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View Full Version : Lullaby was THE class defining moment for me...


LodrinSt
06-10-2006, 06:37 PM
<DIV>Until 44...</DIV> <DIV> </DIV> <DIV>I was a buff bot. My damage at full micro was half of a full DPS'r, or worse. I could afk and no one would notice aside from an extra second longer to kill each mob on 30 second fights. I felt more or less useless, aside from my power regen buff. I had no significant influence on any fight. I couldn't tank, I couldn't DPS, I couldn't control, i couldn't heal. I more or less had NO point.</DIV> <DIV> </DIV> <DIV>At 44...</DIV> <DIV> </DIV> <DIV>We got a new charm that actually worked on ^^^. While it took 6 seconds to cast, this was my first REAL form of crowd control in groups. I could stop one monster from fighting my group, and there was no risk of someone breaking it via lack of assist. Sure it might break early, but it was a reliable, if not long casting, mes.</DIV> <DIV> </DIV> <DIV>At 50...</DIV> <DIV> </DIV> <DIV>At 50 I got Lullaby, our mez. I was looking forward to this spell since 44 since I could actually DO something that could change the course of a fight. I could pull my weight because I could control, with some reliability, since I had TWO control spells. Open with a lullaby, then go into a charm while Lullaby's 9 sec recast was recharging, cheaptshot the 3rd target then follow with another lullaby. I could potentially stop 3 ^^^'s in 9 seconds (assuming I got no resists and my group wasn't stupid.) While that seems strong, I had NOTHING else. My DPS sucked, I could be 2-3 shotted the moment a mob breaks mes/charm, I couldn't heal, etc. Meanwhile other classes like Wizards, and Swashbucklers had a single target mes and/or root as well while STILL retaining their vastly superior DPS, I did not feel in any way this made me overpowered. It made me desireable. It made people PICK a troubadour for a group slot instead of another full dps class.</DIV> <DIV> </DIV> <DIV>For once. I was MORE then just a power bot. I had to actually THINK and not just spam my 10 or so weak damage hotkeys. How well I could mes/charm had direct effect on the success of my group. </DIV> <DIV> </DIV> <DIV>I made a difference.</DIV> <DIV> </DIV> <DIV>~~~~~~~~~~~~~~~~~~~~~</DIV> <DIV> </DIV> <DIV>Now apparently charms/mes's are getting nerfed. Supposedly it's to stop Stun-Locking.</DIV> <DIV> </DIV> <DIV>The supposed problem was that some CC classes could solo 'safer then others' by "mez - nuke - mez - nuke - mez" repeat. Unlike roots, mez's had a fairly low recast time, so if you got no resists, the above chain was possible. So provided you had the space to kite, and the 3-6 minutes required to do enough solo DPS to kill a tough mob, you could kill some creatures that most people can't solo on their own.<BR><BR>Sony's solution to prevent chain-mezzing a single target was to increase the recast time of mez's.<BR><BR>But, by doing so, not only did you make chain-mezzing a SINGLE target harder/imposslbe, you made multiple target mez'ing harder/impossible. Mez'ing multiple targets for some classes was a SIGNIFICANT class feature that requires skill, just like EQ1. The good enchanters and groups not filled with meatheads who can't assist COULD control 6-7 mobs. It was a house of cards, one screw up and the entire group could get wiped if they were that stupid.<BR><BR>The CORRECT SOLUTION is to add a limited immunity or diminishing returns buff that would make it harder to chain mez in a short amount of time, similar to the way snares work in WoW (if you recast within 15 sec, next one lasts half as long, then half again, then immune).<BR><BR>Such a solution would have virtually no impact on multiple target mez'ing, and would have made "stun-locking" much more difficult</DIV>

vinterskugge
06-10-2006, 07:26 PM
<DIV>You can easily keep one mob permanantly locked down.  You can't mez multiple adds anymore, but if you're pulling that much more than you can handle then you should rethink your pulling strategies.</DIV>

Coppun
06-10-2006, 08:17 PM
/sigh...Scaf was asimilated....   <div></div>

Sazaris
06-10-2006, 11:59 PM
<P>Sure you can say change your pulling strategies or similiar crap. But what about the ring event in black sepulcher and similar events. Was great if no chanter was available to be able to do that event with a troub.</P> <P> </P> <P>Saztwo </P> <P>Lvl 70 Troub (retired thanks LU 24)</P>

vinterskugge
06-11-2006, 12:05 AM
<DIV>Blackscale is doable with no mez at all.</DIV>

Rampagious
06-11-2006, 12:40 AM
Yeah BSS really is, those mobs don't do any damage, nearly at all - in just my t6 gear I was tanking those mobs with little heals at level 67, you really dont need to mezz :l<div></div>

Jooneau
06-12-2006, 05:29 AM
We get that charm at 34, not 44.It's kinda sad when Escape becomes a better option than crowd control for dealing with multiple encounters. Also, sometimes they happen without bad pulling, like when there are respawns or roamers, for instance. Telling us to learn to pull better is patronizing.<p>Message Edited by Jooneau on <span class=date_text>06-11-2006</span> <span class=time_text>09:32 PM</span>