View Full Version : Evaluating the Troubadour's Suvivablity: Our Self Buff
Bobbiac
09-06-2006, 07:22 PM
I, personally, do not understand why most Scouts get a defensive stance (Which, allows them to tank quite well, while reducing their damage potential.) and an offensive stance; and yet we gett something of a mixture. In my experience mixtures can be good but usually are not.'I would like to see our self buff split into the 2 buffs that they should have been. We need something .. anything to help us out - Dirges as well.what do oyu think? should we get a self mitigation buff or something, anything, to help us survive?<div></div>
Sanju
09-06-2006, 07:38 PM
<div><blockquote><hr>Bobbiac wrote: should we get ... something, anything, to help us survive?<div></div><hr></blockquote>Help us survive in what situation(s)?</div>
Bobbiac
09-06-2006, 08:11 PM
"the mob is.. nvm .. rez pls"hmm soloing or anytime we get beat on<div></div>
Sanju
09-06-2006, 11:24 PM
So, soloing or small groups (where I guess you'd function as tank, with someone healing?), then.For soloing, a change of tactics might be in order. Have you tried kiting? Or mezzing if you're 50+? Sword and shield instead of dual wield? Charming? Changing your buffs? Switching AA lines? Better spells+gear? Any of these can greatly affect your solo survivability.Granted, I don't solo often, but I don't have a problem soloing green and blue heroics (and I'm sure I could do whites and yellows, too, given the time and practice) ... of course, having all master spells and raid gear probably helps, too.<div></div>
vinterskugge
09-07-2006, 03:50 AM
<DIV>I like this idea/ Got no idea what they should do for the defensive one - parry, mit, I don't care. I want an offensive stance.</DIV>
Jordinn
09-07-2006, 04:05 AM
<DIV>and no CONC requirement on the "changed" version(s)</DIV>
Narben Von Nacht
09-07-2006, 08:06 PM
Much as I'd love stances I can't see it happening. SOE just doesn't seem prepared to take the time to redo our class and fix all our broken/capped/changed abilities.Personally I think the Daelis line should have had an offensive proc not the defensive one it got given. <div></div>
Bobbiac
09-11-2006, 07:47 PM
there is always hope<div></div>
Shadoerider
09-12-2006, 05:56 AM
<DIV>I don't even use my self buff anymore unless I am crafting.</DIV> <DIV> </DIV> <DIV>Since they made it 1 conc I just never use it.</DIV>
Ballads
09-12-2006, 05:35 PM
<div><blockquote><hr>Shadoerider wrote:<div>I don't even use my self buff anymore unless I am crafting.</div> <div> </div> <div>Since they made it 1 conc I just never use it.</div><hr></blockquote>I'd recomend turning it off bro and take off all your gear since the power cost of tradeskill abilitys % based off your current power pool. If i equip anything i put on a roi, God-king weapon, exterpanatary girdle for extra regen but a low power pool.</div>
Crimson Dragon
09-12-2006, 06:26 PM
i like the troubador self buff as it is... it would just be nice to see it without the concentration.a lot of classes get free self buffs. stances, shapeshifts, etc. they have a lot of positive effects. just think how much more useful bards could be with another concentration slot free <i>and </i>their self buff on.<div></div>
Bobbiac
09-14-2006, 08:54 AM
tbh i would like to get a wis / agi buff (defensive stance) and a str / int Buff (offensive stance)that would be in line with our "caster mentality" as far as us being caster scouts, no?<div></div>
Qwestionator
09-26-2006, 01:47 AM
Yeah i dont really understand why we have a strength/stamina group buff while we are meant for a caster group - seems like agi/int or even str/int would be better but... w/e<div></div>
loveybutt
09-26-2006, 02:16 AM
<blockquote><hr>Qwestionator wrote:Yeah i dont really understand why we have a strength/stamina group buff while we are meant for a caster group - seems like agi/int or even str/int would be better but... w/e<div></div><hr></blockquote>Maybe the same reason we have haste... We are, at heart, scouts, i guess.. and our only place isnt just with casters<div></div>
Teneann
09-26-2006, 06:07 PM
We would be overpowered if they actually gave us a buff which worked as intended....
Spider
10-01-2006, 07:19 AM
consider that the stamina boost increases further the surviveability of casters due to the hp increase <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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