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BOy
06-26-2006, 03:33 PM
<DIV>lo guys</DIV> <DIV>right well ive started a troubla on one of the pvp servers and was wondering if anyone has any tips lol.</DIV> <DIV>im currently lvl24 and am planning to stay that lvl for a while cos its where most of the action is atm.</DIV> <DIV>problem is im getting owned constantly. </DIV> <DIV>im slowly upgrading my armor to steel and also upgrading my bow and swords to mastercrafted.</DIV> <DIV>ive got all the lvl24 master2 choices as masters and too luckblade as master2 but still im getting put on my back alot!<BR>has anyone got any items or ideas for tactics that might help me a bit.</DIV> <DIV>i dont want to be the best by anymeans but i want a chance!</DIV><p>Message Edited by BOy2K on <span class=date_text>06-26-2006</span> <span class=time_text>06:00 AM</span>

smtj
06-26-2006, 07:54 PM
<P>I had a rough go thru the mid levels 20-40 or so and I would still consider troubs to be weak at solo pvp.  Mez at lvl 50 was a big help but we just dont have enough dps to really win a lot.  We have great escape skills, I can out run anyone now, and evac and snare.</P> <P>We really are a group class and thats when we shine, as far as solo, at level 60 I do ok against all tanks because I can kite them but be ready for long fights.  Bruisers are the easiest for me and have killed a couple yellow to me.  I do well against casters but who gets the jump is important, I just mez, debuff like crazy, stiffle shot, nuke, stun, nuke, stiffle, etc.  I struggle against other scouts, they just have too much dps (I have had to run from green brigands).  I stand no chance against a healer that stays out of combat, they rarely kill me other than furys.  I rarely attack healers unless they are grey as its just a waste of time.</P> <P>My gear is above average (some fabled most legendary) and I have a number of master spells.  One thing to check, make sure you are using resist gear and not stat gear, resist and mit are key in pvp.</P> <P> </P> <P>Flounder</P> <P>60 Troub Naga</P>

BOy
06-27-2006, 01:49 PM
<P>wicked some nice tips there mate. <BR>should i concentrate on agi and wis mods then? <BR>also what AA line would you recomend?</P> <P>sorry mate im new to scouts in general. so far ive been concentrating on agi/str/int </P>

Lachlan
06-27-2006, 06:56 PM
<BR> <BLOCKQUOTE> <HR> BOy2K wrote:<BR> <P>wicked some nice tips there mate.<BR>should i concentrate on agi and wis mods then?<BR>also what AA line would you recomend?</P> <P>sorry mate im new to scouts in general. so far ive been concentrating on agi/str/int</P><BR> <HR> </BLOCKQUOTE> <P><BR>Wis AA line is a must for PvP.  Consider maxing out 8 points in Harbringers Sonnet (speed mod) as it effects both incombat and out of combat speed.  That might seem extreme but I noticed a difference from 4 to 8 points spent for both running down fleeing low health opponents and escaping the ones kicking your [Removed for Content].  It's not overwhelming but a slight edge that can save you.</P> <P>The STA and AGI lines are pretty useful too.  I went STA because I use a shield and having an extra stun besides Cheap Shot is a happy thing for a pvper.</P>

Rikini
06-27-2006, 11:35 PM
What's a troubla?

Jait
06-28-2006, 01:19 AM
<P>Yep, Wis line through DKtM, with the added run speed for pvp.</P> <P>Don't underestimate the STA point though =)  HP is king in pvp.  My full setup is:</P> <P>Wis 4,4,8,4,1</P> <P>STA 7</P> <P>AGI 4,4,4,2</P> <P>Why agi?  The extra combat bonuses of Bump and Poison up our dps quite a bit for PvP.  Still playing around with the numbers</P>

smtj
07-05-2006, 07:48 PM
<DIV>Yes I'm also all Wis line atm, the run speed bonus is a must in pvp and should be maxed.  It will save your butt and you will give runners a hard time.  Once I finish the Wis line I plan to go Sta, the shield bash is huge (had it then respeced) in pvp, plus the additional hp is great.</DIV> <DIV> </DIV> <DIV>My ending AA will be around-</DIV> <DIV> </DIV> <DIV>Wis 4, 4, 8, 8, 8</DIV> <DIV> </DIV> <DIV>Sta 4, 4</DIV> <DIV> </DIV> <DIV>Int 8, 2</DIV> <DIV> </DIV>

Meadso
07-06-2006, 05:23 AM
<P>if you plan on staying level 24 for a time (though 25 is better for evac,) then forget steel and have crude tier 4 legendary leather made up, with feysteel chest, legs and weapons, mitigation will be (in comparitive terms) thru the roof.</P> <P> </P> <P> </P> <P> </P>

Noguks
07-06-2006, 08:01 PM
<P>Reroll before you sink alot of time in it.  Troub is a terrible pvp class.  Endgame your buffs are not needed as everyone is at cap anyway.  Troub is really good for a caster raid group.  Thats their strong point. (Prior to LU 24 we were very good pvp class)</P> <P>Go Ranger or Brigand and you wont regret it.</P> <P>69.7 Retired Post LU 24 Troub on Nagafer</P>

Reptilianb
07-07-2006, 11:37 AM
<P>I play a troub on PVP and tbh they are crap unless you have better equip and masters than your opponents. Anything a troub can do a swashy or something else can do better.</P> <P>They should make the charm last more than 20seconds in pvp, rather than 8 seconds.... or swap our charm for fear.</P> <P>I do a dirge if i was you.</P> <P>I'd change my Troub to a dirge if i wouldn't lose all my masters.</P>

loveybutt
07-08-2006, 11:11 AM
<div></div>Quiters.. Anywho, I've had fun playing my troub, before and after LU24...  No they're not the best dps, by any means, but who cares.. Just learn how to time your stuns and interupts and invis whenever its up.. Personally I went with my sta AA line and got me a roundshield, extra stun AND I got a knockback..good for knocking those non-safefall wielding players off high dune or kos islands, and does a decent amount of damage maxed out (well, decent for a troub)..True you wont be able to use duel wield weapons, but honestly, how much do you really melee during a fight, chances are if you've gone long enough to use all your combat arts and spells, one of you are already dead.. Also, maxed out my runspeed AA for the incombat speed boost (and when i have to run for my life, with jboots AA and natural bard speed, im up to 56% runspeed..fastest thing on 2 legs)...A big plus for bards is that we can cast our biggest nukes on the run...you'll need it when we sneak up on cloth-wearers, do some damage, and they still manage to run..just snare em and blast em..oh, and a good tactic ive found for alot of mages and priest classes, cast your str debuff, chances are its enough to debuff ANY str they might have, and become burdoned by any weight theyre carrying and slow down even further.. Charm..i love the new charm..(although not sure if you get it that early or not..well if you ever decide to lvl up..) Not sure what it did pre-LU24, cause i never wasted a concentration slot on it, but after talking with the coercers and illys in my guild, troub charm is the only pvp charm that actually allows you to charm, then send the charmed pvp target in to attack their own groupies/faction, or send em after some random mob way off (good for takin healers out of the group battles atleast for a short period.. if you have a halfways decently organized group, preferably using teamspeak or vent, its usualy long enough to take 1-2 of the other group out).but with wisdom being a priests main attribute, be prepared to have to cast it a couple times before it lands..) So far, like with many classes im sure, I've had the most luck fighting other scouts and any mage class...If a mage class chains you or roots you or whatever, our one ranged attack comes in super handy, since it stifles the target for a couple seconds, and when taht wears off and if youre still rooted, our group nuke (it interupts encounters) will interupt those long cast times from the big caster nukes..those 2 usually last me long enough to break the root and get back into close range so i can use my other stuns and/or shield bash and our ae instant cast interupt with a chance to knockdown.. and of course use your other damage combat arts/spells inbetween each.. As far as fighting other scouts go, its usually decided on who gets the jump..besides other bards, i'd say jumping a ranger you could probably beat with practice, swashy/brigands are just tough for me..even getting the jump..they have so many stuns and interupts it can be a tough fight.. I try and avoid fighter classses, even 1v1 and getting the jump, they just have so much life and can out melee us if it comes to it..best way ive found if you decide to fight a tank, is to kite em..also our wis AA speed buff helps with this. Priest classes suck to fight aswell..more often then not i just skip over em  if they dont see me and try to fight..if you do get in a fight, best way ive found is to use what little power drain abilities we have now ..I usually use a few combat arts, and run and hide..pop out use some ranged attacks..hide again and hope they run out of power healing themselves,  before I do...heh doesnt usually work but ive a few successes.. So yeah dont expect to go around 1 shotting anyone...troub class, in my opinion, is a very fun pvp class to play... it takes some practice but when ya get some basics down, i think you'll enjoy it...I've played a few other classes up to about lvl 30 on nag pvp server (had a wizzy, Sk, warden to around 30, and countless other alts somewhere between lvl 10 and 20) and honestly , at first i had a blast with em pvpn, but quickly they became very boring compared to my troub...Actually for the last couple months i've also been playing on my gf's t7 dirge, and yeah its not bad, fear is great in kos...but..troubs ftw! Anywho, i dont usually post (probably for the best) but thought i'd chime in after seeing all he negative pvp responses to troubs around..but yeah like you boy2k,  I dont plan on being the best pvp troub , I know theres some out there on server better, but I think you'll have a chance if you just stick with it, and remember, its only game..so have fun.. Hobs, Lvl 70 exiled pvp troub on Naggy server.. Guild Sempiternal, <div></div><p>Message Edited by loveybutt on <span class=date_text>07-08-2006</span> <span class=time_text>12:12 AM</span>

Se
07-12-2006, 04:55 PM
<P>I'm only a lvl 16 Troubador  for good guys on Naggy and I was getting pwned in Ant. I quickly learned a few things for those that are starting out in PVP.</P> <P> </P> <P>1.  Most attacks are disease, equip resist gear for this...you'll be surprized how much longer you last.</P> <P>2. When in a PvP zone always and I mean always have your tracking up. It doesnt always show those that are stealth, but once they undo it they will show up.</P> <P>3. Run around in stealth 3rd person, you'll be surprized how many scouts try to sneak up on you when you least expect it. I had one the other night try and gank me while doing a harvest run. I spoted him in 3rd and cast my slow, then engaged his butt. He was 2 lvl higher than me, and I ganked him. </P> <P>4. Expect to get ganked....alot at low levels in Ant. I just learn to live with it, but if your careful and use all the tools provided to you, you will last longer than the normal noobs that dont stealth,/anon themselves, or use tracking. </P> <P> </P> <P>I'll provide more tips as I move up in lvl...some already provided in this thread....thanks for sharing the info.</P> <P> </P> <P>Selt</P> <P> </P> <P> </P>

Lachlan
07-14-2006, 01:20 AM
<P>Hobs, </P> <P>Solid comments on the AA's but you cannot say we are a very good pvp class.   Call folks that betrayed to Dirge quitters if you like but it's a tough road, as you know, to 70 Troub on Naggy.  If I read you correctly you have a hard time with every class but tissue wearing mages and other bards.  I agree.  That doesn't stack up very well with other classes and why I'd put Troubs near the bottom for solo / one-on-one pvp.  Since you mostly can't kill a priest who stays out of combat, regens and runs it doesn't leave much room underneath us!  LOL</P> <P>When asked, I've said it's a very challenging class but it can be fun if you are up for it.   You'll die a lot but at least you have speed, stealth and tracking.  What I wish is that the class scaled up better dps-wise or even that our buffs were more relevant for lvl 70 pvp.   Grouped, obviously we can do a bit more.  However, the shortening duration of our stiffle line and cheapshot, the mez changes were all pretty tough on Troubs who cannot dump a ton of damage from CA's, have no poison and live by a handful of tricks.   So I can't blame ppl that respec'd as Dirges, I won't but probably there's just something wrong with me!  </P> <P>See ya around</P> <P> </P>

Sean_Eisman
07-21-2006, 02:39 AM
<P>Very good advice in here... even some I hadn't considered.</P> <P>The only thing I would add is: RUN!</P> <P>No, not from a fight (although sometimes, that's best), but during a fight.  At level 48 I think there's only 2 skills that require you to stay standing still to cast 'em (Purloin Essence and that slow cast, medium damage, fast recast one).  The rest can be done on the run, so use that to your advantage.  Snare, debuff, nuke from a distance... run in and stun, use melee attacks... then run back out of distance again... stay out of their melee range and running after you while you keep attacking.  Kiting bruisers can be done and is fun to boot!  </P>

Noguks
07-28-2006, 08:40 PM
<P>Dusted off my 69 troub last night on Nagafen for a pve raid.  This is the first time I've played him since LU24.  Got to see some of the new things they added but overall its still at a loss.  I actually use to be able to fill in for charming and mezzing heroics in raids but now forget about it.  I respecced out of the Stam live and went Wis for the DKTM and the spell recast haste (I thought SoE said they were going to buff this ability, it gives less thant 8% with 8 points in it)  The caster group really enjoyed having me there but for me it was a total bore fest.</P> <P>I really did enjoy my troub pre LU24 and if you didnt use charm to pvp before then you really dont know what you were missing. I use to charm those corpse candles on cacotoxin and they would nuke people for over 5k dmg in pvp.  Hell even those lvl 50 undead in SS would nuke people for 2k dmg.  Those plants in TT use to rip people apart.  It was awesome.  I guess its good that you didnt experiece that or else you would have probably gone dirge or rerolled as well.</P> <P>Since dumping my troub I've lvled up a warden to 70 and that is one tough pvp class.  The other day I took on a lvl 70 ranger and a lvl 70 wizard at the same time in SS. I healed through the rangers burst while the wizzies nukes were being resisted left and right.  I turned to wizzie sent my wolf pack after him threw a few nukes and he evacked off with less than 10%(they were'nt grouped apparently).  I then turned to the ranger and healed/nuked him down and to my surprise he didnt evac (it must have been down).  Warden is not a dmg powerhouse (I'd say a bit lower than Troub due to fire/cold resists being first ones to be maxed) but its a tactical class to play and can win 1 vs 1 vs any class.</P> <P>One benefit to being a Troub is you get your masters for cheap and raid guilds really want you.</P> <P> </P> <P> </P>

DankShasta
07-28-2006, 11:28 PM
<P>  Hello I have a level 34 troubadour Champion, with 1700 kills in PvP. I am almost always hunting solo. I have parsed him out a million ways, and I can safely say at my level I can fight any class, one on one, and WIN. Obviously I do lose one on one, but I win far far more, and it's usually only thru higher levels that I lose a one on one fight.  This is fairly recent. I guess the things that make me tough are...</P> <P>1) Remember you can use almost all your attacks while running, only Eli, and swindle essence lines require you to stay still.</P> <P>2) Evade and slip, if you are playing your troub right you are gonna be moving, moving moving! Hit your de-aggro EVERYTIME IT COMES UP!</P> <P>3) Cheap shot,  use this everytime it comes up, always back up and hit your deafening whatever, the double arrow attack. It stifles!!</P> <P>4) I have masters in every single spells, or master 2, this may not be possible for you, but it helps, as does the gear, and my 48 % horse, I will run from people only to make them sprint, when I Pam around, and see their power low, a lot times I turn around and hit the stifle arrow attack at range, and the cheap shot close up.</P> <P>5) Remember to debuff with your coin spells as they make your enemy more susceptible to mental dmg, which hey guess what you do that!</P> <P>6) At lvl 34,  17% of my damage is dissenting cantana, and 14% kian's anthem, eveything else is under 10, while melee is only about 4 or 5%!! So they are all important, remember to get the kians out early though cuz over the course of the hole spell it does 500-600 dmg at master two, if you get it off early, you might be able to cast it two, or three times. The trick is to give it time to work. Bonus for the Kian's line is if the run, after you got them in the red they will probably die.</P> <P>7) Our snare isnt the greatest, unless you get a master. At master it slows 55 % and has alot less chance of being resisted, catch the runners with this, then when you are close, cheap shot, back stab, kian's, evade, in that order, cuz they are gonna start running again. Important to always keep that DOT on them!!</P> <P><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Quiron's I had a long solo fight the other day, and when I examined the data later I noticed Quiron's at Master, had healed me for 434 dmg, while my armour proced for another 250, add in a couple heal potions, and youve given yourself over 1000 points worth of healing in ONE FIGHT!!!  You don't do a ton of dps so alot of fights take a while,your heals over time you buy yourself the ability to fight longer.</P> <P> </P> <P>           I have 5 more  tricks, but I aint telling until I'm the first troub Dreadnaught on Nagafen. At that time I will probably give some more secrets, but these should at least even your record up!! LOL</P> <P> </P> <P>               Dankshasta</P> <P>                                                     -War-</P> <P>P.S.</P> <P> yesterday I killed 34 champion brigand one on one, and he hestitated in the onset so it wasnt really that close, then alittle later I killed a BRUISER CHAMPION 2 LVLS HIGHER THAN ME NAMED "TAEKWONDOE" It was a good fight, but the troub, walked away. It was a completely one, on one fair fight with no interference from anybody. Really was a beautiful fight measuring a full 84 seconds of action. So don't think we cant do it! We need to think alot more than the other  scouts thats all!.</P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by DankShasta on <span class=date_text>07-28-2006</span> <span class=time_text>01:39 PM</span>

SeregWethrin
08-03-2006, 04:50 PM
Yes, but you are level 34 and i am willing to bet you have turned off xp so you can master and equip yourself.  You said yourself you have all masters a 48% horse and probably the bestgear for your level.    In average gear for a level 34 though you wouldnt have such an easy time.   Post 50 the troubador has a hard time in pvp, not to say it can not be done just that its probably the one of the worst pvp class in the game at the endgame ranking as most of our tactics become more difficult.  PVP as a troubador is probably the most difficult.  It can be done though as pandoris is a great example of what a good 70 troubador can do.<div></div>

DankShasta
08-03-2006, 06:19 PM
<P>  Maethor troubador of the nafagen server, </P> <P>                     Man you must totally suck!! All you talk about is how bad troubs are!! They are challenging to play, NOT UNDERPOWERED! I think they have probably done a better job balancing us than any other class. I've played Bards to the 60's , I'm well aware of what we can do at higher levels. </P> <P>Here a list of Troubs who know whats up! Pandoris, hobs,Frags,Jaiel,Lirielle,Mrdiabolical,and Lustie is sweet too!</P> <P>             You were talking about starting another toon, remember? Why don't you go start your Swashy, or Brigand, with thier very straight forward button mashing style, and leave the troubs to the real thinking players. Notice when I made my little list of good troubs, you werent on it? </P> <P>BTW at t4 all the destroyers or up, are twinked to the hilt!!</P> <P> </P> <P>                                                                     Dankshasta Champion of War</P> <P><BR> </P> <BLOCKQUOTE> </BLOCKQUOTE> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by DankShasta on <span class=date_text>08-03-2006</span> <span class=time_text>07:26 AM</span>

SeregWethrin
08-03-2006, 07:19 PM
<div></div><div></div>I am not saying its not possible just that it is the hardest class in pvp.  When people are asking about it in pvp you are acting like its an easy thing.  I am guilded with pandoris and know how good he is.  I was just waking sure that people understand that a troubador at t7 is probably the hardest pvp class and takes incredible skill to play at the T7 level.  Thats why we only have 4 70 bards on the qeynos side and I believe only two of them maybee three are even active ATM.   I salute any pvp troubadors there are because it takes serious skill to compete.     Also half of those people stopped leveling their troubadors in T4 when we are at our most powerful.   After T4 the scaling for us just sucks though and battles against certain classes become harder and harder.   I think we are pretty well balanced until it comes to T7 when alot of our skills lose effect.   Healers become a Pain in the [expletive haxx0red by Raijinn] because of so much flowing thought availible.    Kiting no longer works against the tank classes.   I think anyone who plays a troubador and has a 2 to 1 kill ratio or better in solo pvp is probably some of the most skilled pvp players because troubadors are so much harder than anyone else.    A swash wouldnt be my style I sometimes play a mystic alt though.I do think we are underpowered in PVP personally post T6 but thats what I like about my troubador is how fun and hard the PVP is.  I just dont want people playing the class with alusions of having kills like any of the other scout classes.    I dont think we need drastic changes either Mainly a few changes in scaling would be nice and a few skills that dont work correctly or dont have a function in pvp to be fixed.   Back to the original topic The major things you should be concered with is picking your fights.  If you see someone do not forget to change your songs around before that fight to get the most benifit.  Also shield bash is a must, because of how many skills we have and use you should always use a shield and sword and as long of a delay as possible.  Autoattack in our case because of how many skills we use only happens once in between your CAs so a slow delay weapon is wasted.     Get the Int line maxxed out.  Also use evade every time it refreshes as it will clear their target making them retarget you.  This will interupt any CAs they are using and will also make them waste time retargeting you.    When you get into range dont forget you also have a second ranged version of evade availible to you from AA that can be a major life saver.      <div></div><p>Message Edited by SeregWethrin on <span class="date_text">08-03-2006</span> <span class="time_text">08:31 AM</span></p><p>Message Edited by SeregWethrin on <span class=date_text>08-03-2006</span> <span class=time_text>08:32 AM</span>

DankShasta
08-03-2006, 10:24 PM
<BR> <BLOCKQUOTE> <HR> SeregWethrin wrote:<BR> <BR><BR>The major things you should be concered with is picking your fights.  If you see someone do not forget to change your songs around before that fight to get the most benifit.  Also shield bash is a must, because of how many skills we have and use you should always use a shield and sword and as long of a delay as possible.  Autoattack in our case because of how many skills we use only happens once in between your CAs so a slow delay weapon is wasted.     Get the Int line maxxed out.  Also use evade every time it refreshes as it will clear their target making them retarget you.  This will interupt any CAs they are using and will also make them waste time retargeting you.    When you get into range dont forget you also have a second ranged version of evade availible to you from AA that can be a major life saver.     <BR> <P>Message Edited by SeregWethrin on <SPAN class=date_text>08-03-2006</SPAN><SPAN class=time_text>08:31 AM</SPAN></P> <P>Message Edited by SeregWethrin on <SPAN class=date_text>08-03-2006</SPAN><SPAN class=time_text>08:32 AM</SPAN><BR></P> <P></P> <HR> <P>               Ahhh yes, please counsel me more!!</P> <P> You got 250 PvP kills, and your a hunter at level 62. Umm sorry but I think the noob troubs could do better for a source of PvP knowledege. There our so many better places for the young bards to gleen a few tips, like the Bruiser forum board! They own alot of Troubs!   You keep stating how weak, and underpowered we are in PvP, and then you offer some of your "tips". Thanks anyway!</P> <P> </P> <P>     Dankshasta Gankmasta Champion of War<BR></P></BLOCKQUOTE>

Yadylia
08-05-2006, 03:08 AM
<BR> <BLOCKQUOTE> <HR> DankShasta wrote:<BR> <P>  Hello I have a level 34 troubadour Champion, with 1700 kills in PvP. I am almost always hunting solo. I have parsed him out a million ways, and I can safely say at my level I can fight any class, one on one, and WIN. Obviously I do lose one on one, but I win far far more, and it's usually only thru higher levels that I lose a one on one fight.  This is fairly recent. I guess the things that make me tough are...</P> <P>1) Remember you can use almost all your attacks while running, only Eli, and swindle essence lines require you to stay still.</P> <P>2) Evade and slip, if you are playing your troub right you are gonna be moving, moving moving! Hit your de-aggro EVERYTIME IT COMES UP!</P> <P>3) Cheap shot,  use this everytime it comes up, always back up and hit your deafening whatever, the double arrow attack. It stifles!!</P> <P>4) I have masters in every single spells, or master 2, this may not be possible for you, but it helps, as does the gear, and my 48 % horse, I will run from people only to make them sprint, when I Pam around, and see their power low, a lot times I turn around and hit the stifle arrow attack at range, and the cheap shot close up.</P> <P>5) Remember to debuff with your coin spells as they make your enemy more susceptible to mental dmg, which hey guess what you do that!</P> <P>6) At lvl 34,  17% of my damage is dissenting cantana, and 14% kian's anthem, eveything else is under 10, while melee is only about 4 or 5%!! So they are all important, remember to get the kians out early though cuz over the course of the hole spell it does 500-600 dmg at master two, if you get it off early, you might be able to cast it two, or three times. The trick is to give it time to work. Bonus for the Kian's line is if the run, after you got them in the red they will probably die.</P> <P>7) Our snare isnt the greatest, unless you get a master. At master it slows 55 % and has alot less chance of being resisted, catch the runners with this, then when you are close, cheap shot, back stab, kian's, evade, in that order, cuz they are gonna start running again. Important to always keep that DOT on them!!</P> <P><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Quiron's I had a long solo fight the other day, and when I examined the data later I noticed Quiron's at Master, had healed me for 434 dmg, while my armour proced for another 250, add in a couple heal potions, and youve given yourself over 1000 points worth of healing in ONE FIGHT!!!  You don't do a ton of dps so alot of fights take a while,your heals over time you buy yourself the ability to fight longer.</P> <P> </P> <P>           I have 5 more  tricks, but I aint telling until I'm the first troub Dreadnaught on Nagafen. At that time I will probably give some more secrets, but these should at least even your record up!! LOL</P> <P> </P> <P>               Dankshasta</P> <P>                                                     -War-</P> <P>P.S.</P> <P> yesterday I killed 34 champion brigand one on one, and he hestitated in the onset so it wasnt really that close, then alittle later I killed a BRUISER CHAMPION 2 LVLS HIGHER THAN ME NAMED "TAEKWONDOE" It was a good fight, but the troub, walked away. It was a completely one, on one fair fight with no interference from anybody. Really was a beautiful fight measuring a full 84 seconds of action. So don't think we cant do it! We need to think alot more than the other  scouts thats all!.<BR></P> <HR> </BLOCKQUOTE> <P><BR>Now thats a great, encouraging, post!!</P> <P>I am kinda bored with my other chars and started a dirge and a troub (yep one of each lol) and reading some of the posts here I was thinking it sounds like my troub would be a total lost of time but after reading yours now I want to play my troub <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P>

Spider
08-07-2006, 02:29 AM
<BR> <BLOCKQUOTE> <HR> Meadsong wrote:<BR> <P>if you plan on staying level 24 for a time (though 25 is better for evac,) then forget steel and have crude tier 4 legendary leather made up, with feysteel chest, legs and weapons, mitigation will be (in comparitive terms) thru the roof.</P> <P> </P> <P> </P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>since lu 24 u cant do that anylonger it only effects the stats not the lvl req <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

smtj
08-09-2006, 09:07 PM
<DIV>Some good info here.  I like your enthusiam dankshasta but I have to agree with Maethor a bit on the T7 pvp.  I think Troubs were very much in the mix from lvl 24-39 but as you get past 50 and more so 60+ you become way less effective.  I have not pvped as much as you but I have done my share and have a very respectable kill ratio.  That said here is how I solo.  </DIV> <DIV> </DIV> <DIV>I avoid all healers, I just dont have the dps to kill even a green (I do kill grey but then I can kill most grey classes).  Tanks are trouble, I used to be able to kite bruisers but with current resist rates I cant anymore so I avoid.  SK also get me without too much work.  I fight guardians and zerkers but I usually run out of power, way before they run out of life but I kill some green ones, the good side is I can always get away from them.  On casters, necros with taunting pet eat me up, I get them low but the life tap seems to help win them fights, I maybe win 50% of the fights with blue necros and greens ones good down pretty easy.  Even level and up coerers eat me up, stun/mez and they win.  I go 50% on blues and kill greens.  I can beat most even and lower wizards but jump and resist still play a big part.  Warlocks are my one easy class to solo.  On scouts, ack.  I stand a chance on assassins if assinate is down, I just kite and hope my nukes hit harder than their bow.  Just have to not let them get many positional attacks on you.  If a blue gets off assinate then im toast and just run and look to fight then again soon.  Brigands eat my lunch, I dont even do well on greens, stun lock, snare and debuffs and im toast fast.  If I know the brigand and they show up on track I just high tail it out of there not wanting to waste my evac.</DIV> <DIV> </DIV> <DIV>Grouped I do well and feel I add to the pvp but I still feel we are a bit underpowered.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Our problem- I think part of it is our class setup (buffer not much dps) but a bigger issue is the level of resist at T7.  Fighting lvl 70's with 70% (5000-7000) mental resist is stupid.  My master II shrill does 200-350 damage, doh.  I am only 66 atm and hope at 70 when everyone is white I will fair better but I dont have huge hopes it will.  At my level I am outdamaged most fights by a friendly lvl 65 pally and even at times our 65 fury, it sucks.  Resist are so out of wack vs melee mit/damage that it just takes away the things that made us good in the mid levels.</DIV>

DankShasta
08-10-2006, 06:32 PM
<P>         Yeah I'm starting to need a group, more and more!  The good thing is I have alot of kills, and everybody has seen me around, so I have groups that want me. Utility we still rule. I am having a hard time lately solo, I admit!!  I actually rolled a swashy so I can still solo! (i'm a traitor)   I still have been playing the troub almost all my time, but I can see already that t5+ is not gonna be solo, there arent enough freep casters, to kill!!  Oh well, I still love the freeps. I heard we are gonna get some instruments with the fae pak, so let's cross our fingers :manvery-happy:</P> <P>                                        Dankshasta Gankmasta</P>

BOy
08-10-2006, 07:26 PM
<DIV>well im 29 now and soon to be 30, still got my slayer title so i must be doin summit right.</DIV> <DIV>can wait till 32 and i can upgrade for the next batch of mastercraft.</DIV> <DIV>think im gonna lock at 34 and keep him there. pvp is hot in these lvl ranges</DIV>

Spider
08-12-2006, 04:14 AM
woot got 25 and my hunter title FINALY lol  now i just need some more dang masters

Qwestionator
08-12-2006, 06:54 AM
Just some advice on PvPing as a troubador from my experiences -1.  The most important thing about playing a troub in pvp is understanding how your opponent is going to play ( how their class plays) - for example in a fight with an SK you wouldnt want to ever get close really , unless you know their HT is down - or against rangers you would want to stay close ( if your a Freeport) - or against Assassin make sure they dont get a decap or something similiar off.  Knowing how your opponent plays is important for pvping as anything but a Troub gets alot of utility and you need to use the right utility at the right time =)2.  Timing - Key especially against Spell casters, knowing when to time your interrupts, evasions and stuns to avoid getting hit with a spell - Comes with experience.3.  Kiting - just from what i have found if you are in an area where mobs will not agro you i would advis kiting any melee class by letting them hit you , if its a feasible idea at the time, and run off and regen and than begin to kite at a distance - you will have ooc regen and faster run speed because you wont be in combat.    Nother important thing is getting your hotkeys down =), if you havent already.  I would recommend simply practicing without looking even if it might hurt you a little as you learn, because once you can use any/most abilities without worrying about shifting bars/clicking  it will make your life easier.  <div></div>

DankShasta
08-23-2006, 05:32 AM
<p>Message Edited by DankShasta on <span class=date_text>08-22-2006</span> <span class=time_text>06:33 PM</span>

DankShasta
08-23-2006, 05:34 AM
That post is a beauty! Thats it folks! Except I don't completely understand that kiting tactic. As you described it. IF you snare them by 55%, thats gonna make you even faster in comparison than staying out of combat. Also how are you supposed to kill them if you arent in combat??? I was on ventrilo with a SK I fought 6 lvls higher,and all he kept saying was, YOU F____ING KITING, INTERUPTING, A-hole! I did not win this fight actually, but I would have! He gave up! I like to run hit them withg the double arrow attack from 35 meters out thats 5 sec. stifle. Then run by casting your snare -55%, and cheap shot his [Removed for Content]! Run back to 35 meters while casting debuffs, That whole routine takes only a couple seconds. Back up if he is charging you, and use your Dissenting line spell, and any ca damage and debuff spell you currently have.You can do this repeatedly at times. Try the back shots when you mske your passes too. You juust got to time it right and remeber your interupts! Alot of Troubs forget that AOE had an group interupt in it. But typically I am fighting tanks by running to a line at distance then making damaging passes. Against Brigands,that are good, or not idiots, just run.Dankshasta Dreadnaught of Blood Sworn<p>Message Edited by DankShasta on <span class=date_text>08-22-2006</span> <span class=time_text>06:41 PM</span>

loveybutt
08-23-2006, 08:26 AM
<div></div>Also, when you get to around 50 or so (been awhile dont remember exactly) you'll get  a mezz, its good to use when most your big attacks are down, or if you get chained by a caster.. just make sure you dont have your wisdom debuff on cause the dot on it will break the mezz, and be sure to turn your auto ranged attack off..broke lots of mezzes cause of that before... Same goes for your charm you'll get (maybe that was the one around lvl 50..not on atm so not sure)..except charm is way more fun when youre fighiting a couple ppl. hobs <div></div><p>Message Edited by loveybutt on <span class=date_text>08-22-2006</span> <span class=time_text>09:27 PM</span>

Qwestionator
08-23-2006, 06:55 PM
I have been pvping a bit more now that i have hit 70 (finally /cry) and switched from daggers to sword and board in pvp.  I dont know what experiences others are having with their AA - theres not many bards to talk with on naggy =/, but i have been having lots of fun with shield bash in the stamina line - currently i have wisdom down through DKTM - and 8 in stamina for 4 shield bash and now im putting the rest of my points into Agi to get the 8/8 parry and test how the avoidance goes.  Shield bash really helps , just my 2 cents on that though - you wont do much auto attack damage but... i never really auto attack anyways.  I know that some troubs go for the double attack in stamina line but they are changing that if you havent noticed so that it no longer effects ranged, just a heads up.  Another thing im beginning to observe more and more, i might just be slow so forgive me, but resists are far more important than stats.   I am not saying to totally ditch your int/str/agi but if you can get about 4k for the pvp resists or more it will really help you out.  Also curious as to what song setup you guys have been using in solo pvp, right now i  use:  Daelis self buff, Raxxyls, Dove Song, Health Regen, Defense song.  i have been switching songs in and out ( like aria) but i seem to fair best with this setup.<div></div>

Spider
08-26-2006, 04:02 AM
<DIV>greatest buff in pvp weather solo or group is your group deagro  as it works as a constant procing evade button </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>its rather helpfull when being jumped by a group and they all have to keep retargeting while u run away  at spped lol </DIV>

Qwestionator
08-26-2006, 05:46 AM
I have actually been testing the usefullness of the deagro buff in pvp - it only has a 5% chance when damaged of dropping target however, so you need to consider that with the effects of the other slots and see if its worth it.  For solo pvp i prefer using the Rhaondrilliis necklace (sp?) that you get from Cache - just macro it to a key and switch it on off as much as you want to drop target, however i think that we should test the deagro song in pvp more often, its just harder to determine the actual effects of the buff without seeing both sides of the fight.<div></div>

Spider
08-27-2006, 07:09 AM
<BR> <BLOCKQUOTE> <HR> Qwestionator wrote:<BR>I have actually been testing the usefullness of the deagro buff in pvp - it only has a 5% chance when damaged of dropping target however, so you need to consider that with the effects of the other slots and see if its worth it.  For solo pvp i prefer using the Rhaondrilliis necklace (sp?) that you get from Cache - just macro it to a key and switch it on off as much as you want to drop target, however i think that we should test the deagro song in pvp more often, its just harder to determine the actual effects of the buff without seeing both sides of the fight.<BR> <BR> <HR> </BLOCKQUOTE><BR>well im often in group with a dirge as well so we can diversify our buffs a bit more and many times 5% is all u need <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

loveybutt
08-28-2006, 08:39 PM
<BR> <BLOCKQUOTE> <HR> Qwestionator wrote:<BR>I have actually been testing the usefullness of the deagro buff in pvp - it only has a 5% chance when damaged of dropping target however, so you need to consider that with the effects of the other slots and see if its worth it.  For solo pvp i prefer using the Rhaondrilliis necklace (sp?) that you get from Cache - just macro it to a key and switch it on off as much as you want to drop target, however i think that we should test the deagro song in pvp more often, its just harder to determine the actual effects of the buff without seeing both sides of the fight.<BR> <BR> <HR> </BLOCKQUOTE> <P>Hmm, question on the Rhaondrilliis necklace  thing: from what i remember it does a certain % of damage every so often, does that damage happen immediatly? or not..if not then thats a good tactic ill have to try...</P> <P>maybe when i get home ill head to the arena with my gf and see how often that deaggro buff goes off..(did that to test RoR in pvp and while it was REALLY cool when she tried to fear me and it actually feared her, its pretty useless)..<BR></P> <P> </P> <P>hobs</P>

smtj
08-28-2006, 08:50 PM
<DIV>My normal song choices for pvp-</DIV> <DIV> </DIV> <DIV>Solo-</DIV> <DIV> </DIV> <DIV>Daelis self buff, Raxxyls, Both resist songs, arias</DIV> <DIV> </DIV> <DIV>Group pvp-</DIV> <DIV> </DIV> <DIV>Daelis self buff, Raxxyls, Alins (a must have if you have a tank in your group, makes their taunts a lot more effective), Airas (have at master 2 and it procs a ton in group pvp), one resist buff.</DIV> <DIV> </DIV> <DIV>Looking at the logs with a group of 6, arias goes off about every 3rd spell adding around 150-250 damage, we have had some fights that lasted a long time and it added in excess of 3k damage and thats after resist.</DIV> <DIV> </DIV> <DIV>I have not really tried the defense buff, how effective is it?  Same goes with ror, has anyone tried it to see if its worth it?</DIV>

loveybutt
08-29-2006, 05:06 AM
<blockquote><hr>smtjoy wrote:<div>My normal song choices for pvp-</div> <div> </div> <div>Solo-</div> <div> </div> <div>Daelis self buff, Raxxyls, Both resist songs, arias</div> <div> </div> <div>Group pvp-</div> <div> </div> <div>Daelis self buff, Raxxyls, Alins (a must have if you have a tank in your group, makes their taunts a lot more effective), Airas (have at master 2 and it procs a ton in group pvp), one resist buff.</div> <div> </div> <div>Looking at the logs with a group of 6, arias goes off about every 3rd spell adding around 150-250 damage, we have had some fights that lasted a long time and it added in excess of 3k damage and thats after resist.</div> <div> </div> <div>I have not really tried the defense buff, how effective is it?  <b>Same goes with ror, has anyone tried it to see if its worth it?</b></div><hr></blockquote>Ill repost what i mentioned in a previous post about RoR.. "maybe when i get home ill head to the arena with my gf and see how often that deaggro buff goes off..(did that to test RoR in pvp and while it was REALLY cool when she tried to fear me and it actually feared her, its pretty useless)." Anywho, my gf is a dirge so it may be a bit different if you fight a wizzy... But the damage from RoR in pvp was almost not noticable.   Never saw her health move much at all when it went off.  I'd say it went off once about every fight.  So its not totally completely useless, but theres probably a bettter buff you can cast instead of it. <div></div>

Spider
08-30-2006, 02:02 AM
<BR> <BLOCKQUOTE> <HR> loveybutt wrote:<BR><BR> <BLOCKQUOTE> <HR> smtjoy wrote:<BR> <DIV>My normal song choices for pvp-</DIV> <DIV> </DIV> <DIV>Solo-</DIV> <DIV> </DIV> <DIV>Daelis self buff, Raxxyls, Both resist songs, arias</DIV> <DIV> </DIV> <DIV>Group pvp-</DIV> <DIV> </DIV> <DIV>Daelis self buff, Raxxyls, Alins (a must have if you have a tank in your group, makes their taunts a lot more effective), Airas (have at master 2 and it procs a ton in group pvp), one resist buff.</DIV> <DIV> </DIV> <DIV>Looking at the logs with a group of 6, arias goes off about every 3rd spell adding around 150-250 damage, we have had some fights that lasted a long time and it added in excess of 3k damage and thats after resist.</DIV> <DIV> </DIV> <DIV>I have not really tried the defense buff, how effective is it?  <B>Same goes with ror, has anyone tried it to see if its worth it?</B></DIV><BR> <HR> </BLOCKQUOTE>Ill repost what i mentioned in a previous post about RoR..<BR>"maybe when i get home ill head to the arena with my gf and see how often that deaggro buff goes off..(did that to test RoR in pvp and while it was REALLY cool when she tried to fear me and it actually feared her, its pretty useless)."<BR>Anywho, my gf is a dirge so it may be a bit different if you fight a wizzy... But the damage from RoR in pvp was almost not noticable.   Never saw her health move much at all when it went off.  I'd say it went off once about every fight.  So its not totally completely useless, but theres probably a bettter buff you can cast instead of it. <BR> <BR> <HR> </BLOCKQUOTE><BR>group arena might not be the best choice as it lends itself to pve rules and the buff might not function properly

smtj
08-30-2006, 11:36 PM
<DIV>Yea I agree that RoR would not be worth the chance for a proc in solo pvp but was wondering if it might help more in group pvp, since all spell cast on the group have a chance for it to proc, it would certainly go off a lot more and if I remember right it bounces back spells for the next 20 seconds or so, that might make a big difference.  With most decent groups focusing on one target having all spells on them reflected back might make a big difference.  Hummm</DIV> <DIV> </DIV> <DIV>I plan to try the defense buff some in the next week or two in pvp.</DIV>

Spider
09-02-2006, 11:21 PM
the def buff doesnt seem to do to  much for me (at least not in the mid 20's )

Kajinryu
09-03-2006, 04:28 PM
<div></div><font color="#0000cc">The defense song helps me out greatly at 34.  It's one of my choice songs for solo and melee groups.  I have it mastered and it's adding 7-8% or so avoidance IIRC.  Other scouts I group with love it as well.  One I haven't used as much, but will have to try, is the Alin's line.  When reading it over initially I missed the 5% chance to proc and thought it just didn't work in pvp.</font><font color="#0000cc"></font><font color="#0000cc"></font><font color="#0000cc">If anybody is looking for a nice set of songs to put up, here's what seem to work well for me:</font><font color="#0000cc"></font><font color="#0000cc"></font><font color="#0000cc">Solo (offensive set for melee opponents) - Elise's, Daelor's, Quiron's, Aria, Gerard's/Bria's</font><font color="#0000cc"></font><font color="#0000cc">Solo (offensive set for caster opponents) - Elise's, Arcane, Raxxyl's/Bria's, Gerard's, Daelor's/Aria</font><font color="#0000cc"></font><font color="#0000cc">Solo (defensive set when harvesting/running around) - Elise's, Arcane, Daelor's, Quiron's/Bria's, Raxxyl's</font><font color="#0000cc"></font><font color="#0000cc">Group (melee heavier) - Daelor's, Raxxyl's, Gerard's, Quiron's/Bria's, Elise's/Arcane</font><font color="#0000cc"></font><font color="#0000cc">Group (caster heavier) - Bria's, Quiron's, Aria, Elise's/Daelor's/Arcane</font><font color="#0000cc"></font><font color="#0000cc"></font><font color="#0000cc">Yeah, I drop my self buff in larger groups to focus on debuffs, stifle and power draining.  I figure it's either 10% damage on me, or 20-25% spread accross the board.  Most enemies I come accross don't have much mental resistance after taffo's/lore's/discante (I usually hit them in that order) so my damage is still decent in comparison IMHO.  BTW, does anybody use the skill songs?  If there's an increase of spells sticking as well as the defense song does of melees missing, it might be worth me looking into (in my case it would be an extra 7-8% outright resists avoided).</font><div></div><p>Message Edited by Kajinryu on <span class=date_text>09-03-2006</span> <span class=time_text>05:28 AM</span>

Qwestionator
09-03-2006, 10:30 PM
Hey hobs i havent checked forums for a while and i saw your post about the Rhaondrilliis so figured i would anwer even though its late =).  i cant take any credit for this at all it was shown to me by a friend just to get that out of the way ( so they dont come yell at me =/ ) but the necklace can be toggled on/off with a macro that i can show you in game if you want - but it doesnt deal damage until 5 seconds after equip so even in combat it can be toggled on and off without damage - its a nice trick for pve if you just wanna squeeze by a mob as well - just send me a tell when im on or w/e and we can talk troub or something =)<div></div>

Spider
09-07-2006, 03:30 AM
getting all my gear together for the next teir then its back to kickin q but woot

loveybutt
09-08-2006, 09:02 PM
sigh, jsut when i was gonna start using it, i read this in the update notes.. " <p>*** Items ***</p> <p>- The health and mana drain while using The True Necklace: Rhaondrillis will now tick immediately once equipping" </p> <div></div>

Qwestionator
09-09-2006, 05:20 AM
Lol yeah they fixed the necklace, now its relegated back to saving people's fame when they are being chased, but oh well =) - i kinda wish evasion didnt put you in combat =/<div></div>

Melmoth1820
09-13-2006, 12:26 PM
<P>Having Qurion's up in group pvp is a definite waste of a conc slot.</P> <P>It can be useful situationally in solo/duo pvp, but (imo) it's more of a buff you should swap in on the run as needed after cancelling something else then something you should keep up all the time.</P> <P>I don't hear people mentioning the casting skills buffs, but it will help you land spells against higher cons, which is good in pvp, and prevent your healers from fizzling as a nice bonus.  I felt dove/swan/whatever song used to help land spells quite significantly on other players, but the resist rate situation in tier 7 is so absurd that it's a drop in the ocean.  Still every tiny bit helps I suppose and what good is a troub if your spells don't stick? ><</P> <P>I would do:  Daelis', Raxxyl's, Aria's, Dove Song, Bria's.  </P> <P>If you're solo you can sub in the defense buff for power regen.  In group you may be able to put it up over your self-buff (if group buffs push your int high enough so it won't [Removed for Content] you, not hard if you're grouped with a Fury and either a wiz or illus, plus you can fill in some with a potion).</P>

Crimson Dragon
09-14-2006, 10:19 PM
from my short time of pvp with a troubador, i learned the following.1. evade is your best friend, use it as often as you can2. stealth is second3. <i>no one</i> will ever run from you and survive - without speed hacking of course, but i even got one of them once (we have more cast-on-the-run ranged power than any other class, cept maybe dirge, whose is probably the same as ours)<div></div>

loveybutt
09-15-2006, 09:19 PM
<blockquote><hr>Crimson Dragon wrote:from my short time of pvp with a troubador, i learned the following.3. <i>no one</i> will ever run from you and survive - without speed hacking of course, but i even got one of them once (we have more cast-on-the-run ranged power than any other class, cept maybe dirge, whose is probably the same as ours)<div></div><hr></blockquote>Ya must not have played on nagafen server (or only when it just came out), now you'll run into twnks from lvl 10 and higher..easiest way to tell a twink? When a lvl 14 is running around antonica on a spirit steed.. It's gotten crazy on the naggy server..So yeah, now if you engage and they decide to run without engaging, good chance their 48% twink horse will help em get away..That reminds me, we need more snares...or maybe a root..they switched one of the dirge spells to a root, now im jealous..mezz can only do so much..<div></div>

Crimson Dragon
09-15-2006, 10:44 PM
<div></div><div></div>actually i did play on nagafen, and not all that long ago. but i didn't run into many super-horses, that's true. the horses only give you the speed boost out of combat, too... so if they were fighting and turned to run, it didn't matter.we just have a lot of damage on the run, so we can still kill people while chasing them down pretty effectively.i guess it's important to say that i only made it to about level 30. i'm sure that our damage spells aren't quite as hard hitting at the higher levels. /shrugit was just my experience.<div></div><p>Message Edited by Crimson Dragon on <span class="date_text">09-15-2006</span> <span class="time_text">11:46 AM</span></p><p>Message Edited by Crimson Dragon on <span class=date_text>09-15-2006</span> <span class=time_text>11:47 AM</span>

DankShasta
09-22-2006, 07:32 PM
<BR> <BLOCKQUOTE> <HR> smtjoy wrote:<BR> <DIV>Some good info here.  I like your enthusiam dankshasta but I have to agree with Maethor a bit on the T7 pvp.  I think Troubs were very much in the mix from lvl 24-39 but as you get past 50 and more so 60+ you become way less effective.  I have not pvped as much as you but I have done my share and have a very respectable kill ratio.  That said here is how I solo.  </DIV> <DIV> </DIV> <DIV>I avoid all healers, I just dont have the dps to kill even a green (I do kill grey but then I can kill most grey classes).  Tanks are trouble, I used to be able to kite bruisers but with current resist rates I cant anymore so I avoid.  SK also get me without too much work.  I fight guardians and zerkers but I usually run out of power, way before they run out of life but I kill some green ones, the good side is I can always get away from them.  On casters, necros with taunting pet eat me up, I get them low but the life tap seems to help win them fights, I maybe win 50% of the fights with blue necros and greens ones good down pretty easy.  Even level and up coerers eat me up, stun/mez and they win.  I go 50% on blues and kill greens.  I can beat most even and lower wizards but jump and resist still play a big part.  Warlocks are my one easy class to solo.  On scouts, ack.  I stand a chance on assassins if assinate is down, I just kite and hope my nukes hit harder than their bow.  Just have to not let them get many positional attacks on you.  If a blue gets off assinate then im toast and just run and look to fight then again soon.  Brigands eat my lunch, I dont even do well on greens, stun lock, snare and debuffs and im toast fast.  If I know the brigand and they show up on track I just high tail it out of there not wanting to waste my evac.</DIV> <DIV> </DIV> <DIV>Grouped I do well and feel I add to the pvp but I still feel we are a bit underpowered.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Our problem- I think part of it is our class setup (buffer not much dps) but a bigger issue is the level of resist at T7.  Fighting lvl 70's with 70% (5000-7000) mental resist is stupid.  My master II shrill does 200-350 damage, doh.  I am only 66 atm and hope at 70 when everyone is white I will fair better but I dont have huge hopes it will.  At my level I am outdamaged most fights by a friendly lvl 65 pally and even at times our 65 fury, it sucks.  Resist are so out of wack vs melee mit/damage that it just takes away the things that made us good in the mid levels.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>start your fights against healers with hex dolls! Mez and regen, you'll still never touch an even con, or one lvl below you, blue, but I can squash greens!  Also I was wrong I am in tier 5 now and my troubie is very powerful again! Feels like t3 again!!  I have my int self buffed to 294, so I actually do some damage with spells, and my Piercing Shrill regularly crits for 800 or more in PvP!  ps dont foregt you have a couple ways to steal a healers power!</P> <P> </P> <P>Dankshasta recently of Frreport</P>

loveybutt
09-23-2006, 07:33 AM
<blockquote><hr>Qwestionator wrote:I have been pvping a bit more now that i have hit 70 (finally /cry) and switched from daggers to sword and board in pvp.  I dont know what experiences others are having with their AA - theres not many bards to talk with on naggy =/, but i have been having lots of fun with shield bash in the stamina line - currently i have wisdom down through DKTM - and 8 in stamina for 4 shield bash and now im putting the rest of my points into Agi to get the 8/8 parry and test how the avoidance goes.  Shield bash really helps , just my 2 cents on that though - you wont do much auto attack damage but... i never really auto attack anyways.  I know that some troubs go for the double attack in stamina line but they are changing that if you havent noticed so that it no longer effects ranged, just a heads up.  Another thing im beginning to observe more and more, i might just be slow so forgive me, but resists are far more important than stats.   I am not saying to totally ditch your int/str/agi but if you can get about 4k for the pvp resists or more it will really help you out.  Also curious as to what song setup you guys have been using in solo pvp, right now i  use:  Daelis self buff, Raxxyls, Dove Song, Health Regen, Defense song.  i have been switching songs in and out ( like aria) but i seem to fair best with this setup.<div></div><hr></blockquote>I miss my sword and board, respeced my AA's to be raid-troub friendly (WIS/ STR line) <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> i feel so naked w/o my roundshield and bixie sword....When i was messin around with defence, (had 8 in parry and 8 in sta shield avoidance), i usually got around 52% solo avoidance, if that helps any.    Been playing around with my songs lately, throwin up my resistt buffs if i know who im fighting, been playing with Requim of reflection if their casters.. But yeah resists are crazy at lvl 70 .  Almost never land my mezz or charm on the first attempt, and my subjugation is maxed. I was thinkint about putting Dove song back in my arsenal, would that extra 20 subjugation really help all that much? <div></div>

Antipalad
09-23-2006, 08:34 AM
I have, like probably every other troubador retired Dove song for good. Does me no good in PvE, and does me no good in duels. Resists are the same. Skill increases are so watered out now that it doesn't matter slightly.

Melmoth1820
09-28-2006, 01:12 AM
<DIV>I have had 480 subjugation, which I think is pretty much a whole lot more than most people ever achieve and it made absoutely zero difference in resists vs. well-geared players.  I could not tell even the slightest difference.</DIV> <DIV> </DIV> <DIV>I've noticed skills help a good deal in pve landing spells against oj mobs, so I suspect that skills only affects resist rates in terms of level differences and not your spell vs. my 80% mental resists.  I've wanted to test this and other things for awhile, but I have not found a geared fp willing to help.  Dunno, in other pvp games I played people would test things like crazy...here....it's like pulling teeth.  I won't be renewing my account (gee wonder why) at the end of this month, so I've pretty much run out of time to test this stuff.</DIV> <DIV> </DIV> <DIV>Oh well, if your heart is set on being a pwn singer in pvp, I'd really suggest buying daoc, rolling up on a classic server, and being a minstrel, skald, or bard.  I had a fairly high rr minstrel alt and it was insanely fun, and not too unlike playing a troubadour tbh (I've spent an awful lot of time playing my roomate's t7 troub).  If you want to pve (zzzz), keep your eq2 account open, because it really does have the best pve of any game I've ever played. <EM> Endgame</EM> pvp is completely and totally borked tho.  </DIV><p>Message Edited by Melmoth1820 on <span class=date_text>09-27-2006</span> <span class=time_text>02:17 PM</span>