View Full Version : Tumbleweed.....Troub's gather to talk, in's out's' if's .etc to whatever
Sir Blig
06-02-2006, 02:29 PM
<DIV>Was thinking of opening this or somthing like it yesterday after there were so few updates but today is as good as any,</DIV> <DIV> </DIV> <DIV>Jaimster "p.s. has anyone else noticed the Troubador voices drifting into the wind on the other forums? So sad, but I suppose there's not much left to be said."<BR> <BR>As i mentioned: my thoughts are between we troub's are civilized folk, we know you can only shout so much before you have to take a break and stop to listen otherwise on the flip with so much pain after a few days of venting one has to walk away for sanity sake and we know it.<BR> <BR>But is does seem the norm a few days of expressing ourselves then a few days of letting it settle (after all they is only so much that can be said) and based on what is left after the dust, back to a few days of follow up on any changes.</DIV> <DIV> </DIV> <DIV>Also someone else said in a recent post, the ball is in SOE's court.</DIV> <DIV> </DIV> <DIV>We have given what think of the change and some thought on what they could do for us,</DIV> <DIV> </DIV> <DIV>Update Notes: May 30, 2006<BR>Scout changes:<BR>- Troubador: Bria's Entrancing Sonnet now has a longer duration, an increased resistibility, has a 45 second reuse and can be toggled.</DIV> <DIV> </DIV> <DIV>Update Notes: May 19th , 2006<BR>- Troubador: Bria's Entrancing Sonnet: Removed damage, periodic break chances, and power cost.</DIV> <DIV> </DIV> <DIV>Hmmm change, change, change, change, change, and change</DIV> <DIV> </DIV> <DIV>I for one am in a waiting for the dust to settle but cant say I am holding out much hope for them doing anything that will make up for what they are taking.</DIV> <DIV> </DIV> <DIV> </DIV>
Jaimster
06-02-2006, 07:14 PM
Really well said Sir <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Mulilla
06-02-2006, 07:51 PM
<DIV> <DIV>It is hard to be heard among the crowd.</DIV> <DIV> </DIV> <DIV>I always thought we were civilized folks, sometimes too much. We have been hit with the nerf bat a few times but i never saw huge complaints in the forums. One reason is that we are few, while there are tons of people playing other clases, so they can be heard loudly.</DIV> <DIV>The other main reason (imho) is that our class is/was fun. When saying "fun" i mean that you have to be a bit skilled to master it, you have to pay attention to everything that happens around, you have to pay attention to your group to decide wich buff performs better at any moment and you have to pay attention to the mob that you are fighting to decide if it is neccesary to debuff and, in case it is neccesary, decide wich debuffs to use.</DIV> <DIV> </DIV> <DIV>Sadly, this "fun" has been taken away slowly, trying to balance a class wich wasn't overpowered at all. I am talking, of course, after LU13, no one would say that we weren't a bit overpowered before LU13, but even in this situation, the approach wasn't in the right direction: changing a class playstyle into something completly different without listening to player feedback.</DIV> <DIV> </DIV> <DIV>The reason why i love my troub (and probably some of you will agree with me) it's because you can't fall asleep at the keyboard. Button smashing and waiting CAs timers refresh is not fun. It can be acomplished by a little skilled monkey and i think i am a bit more skilled than a primate and can get my attention into a few more things at the same time than him.</DIV> <DIV> </DIV> <DIV>Something that makes me a bit happy is that most of you guys dont scream "gimme my phat DPS!! i wanna be Tier 1!!" It is more like "Ok, take away some utility that makes my playstyle interesting, but give me something useful in return. Make it so the difference between a nice player and a bad player isn't based in how fast you can smash that CA"</DIV> <DIV> </DIV> <DIV>CC was the main reason i keep playing my char. Not sure, but i might trade it for a different utility as long as it requires some attention and some skill. BTW, twisting songs (although it was fun in some degree) requires attention and skill, but that is not exactly what i am talking about (i think you what i mean).</DIV> <DIV> </DIV> <DIV>Just in case any dev reads this... ask us! We don't want the overpowered troubadour, we just want to have fun while playing a game. If you ever doubt if something will bring entertainment to the player... ASK! Maybe we will be a bit biased, but at least we would point you into the right direction, thats for sure. The important thing is the right direction, not the numbers associated with it.</DIV> <DIV> </DIV></DIV>
Reptilianb
06-02-2006, 11:02 PM
<DIV>The reason i bought EQ2 "again" last week was to play a bard on PVP.. a bard with Charm and Mez as when i played from beta they didn't have it as far as i knew, and i was a hardcore bard freak on EQ1.... </DIV> <DIV>i get to lvl16 and find out when i get my first mez & charm spell.. 1st Mez, lvl50?? a swashbuckler gets it at 25? .. should have mez at 20 max for a start, and certainly before charm. Bards sing songs which are similar to enchanter spells.. thats what they do.</DIV> <DIV> </DIV> <DIV>Charm lvl21... oh good... looked on the forums.. can't use it on other players? isn't this supposed to be real (real fantasy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)... oh well... at least on the spell lists it says it lasts a few mins on mobs.... checked forums again.... 8 SECONDS, 14 Seconds with a big recast time, what is that all about, ... i'm already at the point where i'm thinking i am useless compared to everyone else in the groups, and only charm and mez is going to make me even with everyone else. I created a swashbuckler until the bard problem is sorted, if its not i will just pack it in. the Swashb is about 5billion times more harder than my troub, combing stuns and knockdowns and stealth attacks during combat i can solo pretty much anything</DIV> <DIV> </DIV> <DIV>Is the problem because of this out of combat regen you can exploit?</DIV> <DIV>I personally wouldn't mind charming for a few minutes and not get the exp from a charmed mob, as long as the charm doesn't break because of damage and i can charm again as soon as it breaks if i am fast enough.</DIV> <DIV> </DIV> <DIV>I really cannot believe this.. is there no official word from soe about this??</DIV> <DIV> </DIV> <DIV>Its making me depressed.. i was ready for evercrack to take over me yet again.</DIV>
<DIV>If by official word you mean a dev came here and laughed at us, then yes.</DIV> <DIV> </DIV> <DIV>Hey, aren't Swashie stuns getting nerfed in this patch too? Oh well, enjoy your swashie!</DIV>
Baynne
06-02-2006, 11:38 PM
<P>there has been a post on this forum by one dev that i have seen in response to troubs ideas/complaints. i'm not sure what everyone else read into it, but all i saw was: "this is still in the works but this is how we want to do it regardless". could just be me. i do miss the bards in EQ1... and to keep myself from comparing i just think it would be better is Sony compared. a lot of the things i see suggested to make troubs/dirges better are ideas inspired from EQ1. now, the games are different, and i for one loved that i didnt have to get carpal tunnel twisting songs or rely on some goofy command that started the whole string over if a song got interrupted. i dont mind not having instruments, but i do believe those were a key part of a bard and should never have been completely removed, least of all in place of animations that show the bard playing a drum they dont even have...</P> <P> </P> <P>it was also stated that the troub community is possibly the smallest community in the game. you should all know tho that there are some of us, myself included, keeping track of what is being said and we dont all play bards. bard CC is a big reason that they are invited to groups, along with the power regen of course. as a healer, whatever can be done to lock down a couple mobs while the group takes out the bigger threats is just a gift to be appreciated, not returned. the fact that bards are going to keep one mob mezzed - assuming no resist - in an encounter just really doesnt do it for me. and sadly, i see most groups going for a higher DPS class to just kill the mobs faster instead. </P> <P> </P> <P>personally, i try to read almost all the boards in the class section because i like to know what changes are being made that may affect me as a healer. fewer mezzed mobs and lower DPS for me means more healing and no DPS on my part. so i do hope you all know that there are other voices mixed in with the bards... you can tell because we are all gonna be offkey and off pitch <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>
If the nerfs were released with instruments, where basic treasured instruments could bring us back to what we have today, and legendary+ instruments would make the effects a little more powerful, well, then that would be an entirely different story. I wouldn't mind if singing a song <i>a capella</i> meant the effect was weak; that would be <b>entirely understandable</b>. Sing a mez, lasts 8 seconds. Play the mez with my Fabled Zauberflöte of Entrancing and it lasts two minutes.I would <i>love</i> instruments as a balancing for troubador power. This wouldn't be a nerf at all; we'd be dancing in the streets as we became <i>more bardish</i>.<div></div>
Sir Blig
06-03-2006, 12:49 AM
<DIV>Yea I must say that that dev post was hollow, if they re working on something how hard would it be to tell us or give us an idea,</DIV> <DIV> </DIV> <DIV>The problem with these latest and as far as I can see pretty well every negative change we have had to suffer is they are all thanks to that last few inches of the nerf bat swing, thanks to us having skills that are covered by every class out there the moment one or more has a problem and with this latest, try most, they pulled out the bat and took a wide swing, and we being at the end ended up taking it in the face. If we look at these changes mes/charm changes, around solo all thet did was help us and help us in a pinch (cant mez 3-4 while solo wont be doing dps) when we look at raid both lines said they don’t affect epics, so we would be left with groups and again if we used mez to max we would be losing everything dps debuf etc, but hey with so many others having stuns/mez etc out there it became some strange issue and SOE took a full swing and we took it in the utilities.</DIV> <DIV> </DIV> <DIV>Still cant see how they figured charm into it in the first place but hey I am not sure anyone can figure out why soe do some things some time.</DIV> <DIV> </DIV> <DIV>Over the time we have said we could do with a bit more dps but that is about it, so far in there fixes for this it seems that’s about all we are getting but time will tell.</DIV> <DIV> </DIV> <DIV>And it would be nice if they sat down and actually did something for the 5 or 6 least played classes</DIV> <DIV> </DIV> <DIV>I just hope they don’t put some of what we get back as part of the adventure pack<BR></DIV>
Baynne
06-03-2006, 10:26 AM
<BR> <BLOCKQUOTE> <HR> Sir Blight wrote:<BR> <DIV> </DIV> <DIV>Still cant see how they figured charm into it in the first place but hey I am not sure anyone can figure out why soe do some things some time.</DIV><BR> <HR> </BLOCKQUOTE><BR>Bingo! if the general populus can't figure it out... there is something wrong with it lol.<p>Message Edited by Baynne on <span class=date_text>06-02-2006</span> <span class=time_text>11:27 PM</span>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.