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View Full Version : Has it got that bad?


Mimsi
06-22-2006, 05:43 PM
<DIV>I never solo; as far as I'm concerned we're a social animal, however, we're being ranked - and we're not hitting the giddying heights, and as yet no-one seems to disagree! </DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=88476" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=88476</A></DIV> <DIV> </DIV> <DIV>I always knew we weren't triffic, but I hadn't (until now) seen anything saying we were WORSE than mystics and templars! (Post CC battering). A new all time soloability low. </DIV> <DIV> </DIV> <DIV>My alts are SK, coercer, fury, so I have no personal basis for comparison as the low end, but having seen guildy templars bore stuff to death I'm really sure we're not <U>that</U> bad. Are we?</DIV> <DIV> </DIV> <DIV>Groups and a jolly smile FTW!</DIV> <DIV> </DIV>

SureShot
06-22-2006, 05:57 PM
I think you're reading too much into that list.  A lot of our solo-ability depends on the ability of the person behind the toon.

Sabatini
06-22-2006, 06:17 PM
Well I started playing on my troubador heavily since the patch to see how bad it gotten and if it was worth keeping him. To be honest, if anything I solo much better now than I did prior due the slight damage kick we got and secondary effects being slightly more useful. I'm having fun with him again and soloed 4 levels since the changes in very casual play.But having said that, my Troubador is only at the midpoint of the game in his low 30s. From what I've been hearing Its people at the highest levels feeling the most pain.

Jooneau
06-22-2006, 08:33 PM
I have trouble soloing blue one-ups in Bonemire. If I get unlucky, I die or have to flee or escape.Meanwhile, I watch level 70 Conjurers and Necromancers AFK XP basilisk spawns all over the [expletive haxx0red by Raijinn] place while level 70 Conjurers at their PC's farm the Earthlord (a level 67 ^^^ named) and other nameds over and over.My Wizard has some insane KVD ratio (over 1000:1) from one-, two-, or three- shotting even and yellow no-arrows and one-ups.My Bruiser solos green heroics using the clever "combat art spamming" technique. On the occasion he gets into trouble, no problem, just FD.I've seen level 70 Guardians solo the level 66 Heroic trash guards in PoA entrance that would one- or two- shot my Troubador. And the green 65 Heroic ^^^s at the Nest entrance are no problem for them either, except maybe dying from boredom as it takes them a while to do this.Even worse, I've seen level 64 Wardens do those guards, too.So yeah our soloability is pretty bad, relatively speaking. It's like they balanced us with even-con solo encounters in mind (re: Lockeye comments), completely ignoring the fact that almost every other class was apparently balanced to solo yellow and orange con one-ups and green and blue heroics.Before the charm nerf, I could never do the stuff other classes could do that I've mentioned in this thread, but at least I could solo blue one-ups reliably and yellow one-ups with some good luck and careful pulling. Forget about heroics; assuming that I didn't get unlucky with charm breaks or adds, it would take at least a good half hour, probably more to solo a blue con heroic ^^^ encounter, the same ones that other classes handle in a matter of fact style without much issues.<p>Message Edited by Jooneau on <span class=date_text>06-22-2006</span> <span class=time_text>12:41 PM</span>

Mimsi
06-22-2006, 09:22 PM
<DIV>Slightly misconstrued there, I'm not reading anything into this or despairing (I know it makes a change), however, I fail to believe we're below Templars? /boggle!</DIV> <DIV> </DIV> <DIV>I'm not sure I buy the skill thing determining soloability to a great extent.  It's wack-a-rat once you've worked the logical sequence of debuffs, stuns, bumps and flanking attacks. As for buff selection, that just requires <EM>reading</EM>. No amount of fiddling about with order is going to enable me to solo a blue ^^ or ^^^ or groups of heroics above green unless I go for boring them to death using an even more tedious re-mezz.</DIV> <DIV> </DIV> <DIV>I did enjoy the bit  about rangers soloing worse.  A 66 ranger in my guild moans he has to use 3 CAs to kill a mob, the same mob requires I get RSI.</DIV> <DIV> </DIV> <DIV>Heh, Joon, dont panic, the blue ^ kicks my a** too in the bonemire - I'f I'm lucky I can win, but invariably I'll get killed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Godzmodi
06-23-2006, 01:15 AM
i wouldnt worry. that guys an idiot <div></div>

beliker
06-23-2006, 01:18 AM
Just because it can solo better does not mean the ones below it cant solo, nor does it mean that the class is fun to play. Sure they can get to 70 2 days faster then you with a boring class, where as you got there slower, but had alot of fun doing it. <div></div>

Eladia
06-23-2006, 04:24 AM
<P>I've been reading these forums for awhile, and I always tended to downplay the complaints other players had as giving up easily, not being willing to try, or not doing the homework about making your troubadour excel.  I always thought soloing was more about the ability of the person behind the toon, as well (to quote someone in another post).  I also realized that even though the charm line was being drastically shortened, and although all the teeth have been pulled from the troubadour's other spell lines, I was reasonably confident that if I stuck it out, that eventually someone would nerf it back to something reasonably decent to play.   I played a bard alt in EQ - which I loved - and I'm a musician IRL - which I love.  This character was my second character (my main is a fury), and I very much enjoyed roleplaying a musician with this character.</P> <P>But last night, I reached my limit with my 21 troub.  Right before LU24, I took the second AQ quest, Ian's Forgetful Family, Part 2.  I worked out - with several deaths - a way to pull and kill single necrosis goblins all by my lonesome.  It was trial and error, strategy, and good fun all around for me.  And I have to admit, I was pretty smug and pleased with myself in guildchat after, LOL.</P> <P>Then after LU24, I logged her on to find that the quest is gone completely.  So I have to start over.  And guess what?  Now when I try to pull a single, non-heroic, non-grouped goblin ... all the grouped, heroic goblins who ever met my goblin in passing - even the ones standing nowhere near, all come running to try and re-enact the gunshop scene of Pulp Fiction on Tintaille.</P> <P>Then I went to the Caves to get a quest out of my journal, got jumped and killed by a level 16 heroic that my 21 monk would have easily kicked the stuffing out of.  And my petition about the vanished AQ from my journal was met with a 'sorry, can't help, bug report it, and let the devs know your issues with the troubadour class'.</P> <P>But I'm not going to bother.  Any dev who reads these forums and sees the same list of complaints from player after player should easily recognize that this class is sadly handicapped by what they've done to it.  </P> <P>Right now, even with upgraded gear and adept 1 spells, any fight I enter with equal or +1 non-heroic quest mobs, leaves me with a very good chance of dying.  I realize this is a 'social' class, not really a solo one - but I believe there are some things you should be able to tick off your list all by yourself, without making your buddies drop what they're doing - and non-heroic quests should be one of them.  So me, I'm going to retire this gal.  </P> <P>Hats off to all of you who do successfully solo, or manage to complete what is, for any other class, the most basic of quests, without getting your [Removed for Content] handed to you!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Nollanya
06-23-2006, 07:59 AM
<DIV> <DIV>Having a Templar as my main and my primary alt being a Troub I can honestly say post LU24 that yes, Troubs solo worse than Templars now in my personal opinion.</DIV> <DIV> </DIV> <DIV>Maybe it's a matter of my playstyle, having used charm especially quite a bit while soloing or even grouping for that matter for the occassional add. Post LU24 using tactics that worked just fine for my Troub for the first 42 levels now get me killed. Granted though my Templar is slow to kill, the odds of my Templar dying during a solo encounter are much less likely than my Troub now, unless evac is up of course. But then I find I'm using evac so much more now than ever before and I don't care for it at all.</DIV> <DIV> </DIV> <DIV>This has just been my own experience from playing both these characters. Maybe others with differing tactics have better experiences.</DIV></DIV>