT>: Decent change. 20 points added lifts the spell til T7.</DIV> <DIV><FONT color=#ff0000>Enhance Demoralized Processional:</FONT> Expensive upgrade. adds about 4 points to the debuff for 5 aa spent. Still one of the better upgrades. Giving 30% instead of 15% wouldnt be overpowered. Remember that this is a T6 spell, and is a bit gimped in T7.</DIV> <DIV><FONT color=#ff0000>Enhance Elis Thunderous Drum:</FONT> This spell got more then a few problems. Cant cast while moving. Less DPS then autoattack over same time. However, the shorter cast time will help this spell a lot. In a 1-hander setup this can actually be used in between autoattacks, so might be worth some AA points.</DIV> <DIV>Troub AA tree feedback Continued 3:</DIV> <DIV><FONT color=#ff0000>Enhance Reverie:</FONT> 5 seconds is just enough to chain mez 2 mobs. Pray for no resist tough. This upgrade do make sense.</DIV> <DIV><FONT color=#ff0000>Enhance Mighty Bellow:</FONT> Good for procing getting a Precision proc. Other then that the spell itself is rather useless. Increase to 30% knockback might actually make it usefull against Heroic and less. Still wouldnt hurt to give it even more %.</DIV> <DIV><FONT color=#ff0000>Enhance Elemental Concerto:</FONT> Again, make the ward cycle. Ward is too low in itself to make much diffrence.</DIV> <DIV><FONT color=#ff0000>Demoralization:</FONT> This might be the best of our new AA. Still, the effect is missing on a few spell lines: Disheartening Discante, Lores Euphuistic Romp and Cheap shot. Add the effect to those tree spells too and you've got a winner.</DIV> <DIV><FONT color=#ff0000>Sonic Interference:</FONT> 1s duration? Is it working on enemy spells and debuffs already cast? Or do you have to be incrediby lucky to get that 25% reduction? Its not only hitting a cast, but actually hitting a spell it will work on... Useless unless someone can give some incredible success story.</DIV> <DIV><FONT color=#ff0000>Harmonization:</FONT> Increase duration by 1 second. I'm failing to see where this will make a diffrence. Wont for any of our buffs that I can think off.</DIV> <DIV><FONT color=#ff0000>Resonance:</FONT> Increase range of spell by 5. My second favourite. Will help at lot on Elist Thunderous and our debuffs. And the snare will be pretty good with this. Usefull change.</DIV> <DIV><FONT color=#009900></FONT> </DIV> <DIV><FONT color=#009900>All in all I'm a little disapointed. The aa fail to pad some of our weaknesses, it doesnt get us back on the progression curve we fall off in T5. It also fails to add significant changes to our strong point - the buff bot.<BR></FONT></DIV>
VericSauvari
11-04-2006, 11:03 PM
yep, now that the NDA is lifted i can officially say:our AA's suck and it does NOT IMPROVE the troubador situation of being time and time again ignored by the dev team. for example one of our final AAs is to increase spells by *ONE SECOND*that final aa sums up nicely the direction and the focus on our class from the development team. they clearly have no intentions of improving or upgrading bards anytime soon. im utterly disgusted by this clear and utter bull[expletive haxx0red by Raijinn] that has been packaged as an improvement. as usual in the beta forums not one dev/mod even acknowledged our concerns. the majority of focus went to the sorcerers and tanks. the brigs who got hit hard with the AR nerf at least got some really nice AAs.i for one am tempted to cancel my troubador account and stick to my inquis or try and limp along on my brigand<font color="#ff0000" size="5">SONY STOP PROMOTING THE TROUBADOR BARD BOT SYSTEM</font>
Malicorp
11-05-2006, 12:12 AM
<BR> <BLOCKQUOTE> <HR> VericSauvari wrote:<BR>yep, now that the NDA is lifted i can officially say:<BR><BR><BR>our AA's suck and it does NOT IMPROVE the troubador situation of being time and time again ignored by the dev team. for example one of our final AAs is to increase spells by *ONE SECOND*<BR><BR><BR>that final aa sums up nicely the direction and the focus on our class from the development team. they clearly have no intentions of improving or upgrading bards anytime soon. im utterly disgusted by this clear and utter bull[expletive haxx0red by Raijinn] that has been packaged as an improvement. as usual in the beta forums not one dev/mod even acknowledged our concerns. the majority of focus went to the sorcerers and tanks. the brigs who got hit hard with the AR nerf at least got some really nice AAs.<BR><BR>i for one am tempted to cancel my troubador account and stick to my inquis or try and limp along on my brigand<BR><BR><BR><BR><FONT color=#ff0000 size=5>SONY STOP PROMOTING THE TROUBADOR BARD BOT SYSTEM</FONT><BR><BR> <HR> </BLOCKQUOTE><BR>Until I test a fixed Demoralization in a raid setting, I'll reserve ultimate judgement. Currently, maintaining all 6 of our Demoralizers can result in a ~55% chance for the debuffed mob to outright miss a CA if your debuffs are m1 or greater. That is a meaningful enough debuff to try to keep all 6 of them up.
Lordviperscorpian
11-05-2006, 12:40 AM
<div><blockquote><hr>Malicorp wrote:<div></div> <blockquote> <hr> VericSauvari wrote:yep, now that the NDA is lifted i can officially say:our AA's suck and it does NOT IMPROVE the troubador situation of being time and time again ignored by the dev team. for example one of our final AAs is to increase spells by *ONE SECOND*that final aa sums up nicely the direction and the focus on our class from the development team. they clearly have no intentions of improving or upgrading bards anytime soon. im utterly disgusted by this clear and utter bull[expletive haxx0red by Raijinn] that has been packaged as an improvement. as usual in the beta forums not one dev/mod even acknowledged our concerns. the majority of focus went to the sorcerers and tanks. the brigs who got hit hard with the AR nerf at least got some really nice AAs.i for one am tempted to cancel my troubador account and stick to my inquis or try and limp along on my brigand<font color="#ff0000" size="5">SONY STOP PROMOTING THE TROUBADOR BARD BOT SYSTEM</font> <hr> </blockquote>Until I test a fixed Demoralization in a raid setting, I'll reserve ultimate judgement. Currently, maintaining all 6 of our Demoralizers can result in a ~55% chance for the debuffed mob to outright miss a CA if your debuffs are m1 or greater. That is a meaningful enough debuff to try to keep all 6 of them up.<hr></blockquote>If thats the case id probably switch to troubador.</div>
Crombie
11-05-2006, 08:39 AM
<DIV><SPAN class=time_text>The Demoralizer AA </SPAN></DIV> <DIV><SPAN class=time_text></SPAN> </DIV><SPAN class=time_text> <LI><FONT size=1><B><FONT size=2><FONT color=red>Demoralization</FONT></FONT></B> (debuff enhancement)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT color=#ffffff size=1>for each demorlizer ability active on an enemy, their chance to miss with combat arts is increased.</FONT></LI></UL></LI> <LI><FONT color=#ffffff><FONT size=1>Effects:</FONT> </FONT></LI> <UL> <LI><FONT color=#ffffff size=1>increases chance for combat arts to miss by <U>1% max ranks 3 cost 2 per ran</U></FONT></LI></UL><FONT size=1></FONT> <UL></UL> <DIV><SPAN class=time_text></SPAN> </DIV> <DIV><SPAN class=time_text><FONT size=3>is currently broken in Beta ~ Adding the % based off the quality of the spell reguardless of the points you have in the AA ability itself. <ie. ad3 = 7% m1=9% and etc> If you manage to maintain all 6 of the debuffs on the mob with 6 points in the AA, youll make the mob have a 18% chance to miss with combat arts for however long all those debuffs stay on the target at one time (when this works correctly)</FONT></SPAN></SPAN></DIV><p>Message Edited by Crombie on <span class=date_text>11-04-2006</span> <span class=time_text>09:53 PM</span>
SpiralDown
11-05-2006, 08:52 AM
<div></div>Harmonization and Sonic Interference are confusing... I wonder if Harmonizing will effect debuffs that dont do damage, or just the non dmg part of a debuff (adding to a brigand's Dispatch duration wouldn't be too shabby) and if it would effect Jesters and/or PotM. It is group wide, so it needs to be looked at as what spells/CAs will be effected across all the classes. Also I wonder if Sonic Interference is just an automatic 25% knock off of whatever spells the mob has up. So if they have a 40s debuff maintained on you, Sonic will knock 10s off it, making it 30s... it perhaps could effect a druid heal-over-time or a temp buff too. If it effects all spells the mob has maintained at the moment you cast, it could be good and the 1s duration would make sense. <div></div><p>Message Edited by SpiralDown on <span class=date_text>11-04-2006</span> <span class=time_text>07:58 PM</span>
Mulilla
11-05-2006, 07:38 PM
<P>I had to reply to this...</P> <P>Am i the only one that thinks that:</P> <P>a) All of out feedback to BALANCE the current spells was taken into AAs (leaving our plain spells as "useful" as they are but having us to spend AAs if we want to get something worthy) although gimped</P> <P>b) We really dont get anything new, just tweaks to existing things.</P> <P>c) Most of the latest nerfs were turned into AAs... "want your spells as they where? spend some AAs you silly troub!"</P> <P>d) Not a word about scaling</P> <P>e) Not a single member of the dev team plays or will ever play a troub</P> <P> </P> <P> </P> <P>I am really disappointed, really...</P>
<div></div>as usual, a nice amount of nonsense so first i start with the ranting- raising the duration of clara's backstab O_o- getting 5 seconds back on the mez, maybe by next expansion they will reduce the reuse by 1 sec per rank- same goes for bowshot, giving back the lost seconds of stifle- group DD needs a damage bonus too, that thing is only used if you have a load of procs on you- add a def bonus to self buff, to toss a bone given the new effects of defensive stances for all the other melee class The % need to be changed, definetely. 3% bonus on skills is not enough. This will lead to the samesituation as with some KoS AAs. I do find it quite ridiculous to spend <font size="4">4 AA points for a +1 defense bonus</font>This will give a master lvl 60 kian an additional 20 points of wis debuff.A master demoralizing will recieve a 3.5 boost to skill debuff, <font size="4">3.5 for 5 points</font>Adept 3 Zanders , that s an added 73,5 to magic damage debuff.these 3 spells will consume 880 power a minute , and add another 330 per minute for dishearting sonate. --> needs changeAdding range is a nice idea, adding the % to miss CA on debuffs is a nice idea, now for everything else ...I guess the itemisation will be on par with DoF to KoS upgrade in order to give players a feeling of progression,because it won t come from these AAs ( besides that component which will make the buffs usefull, compared to those 3% ... )<div></div>
Killerbee3000
11-05-2006, 10:17 PM
<div><blockquote><hr>Crombie wrote:<div></div> <div></div> <div></div> <div>Straight from the Beta Boards ~</div> <div> </div> <ul> <li><font size="1"><b><font size="2"><font color="red">Enhance: NightBlade</font></font></b> (Invis Strike)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the duration of Night Blade and its higher level upgrades. <font color="#ff0000">i barely use it....</font></font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases duration by 1.0 sec on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Shrill</font></font></b> (Scream Ranged Attack)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Improves the casting and recovery speed of shrill and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Improves recovery speed by 0.05 sec on the first rank <font color="#ff0000">not enough...</font></font></li> <li><font size="1">improves casting speed by by 0.1 on the first rank <font color="#ff0000">not enough....</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Cheap Shot</font></font></b> (Stun)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the duration of Cheap Shot <font color="#ff0000">pointless for raiding bards....</font></font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases the Duration by 0.1 seconds on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="yellow">Enhance: Performer's Talent</font></font></b> (Self Buff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the trigger percentage of Performer's Talent and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases trigger chance by 2.0% on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Brilliant Blade</font></font></b> (Flank Attack)</font></li> <li><font size="1"><font color="wheat">Passive Spell</font></font> <ul> <li><font size="1">Increases the duration of Brilliant Blade and it's higher level upgrades <font color="#ff0000">its recast is rather short.... instead of a duration increasse i would prefer a effect increase....</font></font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases duration by 1.0 sec on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Sybil's Slowing Chant</font></font></b> (Single Target mental Debuff and slow)</font></li> <li><font size="1"><font color="wheat">Passive Spell</font></font> <ul> <li><font size="1">Increases the mental resistance reduction of Sybil's Slowing Chant and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases mental resist reduction by 3.0% on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="cyan">Enhance: Bria's Stirring Ballad</font></font></b> (Mana Regen)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the power regeneration of Bria's Stirring Ballad and its higher level upgrades.</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases power regeneration by 1.0 on the first rank <font color="#ff0000">power regen is the thing we exist for... any increase to it is good.</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="cyan">Enhance: Aria of Excitement</font></font></b> (Proc Buff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the trigger percentage of Ariaof Excitement and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases trigger chance by 2.0% on the first rank <font color="#ff0000">only usefull in raids</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="lime">Enhance: Alin's Keening Lamentation</font></font></b> (Group Attack)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Improves the casting and recovery speed of Alin's Keening Lamentation and its </font><font size="1">higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Improves casting speed by 0.1 sec on the first rank</font></li> <li><font size="1">Improves recovery speed by 0.05 sec on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Singing Shot</font></font></b> (Double Arrow Attack and Debuff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the duration of singing Shot and its higher level upgrades.</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases duration by 0.30 seconds on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Bria's Enrancing Sonnet</font></font></b> (Charm)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the duration of Bria's Entrancing Sonnet and its higher level upgrades.</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases duration by 0.5 sec on the first rank <font color="#ff0000">they nerfed its duration into oblivion... just remove it... its pointless</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="lime">Enahnce: Arcane Chorus</font></font></b> (Arcane Resist Buff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Adds an arcane ward component to Arcane Chorus and its higher level upgrades. </font></li> <li><font size="1">(wards about 260 dmg collectively 5pts lvl 70)</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Addes a ward that will absorb magic, mental, and divine damage <font color="#ff0000">those 260 arent going to make much of a difference... but hey we can use every little bit of love...</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="lime">Enhance: Kian's Destructive Anthem</font></font></b> (Group Wis Debuff and Dot)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the wisdom reduction of Kian's Destructive Anthem and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases wisdom reduction by 3.0% on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="lime">Enhance: Zander's Choral Rebuff</font></font></b> (Magic Resist Debuff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the spell resistance reduction of Zander's Choral Rebuff</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases spell resist reduction by 3.0% on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="cyan">Enhance: Quiron's Joyous Celebration</font></font></b> (Heath Regen Buff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the health regeneration of Quiron's Joyous Celebration and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases health regeneration by 2.0 on the first rank <font color="#ff0000">never use it.</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="lime">Enhance: Demoralizing Processional</font></font></b> (Ability Debuff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the skill reduction of Demoralizing Processional</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Improves combat and spell skill reduction by 3.0% <font color="#ff0000">we can use every little bit of love......</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Eli's Thunderous Hymn</font></font></b> (Short Distance Scream Attack)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Improves the casting and recovery speed of Eli's Thunderous Hymn and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Improves casting speed by 0.1 sec on the first rank</font></li> <li><font size="1">Improves recovery speed by 0.05 sec on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="red">Enhance: Lullaby</font></font></b> (Mez)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the duration of Lullaby and its higher level upgrades</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases duration by 1.0 sec on the first rank <font color="#ff0000">well... first nerf it into oblivion and then let us grind aa's to get somehwat closer to what it was prenerf?</font></font></li></ul></li> <li><font size="1"><b><font size="2"><font color="lime">Enhance: Breathtaking Bellow</font></font></b> (Group Knockdown and Interrupt)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Increases the trigger chances of Breathtaking Bellow and its higher level upgrades.</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Adds additional 3.0% chance at knockdown on the first rank</font></li></ul></li> <li><font size="1"><b><font size="2"><font color="cyan">Enhance: Elemental Chorus</font></font></b> (group resist buff)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font size="1">Adds an elemental ward component to Elemental Chorus and its higher level upgrades.</font></li></ul></li> <li><font size="1">Effects:</font></li> <ul> <li><font size="1">Adds a ward that will absorb heat and cold damage on the first rank </font></li> <li><font size="1">(wards about 260 dmg collectively 5pts lvl 70)</font></li><font size="1"><b><font size="2"><font color="red"></font></font></b></font></ul> <li><font size="1"><b><font size="2"><font color="red">Demoralization</font></font></b> (debuff enhancement)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font color="#ffffff" size="1">for each demorlizer ability active on an enemy, their chance to miss with combat arts is increased.</font></li></ul></li> <li><font color="#ffffff"><font size="1">Effects:</font> </font></li> <ul> <li><font color="#ffffff" size="1">increases chance for combat arts to miss by 1% max ranks 3 cost 2 per ran</font></li></ul> <li><font size="1"><b><font size="2"><font color="red"><font size="1"><b><font size="2"><font color="red"><font size="1"><b><font size="2"><font color="red"><font size="1"><b><font size="2"><font color="red">Sonics interferance</font></font></b> (debuff)</font> </font></font></b></font></font></font></b></font></font></font></b></font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font color="#ffffff" size="1">reduces the durations of an enemys spells and combat arts.</font></li></ul></li> <li><font color="#ffffff"><font size="1">Effects:</font> </font></li> <ul> <li><font color="#ffffff" size="1">reduces durations by 5% per rank max 5</font></li></ul><font size="1"><b><font size="2"><font color="red"></font></font></b></font> <li><font size="1"><b><font size="2"><font color="red">Harmonization </font></font></b>(passive spell proc)</font></li> <li><font size="1"><font color="#f5deb3">Passive Spell</font></font> <ul> <li><font color="#ffffff" size="1">increases the duration of group members spell that have duratiions that do not directly heal or cause damage.</font></li></ul></li> <li><font color="#ffffff"><font size="1">Effects:</font> </font></li> <ul> <li><font color="#ffffff" size="1">Increase duration by 1 second max 1 rank 5 per rank</font></li></ul> <li><font size="2"><font color="cyan"><b>Resonance </b></font></font><font size="1">(new buff)</font></li> <li><font size="1"><font color="#f5deb3">Active Spell</font></font> <ul> <li><font size="1">Extends the range of all spells of the Troubador's group.</font></li></ul></li> <li><font size="1">Effects:</font> <ul> <li><font size="1">Increases range of all spells by 1.0 on the first rank <font color="#ff0000">uber for increasing range someone can have to be to dodge aoe's..... prolly a must have ability like the crit chace of kos aa's...</font></font></li></ul></li></ul> <p><font size="1"></font> </p> <p><font size="1">Sadly all the new aa buffs cant be cast while moving like the KoS ones (except DKTM lol) The Sonics ability is basicly pointless since it lasts for 1 second unless yoursome how manage to time a spell cast perfectly... The Ward buffs only ward 260 damage group wide before the ward is gone and it doesnt refresh unless you recast the resist buff again. Not overly impressed with the AAs ~ who know what they plan on changing though.</font></p><p>Message Edited by Crombie on <span class="date_text">11-04-2006</span> <span class="time_text">08:39 AM</span></p><hr></blockquote>well.... bards get shafted period....</div>
Nainitsuj
11-05-2006, 10:56 PM
<BR> <BLOCKQUOTE> <DIV> <BLOCKQUOTE> <HR> Crombie wrote:<BR> <DIV>Straight from the Beta Boards ~</DIV> <DIV> </DIV> <UL> <LI><FONT size=1><B><FONT size=2><FONT color=red></FONT></FONT></B></FONT><FONT size=1><B><FONT size=2><FONT color=red>Harmonization </FONT></FONT></B>(passive spell proc)</FONT></LI> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT color=#ffffff size=1>increases the duration of group members spell that have duratiions that do not directly heal or cause damage.</FONT></LI></UL></LI> <LI><FONT color=#ffffff><FONT size=1>Effects:</FONT> </FONT></LI> <UL> <LI><FONT color=#ffffff size=1>Increase duration by 1 second max 1 rank 5 per rank</FONT></LI></UL></UL> <HR> </BLOCKQUOTE></DIV></BLOCKQUOTE>What does Harmonization affect? It's so poorly worded. From what I read in to it, it affects Jester's cap, RoR and PotM.<BR>
911GT3
11-06-2006, 12:20 AM
wow, i feel like its a nerf because i was expecting something that might actually be good, there is not one thing on that whole list that I am actually excited about getting, aria % increase is the best thing there and still not that great, and half the thing up there that could be good dont affect epics.<div></div>
VericSauvari
11-06-2006, 12:27 AM
<div></div>so i posted in the in-testing forum about our concerns..lets see if the mods/devs have an /ignore troubador filter or not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><a target="_blank" href="message?board.id=testfeed&message.id=66614">EoF Troubador AA - slap in the face or clueless/lazy/unimaginative development team?</a> is my post
VericSauvari
11-06-2006, 02:41 AM
<div></div>bah nm they locked it. made another more cleaned up version at<a target="_blank" href="message?board.id=testfeed&message.id=66623">EoF Troubador AA - constructive feedback on the upcoming AA's (cleaned up)</a>chime in ladies and gents. only way of the left hand talking to the right hand development wise is if we raise awareness<div></div>
Unwise
11-06-2006, 09:31 AM
<DIV>[expletive haxx0red by Raijinn], this makes me want to slap my fellow dirges that are complaining about our AA lines. Much sympathy for you cousins. Just be aware that they are changing stuff around regularly in the beta still, so there is still hope.</DIV> <DIV> </DIV> <DIV>My reading of harmonisation is that it is not just for buffs. It effects all spells. Think about it grouped with an enchanter. All stuns and stifles having an extra second duration. At least against epics that is pretty great great, nice vs heroics too. Attacks like cheapshot become 50% better. Alot of fighters have minor stun and stifle attacks, Harmonization willl improve these all by 20-50%. Brigands debiliate gets 10% better I guess. Frankly, apart from stuns, stifles, cacophony of blade and debilitate I see little use for this though. I don't think you can call it 'useless' though.</DIV> <DIV> </DIV> <DIV>Making epic mobs miss 3% of combat arts is not to horrible, but that is frankly pretty terrible in any other situation. My reading of the spell is that the current description does not reflect the fact it is ment to increase in effect with the more debuffs that are on. If it is 3% per debuff, then that is not too bad.</DIV> <DIV> </DIV> <DIV>I hope things improve for you guys before this goes live.</DIV> <DIV> </DIV> <DIV>Cheers,</DIV> <DIV>-Kytar</DIV>
VericSauvari
11-06-2006, 09:55 AM
<div><blockquote><hr>Unwise wrote:<div>[expletive haxx0red by Raijinn], this makes me want to slap my fellow dirges that are complaining about our AA lines. Much sympathy for you cousins. Just be aware that they are changing stuff around regularly in the beta still, so there is still hope.</div> <div> </div> <div>My reading of harmonisation is that it is not just for buffs. It effects all spells. Think about it grouped with an enchanter. All stuns and stifles having an extra second duration. At least against epics that is pretty great great, nice vs heroics too. Attacks like cheapshot become 50% better. Alot of fighters have minor stun and stifle attacks, Harmonization willl improve these all by 20-50%. Brigands debiliate gets 10% better I guess. Frankly, apart from stuns, stifles, cacophony of blade and debilitate I see little use for this though. I don't think you can call it 'useless' though.</div> <div> </div> <div>Making epic mobs miss 3% of combat arts is not to horrible, but that is frankly pretty terrible in any other situation. My reading of the spell is that the current description does not reflect the fact it is ment to increase in effect with the more debuffs that are on. If it is 3% per debuff, then that is not too bad.</div> <div> </div> <div>I hope things improve for you guys before this goes live.</div> <div> </div> <div>Cheers,</div> <div>-Kytar</div><hr></blockquote>erm..your not perhaps employeed by sony to spindoctor stuff are you? O.o making cheapshot 50% better...did you ebay?</div>
Unwise
11-06-2006, 11:45 AM
<DIV>Did you not read the beginning or end of my post (or for that matter hte middle)? Yes, your AA lines appear really bad.</DIV> <DIV> </DIV> <DIV>" The sky is falling, there is no hope! All abilties are locked in stone! There can be no changes! All is lost! Whatever happens, do not look for any way in which these abilities can be useful! Do not try to work out what SOE were aiming for! Quick everyone, lets jump on-board the shortbus with Veric! "</DIV> <DIV> </DIV> <DIV>That post more to your liking Veric?</DIV> <DIV> </DIV> <DIV>Alot of people here are posting about info that is not current or has been misconstrued. </DIV> <DIV> </DIV> <DIV>As I said above, an extra 1 second duration on a 2minute debuff is nothing, an extra 1 second duration on a 5 second stun just made it 20% better. Enchanters will like it. Is it still a bad AA? I say yes.</DIV> <DIV> </DIV> <DIV>Some reports say that the % chance to make CAs fail is actually now 5% per spell, meaning mobs have 20-30% chance to miss on all CAs if debuffs are stacked on.</DIV>
Dwergux
11-06-2006, 02:50 PM
They are not what I expected or hoped for.Some interesting skills to me are:- the extended range buff. I could allow casters to stay out of AE range for mobs with a large AE range.- the extra duration to buffs / debuffs. This works for debuffs and buffs for all your group members and also for our short term buffs like PoM and JC (1s is not much.
Sokthul
11-06-2006, 02:52 PM
I'm disappointed too. I was expecting either a boost on our dps or a LARGE (positive... -.-) adjustment on our buffs to make up for the lack of our dps. Got neither <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />edit* tyepieing si hrad<p>Message Edited by Sokthul on <span class=date_text>11-06-2006</span> <span class=time_text>11:53 AM</span>
Now that the new AAs are coming out, think there is still a chance to change the old ones? <div></div>
Pogopuschel
11-06-2006, 06:23 PM
Oh my $deity!I will not fo into detail since I agree with Veric and Snublefot a lot, noone wants to read the same rant over and over again. Or none of the important people do. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I can spot 3 gems in a pile of crap:- Demoralization- Resonance- Enhance: Bria's Stirring Ballad<b>Other than that, it's not only a bad joke considering the "net gain" that Troubadours will have from all that, but these AA are, from their design, the least creative thing I've seen in quite a while... no wait, ever. This creativity thing btw. doesn't go exclusively for Troubadours.</b>Please, oh please, fix at least the spelling of Troubado<strong>u</strong>r! It took you over 2 years in EQ1, can't hurt to be a bit faster in EQ2./reroll <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Killerbee3000
11-06-2006, 11:01 PM
well... troubadours cant tank, cant heal and have crap dps.... what do they get in return? the best buffs.. but do they really?no, heres why:What stats can we buff (will be extreme important with stats cap increases).str + sta (both in same buff) group wide. <font color="#ff0000">in raids you are usually in a group of casters.... show me the wizzy that needs his str buffed.....</font>agi + int self only.... <font color="#ff0000">agi is usefull when soloing.. but pointless in raids... we are usually found in caster gorups.... but we cant buff int for the casters in the group....</font>what do we have to increase others dps?haste buff.. <font color="#ff0000">ever been in a group with a brawler tanking... they love it... otherwise pointless.</font>aria... <font color="#ff0000">casters love it.....</font>our two short duration buffs.... <font color="#ff0000">ahem... they just dont add enough flavor to the class...</font>thats it.our resist buffs are useless because resists gear is easy to get.our debuffs are also nothing special.defense skill buff is nice when soloing... but completly pointless in raids.that leaves us with mana regen which is why we still exist....<font color="#ff0000">vote yes on petition #36345635 more unique and usefull buffs for troubadours thx.</font><div></div>
Plurke
11-07-2006, 07:34 PM
<LI><FONT size=1><B><FONT size=2><FONT color=red>Harmonization </FONT></FONT></B>(passive spell proc)</FONT> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL> <LI><FONT color=#ffffff size=1>increases the duration of group members spell that have duratiions that do not directly heal or cause damage.</FONT></LI></UL> <LI><FONT color=#ffffff><FONT size=1>Effects:</FONT> </FONT> <UL> <LI><FONT color=#ffffff size=1>Increase duration by 1 second max 1 rank 5 per rank</FONT></LI></UL></LI> <P><FONT size=1></FONT> </P> <P><FONT size=3>i`m illussionist and i like troubs cause i love duoing nice debuffs reuse timer stuff now harmonization kinda seems nice for my class like increase my stuns stifles mezzes etc.. especially on raid mob would be nice 5seconds longer on mezzes stuns and stifles would be nice not wow but nice for rest can`t really think of other classes that can really benefit from that aa ability. </FONT></P>
Dwergux
11-07-2006, 07:52 PM
<blockquote><hr>Plurke wrote:<LI><FONT size=1><B><FONT size=2><FONT color=red>Harmonization </FONT></FONT></B>(passive spell proc)</FONT> <LI><FONT size=1><FONT color=#f5deb3>Passive Spell</FONT></FONT> <UL><LI><FONT color=#ffffff size=1>increases the duration of group members spell that have duratiions that do not directly heal or cause damage.</FONT></LI></UL><LI><FONT color=#ffffff><FONT size=1>Effects:</FONT> </FONT><UL><LI><FONT color=#ffffff size=1>Increase duration by 1 second max 1 rank 5 per rank</FONT></LI></UL></LI><P><FONT size=1></FONT> </P><P><FONT size=3>i`m illussionist and i like troubs cause i love duoing nice debuffs reuse timer stuff now harmonization kinda seems nice for my class like increase my stuns stifles mezzes etc.. especially on raid mob would be nice 5seconds longer on mezzes stuns and stifles would be nice not wow but nice for rest can`t really think of other classes that can really benefit from that aa ability. </FONT></P><hr></blockquote>It has 1 rank which costs 5 points, not 5 ranks, so the max extra duration will be 1s.
<div></div>Plurke , you re saying that 5 secs is not Wow <span>:smileyhappy:</span>iIf it was 5 seconds i would jump on this skill as well as the CA miss added effect to debuffs. <span>:smileyvery-happy:</span>( have to test that last one to know how/ how often / on what it works )<span></span>max rank is one.<div></div>
Plurke
11-08-2006, 08:40 PM
<DIV>your right 5seconds would be sweet when i think out it but one sec that is lame there has been an update very recent which from what i heard was an small improvement for the classes, i hope it will the case for your class also</DIV>
<font color="#ff9966" size="4">Some classes have had their AAs revisited, what's new for the troubs?</font> <div></div>
Pogopuschel
11-09-2006, 12:32 PM
<blockquote><hr>Triag wrote:<font color="#ff9966" size="4">Some classes have had their AAs revisited, what's new for the troubs?</font><div></div><hr></blockquote>New AAs (class-specific) or old ones (archetype ones)?
Dwergux
11-09-2006, 12:32 PM
<blockquote><hr>Triag wrote:<font color="#ff9966" size="4">Some classes have had their AAs revisited, what's new for the troubs?</font><div></div><hr></blockquote>I took a quick glance (on my beta buffed troub), but couldn't find any spectacular changes.
vladsamier
11-09-2006, 01:33 PM
<DIV>enhance jesters cap replaced enchanced self buff.... Jesters can now be brought up to 50%, and on top of that they finally fixed the % where it is actually reducing the recast correctly now.. 30min CoQ ftw <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>also, on the damage spells they added 2% damage/rank.... on the debuffs, they increased the debuffs now instead of it increasing the duration... </DIV>
Dwergux
11-09-2006, 02:07 PM
<blockquote><hr>vladsamier wrote:<DIV>enhance jesters cap replaced enchanced self buff.... Jesters can now be brought up to 50%, and on top of that they finally fixed the % where it is actually reducing the recast correctly now.. 30min CoQ ftw <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV><DIV> </DIV><DIV>also, on the damage spells they added 2% damage/rank.... on the debuffs, they increased the debuffs now instead of it increasing the duration... </DIV><hr></blockquote>I twas late when I glances. I guess I glanced to quick. Good to see some improvements. Let's hope for some more before the 14th
Pogopuschel
11-09-2006, 02:30 PM
Indeed, that does sound a lot more useful.I mean, I'm aware that you cannot make über-AAs because you have to keep some balance to those who don't own the new expansion.But I'm still mainly concerned about the "highlights":<ul><li>Enhance Shrill (Improves recovery speed by 0.05 sec on the first rank, improves casting speed by by 0.1 on the first rank) - <i>That will make NO difference at all, don't tell me your ability cycle is that good <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></i></li><li>Enhance Zander's Choral Rebuff<i>This is a level 35 skill/spell, which never gets an update, and stops "working" in the higher levels.</i> <sarcasm>Bravo! I'll spend a lot of points on this one.</sarcasm> Unless Zander's was changed as well.</li><li>Enhance Arcane Chorus (Used to increase resists only, now it adds a max. 260 point elemental ward, cost: 5 points).<i>Are these points per tick? Will I have to resing the song to get the ward back? Because that's 100% not feasable. The description is not that clear, can some beta tester shed some light onto this please?</i></li></ul>And, last but not least, the <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=36&message.id=11063">Bria nerf</a><p>Message Edited by Pogopuschel on <span class=date_text>11-09-2006</span> <span class=time_text>01:30 AM</span>
<div></div><font color="#ff9933">make the resist AAs add a 80 per rank ward at least</font><font color="#ff9900">and if the ward part of the spell dosn't refresh add some more to the ward again</font><font color="#ff9900"></font><font color="#ff9900">to compensate the mana spent to keep the ward up</font><font color="#ff9900"></font><font color="#ff9900"></font><font color="#ff9900">These spells were not worth the 1 conc but were used because</font><font color="#ff9900"></font><font color="#ff9900">bards didn't have much to cast instead.</font><font color="#ff9900"></font><font color="#ff9900">So adding something to them is nice idea.</font><font color="#ff9900"></font><font color="#ff9900">( even if i disaprove the use of AAs to fix / balance spells and classes )</font><font color="#ff9966">But if skills will now be usefull and dove song will add something to the group</font><font color="#ff9966"></font><font color="#ff9966">then that's another concentration management problem.</font><font color="#ff9999">Jester upgrade = powerfull indeed, and furthers the role of an "active buffer"</font><font color="#ff9999"></font><font color="#ccffff">If i understand well you said clara's duration is being replaced by more effectivness?</font><font color="#ccffff"></font><font color="#ccffff">this can be good, but please think of changing bard stealth, it's gimped compared</font><font color="#ccffff"></font><font color="#ccffff">to the other stealths, and it's not as if bards had several ways of getting stealthed.</font><font color="#ccffff"></font><font color="#ccffff">An AA adding a 0.3 bonus per rank to casting would be nice.</font><font color="#ff6633">The debuffs !!!! the 3% needs to be changed !!! and think about the power cost.</font><font color="#ffff66">A lot of classes have free buffs, so why does the troub self buff use a conc slot</font><font color="#ffff66"></font><font color="#ffff66">while this class has allready so many buffs it has to choose from ?</font><font color="#ffff66"></font><font color="#ffff66">This added to the fact that they have no stances ( i'm not good at meleeing Tarinax )</font><font color="#ffff66"></font><font color="#ffff66">and the other fact that defensive stances will have an additional bonus.</font><font color="#ff6666">Having to sacrifice another of your spells to add the same haste as a monk who has not to chose between spells is also</font><font color="#ff6666"></font><font color="#ff6666">a bit strange.</font><font color="#ff6666"></font><font color="#ff6666">( the lvl 70 haste master is selling for prices over 20p and when i tell them it only has 3% more haste than the adept3</font><font color="#ff6666"></font><font color="#ff6666">some think i'm lying to them in order to get the spell at a cheaper price )</font><font color="#ccccff">i could use this as a sig :</font><font color="#ff9966" size="4">I still have <font color="#ccff66" size="5">4</font> AA points from KoS adding only <font color="#ffff66" size="6">1</font> defense</font><div></div>
vladsamier
11-09-2006, 11:59 PM
<BR> <BLOCKQUOTE> <HR> Triag wrote:<BR> <P><FONT color=#ff9933>make the resist AAs add a 80 per rank ward at least</FONT><BR></P> <P>a 400 pt regenerating ward would be a lil bit too strong i think... heh</P> <P><BR><FONT color=#ff9900>and if the ward part of the spell dosn't refresh add some more to the ward again</FONT><FONT color=#ff9900><BR></FONT><FONT color=#ff9900>to compensate the mana spent to keep the ward up</FONT><FONT color=#ff9900><BR></FONT><FONT color=#ff9900><BR></FONT><FONT color=#ff9900>These spells were not worth the 1 conc but were used because</FONT><FONT color=#ff9900><BR></FONT><FONT color=#ff9900>bards didn't have much to cast instead.</FONT><FONT color=#ff9900><BR></FONT><FONT color=#ff9900>So adding something to them is nice idea.</FONT><FONT color=#ff9900><BR></FONT><FONT color=#ff9900>( even if i disaprove the use of AAs to fix / balance spells and classes )</FONT><BR><BR><FONT color=#ff9966>But if skills will now be usefull and dove song will add something to the group</FONT><FONT color=#ff9966><BR></FONT><FONT color=#ff9966>then that's another concentration management problem.</FONT><BR>Dove song, because of the ministration it gives reduces the cost of healing. When I tested this out with a fury, it was reducing her heal cost by 10. Also, it will help with nukes and such<BR><BR><FONT color=#ff9999>Jester upgrade = powerfull indeed, and furthers the role of an "active buffer"</FONT><FONT color=#ff9999><BR></FONT></P><FONT color=#ff9999></FONT> <P>The jester's upgrade is great (can now get up to 50%). Not only did they upgrade that, but they fixed jesters cap to actually reduce the recast correctly.</P> <P><BR><FONT color=#ccffff>If i understand well you said clara's duration is being replaced by more effectivness?</FONT><FONT color=#ccffff><BR></FONT><FONT color=#ccffff>this can be good, but please think of changing bard stealth, it's gimped compared</FONT><FONT color=#ccffff><BR></FONT><FONT color=#ccffff>to the other stealths, and it's not as if bards had several ways of getting stealthed.</FONT><FONT color=#ccffff><BR></FONT><FONT color=#ccffff>An AA adding a 0.3 bonus per rank to casting would be nice.</FONT><BR></P> <P>Dirges received an improvement to stealth, not us. The clara's enchancment adds +3%/rank (5ranks) of intelegence.</P> <P><BR><FONT color=#ff6633>The debuffs !!!! the 3% needs to be changed !!! and think about the power cost.</FONT><BR></P> <P>Not sure what your play style is, but I raid. I never get below 50% power on any fight excluding the matron, and I do this with keeping the debuffs up...</P> <P><BR><FONT color=#ffff66>A lot of classes have free buffs, so why does the troub self buff use a conc slot</FONT><FONT color=#ffff66><BR></FONT><FONT color=#ffff66>while this class has allready so many buffs it has to choose from ?</FONT><FONT color=#ffff66><BR></FONT><FONT color=#ffff66>This added to the fact that they have no stances ( i'm not good at meleeing Tarinax )</FONT><FONT color=#ffff66><BR></FONT><FONT color=#ffff66>and the other fact that defensive stances will have an additional bonus.</FONT><BR></P> <P>The additional bonuses you are talking about isnt actually just added on to the defensive stance. From what I've read/seen it appears the +def/parry/deflection or whatever the stance gave was taken away and replaced with +15% mitigation from worn armor pieces. I'm all for getting the self buff as a no concentration spell, however, I don't see that happening since we actually improve the group greatly with our buffs unlike the other scouts.</P> <P><BR><FONT color=#ff6666>Having to sacrifice another of your spells to add the same haste as a monk who has not to chose between spells is also</FONT><FONT color=#ff6666><BR></FONT><FONT color=#ff6666>a bit strange.</FONT><FONT color=#ff6666><BR></FONT><FONT color=#ff6666>( the lvl 70 haste master is selling for prices over 20p and when i tell them it only has 3% more haste than the adept3</FONT><FONT color=#ff6666><BR></FONT><FONT color=#ff6666>some think i'm lying to them in order to get the spell at a cheaper price )</FONT><BR></P> <P>Monk haste is 22% at master 1... Troubador haste is 23% at adept 3 on live, and 24% (adept 3) on beta. I haven't seen a troubador running around with master 1 haste up, and even if I did my UI is currently bugged. =/</P> <P><BR></P> <HR> </BLOCKQUOTE><BR>
<div></div><font color="#ff9933">On raids that will be 400 less damage from the AOE s which occur</font><font color="#ff9933"></font><font color="#ff9933">about every minute.</font> ( yes i know the effect will be better than the resist, but i play that buffonly if i have slacking members without decent resists )That didn't seem really overpowered to me and as it is now, asit's not a regenerating ward. But that's not for me to decide.Concerning mana issues, i'm not in a great uber guild, we try tarinax time to time ( and haven't managed it since the higher members left ).I find it to be an ideal compromise between uper raiders and casual players.Besides trash mobs, if i want to get my dps up, i use a casting cycle which leaves melittle time for auto attack and which depletes my power FAST.I will try to check this WE how long it takes me to do that.Of course it depends who is on the raid, when all the summoners, rogues,predators and sorcerorsare present the mobs go down quite fast <span>:smileywink:</span>( i skipped the prism2 as i wasn t fond of DoF )That should mean master haste will be about 27 or 28% haste,make the last tier non upgradable haste a nice plain number like 30% <span>:smileytongue:Dirges get the bria"s get back 5 points AA too if i remember well, might as well give the stealth one too,i would like to be able to be stealthed quickly.Besides the 3% raised effect on the debuffs which i do not like at all because it reminds me ofthe 2% to defense AA in KoS, the main issue i have is the lack of FUNmin/ maxing is nice and all, usefull etc etc but as this a class that adds a lot more to others than to itself, i think some fun and fluff is needed.And when you know there will be boots granting a 45% run speed ( with charges, but nonetheless ) and druids get a seriousboost to run speed ( which is more than way cool, i'll need to go grind some AAs on my fury )<font size="4">I want run speed !!!!!!!!!!!!<font size="3">what about the stifle changes, does that seem nice? thoughtfull?<font size="5"></font><font color="#ff6666" size="4">And i still have only <font color="#ffff66">+1</font> defense for <font color="#ccffff">4</font> AAs in KoS</font><font size="4"></font></font></font></span><div></div>
there should be summary of what bard propose for changes too <div></div>
Andivari
11-10-2006, 01:08 AM
Wow, I really wish I hadn't bothered to look up the new troub AA's. They are horrible, this really makes me wonder if I should even bother getting the new expansion, or if I should just take a break from MMO's until Conan comes out. What a spectacular failure by the devs.
Snublefot
11-11-2006, 11:49 AM
<DIV>Some decent changes to the Troubadour AAs on beta. Still bugged, but still decent.</DIV> <DIV> </DIV> <DIV>The Demoralizer line is mostly changed to provide % bonus on debuff amount. Much improved over the increased duration that is listed in this tread. For example Midnight Tempo get a 30% increased Int Debuff.</DIV> <DIV> </DIV> <DIV>Shrill get a 10% damage boost in addition to the 0.5s cast reduction. Thats 150ish damage added on max damage...</DIV> <DIV> </DIV> <DIV>Also Jesters cap is added to the Inspiration tree. A healthy 10% added to recast reduction (50% now at Master1), and 5s reduced recast. Can cycle trough a group in 30s less :p Immunity is still 2 minutes.</DIV>
The option to boost jester seems almost too good to be true... Suprised me with that one <span>:smileywink:</span> Don't know about the other folks but i would gladly exchange the stun AA, or the stifle bow shot, the added proc on self buff or even the mez ( as having tried the old one, anyhthing else seems a farce ) <font color="#ff6666" size="4">for speed !!</font> for lower cast time on stealth And anyone has infos / tested the sonic end line AA ? <div></div>
Snublefot
11-12-2006, 11:27 AM
<P>Yes, I wonder about that one too. Will the increased duration of enemy dots be good or a raid killer? I still have a feeling that the simple % chance to miss combat arts will be more usefull in more situations. At least none of the end lines is as important as our AoE killer. Gives more freedom of choice. </P> <P>There also seems to be a upgrade for PotM in sonic tree, but its bugged to HP song right now. Will be interesting to see if they lift PotM up in T7 again.</P>
Dwergux
11-13-2006, 11:46 AM
<blockquote><hr>Snublefot wrote:<P>Yes, I wonder about that one too. Will the increased duration of enemy dots be good or a raid killer? I still have a feeling that the simple % chance to miss combat arts will be more usefull in more situations. At least none of the end lines is as important as our AoE killer. Gives more freedom of choice. </P><P>There also seems to be a upgrade for PotM in sonic tree, but its bugged to HP song right now. Will be interesting to see if they lift PotM up in T7 again.</P><hr></blockquote>It's good beacuse the ticks of the dots will be futher apart, making it easier for the curers to cure them (espescially when the curer doesn't have a group cure for the given dot)
vladsamier
11-15-2006, 12:54 AM
<DIV>Yes, and the Harmization AA is actually reasonable now. It does something similar, except spells that do no directly heal/damage have their duration increased by 7% (i.e. jesters, mez, all debuffs that dont do damage, and i believe even percision had a duration increase). If it has a damage over time component, it has a reduced duration of 7%, and also ticks quicker. This might be a good dps boost? we'll see... going to try a few different builds out once i get all the new AAs. Resonance doesn't seem worth the point choice for the +5 range on spells sicne you are generally still in AE range, but the other 3 lines are kinda hard to chose from >.<</DIV>
Dwergux
11-15-2006, 08:22 PM
Enahnced Bria's has also been changed, it now adds 5% to it's regeneration per point spent. (So for Ad 3 Bria's it will at 10 power per tick and for M1 it will add 11 or 12 depending on rounding when you have the skill maxed at 25%)<p>Message Edited by Dwergux on <span class=date_text>11-15-2006</span> <span class=time_text>04:23 PM</span>
vladsamier
11-16-2006, 02:05 AM
<DIV>Enhance Bria's at Master 1 adds +12power/tick. I really like the ninja change they made to that over night. Sure is better getting +2.5power/tick per rank then the +1pow/tick <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV>
Kajinryu
11-18-2006, 11:36 AM
Anybody tested Harmonization out with Bria's and Quiron's (Does it stack)? Harmonization says the effects of persistant spells that heal have thier durations reduced and the effect happens more quickly, and I don't think you can get much more persistant than something like Bria's or Quiron's.<div></div>
Pogopuschel
11-18-2006, 05:12 PM
<blockquote><hr>Kajinryu wrote:Anybody tested Harmonization out with Bria's and Quiron's (Does it stack)? Harmonization says the effects of persistant spells that heal have thier durations reduced and the effect happens more quickly, and I don't think you can get much more persistant than something like Bria's or Quiron's.<div></div><hr></blockquote>Then again, both are not healing spells.(Quiron is an increased regeneration, not a healing, as I understand it)
dmitya
11-20-2006, 02:27 AM
<DIV>My main is a Warlock but my main alt is a troub and all I can say about these aa's is wow... That's a good wow too. If these actually function as written then Troubs made out like bandits this expansion imo. I am happy with the Warlock lines now that they are fixed, but these ones seem to be make or break for raid content. Especially with the freakyness of the new zones. I can see these increasing the value of a troub quite a bit. I particularly like the sonic end ability... That extra %25 duration on a dot could save the party in time for status cures.</DIV>
Shadrir
11-24-2006, 09:16 PM
<P>Question about the new AA and old ones. I am lvl 20 btw.</P> <P> </P> <P>1) I'm thinking about going down the line that starts with enhanced pwr regen but don't see the real use of extra range for the last AA. Is that useful long term?</P> <P>2) Does the charm buff only last 2.5 seconds with 5 points in it?</P> <P>3) I also want the enhanced shrill line for more solo dps and the end AA is only 16 points but I'm not sure how useful it would be for extended duration of dots that enemies put on us. Harmonization is the AA I really want but the cheap shot line doesn't look useful to me.</P> <P>4) I am trying to maximize my intelligence as an Erudite troub so I was thinking about going the Int route with the KoS AAs to go along with the new ones. Does the int line help casting in real game play or does it just look good.</P>
Mildavyn
11-25-2006, 12:55 PM
<DIV>Can we get someone to post an in-game version of these, because they're out of date. </DIV>
Kilnger
11-26-2006, 02:38 AM
1) Resonance can be really useful in raiding, and even more useful in PVP. Depending on what style of troubadour you want to be, it's a very effective ultimate.2) At M1 the level 62 charm with max enhance would be 16.5 duration and 20% resistability (from 14.0/5%). Harmonization would bump it up to (roughly) 17.5 seconds3) Cheap Shot is one of my most used skills on my bar. It stuns solo mobs, heroics, and an assortment of epics. It'll really come down to a choice between a .5 second longer stun (less time someone's getting hit) or a free and instant 35% chance to knockdown up to six things every 20 seconds. Tough choice.<div></div>
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